These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

The old inventory system.. can we keep it?

Author
Citrute
The High and Mighty
Carebear Abortion Clinic
#1 - 2012-05-22 18:54:58 UTC
We're going to keep that for years to come right? Not just gonna pull it out from underneath us at a later date and tell us to htfu.

'the code was too hard to maintain' Roll
Raoul Endymion
De tre liderlige skinker
#2 - 2012-05-22 19:03:15 UTC
new inventory is shite, at least give us the possibility not to use it..

/raoul
bassie12bf1
Militaris Industries
Northern Coalition.
#3 - 2012-05-22 19:16:36 UTC
I would like it a bit more if it actually saved the seperated windows if you shift clicked.
Fraa Bjorn
Cell 317
#4 - 2012-05-22 19:19:05 UTC
I guess the unified inventory is fine for single persons, but moving stuff between corp-hangars/divisions to / from members in the corp is absolute hell!
I guess I need to get on sisi as it's abit too late for feedback :(

All games have QQ, but only Eve has Q.Q

Citrute
The High and Mighty
Carebear Abortion Clinic
#5 - 2012-05-22 19:22:48 UTC
Fraa Bjorn wrote:
I guess the unified inventory is fine for single persons, but moving stuff between corp-hangars/divisions to / from members in the corp is absolute hell!
I guess I need to get on sisi as it's abit too late for feedback :(


No, your same concerns were expressed on sisi by many people.

Its getting quite obvious that 'getting on sisi and leaving feedback' does nothing.
Darth Kilth
Brutor Tribe
Minmatar Republic
#6 - 2012-05-22 19:24:42 UTC
Citrute wrote:
Fraa Bjorn wrote:
I guess the unified inventory is fine for single persons, but moving stuff between corp-hangars/divisions to / from members in the corp is absolute hell!
I guess I need to get on sisi as it's abit too late for feedback :(


No, your same concerns were expressed on sisi by many people.

Its getting quite obvious that 'getting on sisi and leaving feedback' does nothing.

Isn't that like that as well with more traditional QA and testing?

Testers do everything, leave feedbal, log bugs and glitches.
And then the suits say ignore it, ship it anyway.
FeralShadow
Caldari Provisions
Caldari State
#7 - 2012-05-22 19:37:42 UTC
Shift click to open new window.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

FloppieTheBanjoClown
Arcana Imperii Ltd.
#8 - 2012-05-22 19:40:52 UTC
FeralShadow wrote:
Shift click to open new window.

Over and over and over again.

Founding member of the Belligerent Undesirables movement.

Tippia
Sunshine and Lollipops
#9 - 2012-05-22 19:41:44 UTC
FeralShadow wrote:
Shift click to open new window.
…solves nothing.
Zeie N'haro
Imperial Shipment
Amarr Empire
#10 - 2012-05-22 19:47:00 UTC  |  Edited by: Zeie N'haro
Really not a fan of the new inventory.

I usually have several different hangar windows open, dragging between them. I know I can shift-click and open new windows, and before someone says that I can drag and drop, I know that too but I want to be able to see whats in the hangar before and after I move stuff in there.

What I really dont like though is losing the corp hangar tabs and having the index system instead. Tabs were neat, tidy and took up very little real estate on screen, this index system or tree system just uses up too much space, especially when you have half a dozen hangar windows open.

Bring back the old system please!
Darth Kilth
Brutor Tribe
Minmatar Republic
#11 - 2012-05-22 19:48:23 UTC
FeralShadow wrote:
Shift click to open new window.

Only for them to close and reset position on next undock/dock/jump

Doesn't solve anything, only adds more clicking.
Cord Binchiette
Kzinti Confederation
#12 - 2012-05-22 19:54:31 UTC
Salvaging with the new inventory makes the game unbearable. And dumping stuff into your hanger takes forever. I would do anything to get the old inventory back.
Citrute
The High and Mighty
Carebear Abortion Clinic
#13 - 2012-05-22 19:56:09 UTC
Cord Binchiette wrote:
I would do anything




"zzzzzzip"
-ccp
Chunicha
Imperial Academy
Amarr Empire
#14 - 2012-05-22 19:56:29 UTC
screw you guys, the new inventory system is awesome you just wont realize it til you get past the whole 'omg its different' factor.
Eco 2
Brutor Tribe
Minmatar Republic
#15 - 2012-05-22 19:56:51 UTC
Quick looting is impossible with the new system. PLZ make it possible to use the old inventorysystem again.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#16 - 2012-05-22 19:57:44 UTC
Chunicha wrote:
screw you guys, the new inventory system is awesome you just wont realize it til you get past the whole 'omg its different' factor.

seriously

http://dl.eve-files.com/media/1206/scimi.jpg

FeralShadow
Caldari Provisions
Caldari State
#17 - 2012-05-22 20:00:10 UTC
Shift click to open new window.

I'm just going to keep saying this.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Citrute
The High and Mighty
Carebear Abortion Clinic
#18 - 2012-05-22 20:03:12 UTC
FeralShadow wrote:
Shift click to open new window.

I'm just going to keep saying this.



and we're just going to have to keep doing it


Every time.
Maximilian Jenious
The Scope
Gallente Federation
#19 - 2012-05-22 20:04:46 UTC  |  Edited by: Maximilian Jenious
hi

this new inventory make me crazy .......

If only we can have the choice between all in one or split inventory.......

But another thing disappear : How can i make a ship hangard shortcut in neocom? is it possible?

whould be nive to have possiblity to make active ship cargohold shortcut in neocom too....

bad idea this new inventory ....
Barbara Nichole
Cryogenic Consultancy
#20 - 2012-05-22 20:08:28 UTC
bassie12bf1 wrote:
I would like it a bit more if it actually saved the seperated windows if you shift clicked.


This might work .. I would still wish the access were easier. Pulling up the windows is a pain.. if they stayed up it might be less so though.

When I'm working a mining op I have many containers in my hanger that all have to be open and ready to receive ore for different parties in the fleet.. if I have to go through reopening everything it's going to be a headache for me.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

123Next page