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Training curve too steep. Too harsh a timesink.

Author
Haulie Berry
#161 - 2012-05-22 16:29:20 UTC  |  Edited by: Haulie Berry
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.



Dollars to donuts you can find someone in this thread who will gladly kick your teeth in with nothing but a T1 fit.

Edit: Nvm. Looked at your killboard and I see the problem now. The problem... is you.

You've been playing since 2008 and you still don't know how to competently fit a T1 cruiser.

It's hard to fight with most of your module slots empty.

Here's the thing. I'm not going to say you're outright stupid... yet... but with respect to internet spaceships, you are demonstrably incompetent. That's okay. Anyone can be taught.

What's problematic here, though, is that not only are you unaware of your incompetence, you're obnoxiously arrogant about the knowledge and ability that you don't even know you don't have.

Consider the above statement. The disparity is simply no where near that. Given the same skills, the T2 guns will typically do 25-35% more damage than Meta 0 guns. It is much, much less than that if you compare against meta 4. Admittedly, the pilot with T2 guns is likely to have significantly better skills that exacerbate the difference, but it's definitely not going to be by a factor of 9 for similar ships and guns.

That aside, PvP in Eve is a bit more complicated than simply trying to outlast each other's raw DPS. In a lot of fights, the losing party never even lands a shot. It doesn't much matter what their raw DPS potential is if they can't actually apply that DPS, and as long as you brought enough damage to break their tank, if you can get yourself into such a situation they are going to die in the absence of outside intervention.
Reppyk
The Black Shell
#162 - 2012-05-22 16:31:45 UTC
Emiko Luan wrote:
i've never even used a t2 highslot module in pvp, i fly logi, bomber and covops where t2 versions aren't very useful :P
I, too, like to warp uncloaked.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Thaylon Sen
The Boondock Saints
#163 - 2012-05-22 16:32:08 UTC
There is only one type of EVE player, those that get "it". Those that don't, don't play. OP appears to be the latter.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#164 - 2012-05-22 16:58:50 UTC
Stop wanting the shiniest toys on day 2.

Learn to appreciuate each thing you fly rather than covet what is months away, appreciate small advances. New starters today have it easier than ever, stop moaning.

Trust me, I almost know what I'm doing.

Drumar Rotineque
Norfolk N Wayman
#165 - 2012-05-22 19:13:48 UTC
Rico Minali wrote:
Stop wanting the shiniest toys on day 2.

Learn to appreciuate each thing you fly rather than covet what is months away, appreciate small advances. New starters today have it easier than ever, stop moaning.



from my perspective, it's more along the lines of how long it takes to become a good frig pilot...but there are no alternatives i can think of without incorporating grinding, which i don't want....or something that older players will exploit to their advantage
adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#166 - 2012-05-22 19:17:08 UTC
So op quits because it takes too long to train rather than train for that year? LOL

Yes please quit
Bai Guang
Root.
#167 - 2012-05-22 19:47:28 UTC
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.


Just did a little test in EFT, and guess what there is a 18dps difference between T2 and the meta 3 and 4 T1 200mm guns w/ RF EMP S loaded. Dont believe me, check it your self.....


[Rifter, Test] - 138dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


[Rifter, Test2] - 120dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

This was done w/ all lvl 5 skills across the board to directly compare T2 vs T1
Bai Guang
Root.
#168 - 2012-05-22 19:51:50 UTC
and also, something else to consider.... DONT FLY ALONE.....

Friends are good mmm'kay.

I would love to take 50 t1 fit rookie ships and see what kind of carnage we could cause.
Drumar Rotineque
Norfolk N Wayman
#169 - 2012-05-22 19:52:02 UTC
Bai Guang wrote:
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.


Just did a little test in EFT, and guess what there is a 18dps difference between T2 and the meta 3 and 4 T1 200mm guns w/ RF EMP S loaded. Dont believe me, check it your self.....


[Rifter, Test] - 138dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


[Rifter, Test2] - 120dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

This was done w/ all lvl 5 skills across the board to directly compare T2 vs T1



While that is correct, the real difference is the support skills....that's where it gets you. They could leave the ship skills as it is...it's all the support skills for the guns or missiles that is bothersome.
Xander Riggs
Slamtown Federation
#170 - 2012-05-22 19:52:42 UTC
Anyone who's 'waiting' for skills to finish before doing something is doing it wrong. You are never at a point in this game where you have nothing to do, even if you haven't trained up your E-peen as big as you'd like it to be, yet.

"A man with a drone-boat has nothing but time on his hands."

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#171 - 2012-05-22 20:00:08 UTC
Bai Guang wrote:
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.


Just did a little test in EFT, and guess what there is a 18dps difference between T2 and the meta 3 and 4 T1 200mm guns w/ RF EMP S loaded. Dont believe me, check it your self.....


[Rifter, Test] - 138dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


[Rifter, Test2] - 120dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

This was done w/ all lvl 5 skills across the board to directly compare T2 vs T1


I'm just curious as to why you are not using T2 ammo.

Is that because you are being a deliberate liar?
Torneach
Doomheim
#172 - 2012-05-22 20:02:54 UTC
Jessie-A Tassik wrote:
Bai Guang wrote:
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.


Just did a little test in EFT, and guess what there is a 18dps difference between T2 and the meta 3 and 4 T1 200mm guns w/ RF EMP S loaded. Dont believe me, check it your self.....


[Rifter, Test] - 138dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


[Rifter, Test2] - 120dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

This was done w/ all lvl 5 skills across the board to directly compare T2 vs T1


I'm just curious as to why you are not using T2 ammo.

Is that because you are being a deliberate liar?


T1 guns can't use T2 ammo.

Roll
Haulie Berry
#173 - 2012-05-22 20:04:01 UTC  |  Edited by: Haulie Berry
Jessie-A Tassik wrote:
Bai Guang wrote:
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.


Just did a little test in EFT, and guess what there is a 18dps difference between T2 and the meta 3 and 4 T1 200mm guns w/ RF EMP S loaded. Dont believe me, check it your self.....


[Rifter, Test] - 138dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


[Rifter, Test2] - 120dps
Basic Co-Processor
Gyrostabilizer I
Gyrostabilizer I

1MN Afterburner I
Warp Disruptor I
Stasis Webifier I

200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
200mm Light Prototype Automatic Cannon, Republic Fleet EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

This was done w/ all lvl 5 skills across the board to directly compare T2 vs T1


I'm just curious as to why you are not using T2 ammo.

Is that because you are being a deliberate liar?


How is he being a deliberate liar?

Oh, sure, Hail will show a little bit of a bump in paper DPS, but Hail isn't exactly a popular ammo choice. If I'm packing autocannons, I'm probably carrying RF for close range and Barrage for distance.
Bai Guang
Root.
#174 - 2012-05-22 20:04:15 UTC
Drumar Rotineque wrote:

While that is correct, the real difference is the support skills....that's where it gets you. They could leave the ship skills as it is...it's all the support skills for the guns or missiles that is bothersome.



True. That was just posted for the OP to realize that T2 is not the "I Win Button" he thinks it is. I'd gladly have a 4 day old player in my gang as a fast tackle frig. Warp disrupted is warp disrupted, doesnt matter how many SP you have Lol
Bai Guang
Root.
#175 - 2012-05-22 20:06:59 UTC  |  Edited by: Bai Guang
Jessie-A Tassik wrote:
Bai Guang wrote:
Carniferous wrote:

...
T1 weaps with the best faction ammo do maybe 50 dmg.
...



I'm just curious as to why you are not using T2 ammo.

Is that because you are being a deliberate liar?


I guess you didnt read that part...
Bai Guang
Root.
#176 - 2012-05-22 20:13:00 UTC
and just because you "care sooo much" the same fit w/ T2 guns does 154dps w/ Hail S... you gain a "masive" 34dps over RF EMP S at about half the effective range and 2/3rds the tracking....
Haulie Berry
#177 - 2012-05-22 20:13:46 UTC
http://www.youtube.com/watch?v=RcIgBZXTucw


As fit, the Velator in question does ~137 DPS, while the oracle can put out ~1000.

How the hell can the velator survive? It can't. Lol
Bai Guang
Root.
#178 - 2012-05-22 20:18:51 UTC
Haulie Berry wrote:
http://www.youtube.com/watch?v=RcIgBZXTucw


As fit, the Velator in question does ~137 DPS, while the oracle can put out ~1000.

How the hell can the velator survive? It can't. Lol


LOL this is made of pure WIN!
digitalwanderer
DW inc
#179 - 2012-05-22 20:23:57 UTC  |  Edited by: digitalwanderer
Xander Riggs wrote:
Anyone who's 'waiting' for skills to finish before doing something is doing it wrong. You are never at a point in this game where you have nothing to do, even if you haven't trained up your E-peen as big as you'd like it to be, yet.




For most people i fully agree with that statement, but for the really old players of the game, even if we're a very small minority overall, the law of dimishing returns of kicking in pretty hard, as i'm not that far away from the 180 million skill point mark, and have all titans, dreadnaughts and carriers to lvl 5 for all races, and basically fly every single ship to it's near maximum potential.


So i do apreciate that CCP is interested in atracting more players and making the game easier( it is much easier than it used to be in the old days), but leaving the old farts of the game out to dry with nothing further to aim for as they have all the isk they could ever need, all the major skills maxed out, flying all the available ships in game extremely well, and owning all the skills period, without anything further to aim for makes many quit the game out of boredom by this point.



The idea that eve can never be beaten is true except if you're one of these old players that have stuck with the game for the last 9 years non stop.....CCP takes this crowd for granted and doesn't have to really do anything for them basically...Ugh
Rekon X
Doomheim
#180 - 2012-05-22 20:34:01 UTC
Ryan Startalker Zhang wrote:

You don't earn things by training skills. You earn things by using your existing skills to do THINGS.
If you are still waiting for Tech II weapon set on your ship, use meta4s, and learn to use transversal.


While a 3 year old toon flying the same ship will have 2x shield, armor, hull along with more cpu, cap to fit more dps and defensive mods. Around 2x the dps.

The reason older players don't want change is they will lost their advantage and it would show how terribad they are.

I don't care what you think, if you ever think at all.