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Unified Winferno is now live - and it sucks as much it did on test server

First post
Author
Tippia
Sunshine and Lollipops
#221 - 2012-05-22 19:41:54 UTC
FeralShadow wrote:
Shift click to open new window.
…solves nothing.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#222 - 2012-05-22 19:46:53 UTC
FeralShadow wrote:
Shift click to open new window.


this is still cumbersome...and does not permanantly fix the trouble as the windows reconsolidate on leaivng station.. sorry but the shift-click thing only helps you if you don't remember how easy it used to be.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Artik Fawkes
Speaker for the Dead
Shadow Cartel
#223 - 2012-05-22 19:50:55 UTC
In stations, the new inventory seems alright. Took me a little while to set up my old system by opening up new windows and positioning things. And again, once I undocked in my Vargur, it took a bit to figure out a new system. However, once in-mission, I found a few issues. Opening a wreck takes a while, causes lag, and could either hurt productivity or worse. Second, clicking inside of the inventory window of a wreck causes a small spike of lag. These need fixed right away, they're severe performance hindrances that will surely leave many other marauder and salvager pilots displeased.

I do love mousing over stuff to see how much it's worth, though. That's an amazing feature.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#224 - 2012-05-22 19:58:40 UTC  |  Edited by: Barbelo Valentinian
*bangs head on desk*

It's lovely and all, some great new functionality has been introduced, and it obviously isn't a total disaster and it's all tweakable; but why, after the furore last year (which included a fair proportion of people pissed off about broken functionality with the loss of Hangar view in Incarna) hasn't the lesson been learnt that you can't force a change of deeply-ingrained habits overnight? Once again, CCP have succeeded in making "home" seem alien for some non-negligible proportion of the players.

*sigh*

Still, must remember ... it's just a videogame :)
Agrapena
Center for Advanced Studies
Gallente Federation
#225 - 2012-05-22 20:04:33 UTC
CCP Soundwave wrote:
I'd just like to confirm that "winferno" is indeed going to be awesome.


Missile effects & Missile turrets. Yes.

New SB Models. Yes...Except the hound, it`ll always be fugly.

WAR Mechanics. Yes

New Killmail system. Do we really need it? Even if its a YES? (not broke don`t fix?)

Inventory system. Awesome Fail. Great idea, but I don`t always want to have to remember to press shift to bring up a seperate window. Bring back seperate cargo and ship hangar windows and buttons on the neocom.

Inferno Trailer. Lacked Awesome. Didn't make me sexwee. Maybe due to lack of video length and content All you showcased in that trailer was the impressive missile updates. No story, just missiles.




Fabulousli Obvious
Caldari Provisions
Caldari State
#226 - 2012-05-22 20:07:02 UTC
Artik Fawkes wrote:
In stations, the new inventory seems alright. Took me a little while to set up my old system by opening up new windows and positioning things. And again, once I undocked in my Vargur, it took a bit to figure out a new system. However, once in-mission, I found a few issues. Opening a wreck takes a while, causes lag, and could either hurt productivity or worse. Second, clicking inside of the inventory window of a wreck causes a small spike of lag. These need fixed right away, they're severe performance hindrances that will surely leave many other marauder and salvager pilots displeased.

I do love mousing over stuff to see how much it's worth, though. That's an amazing feature.



You do everything but describe what happens when you re-dock.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Lin-Young Borovskova
Doomheim
#227 - 2012-05-22 20:08:03 UTC  |  Edited by: Lin-Young Borovskova
Artik Fawkes wrote:
In stations, the new inventory seems alright. Took me a little while to set up my old system by opening up new windows and positioning things. And again, once I undocked in my Vargur, it took a bit to figure out a new system. However, once in-mission, I found a few issues. Opening a wreck takes a while, causes lag, and could either hurt productivity or worse. Second, clicking inside of the inventory window of a wreck causes a small spike of lag. These need fixed right away, they're severe performance hindrances that will surely leave many other marauder and salvager pilots displeased.

I do love mousing over stuff to see how much it's worth, though. That's an amazing feature.



It is something I'm talking about from a long while ago.

This new "window" feature actually does not solve multiple window and clicks stuff just adds more and tedious clicks to achieve same taks. This can not be considered as an improvement of something that didn't needed fixes.

However "excell" windows like is more about grid and the informations you have fixed on that 'thing' while most of them could simply be a client side load in whatever empire system, client side always but corporation/alliance "system discovery".
What would this change?

Client side? well, belts planets moons and whatever fixed celestial would be directly shown on your screen without any sort of action of your part, you could however, choose "scan type" where you would find each and every single option of grid.
But this also mean whenever you jump through some gate at loading your system knows what you want to have on your screen or not, therefore increasing/or unloading your system and give you the exact same information or even plus than now without an instant impact due to so many server/client changes info because of "tabs" and "show all brackets" of less.

Targets could possibly be shown as per usual gridd (option) or mouse over, since targeting as long as you have a decent and competent FC is faster and easier from fleet history.

This is CCP's huge task to achieve and give us a much better gaming interface, "THA GRID" and not "THA WINDOW" Lol

brb

trololololololl
Royal Amarr Institute
Amarr Empire
#228 - 2012-05-22 20:10:13 UTC
It's taking me more clicks to do the same thing = terrible
Spice Weasel
Tranquil Edge of Insanity
#229 - 2012-05-22 20:14:58 UTC
Your active ship is no longer displayed in the Ship hangar. You can no longer right click on your ship in the Fitting screen to access the drone bay, you need to go to active ship and then select the sub inventory item.

Please, undo this.
Adeptus mecanicus
The Flaming Sideburn's
#230 - 2012-05-22 20:15:27 UTC  |  Edited by: Adeptus mecanicus
i dont like the new inventory system that they implemented even when ppl that was saying it was overcomplicated and cumbersome when they had it on SISI, hoarders might like it and acountants but then again do they undock in a hurry? coz i think FCs is gonna have to give the fleet extended time to reship.

CCP might also consider that ppl starting this game might be a bit more discuraged to join after finaly managing to get out of the friggin captains chamber "giggling with glee" and then ramming into this nightmare that only a comunal byrocrat can say he enjoys fiddleing withEvil
MotherMoon
Tribal Liberation Force
Minmatar Republic
#231 - 2012-05-22 20:16:38 UTC
Spice Weasel wrote:
Your active ship is no longer displayed in the Ship hangar. You can no longer right click on your ship in the Fitting screen to access the drone bay, you need to go to active ship and then select the sub inventory item.

Please, undo this.

you're doing it wrong

http://dl.eve-files.com/media/1206/scimi.jpg

Spice Weasel
Tranquil Edge of Insanity
#232 - 2012-05-22 20:39:11 UTC
MotherMoon wrote:

you're doing it wrong


What's the right way?
MadMuppet
Critical Mass Inc
#233 - 2012-05-22 20:43:04 UTC
Spice Weasel wrote:
MotherMoon wrote:

you're doing it wrong


What's the right way?


A different way would be to left click the drone bay in the lower left corner of the fitting window.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Artik Fawkes
Speaker for the Dead
Shadow Cartel
#234 - 2012-05-22 21:00:52 UTC  |  Edited by: Artik Fawkes
Fabulousli Obvious wrote:
Artik Fawkes wrote:
In stations, the new inventory seems alright. Took me a little while to set up my old system by opening up new windows and positioning things. And again, once I undocked in my Vargur, it took a bit to figure out a new system. However, once in-mission, I found a few issues. Opening a wreck takes a while, causes lag, and could either hurt productivity or worse. Second, clicking inside of the inventory window of a wreck causes a small spike of lag. These need fixed right away, they're severe performance hindrances that will surely leave many other marauder and salvager pilots displeased.

I do love mousing over stuff to see how much it's worth, though. That's an amazing feature.



You do everything but describe what happens when you re-dock.


I hadn't redocked by the time I was writing that. Was still missioning. I docked up and...everything was gone! Except for the window I was using in space, it was all gone! I mean, yeah, it's easy to shift-click it all back open. Easy is relative here, I'm a 3D artist. But I shouldn't -have- to do that.
Darth Kilth
KarmaFleet
Goonswarm Federation
#235 - 2012-05-22 21:08:42 UTC
MadMuppet wrote:
Spice Weasel wrote:
MotherMoon wrote:

you're doing it wrong


What's the right way?


A different way would be to left click the drone bay in the lower left corner of the fitting window.


So we have to go to a completly different window to open an inventory window.
Intuitive I think not.
Lenell
The Scope
Gallente Federation
#236 - 2012-05-22 21:13:45 UTC
KanashiiKami wrote:
the UI seems to jam very often even in station when scrolling thru stuff ... rendering stoppages in gameplay for 30sec-60sec ... seems like im not going to risk a lag death out in space ...


You too? I was wondering if this was just me, or a problem with this annoying new system. I had to repackage and stack a pile of items (Only around 30 items total). Ctrl+A and repackage took at least 30 seconds and completely froze the game up until it was done. Stack all'ing the items did the exact same thing.

This is freaking painful. I pity anyone trying to do high-volume trading right now.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#237 - 2012-05-22 21:15:56 UTC
Malice Redeemer
Kenshin.
Fraternity.
#238 - 2012-05-22 21:16:57 UTC
trololololololl wrote:
It's taking me more clicks to do the same thing = terrible

Lin-Young Borovskova
Doomheim
#239 - 2012-05-22 21:55:22 UTC
MotherMoon wrote:
Spice Weasel wrote:
Your active ship is no longer displayed in the Ship hangar. You can no longer right click on your ship in the Fitting screen to access the drone bay, you need to go to active ship and then select the sub inventory item.

Please, undo this.

you're doing it wrong



Makes a few posts I see you posting "you're doing it wrong" and almost agress people who definitively do not share the same opinion than you;

So would you mind to explain what/why so many people are missing and makes you feel so special/awesome about clickfest?

Did you used this feature in a POS?-how great or much better is your gaming experience now from previous system?

Do you have dozens/hundreds of assets split in several stations?- how much better new system is?

How much comfortable and intuitive it is to salvage/loot your missions?- tell us how much time you win please

Care to enlighten these simple points and show us all how wrong we are, yes please do it.

brb

Mastin Dragonfly
Ministry of War
Amarr Empire
#240 - 2012-05-22 22:03:38 UTC
Lenell wrote:
KanashiiKami wrote:
the UI seems to jam very often even in station when scrolling thru stuff ... rendering stoppages in gameplay for 30sec-60sec ... seems like im not going to risk a lag death out in space ...


You too? I was wondering if this was just me, or a problem with this annoying new system. I had to repackage and stack a pile of items (Only around 30 items total). Ctrl+A and repackage took at least 30 seconds and completely froze the game up until it was done. Stack all'ing the items did the exact same thing.

This is freaking painful. I pity anyone trying to do high-volume trading right now.


I tried to stack the inventory of my noctis after looting a mission, the game frooze and wouldn't unfreeze. Before stacking a cargo hold full of drone minerals would only cause a small hickup...

It sucks, back to the drawingboard.