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Sucide Ganking Needs To Be Removed - Below is why.

Author
Corina Jarr
en Welle Shipping Inc.
#61 - 2012-05-22 02:59:44 UTC
Th0rII wrote:
FloppieTheBanjoClown wrote:
Don't want to be ganked flying unarmed in an untanked ship? Don't fly the ship. When you complain that "oh they're shooting me when I can't shoot back", you chose a ship that is defenseless. Hulks aren't meant to be flown in combat zones. They're supposed to be well-protected industrial ships munching on ore where they can't be attacked easily. You want to mine in peace? Do it in a Rokh. Take the 45% reduction in output in favor of a massive tank and enjoy the light show as all the exhumers around you get ganked.


First I didn't design the ship. Telling people to not use mining ships for mining is like telling you you have to use a frigate to go ganking.
Obviously there are no non-combat zones in Eve, so why is the hulk even in this game? The same goes for the Orca, and the freighters.

So again I say either remove the ships from the game or let pilots arm themselves while using the right ship for the right job.

Hulk can last fine even in lowsec (if you can get past the gates). As long as a pilot is aligned (and mining aligned isn't that hard, just means a little work) there is nearly no chance of getting caught (though much harder in lowsec because you can be pointed by a cheap covops that might be able to lock you before you warp off).
If pilots actually worked at mining instead of being lazy, and still were getting ganked in droves, then I would say there was something wrong. But as it stands, it is mostly the miners fault if they got ganked.
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#62 - 2012-05-22 10:16:05 UTC
Long story short:
No real reason to remove ganking as it's benefitial to the economy,

To the people whining about: BUFF ZEH HULK SO I CAN BE A STATION

Just to be a total smartass, let me show you a comparison.

A standard aircraft is very expensive, how much does it take to blow it up? Not much at all.

A 747 costs around 320 Million Us Dollars. A stinger missile costs 40 000 Us dollars.

Why don't they implement defensive messures against this sort of threat? Because it costs money to replace passenger capacity with defense systems.

Whilst I'm open for a slight tweak of the amount of slots a miner has, it shouldn't recieve any way of boosting it's mining output, and it should be turned into a completely different ship, at a much higher manufacturing cost. Why? Because it's expensive to install military grade hardware into a ship intended for civilian purposes.


A hulk is not supposed to have to defend itself, and if you whine about it not being able to stop a person from blowing your stuff up, then you have no concept of roles. As has been mentioned many times before: Want saftey? Fly something with more tank and less yield.

It's similar with interceptors and frigates. The interceptors are designed to be fast and nimble ships, what do they pay with? E-HP and tankability, yet they do what they're supposed to do well because they're designed for that spesific role.

The same goes for the hulk. It's designed to mine stuff, not shoot stuff. Same reason why they changed the freighter: it's made to move stuff, and be as cheap as possible. Allowing people to put mods in it would make it from a design standpoint more expensive than it has to be.

The safest place to mine is infact Null.
Why? It has reliable intel channels and there are actually fewer people around, so when you see that a 10 man thrasher gang is coming your way, you dock up long before they ever reach your system.

And then there's the final piece of knowledge that eludes the miners: You make a lot of money off of mining, why not split that profit with a combat pilot or two to make sure you mine Safely.

With the implementation of the new wardec system, more merc corps should start to surface in the near future, and it's not impossible that quite a few will offer protection from attacks for mining ops. It's boring, but given that 2-3 pvp ships can defend 10-15 miners, the amount of money you'll be losing for paying them won't be the end of the world.



TL:DR

Eve is a sandbox, don't run to daddy and ask him to change the rules of the world so that you don't have to solve issues yourself.
Arch Raptor
Imperial Academy
Amarr Empire
#63 - 2012-05-22 10:36:29 UTC
though high sec ganking is not preferred by myself, it's part of eve and if you wish to continue playing eve, you must learn how to fly your ship, watch local, and learn to tank a bit better. Many corps will teach you these things, good mining directors will preach this to you liberally so you don't forget. There are things called hulkageddon where it's basically a free for all to kill as many high sec miners as possible.

This is well known information, but again, you have to learn to adapt.

Same is true if you take a hauler out to nullsec... you couldn't kill them if you tried but they sure will kill you as quickly as possible. Is that griefing? no, just have to learn the limits and play style of the game. does that mean the hauler now has to get a resist or armor buff, no... it's the risk you take every time you undock.

Welcome to EVE by the way....
Vinn Kelsier
State War Academy
Caldari State
#64 - 2012-05-22 10:41:11 UTC
Just out of curiosity as a thought exercise: What if CCP gave into all of your ideas automagically pow! When does it stop? A complete ban on ganking or some draconian payment system are complete counter to the concept of the game!
It seems to me that you will never be happy until high sec is a no risk systems. Is your idea the last of its kind? When the gankers find the work around will you cry then as well?

Why is the solution never to educate the uninformed that the game has risk and nowhere is 100% Safe. I would assume that a hulk pilot of all people would not need to be told about this. I guess it is just easier to complain, than align out and mine. I have seen plenty of people on the forums give the best advice as to how to beat the gank, but no no no! We can not have people learning to play, we must punish those that play in a manner we do not approve of.

Vinn
Jessica Sweetwater
Tribal Liberation Force
Minmatar Republic
#65 - 2012-05-22 11:25:33 UTC
Vinn Kelsier wrote:
Just out of curiosity as a thought exercise: What if CCP gave into all of your ideas automagically pow! When does it stop? A complete ban on ganking or some draconian payment system are complete counter to the concept of the game!
It seems to me that you will never be happy until high sec is a no risk systems. Is your idea the last of its kind? When the gankers find the work around will you cry then as well?

Why is the solution never to educate the uninformed that the game has risk and nowhere is 100% Safe. I would assume that a hulk pilot of all people would not need to be told about this. I guess it is just easier to complain, than align out and mine. I have seen plenty of people on the forums give the best advice as to how to beat the gank, but no no no! We can not have people learning to play, we must punish those that play in a manner we do not approve of.

Vinn


You can sit there and act like a complete ass all you like. I doubt very much you have as much of a big mouth in real life as you do on the forums. I also find it amusing you have to use an alt to post cause *daddy alliance leader said dont post on the forums*.

None of you have got the point and those of you who use your weapons to think and not your brains cannot and never will be able to se the long term reprocussions of your actions in the now. You think high sec mining is a bad thing, exactly where do you think your capital parts and ships come from? Your hurricanes and drakes? Your cov ops frigs n such? Mostly from high sec corps.

But no, you carry on, i will repeat what i said before, I HAVE NEVER BEEN SHOT AT IN A MINING BARGE IN MY LIFE. I am simply outlining an issue and in true eve playerbase style. PvP pilots are like loyal lapdogs to the biggest moputh.

All it takes is one person to troll and the rest jump on. I find it pathetic.

You carry on, you keep killing miners, you keep screwing high sec up and when there are no cap ships or very few on the market and t2 ship prices and t2 ammo prices have goen thru the roof and u can no longer afford to keep pvping. We will stand there, smile and say *we warned you this would happen, did you listen? No, your ego wouldnt let you*.

10k of any t2 or faction ammo - 10million ISK - Sky rocket prices.
Tippia
Sunshine and Lollipops
#66 - 2012-05-22 11:35:20 UTC
Jessica Sweetwater wrote:
You carry on, you keep killing miners, you keep screwing high sec up and when there are no cap ships or very few on the market and t2 ship prices and t2 ammo prices have goen thru the roof
…there will be plenty of people to fill the void of the miners who have left, and who will perform those duties while being safety-concious.

That is the beauty of the EVE industrial economy.

As for the long-term repercussions, those are exactly what people are not looking at when they're suggesting that things like ganking should be removed.
Jessica Sweetwater
Tribal Liberation Force
Minmatar Republic
#67 - 2012-05-22 11:38:08 UTC  |  Edited by: Jessica Sweetwater
Tippia wrote:
Jessica Sweetwater wrote:
You carry on, you keep killing miners, you keep screwing high sec up and when there are no cap ships or very few on the market and t2 ship prices and t2 ammo prices have goen thru the roof
…there will be plenty of people to fill the void of the miners who have left, and who will perform those duties while being safety-concious.

That is the beauty of the EVE industrial economy.

As for the long-term repercussions, those are exactly what people are not looking at when they're suggesting that things like ganking should be removed.


And this is exactly the tripe of players who cannot accept the diffrent mindset needed to forsee actions to consequences.

You dont get it. I doubt you eve will.

Who will mine? Who is gonna bother when CFC and co just kill any miners who try ? Whow ould bother playing eve?

How you dont see this is beyond me, oh wait, your pvp, yah, that's why....

See i can be an ass aswell, but i dont like to, because it debases me and lowers me to the gunt toting idiots level...
Hans Momaki
State War Academy
Caldari State
#68 - 2012-05-22 11:46:30 UTC  |  Edited by: Hans Momaki
Tippia wrote:

Quote:
There should be atleast a CHANCE to survive 2 tornados while beeing remote - repped by a single Logi. Atm, this is not the case due to the lack of BUFFER. Ty for this stupid and mentally ******** design.
A resource extraction vessel not being able to stand up to two battlecruiserseach equipped with more battleship weapons than an actual battleship has isn't particularly stupid or mentally ********… it's rather to be expected, tbh.


Read before posting please. A well fittet Hulk with a logi repping him SHOULD have a chance to survive two tornados ( to call for HELP in 0.0 as an example ). At the moment, it get's bursted into crap just because there is not enough buffer.

There should be no default win over two unarmed (but repping each other) ships, they should have the chance to survive for a small ammount of time ( till the logi gets fuc*ed).. This would be, you know.. fair.
Hans Momaki
State War Academy
Caldari State
#69 - 2012-05-22 11:51:46 UTC
Hans Momaki wrote:
Tippia wrote:

Quote:
There should be atleast a CHANCE to survive 2 tornados while beeing remote - repped by a single Logi. Atm, this is not the case due to the lack of BUFFER. Ty for this stupid and mentally ******** design.
A resource extraction vessel not being able to stand up to two battlecruiserseach equipped with more battleship weapons than an actual battleship has isn't particularly stupid or mentally ********… it's rather to be expected, tbh.


Read before posting please. A well fittet Hulk with a logi repping him SHOULD have a chance to survive two tornados ( to call for HELP in 0.0 as an example ). At the moment, it get's bursted into crap just because there is not enough buffer.

There should be no default win over two unarmed (but repping each other) ships, they should have the chance to survive for a small ammount of time ( till the logi gets fuc*ed).. This would be, you know.. fair.


Quote:
And then there's the final piece of knowledge that eludes the miners: You make a lot of money off of mining, why not split that profit with a combat pilot or two to make sure you mine Safely.


You see.. this is not possible. No single pilot can offer reliable safety for a hulk, just because it get's blown up before you can react due to the lack of buffer.

Colonel Xaven
Perkone
Caldari State
#70 - 2012-05-22 11:54:28 UTC
@OP

Suicide ganking is a very important feature in this game.

It is

  • exciting to prepare for it,
  • exciting to do it and,
  • entertaining to see all the tears resulting out of it afterwards.

Those tears sometimes get an eternal digital monument in the forums.

On a side note

  • it helps to improve awareness etc. of high sec pilots,
  • it boosts the market by increasing demands,
  • shows the need of CONCORD


and is thus overall a good thing.

Stuff needs to explode, that's how the universe works. Rise and fall, dude. Rise and fall.

www.facebook.com/RazorAlliance

Hench Tenet
Brutor Tribe
Minmatar Republic
#71 - 2012-05-22 11:54:58 UTC
THIS THREAD


AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH


PS. one falcon alt cloaked nearby will prevent suicide ganking from destroyers in 0.5/6.
Tchulen
Trumpets and Bookmarks
#72 - 2012-05-22 11:55:14 UTC
I don't suicide gank. I disagree with suicide ganking, morally.

However, I don't endorse the removal of suicide ganking because:

1) It provides a sizeable market requirement for T1 hulls (from gankers) and T2 and T1 hulls (gankees)

2) It promotes moving out of high sec into WHs and nullsec

3) It teaches people that EvE isn't safe or fluffy

4) It provides people (gankers who know what they're doing) with an income. This income is from people who need to learn how to fly safely. If they don't learn from their mistakes that's their problem.

EvE isn't a game that coddles people and from CCP's advertised standpoint it never will. This, to the majority of the players, is a good thing.

Getting repeatedly ganked says more about the gankee than it does about the ganker.
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#73 - 2012-05-22 12:00:00 UTC
Corina Jarr wrote:
Its called mining aligned (and not that stupid passive concept). If you mine aligned, you can warp off in any ship before the ganker would even finish warping.

I hope to christ you're joking. I mine aligned all the time, and it still takes my Ret almost an entire minute to get its slow ass up to speed, even with overdrives and those thruster modules.

My advice? Pick a ship you can easily replace, mine with cheapass equipment (T1), mine as far from the warpin point as possible, and keep an eye on local. If you see someone pop up with negative sec status, start spamming d-scan and get up to 50% speed. If you see them in d-scan, time to warp out.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Tippia
Sunshine and Lollipops
#74 - 2012-05-22 13:50:39 UTC
Hans Momaki wrote:
Read before posting please.
Yes, please do.

Quote:
A well fittet Hulk with a logi repping him SHOULD have a chance to survive two tornados
Why on earth should it? It's a resource extraction vehicle being targeted by, effectively, two fast-moving, fast-locking battleships (in terms of the damage output) — not only are we talking about the pinnacle of subcap combat vessels, but there's two of them. So no, turning to scrap in with a very suddent “pfffft” seems entirely reasonable in that scenario.

Jebediah MacAhab Dallocort wrote:
I hope to christ you're joking. I mine aligned all the time, and it still takes my Ret almost an entire minute to get its slow ass up to speed
If it took a minute, you weren't aligned. “Aligned” doesn't mean “pointing in the right direction” because unmoving ships have no direction as far as the game physics engine is concerned. When standing still, you're a zero-length vector — a point — and it doesn't matter which direction you choose, getting up to speed takes equally long regardless.

In EVE, “aligned” means moving in the right direction at 75%+ max speed. If you're aligned, you warp off immediately.
Hans Momaki
State War Academy
Caldari State
#75 - 2012-05-22 15:21:44 UTC
Tippia wrote:
]Why on earth should it? It's a resource extraction vehicle being targeted by, effectively, two fast-moving, fast-locking battleships (in terms of the damage output) — not only are we talking about the pinnacle of subcap combat vessels, but there's two of them. So no, turning to scrap in with a very suddent “pfffft” seems entirely reasonable in that scenario.


Why on earth should it not? It's a far more resilent mining vehicle, designed to mine in dangerous space by description. The most dangerous space for a miner is high-sec, and it can't survive there longer than a "pffffft" - moment.. are you trolling, or have you missed reading once more?

Give a hulk an LSE, and it will be fine because it's worth to fly with a buddy protecting you then. At the moment, it is not since no help on earth could save your damn ass in a Hulk.
Mag's
Azn Empire
#76 - 2012-05-22 19:02:01 UTC
Love you man, you win hands down . LolLolLol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#77 - 2012-05-22 19:13:09 UTC  |  Edited by: Mag's
Linna Excel wrote:
Mags wrote:
[x] More proof we were right, when we said the insurance removal just wouldn't be enough for these whine bags.


Correct, insurance removal isn't a deterrent by itself and if you have billions in the bank or you can get it from the gank a few hundred million here or there isn't going to be the problem. The problem is most tangible penalties could be avoided.

You could have concord inject a skill loss virus into your pod before they blow your ship up, but I think CCP would find that to be too extreme.
You could realize that suicide ganking is allowed and even promoted game play.
This is after all, a PvP centric game, you seem not to understand that fact.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

CaleAdaire
Deep Core Mining Inc.
#78 - 2012-05-22 20:09:52 UTC
Jessica Sweetwater wrote:
Hi



i.e - When you target a player in a Torndao fitted for sucide ganking a hauler and you press F1 or *click* your weapons, it should flash up so

*You are not at war with this pilot or his/her corporation and and as such are unable to fire*. I know alot of pvpers who spend alot of time doing this will disagree but the damage that the mechanic is having on the game, is irriversable.

I even tested the theory on 3 Ret's to see how easy it was to gank them in 0.5/0.6 and i was able to get 3 shots of 8 faction ammo off before concord turned up. Which made concord pointless in those systems in the first place.

So why have concord at all?


EvE rule 1.
-Concord exists to punish... Not protect.

Trust in God, Have Faith in Fusion.

LethalGeek
Sebiestor Tribe
Minmatar Republic
#79 - 2012-05-22 21:21:20 UTC
OP really is playing the wrong game if they think the devs will ever completely make high sec safe.
James Amril-Kesh
Viziam
Amarr Empire
#80 - 2012-05-23 00:51:41 UTC
Jessica Sweetwater wrote:
Tippia wrote:
Jessica Sweetwater wrote:
You carry on, you keep killing miners, you keep screwing high sec up and when there are no cap ships or very few on the market and t2 ship prices and t2 ammo prices have goen thru the roof
…there will be plenty of people to fill the void of the miners who have left, and who will perform those duties while being safety-concious.

That is the beauty of the EVE industrial economy.

As for the long-term repercussions, those are exactly what people are not looking at when they're suggesting that things like ganking should be removed.


And this is exactly the tripe of players who cannot accept the diffrent mindset needed to forsee actions to consequences.

You dont get it. I doubt you eve will.

Who will mine? Who is gonna bother when CFC and co just kill any miners who try ? Whow ould bother playing eve?

How you dont see this is beyond me, oh wait, your pvp, yah, that's why....

See i can be an ass aswell, but i dont like to, because it debases me and lowers me to the gunt toting idiots level...

"I refuse to mine intelligently and instead simply demand the playground bullies to leave me alone."

Yeah, sure... that's totally gonna work.

I've shot at mining barges probably less times than I have fingers on one hand but trust me, if you put probably a tenth of the effort into avoiding ganks as you do posting in this thread you'd have a pretty high survivability rate (maybe even 100%) without sacrificing any of your precious mining yield.

If you can't or won't figure out how to do this then I take it you'll leave industry or the game fairly soon, making way for pilots who actually want to play a game instead of push three buttons and read a book and whine on the forums when they finish their chapter and come back to the game to find themselves in their pods wondering what just happened.

Enjoying the rain today? ;)