These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Ancillary Shield Booster

First post
Author
Argyle Jones
Brutor Tribe
Minmatar Republic
#21 - 2012-05-22 18:50:44 UTC
Afuran wrote:
Argyle Jones wrote:
Afuran wrote:
Independent of adding other modules into the mix...

Active shield tanks now can use cap boosters straight from cargo hold with no chance of any of it being neuted.

Active armour tankers cant.


Except you can't just isolate the modules and look at them without context. The effectiveness of the module in PVP and their resistance to cap warfare are dependent on context such as the ships fitting and cargo capability, capacitor boosters, the shield tanker's constant lack of midslot modules, etc.

Most shield tanking ships are already at a disadvantage when tanking damage in PVP, as warp disruptors / scramblers, stasis webifiers and electronic warfare will eat into your tanking ability.

You can't just grab two modules out of context and conclude imbalance. It's buffoonery!



And so is an endless discussion back and forth with endless counters to counters to counters, etc

Being drawn into shield Vs armour and discussing every mod Vs every other mod would take forever.

All im concerned with is the difference they have made now to active tanks introducing this new shield booster.


First you dismiss me by saying that "I missed the point completely". When I tell you I didn't and argue for my point you demand that we see your point out any relevant context. Finally, when I call you on that you dismiss the whole thing as an "endless discussion with endless counters".

You sir are a fine troll.

On topic, there is no reason to suspect this module will ruin cap warfare. It simply means that shield tankers now have an option against being neuted that doesn't gimp their already weakened tank. There will still be people using traditional boosters as reliance on cap charges is a nuisance, especially on extended roams or in longer fights and you will still be able to neut peoples capacitor dry to the point where they cannot use hardeners, microwarpdrive, their own neuts, smartbombs, laser or hybrid turrets, etc.

In fact you could also choose to view the ancillary booster as a dangerous trade-off in a cap warfare situation, because it might allow you to fire a shield boost, but it won't allow you to keep any of those other critical modules running, effectively making it more of a liability than an advantage compared to a normal cap injector.

Afuran
Native Freshfood
Minmatar Republic
#22 - 2012-05-22 19:41:33 UTC
Not sure I follow you... is English your first language?

Anyway I guess we will see in time how this module changes active boosted ships like the sleip.
Then we will be able to compare them with their active- armour tanking counterparts.

I think I know which will have the advantage, at least in short, fast pvp encounters.
Nor Tzestu
Dos Pollos Hermanos
#23 - 2012-05-22 20:09:03 UTC
You can count the viable active armor tanked ships on one hand. And that's being generous. This module won't affect that one bit.
TomyLobo
U2EZ
#24 - 2012-05-22 21:10:56 UTC
All I can say is that I can't wait for T2,faction and deadspace variants. Active shield tanking is stupidly cap intensive and this new mod helps quite a bit but doesn't stop people from fitting cap boosters.
Jayrendo Karr
Caldari Provisions
Caldari State
#25 - 2012-05-22 22:02:34 UTC
The booster has a 60 second reload time.
Klown Walk
Federal Defense Union
Gallente Federation
#26 - 2012-05-22 22:17:44 UTC
Try it before whining.
Rek Seven
University of Caille
Gallente Federation
#27 - 2012-05-23 00:03:58 UTC
Klown Walk wrote:
Try it before whining.


Fair point. I haven't tried it yet yet but from the sounds of it, it's not completely OP.
Sine DeusNomine
Chimera Guardians
#28 - 2012-05-23 01:47:42 UTC
All this is going to do is help put shield tankers on the board. But still really there is a hug problem with running your shield booster of from caps. Once you burn up your caps your **** out of luck. unless you want to make your 100 man ganking squad stop in for caps again for you. SO any roaming group you will never see using these. They will make your shield tank really solid for a fight but I do not think they will out advantage armor tanks. Just put them on a more equal playing ground. And for destroying cap warfare. if your running a active tank if someone neuts you dry they can throw off all your hardeners. So in the end shield tankers have to choose cap booster shield booster or the new ancillinary booster and forgat about your active tank and other stuff that runs of from cap. Because you are not going to be able to run a ancillinary and cap booster both without eating throug those caps in no time.

So conclusion. It will throw out a few supprise quick shield reps but do not count on it making shield tanking fleets auto win against armor fleets.

I really feel it will become a very nice thing in PvE but on PvP terms unless your high sec or low sec your not going to use it because finding caps in null is kind of hard to do.
Optimal Capacity
Perkone
Caldari State
#29 - 2012-05-23 01:58:22 UTC
Anyone care to share which sites are dropping this modules bpc
Leetha Layne
#30 - 2012-05-23 02:02:23 UTC
When you active shield, most of your cap booster use is for restoration after using a shield booster, this just puts it there directly. Makes sense to me...
Dibblerette
Solitude-Industries
#31 - 2012-05-23 02:46:39 UTC
I can't wait to slap one on the new merlin. Active tank and I get to keep my web? Yes PLEASE!
Michael Harari
Genos Occidere
HYDRA RELOADED
#32 - 2012-05-23 03:48:11 UTC
Nor Tzestu wrote:
You can count the viable active armor tanked ships on one hand. And that's being generous. This module won't affect that one bit.


You get past one hand just counting frigates that you can active armor tank.
Roime
Mea Culpa.
Shadow Cartel
#33 - 2012-05-23 05:09:42 UTC
wtf CCP.

[Myrmidon, Myrmidon Shield]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II
Nanofiber Internal Structure II
Damage Control II

Large Ancillary Shield Booster, Navy Cap Booster 200
Large Ancillary Shield Booster, Navy Cap Booster 200
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I
Warp Scrambler II

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1


Yeah, it's significantly better in every stat than the dual rep armor version. (hint: Myrmidon receives bonus to armor rep amount)

Amazing work! Plan was to balance tanks and finally fix armor rigs, but instead they introduced a module that nullifies the only drawback shield tanking had, mid slot usage.



.

Ryoko Matsu
Ministry of War
Amarr Empire
#34 - 2012-05-23 06:51:27 UTC
Roime wrote:
wtf CCP.

[Myrmidon, Myrmidon Shield]
....

Yeah, it's significantly better in every stat than the dual rep armor version. (hint: Myrmidon receives bonus to armor rep amount)

Amazing work! Plan was to balance tanks and finally fix armor rigs, but instead they introduced a module that nullifies the only drawback shield tanking had, mid slot usage.





this...yeah thought of something similar too...
...looks amazing...

have to try one of these...

but also i´m thinking of amarr BS´s to shield tank...think of it... 4slots
and low slots with dmg and tracking mods...mmmmhh

waiting for eft update for eft-warrioring Big smile
Roime
Mea Culpa.
Shadow Cartel
#35 - 2012-05-23 07:27:57 UTC
Download pyfa, it's already up to date and a nice app.

Also, check out Navy Dominix. I bought two Cool

.

Opodiphthera Eucalypti Lepdoptera
Doomheim
#36 - 2012-05-23 12:14:10 UTC  |  Edited by: Opodiphthera Eucalypti Lepdoptera
OMFG 2 whole pages of whining on a STUPID question. You know cap batteries nerf neuts now don't you? Guess wich slot they take?
hint: it's not a low slot.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#37 - 2012-05-23 13:51:10 UTC
Pok Nibin wrote:
Neuts are woosie crap anyway, like webbers and scrammers...crutches for the weak.
Wanna be tough? Hull tank like a man.



Pok Nibin: No combat record found
Rek Seven
University of Caille
Gallente Federation
#38 - 2012-05-23 14:06:01 UTC
Opodiphthera Eucalypti Lepdoptera wrote:
OMFG 2 whole pages of whining on a STUPID question. You know cap batteries nerf neuts now don't you? Guess wich slot they take?
hint: it's not a low slot.


What are you talking about you idiot? What has the 10% neuting deflection from cap batteries got to do with anything?
Kuroi Hoshi
Ajo Heavy Industries
#39 - 2012-05-23 15:27:06 UTC
Roime wrote:
wtf CCP.

[Myrmidon, Myrmidon Shield]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II
Nanofiber Internal Structure II
Damage Control II

Large Ancillary Shield Booster, Navy Cap Booster 200
Large Ancillary Shield Booster, Navy Cap Booster 200
Adaptive Invulnerability Field II
Experimental 10MN MicroWarpdrive I
Warp Scrambler II

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1


Yeah, it's significantly better in every stat than the dual rep armor version. (hint: Myrmidon receives bonus to armor rep amount)

Amazing work! Plan was to balance tanks and finally fix armor rigs, but instead they introduced a module that nullifies the only drawback shield tanking had, mid slot usage.





For a little less than a minute it is better tank-wise than a dual rep armor myrm. Then you have a 60 second reload time and your tank is basically 0. Spacing it out and you have about a 250-300 sustained tank.

There are fits where the new shield boosters are great but you have to account for the Achilles Heel of that 60 second reload timer.

Archare
Aliastra
Gallente Federation
#40 - 2012-05-23 16:19:57 UTC
Hrm.. just a theory craft now and needs to be tested.

You can insta reload ammo using the fitting service off a carrier right?
and if so would it work with the new shield boosters?

or you can't insta reload and my memory is just bad... still can someone check this?