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[PODCAST] Bringing Solo Back == EPISODE 21 (December 21) *Retribution Episode*

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Haeri
Club Bear
#421 - 2012-05-21 09:24:24 UTC  |  Edited by: Haeri
Just listening to EP 13 and thought I'd share a tip regarding identifying 100mn AB ships. If you really want to identify it easily, I believe you can add sig radius (size) to the overview, and I don't have access to the client ATM, but I believe you can possibly also add mass. If you don't know: a mwd blows up the sig, an AB blows up the mass. Having sig radius on there is a good way to instantly tell if someone turns on their mwd too, if you have room!

Edit: I was wrong!

YouTube: HaeriEVE  |  Twitter: @Haeri_EVE  |  Club Bear

Daneel Trevize
Give my 11percent back
#422 - 2012-05-21 12:12:14 UTC  |  Edited by: Daneel Trevize
Negative, afaik the Size column is static and doesn't react to mwd, painters, etc. And there's no Mass column. Haven't heard the latest podcast yes but oversized propmod should be identifiable by slow but steady speed build-up (because of terrible agility), obviously going mwd-ish speed under a scram, and inability to orbit close/turn tightly when it would be advantagous to (I think you get them to turn tightly if at the end of an AB cycle and you stop running it for a sec which loses the mass but coasts on the speed for a bit allowing a tighter turn & then burn but can't be done at just any time).
All prop mods increase mass.

Edit: Yep so K&K cover the acceleration, aligning stuff. Obviously for T3s there's the subsystem to look for (the back one), the Fuel Catalyst for AB speed, unless a Proteus (probably then the Localized Injector and 2/4 engineering subsystems to give it mid slots iirc). It's kinda pointless to do 100mn without a cap injector unless somewhat popular on 'cap-stable' Tengus, and then you need to use a 3rd mid on all for a scram/point to be worth bringing to a fight, so shield tanking is then only likely on the Tengu. So a shield-tanked loki is very unlikely to be 100mn AB (but could be 10mn AB to have speed under a scram, and then vulnerable without RR support if you can track it). Also if the loki is throwing out 2 webs it'll be really pushed for midslots to also cap inject for 100mn. Equally if throwing off an ECCM/sebo effect. IIRC the defensive subsystem is kinda hard to recognise visually but is another way to see if it's armour/shield/ganglink/lol-sig-tanked.

A final hint would be if a T3 warps disregarding bubbles. The Interdiction Nullifier is a propulsion system so conflicts with choosing the AB speed one. And costs the ship a lowslot.

All combined, if they're managing to keep going >700m/s under a scram while also throwing out point & web, likely for a Loki (could be it has heated pimped 10mn AB+snakes/links) and certainly for a proteus/legion, they're 100mn and down to very few possible fits to have a cap injector too, and will be armour tanked. And very tight on PG so stuck with the short range of blasters/ACs/HAMs.

All the discussion seems ignorant of w-space/cloaky T3 fits. E.g. neut legion is used significantly because of the mass vs bringing a Bhaalgorn through a hole (x2 to get it back). It is otherwise gimped by neut range and strength, but w-space makes it easier to be put at 0km on a target.
The legion is very tempting to brick-fit because it can far far more easily crank up it's EHP than it's DPS. A cloaky legion will have <200dps limited to 20km but >150k EHP before links/implants iirc.
The proteus is often only with 3 mids, it needs an mwd and really wants a web, so if you see a point & web & speed, or a sebo effect, you can probably neut it out very easily and it's just a dead brick in the water to keep a long point on. Some will even trade a gun for a nos and then they're no more dps than any regular cruiser, with point blank blaster range.
The proteus can easily mwd &shoot cap-stable with that popular Localized Injector subsystem.
The loki can do a shield fit with 100k ehp and decent dps while cloaky & scanny which some seem to not expect, but that is with only a long point/scram. It'll be far less tank and other tradeoffs to have the long web.
The ecm tengu is used for being a more tanked armour falcon fit. With smarties iirc. Else there's a somewhat popular all-in-1 cloaky + 1 RR fit for PvP and PvE blobs. People should just not train Tengus if they like to actually fly ships though.

A key thing for all cloaky/scanny T3s is that the scanning subsystem is the electronics one, so if it's probing decently it can't also have the bonused ewar/tackle and vice versa. The cloak option is of the offensive subsystem group, so actually independant of being a mini-recon, just a choice of usually more dps or warping cloaked.

This does lead back to the 100mn fits, those usually go for the built-in ECCM electronics subsystem (Dissolution Sequencer) over the recon style bonus. So they can run but not tackle/neut/ecm well, or much at all.
And yes the front electronics subsytem is very distinct for almost all T3 options. It's the one behind it, the defensive, that always gave me most trouble for quick visual ID. The 3rd is the largest so you can spot odd things like some very unique models for cap stable/overheat bonusing choices. The offensive is the 4th and usually widest part near the rear with distinct wings, and the back is again the prop mod options which vary greatly.
Greg Valanti
The Scope
Gallente Federation
#423 - 2012-05-21 13:28:13 UTC  |  Edited by: Greg Valanti
Good listen for ep 13. Thought I would point out that the in-game ship browser (ie, the model preview from the info screen) lets you cycle through the different subsystems on the T3's if you want to learn to identify them. Some are very easy to distinguish - like the Proteus' friction extension system that provides the scram range bonus which gives the ship that hammerhead shark looking front.

It's also worth mentioning that the subsystems also dictate how many high/mid/low slots the ship will have. Moreover, only particular offensive subsystems provide drone bays while most do not. So knowing beforehand can give you a better idea of what you are facing to give you an idea of how/if to engage.
Haeri
Club Bear
#424 - 2012-05-21 13:42:54 UTC
Really thought the size column got affected by mwd, seems like something that should be fixed. Does anyone know if it's affected by sig radius increases from shield mods? That way you could use it to see if a ship is shield tanked at a glance, without having to shoot it first.

@Daneel You're right about the mass increasing for all prop mods, however an oversized one will increase mass 10x more. But that's irrelevant anyway since there's no mass column.

YouTube: HaeriEVE  |  Twitter: @Haeri_EVE  |  Club Bear

Greg Valanti
The Scope
Gallente Federation
#425 - 2012-05-21 13:44:55 UTC
Haeri wrote:
Really thought the size column got affected by mwd, seems like something that should be fixed. Does anyone know if it's affected by sig radius increases from shield mods? That way you could use it to see if a ship is shield tanked at a glance, without having to shoot it first.

@Daneel You're right about the mass increasing for all prop mods, however an oversized one will increase mass 10x more. But that's irrelevant anyway since there's no mass column.


AFAIK, while the sig size changes statistically, the boxes on the size column in the overview are based on hull category only.
Olias Sunsoo
Nebula 9
#426 - 2012-05-21 16:38:53 UTC
As far as identifying subsystems, click show info, click the picture of the T3 and look at the subsystems highlighted in green.

Keep up the good work.

My concern can be measured in micro giv-a-shits.

Annie Seko
State War Academy
Caldari State
#427 - 2012-05-22 02:01:57 UTC
Kil2 wrote:
UPDATE : I TUNES PODCAST LINK

Hopefully some of you will appreciate that. There's an RSS feed too of course, not sure if you need a different link for that and let me know if you do and I'll work on what that address is.

Greg Valanti - I really like your story actually. You took a situation that looked impossible and turned it into one where you had important decisions to make and even potentially had the opportunity to kill things in the face of overwhelming odds (in terms of numbers and isk). Try not to feel bad about it, next time maybe you snag a kill =)



You Da Man!!
Evet Morrel
Doomheim
#428 - 2012-05-22 16:32:56 UTC  |  Edited by: Evet Morrel
Another great podcast. Kil2 I would support your inclination to put up videos even if they don't end in a clear victory, especial if they were 'super satisfying'.
Jonathan Xavier
Discrete Solutions Ltd.
#429 - 2012-05-24 20:21:08 UTC
Kil2 wrote:
There's an RSS feed too of course, not sure if you need a different link for that and let me know if you do and I'll work on what that address is.


Could you please link the RSS feed if possible for us non-iTunes users?
shrapp
Corporate Rescue Against Pirate Offenders
#430 - 2012-05-26 23:05:43 UTC  |  Edited by: shrapp
Great listening to all the episodes. Outstanding job overall.

A comment Kil2 made in regards to Worm Holes being homes for money hungry carebears is a bit miopic I felt, and to be fair, there was no realy explanaition about why you have this opinion. It really isn't as straight forward as just jumping through gates and looking at your map for a daily plan, so I am assuming it doesn't fit your game time well.

The WH space in eve is one of the richest and easiest ways to make a lot of isk fast for PVP. This space also gives you instant access to nullsec, losec, and other catagory WHs daily without really much work. Our corporation has made the choice to exploit WH sleepers to pay for PVP and if your careful, it is relatively safe - especially these days that they seem to be fairly empty of online players.

Covering a few of your episode topics - great ISK an average hour in a C3 running sleepers can bring in near a billion isk if you have the sites and a small crew of 4. When you run out - go next door! there are more sleeper sites there, and if your so lucky to find T3s running sleepers next door - kill them and pillage their faction fittings that can add millions to your profit - making this a viable source of income to support NULL roams and such.

WH PVP - its like breaking into somone's home - they usually come out to defend it since there is no local player count, it adds a lot of opportunity for 3 party fights and hit and run tactics. You run into all sorts of skill levels during combat. WH vets are tough bunch and make for great fights, and you run into the ignorant as well.

WH space is a lot more work as far as scanning and scouting - but the rewards and combat are there on a daily basis in HS LS and NULL space. Calculating mass and knowing the timer rules just adds to the experience overall.

If you make a home there it cam be very safe too - lots of comments from player who do not feel safe unless they can see a local count - nut up! its good fun guys.

Shrapp
Memrox
Ministry of War
Amarr Empire
#431 - 2012-05-27 08:25:25 UTC
Do a live stream roam!
Anna Katarr
Caldari Provisions
Caldari State
#432 - 2012-05-27 14:16:04 UTC
Memrox wrote:
Do a live stream roam!

badasskitty
Aliastra
Gallente Federation
#433 - 2012-05-28 19:45:24 UTC
hi aces!

just finished listening to EPISODE 10 and I just adore the fact you touch on a lot of the psychological aspects to engagements. The part about breaking down the ships your facing is so spot on. I mostly get intimidated by the whole gang out there. I tend to get scared when I think that one target is never just that one target; they can just warp the whole fleet on top of you once this one target just keeps a point long enough for their buddies to melt you down.

you guys ponder on that stuff a lot and just keep fresh viewpoints to PVP.

great stuff!
Reaper Pariah
Native Freshfood
Minmatar Republic
#434 - 2012-05-29 21:14:54 UTC
This podcast is full of win,
As an average pvp pilot it's helped me greatly,
and encouraged me to pvp more solo
thanks guys keep it up :D
Kifette
Aliastra
Gallente Federation
#435 - 2012-05-31 06:50:58 UTC
Hey guys, here's a topic i'd like to hear about if you feel like it could be interesting : kiling frigs with bigger ships.
Appart from the obvious (medium neuts...), i'm often wondering if a web is enough to hit a frig with my medium blasters, or if hammerheads will do ok vs frigs, if i should replace a mag stab by a tracking enhancer, etc...

Anyway, please keep the podcasts and videos coming, i love them ;-)

SnF gang PvP video https://forums.eveonline.com/default.aspx?g=posts&t=238775 Flipboard EVE magazine http://flip.it/evRpD

elitatwo
Zansha Expansion
#436 - 2012-06-01 11:42:04 UTC
I have a question for the next or one of the next episodes,

can the two of you talk about what to do after a fight?

You know that thrill after you won a fight in low or nullsec and you sit in your ship with damaged modules (from heat), you are low on ammo and cap charges and sometimes deep in hostile territory without a station to dock (in player owned nullsec) and maybe even somebody chasing you.
In lowsec you propably dock at the closest station for repairs and ammo but in nullsec, what do you do there?

Do you fight until the podkill that jumps you back to empire space, rinse and repeat?
Do you try to get back to the closest low/highsec space and continue?

Cheers,
e2

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#437 - 2012-06-01 11:48:12 UTC
Kifette wrote:
Hey guys, here's a topic i'd like to hear about if you feel like it could be interesting : kiling frigs with bigger ships.
Appart from the obvious (medium neuts...), i'm often wondering if a web is enough to hit a frig with my medium blasters, or if hammerheads will do ok vs frigs, if i should replace a mag stab by a tracking enhancer, etc...

Anyway, please keep the podcasts and videos coming, i love them ;-)


In my (short) experience with blaster I can say that a web + blasters is always a **** gank combo and you can leave the tracking enhancer and go for the additional magstab.
If you cannot fit a web, you have to get one tracking enhancer if you use void.
The web + void is always the better choice there and if you are low on lowslots (best is to get two magstabs) and no tracking enhance, just use caldari navy antimatter and youll still track very good with medium blasters.

Cheers

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Aldap
State War Academy
Caldari State
#438 - 2012-06-01 22:30:20 UTC
elitatwo wrote:
I have a question for the next or one of the next episodes,
You know that thrill after you won a fight in low or nullsec and you sit in your ship with damaged modules (from heat), you are low on ammo and cap charges and sometimes deep in hostile territory without a station to dock (in player owned nullsec) and maybe even somebody chasing you.

Kifette wrote:
Hey guys, here's a topic i'd like to hear about if you feel like it could be interesting : kiling frigs with bigger ships.
Appart from the obvious (medium neuts...), i'm often wondering if a web is enough to hit a frig with my medium blasters, or if hammerheads will do ok vs frigs, if i should replace a mag stab by a tracking enhancer, etc...

Both great topics indeed! Would love to hear some about that! :-)

There's also the 'finer' tactics that could be identified and discussed.

For example, in one of you videos Kovorix, you keep scanning 5degrees towards the gate and watch closely to see when the dictor bubble drops, then you warped in the 3 seconds that it was clear :-) I haven't even thought about that before I saw you do it. This kind of fine tactics are very cool.

A few days ago I was caught in a Sabre bubble while jammed by Falcon from distance and shot by a couple drakes. As I was in low armor I just managed to leave the bubble, and suddenly the bubble was gone. I knew the Sabre would drop another bubble the moment I die to get my pod, so I just ejected the ship and warped before he thought of dropping another one.

Today I killed an expensive Cynabal, and got a 300mil drop. My Cyclone was all burned out. I was in null, 1 jump from the nullsec entry back to lowsec, but I didn't know if they had a camp waiting for me on the other side of the next jump. I just jetted all the loot in a safe spot, went ahead and checked the entry system, and when seeing it was clear went back to grab the loot and take it to lowsec station without worrying.

This kind of small things. I'm sure as the pilot becomes more and more experienced, you pick up more and more stuff like this, and its so helpful. So a collection of such golden tips could be something nice for a part of an ep.

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

VR Highfive
Hayabusa Logistics.
#439 - 2012-06-02 09:45:14 UTC
Aldap wrote:


Today I killed an expensive Cynabal, and got a 300mil drop. My Cyclone was all burned out. I was in null, 1 jump from the nullsec entry back to lowsec, but I didn't know if they had a camp waiting for me on the other side of the next jump. I just jetted all the loot in a safe spot, went ahead and checked the entry system, and when seeing it was clear went back to grab the loot and take it to lowsec station without worrying.





Be careful with that. Jettisoned Cargo containers disappear after a while with their contents (can't remember the exact time). So if there was a gate camp and you had lost your ship the loot would not stay there indefinitely. If you can't retrieve it in time, it will be gone.

Congratulations on the Cynabal kill Cool.

Learning solo PvP, one explosion at a time.

Aldap
State War Academy
Caldari State
#440 - 2012-06-02 12:57:19 UTC
Yeah for sure it disappears.
I'm quite sure it stays for 2 hours it you leave the jettison untouched.
However, I was told that if you rename the cargo jet, then instead of 2 hours it stays for 4 hours.
Can anyone confirm this?

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo