These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Who thought Active Ship/Ship/Item Hanger merge was a GOOD idea? REALLY?

Author
Akirei Scytale
Okami Syndicate
#41 - 2012-05-22 18:48:55 UTC
Fabulousli Obvious wrote:
It's actually great (only because it doens't matter) for those who ONLY PvP EXCLUSIVELY.

We see how much STRONGER and with what direction the wind is blowing for sure............



So you never swap ships or keep items sorted at your main hangar?

...Hows that working out for ya?
Ymmi Stenson
Future Overlords
#42 - 2012-05-22 18:52:41 UTC
Just absolutely love this new inventory window.

Single window, where I can do all that I need to do. Great CCP!

Whiners are most likely bot users who are whining about CCP screwing their bots again.
Corina Jarr
en Welle Shipping Inc.
#43 - 2012-05-22 19:00:52 UTC
Installing now... I will expect the worst so I can at least be somewhat pleased... I hope.

But if it is as bad as some folks have said (really no way to keep cargo holds and the hanger separate sizes?) then CCP needs to do some work.
Sarita Jackson
British Federation
Safety. Net
#44 - 2012-05-22 19:02:26 UTC
Ymmi Stenson wrote:
Just absolutely love this new inventory window.

Single window, where I can do all that I need to do. Great CCP!

Whiners are most likely bot users who are whining about CCP screwing their bots again.








You must not need to do much. Everytime i come into the hanger, mine with secure containers, loot wrecks, salvage, or anything else that has to do with items, I have to take 30-60 seconds to open all the windows i need to do the job. I mean come on... everytime I right click a wreck and select open cargo, it open MY cargo, not the wrecks... and if i do not want to loot all, I have to click the arrows to open the index, shift click a second window open so I can transfer the items I do want to take.

Everything else in the expansion seems to be top knotch, but lose the new inventory system or at the very least give us options (save current open windows to location/action, revert to the old system, etc.).
Ranger 1
Ranger Corp
Vae. Victis.
#45 - 2012-05-22 19:06:27 UTC
Zenst wrote:
Fabulousli Obvious wrote:
My main posted from Day One about every single one of these issues and others, led mostly and amazingly by Tippia, filled that up to over 20 pages.

I will never ever again bother to help CCP avert a disaster. I'm beyond caring anymore for what they do.



It is exactly your experience of test server feedback for why I dont offer feedback on the test server anymore; Sad isn't it but like most people I already have a entire room in my house dedicated to rendering urine up a wall without doing the electronic version of it by offering common-sence and utterly valid feedback to test-server. Reason I suspect is that they assume somebody else is fixing it or that somebody else is responsible in dealing with it and ignore everything.

If they spent as much time reading feedback and logging it and taking it onboard as they do closing threads about people offering feedback then this would not of happened.

When you have a simple drag A to B facility and then change it into a 15 stack towers-of-hanoi with disc 13 missing and force people to play that every single time they wish to move a single item like A to B leading them to play A to Q to W to E to R to T to Y to to U to U to I to O to........to B then how hard is it to ignore everybodies feedback.



All I can say is that whoever handles the test server feedback is in need of a reality check as they have clearly embraced the Dunning Kruger Effect to a level that will only lead to this whole event being listed as an example for on that very wiki for generations to lament.


Or you could simply drag from A to B in the tree that is 1/2 inch away.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Zenst
Aliastra
Gallente Federation
#46 - 2012-05-22 19:07:30 UTC
Ymmi Stenson wrote:
Just absolutely love this new inventory window.

Single window, where I can do all that I need to do. Great CCP!

Whiners are most likely bot users who are whining about CCP screwing their bots again.



The only bots being screwed are due to the anal-raping of intellegence being laiden upon common-sence and feedback given prior to this lamentation of a inventory system being rolled out. I say rolled out as it is a complete downhill experience that appitamises a level of understanding that even a goverment would fail to transpire towards.

I personly belief that anybody who is happy with a single window should try eating an dpooping out of a single oriface to highlight the metaphore of there posts.
nate555
Caldari Provisions
Caldari State
#47 - 2012-05-22 19:09:21 UTC
Mabe instead of complaining you should have set up the test server before this came out. Looked at the new stuff and sent feedback. Why do you think the test server is for?
Fabulousli Obvious
Caldari Provisions
Caldari State
#48 - 2012-05-22 19:09:27 UTC
Akirei Scytale wrote:
Fabulousli Obvious wrote:
It's actually great (only because it doens't matter) for those who ONLY PvP EXCLUSIVELY.

We see how much STRONGER and with what direction the wind is blowing for sure............



So you never swap ships or keep items sorted at your main hangar?

...Hows that working out for ya?


U makee no sensee

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Ranger 1
Ranger Corp
Vae. Victis.
#49 - 2012-05-22 19:11:40 UTC
Sarita Jackson wrote:
Ymmi Stenson wrote:
Just absolutely love this new inventory window.

Single window, where I can do all that I need to do. Great CCP!

Whiners are most likely bot users who are whining about CCP screwing their bots again.








You must not need to do much. Everytime i come into the hanger, mine with secure containers, loot wrecks, salvage, or anything else that has to do with items, I have to take 30-60 seconds to open all the windows i need to do the job. I mean come on... everytime I right click a wreck and select open cargo, it open MY cargo, not the wrecks... and if i do not want to loot all, I have to click the arrows to open the index, shift click a second window open so I can transfer the items I do want to take.

Everything else in the expansion seems to be top knotch, but lose the new inventory system or at the very least give us options (save current open windows to location/action, revert to the old system, etc.).


Highlight the wreck in your overview, select the option to go open it from the one click menu at the top of the overview.

Watch in amazement as your ship flies over to it an magically opens it up for you in your inventory window.

Hit loot all and you are done (or repeat for the next wreck).

If you only want grab some of the items, highlight them in the magic window and drag them 1/2 inch to the tree entry for your cargo hold.

This involves far LESS clicks than the old way.

Stop doing things out of habit. Work smarter, not harder.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kolvin Trask
The Scope
Gallente Federation
#50 - 2012-05-22 19:13:37 UTC
nate555 wrote:
Mabe instead of complaining you should have set up the test server before this came out. Looked at the new stuff and sent feedback. Why do you think the test server is for?


Maybe CCP should do a bit more testing before inflicting crap on players?

As for "Why do you think the test server is for?", it is a tool CCP should actually use, instead of ignore.

I am a customer. I am not CCP's testing b*tch.

It looks like a bunch of customer's are unpleased. If they leave, a bunch of folks at SONY will be unpleased.


MotherMoon
Tribal Liberation Force
Minmatar Republic
#51 - 2012-05-22 19:13:43 UTC
Gallinari wrote:
Yea I understand what they were trying to do but in all honestly for someone like me who goes system to system with his Orca and 5 ships inside of it with all different types of cargo, its a nightmare.


shift click, then close new item window, and it will be just like old eve UI.

http://dl.eve-files.com/media/1206/scimi.jpg

Marcus Caspius
#52 - 2012-05-22 19:13:49 UTC
S U P E R - ********!

Merging stuff in a POS useful maybe? Merging your cans in space with cargo?

S U P E R - ********... [Sad

Grammatical error and spelling mistakes are included for your entertainment!

Ranger 1
Ranger Corp
Vae. Victis.
#53 - 2012-05-22 19:15:58 UTC  |  Edited by: Ranger 1
I think that the above posts highlight one of the main issues that people are confused by.

Yes, you can use the tree to open different storage/cargo area's... BUT THAT IS NOT ITS MAIN PURPOSE.

The primary use of the tree is to drag things to so that you dont' need to open other cargo area's.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#54 - 2012-05-22 19:18:09 UTC  |  Edited by: MotherMoon
Darth Kilth wrote:
Yes, lets put every single inventory, many with their own functions and needs in the same standard inventory screen.
This inventory feels to me like Windows 8 Metro feels to Windows 7.

It's clunky, awkward and hard to manage but hey, at least it looks good right?


Then open MORE WINDOWS, you're not being forced to use the big one, you can keep it closed if you want and just shift click everything.

The only issue it has is it won't save where my windows were open!

Ranger 1 wrote:
I think that the above posts highlight one of the main issues that people are confused by.

Yes, you can use the tree to open different storage/cargo area's... BUT THAT IS NOT ITS MAIN PURPOSE.

The primary use of the tree is to drag things to so that you dont' need to open other cargo area's.


ding ding ding , you win

http://dl.eve-files.com/media/1206/scimi.jpg

JEZEB
Sebiestor Tribe
Minmatar Republic
#55 - 2012-05-22 19:24:44 UTC
Ranger 1 wrote:
I think that the above posts highlight one of the main issues that people are confused by.

Yes, you can use the tree to open different storage/cargo area's... BUT THAT IS NOT ITS MAIN PURPOSE.

The primary use of the tree is to drag things to so that you dont' need to open other cargo area's.



Get it in your head, most of us have a certain way of doing things that now we cannot do without tripling how many clicks it takes to do something. CCP has successfully funneled the way we need to move stuff around in our cargoholds and stations to one way of doing things. Sure, dragging stuff to the tree works, but why can't I open all nine of my containers in my Mast or Mammoth to do a quick load on an ore pickup?

I mean, really, it's not hard to figure out that this is a bullsh1t addition to a system that worked BETTER before the patch.

Go troll someplace else, I'm sure there is somewhere else you'd be more useful. Not here.
Sarita Jackson
British Federation
Safety. Net
#56 - 2012-05-22 19:29:13 UTC
Highlight the wreck in your overview, select the option to go open it from the one click menu at the top of the overview.

Watch in amazement as your ship flies over to it an magically opens it up for you in your inventory window.

Hit loot all and you are done (or repeat for the next wreck).

If you only want grab some of the items, highlight them in the magic window and drag them 1/2 inch to the tree entry for your cargo hold.

This involves far LESS clicks than the old way.

Stop doing things out of habit. Work smarter, not harder.

[/quote]



Watch in amazement as my ship flies over to it and magically opens MY cargo window. MY window showing me what is in MY cargo hold. MINE not the wrecks...mine. Just in case i fail to mention it before.

And this wonderous tree entry that resides 1/2 inch is the worst part of the deal. It does not alow me to see what is in the container or even if the room exists to add new items.

I believe you have it just the reverse though... the new set-up is harder, not smarter.
Ranger 1
Ranger Corp
Vae. Victis.
#57 - 2012-05-22 19:30:15 UTC
JEZEB wrote:
Ranger 1 wrote:
I think that the above posts highlight one of the main issues that people are confused by.

Yes, you can use the tree to open different storage/cargo area's... BUT THAT IS NOT ITS MAIN PURPOSE.

The primary use of the tree is to drag things to so that you dont' need to open other cargo area's.



Get it in your head, most of us have a certain way of doing things that now we cannot do without tripling how many clicks it takes to do something. CCP has successfully funneled the way we need to move stuff around in our cargoholds and stations to one way of doing things. Sure, dragging stuff to the tree works, but why can't I open all nine of my containers in my Mast or Mammoth to do a quick load on an ore pickup?

I mean, really, it's not hard to figure out that this is a bullsh1t addition to a system that worked BETTER before the patch.

Go troll someplace else, I'm sure there is somewhere else you'd be more useful. Not here.


Translation: Sure, I can do it easier now, but it's different and I refuse to change how I do things.

You can still open seperate windows, with the same number of clicks as before.

The only issues are that they need to stay put and stay open after a session change, and they need to update automatically as soon as the items are moved. This is at the top of the CCP priority list.

Comprehesion of the issue is clear at my end, comprehesion of what the real issues are and how to more efficiently use the new system is what is lacking at your end.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

FeralShadow
Caldari Provisions
Caldari State
#58 - 2012-05-22 19:30:45 UTC
Shift click to open new window.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

baltec1
Bat Country
Pandemic Horde
#59 - 2012-05-22 19:32:17 UTC
I read this topic before trying out the new system thinking OHGOD but now that I have given it a go its not too bad.
Ranger 1
Ranger Corp
Vae. Victis.
#60 - 2012-05-22 19:34:44 UTC  |  Edited by: Ranger 1
Sarita Jackson wrote:
Highlight the wreck in your overview, select the option to go open it from the one click menu at the top of the overview.

Watch in amazement as your ship flies over to it an magically opens it up for you in your inventory window.

Hit loot all and you are done (or repeat for the next wreck).

If you only want grab some of the items, highlight them in the magic window and drag them 1/2 inch to the tree entry for your cargo hold.

This involves far LESS clicks than the old way.

Stop doing things out of habit. Work smarter, not harder.





Quote:
Watch in amazement as my ship flies over to it and magically opens MY cargo window. MY window showing me what is in MY cargo hold. MINE not the wrecks...mine. Just in case i fail to mention it before.

And this wonderous tree entry that resides 1/2 inch is the worst part of the deal. It does not alow me to see what is in the container or even if the room exists to add new items.

I believe you have it just the reverse though... the new set-up is harder, not smarter.


On the test server it opens your cargo at first and as soon as you are within range of the wreck it instantly switches to a view of the wreck contents instead. The loot all button is prominently displayed at the bottom of it, and your cargo hold is right there in the tree next to it.

No extra clicks from the old system at all, in fact it is less.

If it is not working that way in the release build that you have it is a bug that needs to be reported. When I get home from work I will test the release build.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.