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Who thought Active Ship/Ship/Item Hanger merge was a GOOD idea? REALLY?

Author
Zenst
Aliastra
Gallente Federation
#21 - 2012-05-22 16:37:10 UTC
Hicksimus wrote:
I love it, you guys should spend less time bitching on here and more time learning to play. noobs.



If I wanted to play a noob I'd build a UI like this, alas I have no desire to have my brain removed or to be artificialy limited in capability by a UI designed Captain QWERTY, who's great great great grandfather designed the QWERTY layout to be the most inneficiet layout for use.

This hanger change has QWERTY written all over it on so many levels that they have all appeared to escaped you.

Either you haev not logged on, only have one ship or have a doctor sponsored by vicadin.

I would say go troll elsewere but I heard you were banned from using the company toilets unsupervised for some reason the lawyers seem unable to openly talk about. Lol
Fabulousli Obvious
Caldari Provisions
Caldari State
#22 - 2012-05-22 16:37:26 UTC
Jita Pop at 2467.

CCP Zulu on Local. Not going too well.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Giju
Mimoco
#23 - 2012-05-22 16:47:03 UTC
This is a totally unneeded change. Why make things more complicated with more menus (loving how even guns at pos's etc show up in drop down menu.....)

Whats wrong with little boxes minimized and seperatly configured Boxes for my Hanger/ ship arrays etc etc. Living out of a pos now having to scroll through an often laggy menu to right click and OPen seperate Window just so i can transfer stuff from ship to hanger etc is long winded.

So now instead of neat managble windows. i have to make at least 2 very un-neat and tidy. stretch them half way over my page so i can flick through menu and try to find the one i want.

What ever genius came up with this idea, needs all his friends at CCP to bombard his Inbox with messages on how his latest idea was an epic failure.
Serge Bastana
GWA Corp
#24 - 2012-05-22 16:52:37 UTC
And which dipstick though it was a good idea to have that pointless 'To Captains Quarters' option on the menu when you right click on your ship? Especially just above 'Get Repair Quote'.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Hicksimus
Torgue
#25 - 2012-05-22 16:57:16 UTC
Mine is still working great, are you guys sure you know how to use computers?

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Hicksimus
Torgue
#26 - 2012-05-22 16:59:03 UTC
Serge Bastana wrote:
And which dipstick though it was a good idea to have that pointless 'To Captains Quarters' option on the menu when you right click on your ship? Especially just above 'Get Repair Quote'.




The same person who thought putting the warp to and jump button right next to the warp button while also making them as small as possible probably did that.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Talon SilverHawk
Patria o Muerte
#27 - 2012-05-22 17:03:05 UTC
Hicksimus wrote:
I love it, you guys should spend less time bitching on here and more time learning to play. noobs.


Guess your in a really small minority then. They where asked in the test feedback to give ppl the choice to switch to the new system, but said no. They were told it would kick off but they ignored.

So you reap what you sow.

Tal


DaReaper
Net 7
Cannon.Fodder
#28 - 2012-05-22 17:03:13 UTC
yea i actually don;t mind the inventory system at all. now if it would stop opening at every session change

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Heimdallofasgard
Ministry of Furious Retribution
Insidious.
#29 - 2012-05-22 17:09:55 UTC
Fabulousli Obvious wrote:
Jita Pop at 2467.

CCP Zulu on Local. Not going too well.


Dude, stop spamming every single thread ffs
Lin-Young Borovskova
Doomheim
#30 - 2012-05-22 18:09:07 UTC
Hicksimus wrote:
I love it, you guys should spend less time bitching on here and more time learning to play. noobs.



Tell us all about your uber experience with this feature Lol

I'm curious now that I had a few drinks Lol

brb

Ranger 1
Ranger Corp
Vae. Victis.
#31 - 2012-05-22 18:17:23 UTC  |  Edited by: Ranger 1
Tippia made an excellent video that show cased two things (Thank you again Tip):

1: Some legitimate issues. Seperate windows need to update automatially when items are added or subtracted. Windows you have placed need to stay in place and not close on session changes. CCP was made aware that these tweaks need to be made.

2: He, like many others, is addicted to having a half dozen windows open on their desktop. So much so that he instictively closed the tree that was 1/2 inch away from the items he was working with in favor of dragging items all the way across the screen to a different (vision obscuring) window.

He (and many apparently) is so used to working by dragging back and forth from window to window they completely overlook the far simpler option right in front of them... dragging to the tree.

So yes, if you wish to have a separate window open to monitor levels (and truthfully to confirm you haven't screwed up and dropped items where they don't belong) the update quickly issue needs to be resolved, and windows closing on session change needs to be quickly addressed.

Claiming that dragging 1/2 inch to a tree is unusable compared to dragging items all the way across your desktop to one of a multitude of vision obscuring windows is a more than a bit silly. There are likely a few more tweaks that I have not listed that will need to happen in the very near future (such as customizing the filtering of what is shown in the tree view more precisely), but these are minor issues.

Stop trying to automatically do things in the same cumbersome way you have in the past. Engage your brain, think about what you are doing, and you will find that once you get used to the tree being there it is far more user friendly than before... whether you like to leave a plethora of windows open to "monitor" things or not.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Evil Belsebub
Viziam
Amarr Empire
#32 - 2012-05-22 18:18:19 UTC
I dont like new inventory system, old was much better. ...developers must realise that game looks like M$ product now.

Cold truth is in words... IF YOU LIKE IT, U BUY IT.
Lustralis
Center for Advanced Studies
Gallente Federation
#33 - 2012-05-22 18:20:35 UTC
Am getting used to it already (like it). Some bugs in it - for example empty a can in space and the window stays open, and items are visible inside it. Also sometimes if you've got your ship and a can in space and click on the ship node from the can, it doesn't show anything. Closing the window and opening it again sorts the problem. There's also an issue with it sometimes not remembering the window position for shift-click windows. All bugs that can be worked out.

All in all, it's a win :).
Ranger 1
Ranger Corp
Vae. Victis.
#34 - 2012-05-22 18:21:25 UTC
Evil Belsebub wrote:
I dont like new inventory system, old was much better. ...developers must realise that game looks like M$ product now.

Cold truth is in words... IF YOU LIKE IT, U BUY IT.


I'm just pleased to actually be able to SEE the game for a change, instead of juggling a ton of different windows every time I wanted to do something different or... you know... actually play the game.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#35 - 2012-05-22 18:22:59 UTC  |  Edited by: Ranger 1
Lustralis wrote:
Am getting used to it already (like it). Some bugs in it - for example empty a can in space and the window stays open, and items are visible inside it. Also sometimes if you've got your ship and a can in space and click on the ship node from the can, it doesn't show anything. Closing the window and opening it again sorts the problem. There's also an issue with it sometimes not remembering the window position for shift-click windows. All bugs that can be worked out.

All in all, it's a win :).


Yeah, I think the refresh function currently is tied to clicking on the tree view as I mentioned above. That needs to be sorted.

And yes, the windows need to stay put after session change.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

DarthNefarius
Minmatar Heavy Industries
#36 - 2012-05-22 18:26:53 UTC
JEZEB wrote:
It always amazes me when something takes two steps back from functionality. This game already is counter intuitive to begin with, now we have to deal with EXTRA clicks to move around the menus to find crap in our inventories? Really? How many times must this have come up during development as a bad idea?

I can't believe huge mistakes to little things like this even happen. Who tested this and said, "Oh yeah, making the UI even clunkier is a grand idea, let us make the game less playable than it already is."

Good job, you get your paycheck you idiot that thought this idea up.

Now put it back the way it friggin' was or at least let me drag what I want to the bar.

How is making me click MORE going to HELP? It's what patches do, is make the game BETTER... oh wait, forgot what industry we're dealing with here.



My inital reaction is much like yours... this is a pain in the arse
I hope I get used to it fast
But it does remind me of the Chat windows minimalization "FIX" which was a step backwards in usability by minimalizing into the sidebar instead of the bottom of the screen... this obviously was not tested by DEV's whom know that NULL sec peeps & Incursioners need multiple windows easily accessable for INTEL
I'll give myself time though to try this out but I do feel like I'm a alpha or beta tester with it
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Fabulousli Obvious
Caldari Provisions
Caldari State
#37 - 2012-05-22 18:31:28 UTC
My main posted from Day One about every single one of these issues and others, led mostly and amazingly by Tippia, filled that up to over 20 pages.

I will never ever again bother to help CCP avert a disaster. I'm beyond caring anymore for what they do.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Andy DelGardo
#38 - 2012-05-22 18:45:15 UTC
My main problem with the new system is information overload. With the old system my ship-cargo hold, corp-hangar and deliveries had all different sizes and view setups. This helped my to keep things organized, so i just needed a very small window for my ship cargo-hold, but a large window for my Corp-hangar. Now since i cant save different settings, if i open my cargo-hold this freaking big window opens...


What about if we can save different setups, like window size and position per hot key? So that a predefined setup opens per different hot-key?
Zenst
Aliastra
Gallente Federation
#39 - 2012-05-22 18:47:28 UTC
Fabulousli Obvious wrote:
My main posted from Day One about every single one of these issues and others, led mostly and amazingly by Tippia, filled that up to over 20 pages.

I will never ever again bother to help CCP avert a disaster. I'm beyond caring anymore for what they do.



It is exactly your experience of test server feedback for why I dont offer feedback on the test server anymore; Sad isn't it but like most people I already have a entire room in my house dedicated to rendering urine up a wall without doing the electronic version of it by offering common-sence and utterly valid feedback to test-server. Reason I suspect is that they assume somebody else is fixing it or that somebody else is responsible in dealing with it and ignore everything.

If they spent as much time reading feedback and logging it and taking it onboard as they do closing threads about people offering feedback then this would not of happened.

When you have a simple drag A to B facility and then change it into a 15 stack towers-of-hanoi with disc 13 missing and force people to play that every single time they wish to move a single item like A to B leading them to play A to Q to W to E to R to T to Y to to U to U to I to O to........to B then how hard is it to ignore everybodies feedback.



All I can say is that whoever handles the test server feedback is in need of a reality check as they have clearly embraced the Dunning Kruger Effect to a level that will only lead to this whole event being listed as an example for on that very wiki for generations to lament.
Darth Kilth
KarmaFleet
Goonswarm Federation
#40 - 2012-05-22 18:48:47 UTC
Yes, lets put every single inventory, many with their own functions and needs in the same standard inventory screen.
This inventory feels to me like Windows 8 Metro feels to Windows 7.

It's clunky, awkward and hard to manage but hey, at least it looks good right?