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Modules damaged without overheating after patch

First post
Author
Raziel Tyrael
Euphoria Released
#1 - 2012-05-22 18:58:29 UTC
What's the deal with damaged modules after patch

I've notice 1% damage on my modules, repped them in station, undocked and they are damaged again... My corpmate has them 2.5% damaged

Also, after each undock more and more modules are damaged

First time got all the modules, repped, got 1% back damage on guns and few low, after next undock without repping got all but one 1% damaged...

So what's the deal here? Modules are damaging themselves because of the usage?
Savage Angel
Garoun Investment Bank
Gallente Federation
#2 - 2012-05-22 19:00:42 UTC
Raziel Tyrael wrote:
What's the deal with damaged modules after patch

I've notice 1% damage on my modules, repped them in station, undocked and they are damaged again... My corpmate has them 2.5% damaged

Also, after each undock more and more modules are damaged

First time got all the modules, repped, got 1% back damage on guns and few low, after next undock without repping got all but one 1% damaged...

So what's the deal here? Modules are damaging themselves because of the usage?


I took 2.5% damage on one of my three blasters, and never overheated them. Had to repair them in the station.
Raziel Tyrael
Euphoria Released
#3 - 2012-05-22 19:03:24 UTC
Savage Angel wrote:


I took 2.5% damage on one of my three blasters, and never overheated them. Had to repair them in the station.


and they are fine now? or are they damaged again?
Christmas OnFIre
Caldari Provisions
Caldari State
#4 - 2012-05-22 22:06:17 UTC
Having the same problem.

Ran a mission, shields did not drop below 90%, no overheating, every mod on my ship had1 % damage by the end of it ?
Tinnin Sylph
Perkone
Caldari State
#5 - 2012-05-22 22:08:15 UTC
Wear and tear on ships equipment is a new feature read the patch notes.

Heh.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#6 - 2012-05-22 22:09:57 UTC
Tinnin Sylph wrote:
Wear and tear on ships equipment is a new feature read the patch notes.


lol, no it's not.

http://dl.eve-files.com/media/1206/scimi.jpg

Bridgette d'Iberville
Better Killing Through Chemistry
#7 - 2012-05-22 22:12:04 UTC
Tinnin Sylph wrote:
Wear and tear on ships equipment is a new feature read the patch notes.


LOL!

It's the undisclosed second part of the tax increase. ISK sink via papercut,

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Dheeradj Nurgle
Deep Core Mining Inc.
Caldari State
#8 - 2012-05-22 23:13:38 UTC
Tinnin Sylph wrote:
Wear and tear on ships equipment is a new feature read the patch notes.



This is a change I would support.....
Savage Angel
Garoun Investment Bank
Gallente Federation
#9 - 2012-05-22 23:16:51 UTC
Raziel Tyrael wrote:
Savage Angel wrote:


I took 2.5% damage on one of my three blasters, and never overheated them. Had to repair them in the station.


and they are fine now? or are they damaged again?


I went back out and ran a mission. When I came back, I had 2 damaged blasters and a damaged rig. Rats never got through my shields. They were all at 2.5% again.
masternerdguy
Doomheim
#10 - 2012-05-22 23:17:15 UTC
Savage Angel wrote:
Raziel Tyrael wrote:
Savage Angel wrote:


I took 2.5% damage on one of my three blasters, and never overheated them. Had to repair them in the station.


and they are fine now? or are they damaged again?


I went back out and ran a mission. When I came back, I had 2 damaged blasters and a damaged rig. Rats never got through my shields. They were all at 2.5% again.


That's awesome!

Things are only impossible until they are not.

Jonah Gravenstein
Machiavellian Space Bastards
#11 - 2012-05-22 23:18:04 UTC
Umm this is actually all my fault Oops, I've been supplying cheap Guristas knockoffs to all the market hubs for a while now, it was bound to bite someone in the ass sooner or later, I'm calling it planned obsolescence in my next marketing campaign Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Burseg Sardaukar
Free State Project
#12 - 2012-05-22 23:25:58 UTC
Not sure if I hate this...

Sounds kind of like a cool idea, TBH. Even though my blasters are all magically 1% damaged.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

nate555
Caldari Provisions
Caldari State
#13 - 2012-05-22 23:32:37 UTC
I was more confused with my strip miners not knowing how it got damaged.
CCP Tuxford
C C P
C C P Alliance
#14 - 2012-05-22 23:38:26 UTC  |  Edited by: CCP Tuxford
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.

What ships were you guys flying and did you take a lot of hull damage?

nvm some of you said only slight shield damage. I'll take a look tomorrow morning.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Sup B1tches
Sebiestor Tribe
Minmatar Republic
#15 - 2012-05-22 23:40:40 UTC
Sounds like a new feature under the heading 'isk sink'...
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2012-05-22 23:43:50 UTC  |  Edited by: Jonah Gravenstein
CCP Tuxford wrote:
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.

What ships were you guys flying and did you take a lot of hull damage?

nvm some of you said only slight shield damage. I'll take a look tomorrow morning.


Damn Devs, stealing my marketing campaign Sad

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Savage Angel
Garoun Investment Bank
Gallente Federation
#17 - 2012-05-22 23:58:51 UTC
OK I've run several missions and most of my modules/rigs are damaged, but all only have 1 point of damage no matter how many times I go out. I'm just gonna leave the damage on em until they fix this.
Samurai Pumpkin
The Tebo Corp
#18 - 2012-05-23 00:03:37 UTC
I've got a damaged "Invulnerability Field II" after only being attacked by a newbie gurista frigate.
Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2012-05-23 00:06:06 UTC
@ CCP Tuxford

My draek got broked

PVE Drake, ran 3 missions with no overheating, no hull or armour damage, pic is of repair quote hope it's helpful

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

AFK Hauler
State War Academy
#20 - 2012-05-23 00:07:00 UTC
CCP Tuxford wrote:
This is likely my fault, I've been tinkering around with the code that applies the damage (I know scary ****) and as a result this might have changed. There has always been a feature where damage is supposed to leak to the modules but it might very well be that we start leaking a bit too early now.

What ships were you guys flying and did you take a lot of hull damage?

nvm some of you said only slight shield damage. I'll take a look tomorrow morning.



Something like WoW?


Geez....
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