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Modules damaged without overheating after patch

First post
Author
Iamien
Deep Core Mining Inc.
Caldari State
#21 - 2012-05-23 00:10:58 UTC
TUXFORD!
MadMuppet
Critical Mass Inc
#22 - 2012-05-23 00:24:51 UTC  |  Edited by: MadMuppet
It is a Nanite Paste buff!

But on a more serious note, yeah I am seeing this too. Took my joke exploration Loki out for a spin to watch the missile fireworks on a L2 mission and came back with a 8900 isk repair bill. I doubt my shields ever dropped below 98% while whipping around at 760 m/s while running cap stable.

http://i.imgur.com/P9HIv.jpg

To be honest, the thought of gradual wear and tear would be kind of cool as an isk sink, but it could cause some headaches for people in the long run (as mentioned above, very WoW-ish). Ships have mechanics and machine shops in them for basic maintenance.

I would say 'hey, here is a new destroyer/cruiser class idea, the repair ship, but man, that would be a boring role to fill.'.

FC: "Bob, bring in the tender to fix Fred, his ship repairs are looking bad."
BoB: "CAN I FIX IT !? No, He's F***ed!"

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Malice Redeemer
Kenshin.
Fraternity.
#23 - 2012-05-23 00:27:52 UTC
I was always supposed to be this way, neat that they are trying to fix a some 9 year old bug eh?
Dearthair
Goibhniu Industries
#24 - 2012-05-23 00:31:43 UTC
How old does a bug have to be before it becomes a feature?

NBLID (Not Blue Let It Die), the new motto for miners, manufacturers, and retailers everywhere.

Gutuie
#25 - 2012-05-23 01:26:17 UTC
I was did a few shoting around and all modules start geting damage and that include also rigs

this bug is completly stupid

How about just fix bugs first and after do some real patches and dont broke what was ok before
BuckStrider
Nano-Tech Experiments
#26 - 2012-05-23 01:30:30 UTC
CCP Tuxford wrote:
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.

What ships were you guys flying and did you take a lot of hull damage?

nvm some of you said only slight shield damage. I'll take a look tomorrow morning.



Jesus...This is where the probelm lies.

Why, just like the inventory, would you even screw with something that was never broken?

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Iamien
Deep Core Mining Inc.
Caldari State
#27 - 2012-05-23 01:32:14 UTC
BuckStrider wrote:
CCP Tuxford wrote:
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.

What ships were you guys flying and did you take a lot of hull damage?

nvm some of you said only slight shield damage. I'll take a look tomorrow morning.



Jesus...This is where the probelm lies.

Why, just like the inventory, would you even screw with something that was never broken?



Its actually been broken for years now. modules getting damage after bleeding structure was supposed to be in YEARS ago.
Jonah Gravenstein
Machiavellian Space Bastards
#28 - 2012-05-23 01:35:39 UTC
The damage seems to stabilise at 2.5%/1 hp per module and doesn't increase from there, so it's not exactly game breaking. I can live with it until Tuxford fixes it.

In the beginning there was nothing, which exploded.

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Sabren Bel
Doomheim
#29 - 2012-05-23 02:03:28 UTC
Happened here as well.

I don't mind damage to my mods, but my ship better be in structure for it to happen. Getting damaged mods without going below 95% shields is silly.

Hope this gets fixed soon.
Antisocial Malkavian
Antisocial Malkavians
#30 - 2012-05-23 02:13:59 UTC  |  Edited by: Antisocial Malkavian
CCP Tuxford wrote:
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.

What ships were you guys flying and did you take a lot of hull damage?

nvm some of you said only slight shield damage. I'll take a look tomorrow morning.


Wait youre saying its partially intentional? IS this meant to be a new ISK sink then?

And how often is it SUPPOSED to be happening? Cause seriously, how shittily made ARE these modules O.o

Or are we getting new Star Trek shields?

Seriously, watch Undiscovered country some time. When the hole is BLOWN THROUGH THE SAUCER someone says theyre down to 25% shields lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

AkaiDruiD II
The Ghost of Creuss
#31 - 2012-05-23 02:25:06 UTC
Same here, mods and rigs dmged. This is one buggy update, I'm rly confused about what the update was for now O_o
Useless inventory boxes, added lag for missle smoke trails, which is ridiculous, cause there would be no smoke trails in the void of space. WTF is goin on there over at ccp?

If your trying to win an award for "Worst update ever released by a software company", I think u may have won it with this P O S
AkaiDruiD II
The Ghost of Creuss
#32 - 2012-05-23 02:38:07 UTC
I'd ask about the resculpting option, cause I don't seem to have it. But, I'm assuming this, too, is another bug.
I doubt I've found half of the bugs that this update is likely to have, because I've been mostly docked the whole time. I've gone out to do an L4, that took twice as long to finish due to the lag created by missle "trails"(in the vacuum of space O_o), and the inability to loot wrecks now with this new crappy inventory box setup.
And yes I've disabled and tried the 'no missle trail' option, lag is gone but apparently so is the missle, it apparently is fired and does dmg, but seems to travel in another dimension because its not visible at all :P lol
Morddeth
That Hole Over There
#33 - 2012-05-23 03:06:57 UTC
Iamien wrote:
BuckStrider wrote:
CCP Tuxford wrote:
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.

What ships were you guys flying and did you take a lot of hull damage?

nvm some of you said only slight shield damage. I'll take a look tomorrow morning.



Jesus...This is where the probelm lies.

Why, just like the inventory, would you even screw with something that was never broken?



Its actually been broken for years now. modules getting damage after bleeding structure was supposed to be in YEARS ago.


i had an 'incident' this morning, and im going to blame the target getting away on this change. sounds reasonable.

check the 5:15 mark in this video. http://www.youtube.com/watch?v=CHBBY33luDc&feature=g-all-u
silens vesica
Corsair Cartel
#34 - 2012-05-23 03:14:45 UTC
CCP Tuxford wrote:
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed.
Why, in the name of all that is holy, are you 'tinkering' with code in a PRODUCTION environment?

Turn in your Dev nametag - clearly you can't be trusted around the code.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

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Mars Theran
Foreign Interloper
#35 - 2012-05-23 03:20:21 UTC
AkaiDruiD II wrote:
Same here, mods and rigs dmged. This is one buggy update, I'm rly confused about what the update was for now O_o
Useless inventory boxes, added lag for missle smoke trails, which is ridiculous, cause there would be no smoke trails in the void of space. WTF is goin on there over at ccp?

If your trying to win an award for "Worst update ever released by a software company", I think u may have won it with this P O S


Smoke is essentially particles of matter and gases.. what about that wouldn't be visible in space? Besides, I watched the Falcon9 launch last night and there was definitely smoke trails of a sort coming off the booster when the were achieving orbit before deploying the solar panels and heading off to the International Space station.
zubzubzubzubzubzubzubzub
MotherMoon
Tribal Liberation Force
Minmatar Republic
#36 - 2012-05-23 03:26:41 UTC
Antisocial Malkavian wrote:
CCP Tuxford wrote:
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.

What ships were you guys flying and did you take a lot of hull damage?

nvm some of you said only slight shield damage. I'll take a look tomorrow morning.


Wait youre saying its partially intentional? IS this meant to be a new ISK sink then?

And how often is it SUPPOSED to be happening? Cause seriously, how shittily made ARE these modules O.o

Or are we getting new Star Trek shields?

Seriously, watch Undiscovered country some time. When the hole is BLOWN THROUGH THE SAUCER someone says theyre down to 25% shields lol


It's not new dude, calm down, they have always taken damage when your in hull. THIS IS NOT NEW IT"S FOUR YEARS OLD

http://dl.eve-files.com/media/1206/scimi.jpg

silens vesica
Corsair Cartel
#37 - 2012-05-23 03:30:11 UTC
Mars Theran wrote:
AkaiDruiD II wrote:
Same here, mods and rigs dmged. This is one buggy update, I'm rly confused about what the update was for now O_o
Useless inventory boxes, added lag for missle smoke trails, which is ridiculous, cause there would be no smoke trails in the void of space. WTF is goin on there over at ccp?

If your trying to win an award for "Worst update ever released by a software company", I think u may have won it with this P O S


Smoke is essentially particles of matter and gases.. what about that wouldn't be visible in space? Besides, I watched the Falcon9 launch last night and there was definitely smoke trails of a sort coming off the booster when the were achieving orbit before deploying the solar panels and heading off to the International Space station.

There are many hundreds, likely thousands, of clips of engine burns in actual space, and you can see that they don't, in fact, leave visually-detectable trails in space. Any particulate dense enough to leave a visible trail at missile speeds in space basically means your missile's engines are full of non-performing particulate matter*, and have been designed by drunken monkeys.


*Read: Waste of mass, adding expense and lowering performance.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

AkaiDruiD II
The Ghost of Creuss
#38 - 2012-05-23 03:31:59 UTC
Mars Theran wrote:
AkaiDruiD II wrote:
Same here, mods and rigs dmged. This is one buggy update, I'm rly confused about what the update was for now O_o
Useless inventory boxes, added lag for missle smoke trails, which is ridiculous, cause there would be no smoke trails in the void of space. WTF is goin on there over at ccp?

If your trying to win an award for "Worst update ever released by a software company", I think u may have won it with this P O S


Smoke is essentially particles of matter and gases.. what about that wouldn't be visible in space? Besides, I watched the Falcon9 launch last night and there was definitely smoke trails of a sort coming off the booster when the were achieving orbit before deploying the solar panels and heading off to the International Space station.


Can't wait to see that vid of the first man to light a campfire on the moon.
And that 'smoke' would be the FROZEN particles of matter and gases.
AkaiDruiD II
The Ghost of Creuss
#39 - 2012-05-23 03:38:37 UTC
In any case, why are there fossil fuel burning missles being used in the Future where eVe is suppose to be taken place? Wouldn't we be using some sort of advanced ION propulsion? ;p
AkaiDruiD II
The Ghost of Creuss
#40 - 2012-05-23 03:45:31 UTC
The evidence is clear; with the recent degrade of updates and the ancient, Earthly thinking. The developers and coders at ccp are either;
1. Extremly old and have yet to discover a lightbulb.
or
2. Extremly young and not out of diapers yet.
;P