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So the feedback...

Author
Jaiimez Skor
The Infamous.
#1 - 2012-05-22 17:15:10 UTC  |  Edited by: Jaiimez Skor
Well given the fact i'd been on Singularity and had my own opinions on alot of the stuff that was being released, now it's life and I know what's made the cut and what hasn't I will post my feedback on all things Inferno.

Firstly i'm generally disappointed with the lack of "things" that where planned and got shelved or delayed because it wasn't finished yet. Kind of reminiscent of Incarna with stuff not being done, but I accept that deadlines and unforseen issues may cause stuff not to get finished before patch day.

Really havn't tried using the launchers in everyday eve life, so I cannot really say whether or not it has taken a severe performance hit on my computer, but overall i'm glad with the launcher they're very pretty and the brief time I have used them they seem okay.

Secondly on a slight tangent of launchers the new stealth bombers, I personally don't like the new models, they're too curvy, but that's personal opinion, I like ships with sharp lines more than smooth curves. But ignoring that, the issue of Tech 1 varients, now some of the new Stealth Bombers look nothing like their Tech 1 counterpart, Nemesis comes to mind, if you are changing the model for the T2 varients then really you should change the T1 versions to atleast look similar, like more ships now do.

The next thing, Merlin, LOVE IT! I'm sorry you have made the Merlin godly! The Rifter is no longer the only viable Tech 1 frigate. THANK YOU! As for the other races I havn't yet tested them so can't comment but seem nice to make some of them actually useful and maybe used more.

Factional Warfare, will be trying this out over the coming days, will give feedback on it once i've had the opportunity to check it out.

Now here's the bit that the essay will probably turn into a novel, unified inventory, I don't want to be like everybody else on this forum and just go "I HATE IT" I will tell you why I hate it instead, the idea in principle is good but in practice, it can become very annoying, it is not very user friendly to move stuff between different hangars, especially with corp hangar access, you either have the make the inventory so large that it hogs your screen, or deal with the hassel of trying to drag and scroll to the right hanger, then scroll back up.

As for in space, I find it is very chunky, with the new fancier display of cargo capacity with the bar, and the new ISK display at the bottom you find that to view the items you would usually before hand you need to have your inventory hogging more of your screen that normal, and then it is a hassel to loot wrecks. For those with a fair limited space on their screens with multiple things open it becomes a real trouble maker. The ISK display is nice, and probably even nicer for those who regularily partake in missioning where they can have a better idea of what their salvage is worth but for most of us and especially PVP'ers all we're going to be doing is watching that display go down as we expend ammo and cap booster, which to me just makes it an unncessary screen hog, I am not saying get rid of it, just some way to minimize it like you can do with the tree on the left. Finally on the note, what is with a whole line being used up to house solely the icons for the size of the item display and the minimize tree button, this is more screen space used up than necessary.

The only final thing I really have an opinion about is the following change "If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position." I am just curious does this mean than when they leave their E-Warp after logging back on does that mean they will also be affected, so if you log back on with agression and your POS you logged off in has been rapecaged, will you now land outside the POS shields?

Oh I forgot, waste of man hours on the new modules, Reactive Armor Hardener, just a bit pointless if i'm honest, Drone Damage Amplifier, okay i'll let you off here, that was needed and is a good thing. Ancillary Shield Boosters, 1 minute reload time, i'll pass. Target Spectrum Breaker, I don't really see a massive need for this, I also fear it may become OP for people trying to gatecamp. Finally Webby Drones, from experience with the SW-900's the stacking penalty with having these drones i've always found makes them kind of pointless to have, but i'll give the smaller ones a try maybe they are worth the time.