These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

optimal overloading setup

Author
Alex Logan
OK Researches And Inventions
#1 - 2012-05-23 02:13:19 UTC  |  Edited by: Alex Logan
Is someone kind enough as to confirm this is the optimal slot layout for overloading 2 modules out of 6:

X o XX o X

Where X'es are non-overloaded modules and o's are T2 invulns.

TIA

LE: preferably both at the same time.
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2012-05-23 02:41:49 UTC
There seems to be some debate as to whether the heat "wraps around" the rack or if it only applies straight through. If the former is true then that would be the optimum setup, but if it doesn't then simply placing the invulns as far apart as possible would be best.

Enjoying the rain today? ;)

Ogopogo Mu
O C C U P Y
#3 - 2012-05-23 08:07:53 UTC
I seem to remember a long study at failheap where two determinations were made:

1) Heat is somewhat randomized by decreases the further you get from the heated module
2) Heat does not wrap around

I think they did this by using a Maelstrom (maybe, not sure) and overloading/firing one gun at a time until it burned out and checking the heat damage on the rest of the rack, many times. Also tested using an offline salvager as a heatsink midrack vs. empty slot; those results were less conclusive. Should be easy enough to duplicate with any gunboat that has appropriate slots, maybe a Catalyst since it can fit 8.
Alex Logan
OK Researches And Inventions
#4 - 2012-05-23 11:12:13 UTC
I'm going to get some dessies and test this today.

I do realize it makes sense for the heat damage not to go "around"....
Daniel Plain
Doomheim
#5 - 2012-05-23 11:18:20 UTC
am I the only one who thinks that this particular heat mechanic is clunky and should be changed/removed?

I should buy an Ishtar.

Alex Logan
OK Researches And Inventions
#6 - 2012-05-23 11:25:18 UTC
Daniel Plain wrote:
am I the only one who thinks that this particular heat mechanic is clunky and should be changed/removed?


It is indeed weird to say the least and definitely not documented well enough. But there are other far more important things that need attention. I'll be happy if I figure out how to run the invulns for about 2 minutes, it will make a significant difference to my setup.
Fireflyb1
Walden 2.0
#7 - 2012-05-23 11:33:48 UTC
Daniel Plain wrote:
am I the only one who thinks that this particular heat mechanic is clunky and should be changed/removed?


Overloading is fine, just be glad it isn't completely randomized ;)
Alex Logan
OK Researches And Inventions
#8 - 2012-05-23 13:49:57 UTC
Well,

it doesn't seem to make much of a difference unless the overloaded modules are next to each other... otherwise if they're at slot 1 and slot 6, with 4 mods in between, these take heat damage based on factors I can't figure out at the moment - some take more, some less and it appears to be random.

I won't investigate any further as it seems I can overload both invulns for about 150 seconds with under 75% heat damage which is probably more than what the average fight will last in this ship
Ogopogo Mu
O C C U P Y
#9 - 2012-05-23 23:41:43 UTC
Thermodynamics level?

If the inventory system loses some of its painfulness to the point where I want to undock again I'll shoot some rocks with a catalyst and log the results (Thermo 4, finally slogging to 5).

The failheap thread btw is here: http://failheap-challenge.com/showthread.php?527-TMA-Overheating-and-Thermodynamics. Long, slightly spergy, useful data.
Alex Logan
OK Researches And Inventions
#10 - 2012-05-24 02:16:36 UTC
Ogopogo Mu wrote:
Thermodynamics level?

If the inventory system loses some of its painfulness to the point where I want to undock again I'll shoot some rocks with a catalyst and log the results (Thermo 4, finally slogging to 5).

The failheap thread btw is here: http://failheap-challenge.com/showthread.php?527-TMA-Overheating-and-Thermodynamics. Long, slightly spergy, useful data.



Thats a good post, thanks for linking. TD 5 here.