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CCP IN CHARGE OF GAME BALANCE

Author
WarpOutNow
Republic Military School
Minmatar Republic
#1 - 2012-05-22 23:59:03 UTC
Reppyk
The Black Shell
#2 - 2012-05-23 00:21:04 UTC
And after 47s of fame, you will die in shame.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Kasutra
No Vacancies
No Vacancies.
#3 - 2012-05-23 00:25:08 UTC
Confirming that the highlighted cap stability is very relevant on a shield injected setup.
WarpOutNow
Republic Military School
Minmatar Republic
#4 - 2012-05-23 00:27:48 UTC
Kasutra wrote:
Confirming that the highlighted cap stability is very relevant on a shield injected setup.


Thats not the point. You can permarun a 2k DPS Tank without overheating, running into cap issues and still spend under 400 mil. That's unbalanced as even a X-Type fit Vindicator can't keep up with this. It's simply ridicoulus.
Sup B1tches
Sebiestor Tribe
Minmatar Republic
#5 - 2012-05-23 00:30:42 UTC
Reppyk wrote:
And after 47s of fame, you will die in shame.


... And your name, will be the end game.
Reppyk
The Black Shell
#6 - 2012-05-23 00:33:52 UTC
WarpOutNow wrote:
Thats not the point. You can permarun a 2k DPS Tank without overheating, running into cap issues and still spend under 400 mil. That's unbalanced as even a X-Type fit Vindicator can't keep up with this. It's simply ridicoulus.
So, you didnt read my post or the description of the module. It's okay bro, but now start using your brain.

I made a special fit just for you, that tanks a bit longer than yours (a few seconds). I hope you will like it :
http://image.noelshack.com/fichiers/2012/21/1337733165-youraveragechimera.png







Roll








I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Boomhaur
#7 - 2012-05-23 00:34:43 UTC  |  Edited by: Boomhaur
Actually the second your new cap injected shield boosters run out you have the choice of it draining the cap in probably 1-2 cycles considering your using 2 of them, or turn them off so they start to reload which takes 60sec. So you will die horribly after said 13cycles with those navy cap charges.

So yes you have a great tank but after those 13cylces you are most likely DEAD if you had to tank that much.



Reppyk wrote:
WarpOutNow wrote:
Thats not the point. You can permarun a 2k DPS Tank without overheating, running into cap issues and still spend under 400 mil. That's unbalanced as even a X-Type fit Vindicator can't keep up with this. It's simply ridicoulus.
So, you didnt read my post or the description of the module. It's okay bro, but now start using your brain.

I made a special fit just for you, that tanks a bit longer than yours (a few seconds). I hope you will like it :
http://image.noelshack.com/fichiers/2012/21/1337733165-youraveragechimera.png


Roll



Thats it we need to nerf capital ships and you ReppyK that is obviously an exploit that CCP did not intend to happen as no ship should be able to tank that much. Blink

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

WarpOutNow
Republic Military School
Minmatar Republic
#8 - 2012-05-23 00:41:15 UTC
Boomhaur wrote:
Actually the second your new cap injected shield boosters run out you have the choice of it draining the cap in probably 1-2 cycles considering your using 2 of them, or turn them off so they start to reload which takes 60sec. So you will die horribly after said 13cycles with those navy cap charges.

So yes you have a great tank but after those 13cylces you are most likely DEAD if you had to tank that much.


Guess what, that's why there are two of them. You will tank 2k DPS without overheating with ONE module. One module can hold 13 charges. Cycle time is 4 seconds. That equals 52 seconds of continous boosting without touching your cap. If one of you modules runs out, you switch to the other one while it reloads. That leaves you with an effective Permatank of over 2k DPS.

The pic I posted is only two show how you can tank a ridiculous amount of damage while having a legit PVP fit as well as having the option to output so much tank that you can't possibly die in normal circumstances.

With this module you will be able to outtank every other pre-Inferno Subcap, without actually having to worry about your cap.

Even if you get neuted you will still be stable as the charges loaded in the booster will remain unaffected.
sabre906
The Scope
Gallente Federation
#9 - 2012-05-23 00:41:25 UTC  |  Edited by: sabre906
Think of it as RR, but solo, and not vulnerable to neut/ecm. In other words, bring more dps, CCP wants YOU in the blob.Big smile
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#10 - 2012-05-23 00:50:32 UTC  |  Edited by: PotatoOverdose
Lets see...your shield boosters eat two cap booster 400's every four seconds. Your maelstrom has enough cargo capacity (to carry the cap boosters) for about 2 minutes of operation give or take. After 40 seconds of operation each shield booster needs a full minute to reload.

Even if you stagger them, you'll have a 2k tank for 80 seconds....then no tank for 20 seconds...2k tank for 40 seconds then no tank for 20 seconds....then 2k tank for 40 seconds...and then you run out of cap boosters.

The ONLY thing this fit is good for is camping a low-high or null-high region gate.
Aggress someone for 20 seconds. De-agress 60 seconds, jump through. If you do it on a low-low or null-null gate the enemy will simply tackle you on the other side.

You have no buffer (no shield extenders) so any half-decent fleet will kill you in the first 20 seconds of vulnerability imo. That being said, it is a cool fit and might be worth trying on a region gate.
WarpOutNow
Republic Military School
Minmatar Republic
#11 - 2012-05-23 00:57:21 UTC
No, it's 52 seconds as you can load up 13 cap booster charges.

Also a Maelstrom 550m³ cargo capacity. After substracting 100 m³ or so, you would still have 38 cap booster charges in addition to the 26 in your cargohold. Even IF a fight should last that long (which is kinda rare in EVE), you could always use one of your Alts to drop off a can near you. This is also not counting in the "magic can" trick.

Also, you don't dualtank anyways. A fleet with enough alpha will kill you always, regardless of modules fitted, so that voids that argument.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#12 - 2012-05-23 00:57:21 UTC
EFT Warrior.

Katrina Oniseki

Reppyk
The Black Shell
#13 - 2012-05-23 01:00:52 UTC
Boomhaur wrote:
Thats it we need to nerf capital ships and you ReppyK that is obviously an exploit that CCP did not intend to happen as no ship should be able to tank that much. Blink
onoz Sad

And my standard pvp vargur fit (before Inferno) (yes yarly) tanks about 7500dps for 6mn so CCP NERF THE VARGUR NOW CCP WHAT HAVE YOU DOOOOOOOOOOOOOOONE

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

sabre906
The Scope
Gallente Federation
#14 - 2012-05-23 01:04:33 UTC  |  Edited by: sabre906
PotatoOverdose wrote:
Lets see...your shield boosters eat two cap booster 400's every four seconds. Your maelstrom has enough cargo capacity (to carry the cap boosters) for about 2 minutes of operation give or take. After 40 seconds of operation each shield booster needs a full minute to reload.

Even if you stagger them, you'll have a 2k tank for 80 seconds....then no tank for 20 seconds...2k tank for 40 seconds then no tank for 20 seconds....then 2k tank for 40 seconds...and then you run out of cap boosters.

The ONLY thing this fit is good for is camping a low-high or null-high region gate.
Aggress someone for 20 seconds. De-agress 60 seconds, jump through. If you do it on a low-low or null-null gate the enemy will simply tackle you on the other side.

You have no buffer (no shield extenders) so any half-decent fleet will kill you in the first 20 seconds of vulnerability imo. That being said, it is a cool fit and might be worth trying on a region gate.


One ship against a fleet? Why don't you just say it's balanced because Concord can still kill it.Roll

The question is: What happens when a gang with ships unkillable for 80 seconds with 20 sec downtime, if you don't reload ahead of time, meets a gang that's... not. And it'll last more than 80 seconds, unless the other side deals a continuous 2k applied dps after resists/tracking.
WarpOutNow
Republic Military School
Minmatar Republic
#15 - 2012-05-23 01:04:52 UTC
Reppyk wrote:
Boomhaur wrote:
Thats it we need to nerf capital ships and you ReppyK that is obviously an exploit that CCP did not intend to happen as no ship should be able to tank that much. Blink
onoz Sad

And my standard pvp vargur fit (before Inferno) (yes yarly) tanks about 7500dps for 6mn so CCP NERF THE VARGUR NOW CCP WHAT HAVE YOU DOOOOOOOOOOOOOOONE


Nope. MAYBE with a rat specific tank and no things like mwd point and web. And also only for 6 minutes.


Katrina Oniseki wrote:
EFT Warrior.

Yes, EFT is a bad thing and nobody should use it. Now get out.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#16 - 2012-05-23 01:09:17 UTC  |  Edited by: PotatoOverdose
sabre906 wrote:
PotatoOverdose wrote:
Lets see...your shield boosters eat two cap booster 400's every four seconds. Your maelstrom has enough cargo capacity (to carry the cap boosters) for about 2 minutes of operation give or take. After 40 seconds of operation each shield booster needs a full minute to reload.

Even if you stagger them, you'll have a 2k tank for 80 seconds....then no tank for 20 seconds...2k tank for 40 seconds then no tank for 20 seconds....then 2k tank for 40 seconds...and then you run out of cap boosters.

The ONLY thing this fit is good for is camping a low-high or null-high region gate.
Aggress someone for 20 seconds. De-agress 60 seconds, jump through. If you do it on a low-low or null-null gate the enemy will simply tackle you on the other side.

You have no buffer (no shield extenders) so any half-decent fleet will kill you in the first 20 seconds of vulnerability imo. That being said, it is a cool fit and might be worth trying on a region gate.


One ship against a fleet? Why don't you just say it's balanced because Concord can still kill it.Roll

The question is: What happens when a gang with ships unkillable for 80 seconds with 20 sec downtime, if you don't reload ahead of time, meets a gang that's... not. And it'll last more than 80 seconds, unless the other side deals a continuous 2k applied dps.


2k dps is hardly un-killable. That's what, 3 nano canes loaded with RF emp on overheat? So a 4 man nano-can fleet will kill this in about 10 seconds because you have no extenders.

More practically, an alpha meal or a drake blob will alpha each one of these off the fleet because again, you have NO buffer.
Reppyk
The Black Shell
#17 - 2012-05-23 01:10:30 UTC
WarpOutNow wrote:
Nope. MAYBE with a rat specific tank and no things like mwd point and web. And also only for 6 minutes.
Omni tank, prop and point, and any alt can drop cap boosters like you said. I'm not gonna argue about some EFT warrioring in your terrible thread anyway.

Hero solo tank had always existed, this new module will just allow to do it for cheap (but for a short amount of time). I don't think it's overpowered. But next time I'll meet a sleipnir in lowsec, I know he could have a "oh **** it's panic button time" with this new shield booster. Lol

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

WarpOutNow
Republic Military School
Minmatar Republic
#18 - 2012-05-23 01:16:58 UTC
Reppyk wrote:
WarpOutNow wrote:
Nope. MAYBE with a rat specific tank and no things like mwd point and web. And also only for 6 minutes.
Omni tank, prop and point, and any alt can drop cap boosters like you said. I'm not gonna argue about some EFT warrioring in your terrible thread anyway.

Hero solo tank had always existed, this new module will just allow to do it for cheap (but for a short amount of time). I don't think it's overpowered. But next time I'll meet a sleipnir in lowsec, I know he could have a "oh **** it's panic button time" with this new shield booster. Lol


Okay, now show me a Vargur fit that can do this. While at the same time staying under 400mil (oh wait, the hull alone is more than that). While having the same tackle abilities and DPS. Without having problems maintaining the boosting. And being immune to Neuts.

Oh wait, you might as well simply put this module on a Vargur and it'll still be better .

Stay classy, continue using your average battleclinic fit.

PotatoOverdose wrote:
[quote=sabre906][quote=PotatoOverdose]
2k dps is hardly un-killable. That's what, 3 nano canes loaded with RF emp on overheat? So a 4 man nano-can fleet will kill this in about 10 seconds because you have no extenders.

More practically, an alpha meal or a drake blob will alpha each one of these off the fleet because again, you have NO buffer.


Yet again, this is not my point.
First of all, you shouldn't walk into blobs either way (it means death no matter what), second, this negates any reason for using a normal shield booster + cap booster (+ shield boost amp) setup.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#19 - 2012-05-23 01:22:46 UTC  |  Edited by: Mfume Apocal
sabre906 wrote:
unless the other side deals a continuous 2k applied dps after resists/tracking.


you realize that's like 3 or 4 hurricanes/harbs, right? or 1.75 blaster talos. or 3 rail nagas. etc.

WarpOutNow wrote:
First of all, you shouldn't walk into blobs either way (it means death no matter what), second, this negates any reason for using a normal shield booster + cap booster (+ shield boost amp) setup.


first off, 4 dudes isn't a blob. secondly, man, why would i ever want or need cap to run my point, web, invuln, etc.?
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#20 - 2012-05-23 01:25:53 UTC  |  Edited by: PotatoOverdose
WarpOutNow wrote:


PotatoOverdose wrote:
[quote=sabre906][quote=PotatoOverdose]
2k dps is hardly un-killable. That's what, 3 nano canes loaded with RF emp on overheat? So a 4 man nano-can fleet will kill this in about 10 seconds because you have no extenders.

More practically, an alpha meal or a drake blob will alpha each one of these off the fleet because again, you have NO buffer.


Yet again, this is not my point.
First of all, you shouldn't walk into blobs either way (it means death no matter what), second, this negates any reason for using a normal shield booster + cap booster (+ shield boost amp) setup.

And your missing mine. Take 10 of your "active cap boosting maels" versus 10 buffer fit alpha maels. First cycle, the alpha maels volley one of your maels off the field (see --> you have no buffer). Repeat for every subsequent cycle. Your shield boosting maels might kill 1 or 2 of the buffer maels off, but since the boosting fleet will loose 1 mael every volley it won't fricken matter.

Pick any other buffer fit battleship versus your setup. In near-equal numbers, your setup will loose. Horribly.

Now, for 1v1, 1v2, 1v3 you might do a little better but you'll still loose because once you're shield booster has to reload, you're done, and you don't do enough solo dps to bring down a buffer fit bs fast enough.

You can beat a solo drake or cane with this setup, but then again so can a normal mael. This is a prime case of EFT warrioring because you think 2k dps tank with no buffer is a big deal. It isn't.
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