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CSM7 Summit Topic: Ship Balance & Iteration

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Author
Two step
Aperture Harmonics
#1 - 2012-05-17 21:28:38 UTC
Ship Balance & Iteration - The CSM will sit down with the ~balance bros~ and talk about spaceship power grids and CPUs and slot layouts and all that good stuff.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Scatim Helicon
State War Academy
Caldari State
#2 - 2012-05-17 22:31:03 UTC  |  Edited by: Scatim Helicon
Are the CSM all onboard with this whole 'Combat, Attack, Bombardment, Support' role-based rebalancing that the balance team (Ytterbium in particular) seems to be pushing ahead with?

Are you at all concerned with what seems like a push towards making roles explicit rather than implicit, and pushing all eve ships to fit one of 4 predetermined designations?

Every time you post a WiS thread, Hilmar strangles a kitten.

Officer Nyota Uhura
#3 - 2012-05-18 13:23:03 UTC
It was not a good choice to make T3s better than specialized-role ships. Look at command ships, especially. T3s have all but killed command ships - I hope this was not the intention? Boost specialized-role ships or nerf T3s in their special roles.
Hans Jagerblitzen
Ice Fire Warriors
#4 - 2012-05-18 14:48:36 UTC
Scatim Helicon wrote:
Are the CSM all onboard with this whole 'Combat, Attack, Bombardment, Support' role-based rebalancing that the balance team (Ytterbium in particular) seems to be pushing ahead with?

Are you at all concerned with what seems like a push towards making roles explicit rather than implicit, and pushing all eve ships to fit one of 4 predetermined designations?


One of my FAVORITE things about EVE's combat and ships in general is that it is such a flexible system. As a pilot that primarily flies Minmatar ships, versatility is everything to me. So yeah, I'm also concerned that focused ship roles may end up creating "FOTM" fits where the ability to creatively fit your ship in a number of different useful ways (and different tank forms, etc) might be diminished.

Thankfully, Ytterbium's a very receptive developer when it comes to player feedback, he puts his ideas out earlier than others, so that problems can be addressed before its too late. I'm sure we'll have a good dialogue with him about the direction this is all headed, I doubt its CCP's goal to force everyone into boxes when it comes to ship fitting. Overall, I think the eradication of tiers is for the best, as long as the roles don't end up being explicitly defined by having the new ship bonuses excessively restrict the way we can fit our ships.

CPM0 Chairman / CSM7 Vice Secretary

Mechael
Tribal Liberation Distribution and Retail
#5 - 2012-05-18 16:47:37 UTC
I find myself confused by the Bombardment ship line. I'd have thought that it would apply to all long ranged boats, and not just missiles. Does it only apply to missile boats or am I mistaken there?

Whether or not you win the game matters not.  It's if you bought it.

Veshta Yoshida
PIE Inc.
Khimi Harar
#6 - 2012-05-18 17:31:44 UTC
Tiericide is long overdue and it is no wonder CCP chose to start with frigates as that class, due to its availability and diversity, hold by far the most minefields.

Roles are perfectly fine if done "right" and being careful not to pigeon-hole the various hulls into obvious "optimal" paradigms. Always imagined the lower tiers being made into semi specialized platforms (much like Ytter seem to want) and the current top tiers being more swiss'knifey (think Rifter versatility).

Keep in mind that one of the most widespread "military" vehicles in the world today is the civilian flatbed truck with a gun in the back .. in Eve terms: Even the on paper "lol-carebear boat" should be able to wreak havoc upon the unsuspecting/unprepared.
Nevigrofnu Mrots
Goonswarm Federation
#7 - 2012-05-19 09:56:02 UTC
There was a new ORE skill book created for the noctis, extending its use to all ORE ships makes all the sence of the world.
Scatim Helicon
State War Academy
Caldari State
#8 - 2012-05-19 11:06:50 UTC
Veshta Yoshida wrote:
Keep in mind that one of the most widespread "military" vehicles in the world today is the civilian flatbed truck with a gun in the back .. in Eve terms: Even the on paper "lol-carebear boat" should be able to wreak havoc upon the unsuspecting/unprepared.

False analogy. Technicals are widely used in modern warfare in third-world civil wars largely because those using them have no access to anything more sophisticated and because the barely-trained militias who mostly operate them are already familiar with the operation of civilian vehicles, not because they have any battlefield advantage over dedicated military hardware. Armed pickups versus any kind of conventional military hardware tends to result in a lot of burning wrecked pickups.

We're immortal starcaptains with effectively unlimited resources, not an African militia.

Every time you post a WiS thread, Hilmar strangles a kitten.

Lelob
Republic Military School
Minmatar Republic
#9 - 2012-05-20 03:26:40 UTC
Please consider a nerf to t3 battlecruisers as they have all but obsoleted hacs in small gang pvp.
Shaky Ground
Doomheim
#10 - 2012-05-20 10:09:33 UTC
Lelob wrote:
Please consider a nerf to t3 battlecruisers as they have all but obsoleted hacs in small gang pvp.


Buff HACS, don't nerf BCs. There is a massive step up from BCs to BSs skill wise and could see new players take longer to feel relatively powerful.
Dersen Lowery
The Scope
#11 - 2012-05-21 19:37:56 UTC
Scatim Helicon wrote:
Veshta Yoshida wrote:
Keep in mind that one of the most widespread "military" vehicles in the world today is the civilian flatbed truck with a gun in the back .. in Eve terms: Even the on paper "lol-carebear boat" should be able to wreak havoc upon the unsuspecting/unprepared.

False analogy. Technicals are widely used in modern warfare in third-world civil wars largely because those using them have no access to anything more sophisticated and because the barely-trained militias who mostly operate them are already familiar with the operation of civilian vehicles, not because they have any battlefield advantage over dedicated military hardware. Armed pickups versus any kind of conventional military hardware tends to result in a lot of burning wrecked pickups.

We're immortal starcaptains with effectively unlimited resources, not an African militia.


Yeah, and we can still get huge ships sunk by canoes, and high-tech armies pinned and stalemated by skinny turnip-eaters with 40 year old guns, a better knowledge of the landscape, and nothing to lose. The Spanish Armada got whupped. Pride goes before a fall.

This is already possible in EVE, to some extent, and that's part of the beauty of the game: If you play your cards right, you can take down a Tornado in a rookie ship. You can take down a Megathron in a crazily fit Iteron. Neither is easy, nor likely, but as long as they're possible, EVE has its particular charm.

I think they should have roles be advisory, but they should consider the way each faction's ships work together with their preferred weapon systems, instead of having cross-cultural categories (granted, there will be a lot of overlap, but that's just the nature of battle). If some frigate--say, the Tristan--doesn't fit into any particular category, find something good for it to do--solo brawling, maybe--and make it good at that.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Gevlin
Pator Tech School
Minmatar Republic
#12 - 2012-05-21 22:55:12 UTC
I did a post in mining section about rebalancing/retooling t1 mining barges

A low yield but Combat Tanked Procurer
A Drone Based Retriever to hunt small roids
A solely Strip miner glass tank covetor for max yield per hour.

https://forums.eveonline.com/default.aspx?g=posts&m=1332955#post1332955

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Roime
Mea Culpa.
Shadow Cartel
#13 - 2012-05-22 13:36:38 UTC
Myrm needs 100mbit/s bandwidth, Brutix and Hype their missing low slots.
Drone boats need to receive bonuses to all drones, not just combat drones.
All HACs and mining ships need a bit more HP.
Rails need a slight buff to dps.

Thus balance was achieved, and everything was well under the stars.



.

MeBiatch
GRR GOONS
#14 - 2012-05-22 17:30:24 UTC
Two step wrote:
Ship Balance & Iteration - The CSM will sit down with the ~balance bros~ and talk about spaceship power grids and CPUs and slot layouts and all that good stuff.



is this discussion not mute untill ccp tallest gets back from his leave?

how can you properly balance ships when thier weapons are being left in the dark for an other 6 months?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#15 - 2012-05-22 17:32:36 UTC
Honestly i think this whole role thing is silly...

what ccp should be doing is look at each ship as a unique butterfly... figure out why it works why it does not work and then fill in the blanks... weather that be more slots better ship bonus and so on... trying to put ships into a specific role is just as bad as the tier system was because it limits the game...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Scatim Helicon
State War Academy
Caldari State
#16 - 2012-05-22 18:09:33 UTC
MeBiatch wrote:
Two step wrote:
Ship Balance & Iteration - The CSM will sit down with the ~balance bros~ and talk about spaceship power grids and CPUs and slot layouts and all that good stuff.



is this discussion not mute untill ccp tallest gets back from his leave?

how can you properly balance ships when thier weapons are being left in the dark for an other 6 months?

Because the ship balance team has two other members aside from Tallest?

Every time you post a WiS thread, Hilmar strangles a kitten.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#17 - 2012-05-23 03:15:31 UTC
My only request for ship rebalance would be for CCP to remember that there are such things in the game as drone boats. Which very few people use, and for very specific things. The drone damage module added today is a step in the right direction, but drones and drone boats are still in AWFUL state. Still no drone damage implants, after what, 4 years? Drone UI is scary bad. Etc.

When it comes to ship balance, I just want them to remember drone boats, and perhaps repurpose some unused hulls for drone boats. I believe at FanFest they mentioned maybe turning Prophecy into a large Abritrator? That would be neat. A drone marauder for Gallente would be a neat idea as well. Making Proteus function well with drones would be nice, though I'm guessing T3 rebalance will happen promptly after the cows come home and finish milking themselves.

In other words, "Remember the drone boats!" is what I'm trying to say.
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#18 - 2012-05-23 09:51:16 UTC
Now Amarr is without a mining frigate, Yay!


Turning the hull for the Amarr command ships into a droneboat, wat?

When making the changes to weapon disruptors for the sake of missiles, remember that missiles is the only system that has a dedicated active counter, and doesn't have it's own way of countering the effects of having it's explosion radius jacked up with the exception of target painters, which don't decrease the explosion radius of the missile, but instead simply makes the ships it targets bigger. Guns have dedicated counters like tracking computers, and use the target painters to achieve more damage. Missiles also lose damage when the target is moving in any direction, and not just the traversal.

Drones might need to have their EHP buffed to make drone boats more viable. A few smart bomb equiped ships and a drone-fleet is practically worthless.
None ofthe Above
#19 - 2012-05-24 22:36:05 UTC  |  Edited by: None ofthe Above
Serina Tsukaya wrote:
Now Amarr is without a mining frigate, Yay!


The intention is to introduce a new ORE mining frigate, I hear.

I like the idea, but not sure they should have removed just the one race's mining frigate and before the ORE ship is ready. No racial mining ships in the future it seems.

Personally I think the Procurer would make a good replacement for the mining frigates, just drop the requirements substantially (remove some of the Mining Barge prereqs and put them on the Retriever and Covetor). Make it the pay off for the Industry tutorial perhaps. Gap between the Retriever and Covetor could be dropped (Mining Barge IV), and the gap between the Covetor and Hulk increased. (Reducing the Covetor's Mining Barge requirement to IV would probably do this fine.)

The rest of the tutorial is doable with a standard frigate I think. May have some cargo capacity issues, should be easily fixable with some tweaking if that's the case.

While they are at working on Mining Barges and Exhumers, I think powergrid and perhaps CPU should be revisited. Ridiculously tight.

The only end-game content in EVE Online is the crap that makes you rage quit.

Revolution Rising
Last-Light Holdings
#20 - 2012-05-25 11:00:51 UTC
Fix my pilgrim..

Stupids.

.

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