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Training curve too steep. Too harsh a timesink.

Author
MeestaPenni
Mercantile and Stuff
#141 - 2012-05-22 14:22:00 UTC
Malcanis wrote:
let me tell you about having to train basic learning skills to 5 before you can train the advanced


That part did suck.

I am not Prencleeve Grothsmore.

Francisco Bizzaro
#142 - 2012-05-22 14:22:27 UTC
Kalpel wrote:
..... now I know a lot of people ( bitter vets) would disagree on this, but let's face it, EVE is on life support and the plug is about to be pulled soon if something isn't done

Really? If life support includes the business of living a healthy life, I'd agree. CCP've cut their cholesterol levels quite severely recently. Last I heard there are 350k+ subscribers at $15/month. Not quite Blizzard, but a lot of game companies would find that a decent working income.

Quote:

Most people and myself use eve as a secondary mmo when the FoTM mmo is out ...

Can we get a filter for the words "most" and "majority" on these forums. They tend to be used in a way that is so incorrect it borders on profanity to these innocent ears.

Quote:
because of skill training and lack of things to do in eve other than spins in the station ........ they really need to add more DED sites, new Missions since I've done every one 1000x over .....

And yet you do them. And you seem to want to replace Eve's grind-free training with something else, possibly something grindy. The first step to curing addiction is to acknowledge that you have one. Try something other than missions for a while. You may develop a better appreciation for the game.
Alavaria Fera
GoonWaffe
#143 - 2012-05-22 14:23:28 UTC
Drumar Rotineque wrote:
Fatbear wrote:
Carniferous wrote:

You CANNOT pvp with t1 weapons. Don't be ridiculous.


This is where it became obvious you're just trolling.


Don't most PVP'ers use tech 1 for cost effectiveness? lol

EDIT: well, maybe not most...but a lot

Depends. Sometimes T2 are cheaper than say meta 4. Differs by item. Think T2 large guns (because of their massive training) can be cheaper but T2 small ones (much easier to get to) can be more expensive. Changes from day to day as you'd expect in a moving market.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaju Enki
Secular Wisdom
#144 - 2012-05-22 14:24:11 UTC
Jessie-A Tassik wrote:
Carniferous wrote:
So I've tried to get a few friends into the game, and it always fails as the training curve in this game is far too steep for the average player.

Heck I even stopped playing for a year because it seemed like I could never get my skills where I wanted them due to long training times.

I'm still trying to figure out the point of the training system from a balancing perspective. I get the business reason for making players wait long periods of time. I just don't get the gameplay reason.

Theoretically anyone can get access to great weapons and ships if they simply know how to click the train now button, and buy training books.

Can't really see how this is working as intended. I bet CCP could get more players if they altered the training system to make it more new player friendly.

Would love to see a response other than "THIS IS BORING, why do I have to wait 2 months in order for training to be done?" from my friends.


Eve has no content. Without the training times this would become obvious to quickly and people would leave.


EvE is a sandbox mmo, in this game, players are the content.

If you want roller coasters, go play theme park mmo's.

The Tears Must Flow

Alavaria Fera
GoonWaffe
#145 - 2012-05-22 14:25:19 UTC
Francisco Bizzaro wrote:
Can we get a filter for the words "most" and "majority" on these forums. They tend to be used in a way that is so incorrect it borders on profanity to these innocent ears.

Your sense that people have some sort of basic logical thinking and common sense hasn't been utterly violated by the den of horrors that is General Discussion?

Where have you been?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Drumar Rotineque
Norfolk N Wayman
#146 - 2012-05-22 14:28:23 UTC
Alavaria Fera wrote:
Francisco Bizzaro wrote:
Can we get a filter for the words "most" and "majority" on these forums. They tend to be used in a way that is so incorrect it borders on profanity to these innocent ears.

Your sense that people have some sort of basic logical thinking and common sense hasn't been utterly violated by the den of horrors that is General Discussion?

Where have you been?


I believe the forum license agreement even says you are to check your basic logic and common sense at the door before reading lest you like having high blood pressure, doesn't it? lol
Djavue
Royal Amarr Institute
Amarr Empire
#147 - 2012-05-22 14:31:23 UTC
HTFUUUUUUUUUUUU
charles laforge
Aliastra
Gallente Federation
#148 - 2012-05-22 14:59:16 UTC
Carniferous wrote:
What about a system where you have to take a test in order to obtain a certain skill?




i'd rather and probably pay more if they introduced a test before you logged in.....
Mistress Lilu
Science and Trade Institute
Caldari State
#149 - 2012-05-22 15:12:16 UTC
The OP is correct. It does take way to long to train for skills.
Yeah you can fly a drake and other bc's within a week or maybe 2, but you can not fit them properly, and if you can fit them properly with tech 2 stuff, than what is the purpose of flying it, lol.
I think there should be a way of reducing some of the training time for skills.
We get mods, isk, loaylty points and so much more from missions, why not let give us something that will reduce a day or 2 days from a skill that we choose.
I am also a vet of the game, and dont agree with these vets saying, "this game aint for you or for them" "leave".
We dont want people leaving the game, we want them to stay.
And this long training days for skills helps no body but CCP.
Victor Markov
Imperial Shipment
Amarr Empire
#150 - 2012-05-22 15:16:21 UTC
I understand the frustration you feel. As a new player I have found myself logging on and having nothing to do so I log right off. I have talked to people about goals only for them to ramble on about needed skills that will take me 90+ days to even think about.
Also the flavor of combat makes it very hard to get anything looking like a straight answer from people about t1 combat other then "you can tackle people".
I have undocked from a station knowing I was about to have a fight only to have my tank ripped away before I even understood what was going on.
I have rolled out in RvB and wondered if I was contributing anything to the gang.

So why do I play?
I am lazy for one. I do not have the will to "grind" in a mmo. On Eve I can log off and go play another game for a week and still be making progress.

The smell of old blood calls to me. This is not my first sandbox and I know the joy of carving up the galaxy and earning my respect, as well as the heart break of watching it fall around you. The call of history, personality, pride, and ego are like a drug to me. Here in Eve what you do can have a REAL effect on others and I look forward to testing myself. How many years before the old guard knows MY name I wonder.

I am told that with specialization I can reach a point where I can make real contributions to my team.


I understand your frustration and share it, but I do not see what I would recognize as a worthy alternative.
Arc Typ
State War Academy
Caldari State
#151 - 2012-05-22 15:22:30 UTC
I have now been playing EVE Online for just shy of two months. This is the longest I have been playing the game and by far the most fun I have been having in the game. When I first started playing my goal was to start a combat pilot, begin flying a Drake, move up to a Tengu, and eventually get into PVP. When I started playing this time I discovered a few trading blogs and decided to give that a try. Ever since I started I have been having more fun then I ever had on EVE - possibly any MMO and I am only experiencing one small slice of the EVE Universe (trading). As a result I have another character training up to be my PVP pilot and will eventually move into 0.0 or low-sec.

Anyway, aside from trading one of the other things that has allowed me to have a ton of fun in EVE is not looking for instant gratification. If you start to play your average MMO, within ten minutes of logging on you are level 2 and have another cool new move to play around with... this process continues every fifteen minutes, then every hour, constantly increasing until you are the max level, but never leaving you unsatisfied. In EVE you are not able to get that instant gratification.. you have to wait real time to get that next ship, or new set of T2 guns. So, realizing that I would not always be able to log on and have a quick ten minutes of fun - I have always had other games on the side that are able to fill that void for me.

Right now, it is Diablo 3. I will wake up, log on to EVE, update some orders, look for new trades, put new trades up, check out my PVP character, change my queues, and then play some Diablo 3. Later in the day I will do the same as before. It may sound horribly boring to some people, but it could just as easily be... wake up, log onto EVE/ventrilo see if any 0.0 or low-sec roams are going on. Join one, blow a few ships up, roam falls apart, go play Diablo 3 while idling in ventrilo until another roam starts up.

Anyway, while EVE may not be for everyone, even people who are initially turned off by the game (me) can become absolutely obsessed with it by both approaching the game from a different perspective and finding an aspect of the massive universe that appeals to them.

tldr; Read the last paragraph.
Johan March
The Scope
Gallente Federation
#152 - 2012-05-22 15:29:07 UTC
EVE's training system is one of the most awesome things about the game. I can be working, sleeping, dealing with family, cleaning / repairing the house, going on a business trip, and still be working my way to BC V. When I'm done w/ all my RL ****, my toon is better at eve and I can go have fun w/out grinding.

The best thing I did in this game was starting PVP as a noob with an incursus with meta zero crap. No disrespect to other players, but the whole need to train to fly a strat cruiser and then I'll pvp seems counter-productive. Most PVE is eye-bleeding boring in EVE. IMO, it's better to learn the player mechanics of PVP as a noob with T1 frigs or dessies then wait until you can fly a strat cruiser. Just my ISK 0.02.
Victor Markov
Imperial Shipment
Amarr Empire
#153 - 2012-05-22 15:29:51 UTC
Mistress Lilu wrote:
The OP is correct. It does take way to long to train for skills.
Yeah you can fly a drake and other bc's within a week or maybe 2, but you can not fit them properly, and if you can fit them properly with tech 2 stuff, than what is the purpose of flying it, lol.
I think there should be a way of reducing some of the training time for skills.
We get mods, isk, loaylty points and so much more from missions, why not let give us something that will reduce a day or 2 days from a skill that we choose.
I am also a vet of the game, and dont agree with these vets saying, "this game aint for you or for them" "leave".
We dont want people leaving the game, we want them to stay.
And this long training days for skills helps no body but CCP.



In my old game we had "drugs" that allowed you to do more in a day. They were kind of expensive but of great help in reaching the "you must be this tall to count for anything" breaking point of PvP skills and rank. I think implants sort of supply something close but it would be a lie if I said I would not like a way to bang out some of those early needed level 5 skills without waiting the weeks needed.
Emiko Luan
Aliastra
Gallente Federation
#154 - 2012-05-22 15:46:39 UTC
i've never even used a t2 highslot module in pvp, i fly logi, bomber and covops where t2 versions aren't very useful :P

Either way, you should set your goals based on what you can do, and then play the game, the skills will come to you. I started out running low sec courier missions in an Atron, fun times :)

If you have no imagination EVE is not for you. Think of what you CAN do (and do it) not what you can't.

If you have friends you have even less excuse, 4 people in t1 frigs can do plenty of damage if you keep practicing.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

stoicfaux
#155 - 2012-05-22 15:50:10 UTC
Eh, the OP might have a point, but not the point he was making.

The problem is the big hump in the curve for T2 items. Using frigates as an example, we have the T1 frigate skill which slopes upward from level I-IV. Then you have the big spike to Frigate V followed by an easy downhill curve to get level I-IV in the Assault Frigate T2 skill. That big Frigate V spike is a bit off-putting.

It might be better if the Frigate skill was just one skill with ten levels, i.e. I - X, instead of the current Frigate I - V + Assault Frigate I - V. This would smooth out the curve.

Current: (pseudo-random times used)
Frigate I - .025 hours
Frigate II - 1 hours
Frigate III - 7 hours
Frigate IV - 41 hours
Frigate V - 234 hours <-- big spike,
Assault Frigates I - 0.5 hours <-- insanely quick
Assault Frigates II - 2.5 hours <-- insanely quick
Assault Frigates III - 14.5 hours <-- insanely quick
Assault Frigates IV - 82 hours
Assault Frigates V - 400 hours

Combing the T1 and T2 skills into a single Frigate I - X skill would produce a smoother curve (random numbers used):
Frigate I - .025 hours
Frigate II - 1 hour
Frigate III - 4 hours
Frigate IV - 36 hours
Frigate V - 12 hours
Frigate VI - 25 hours (VI needed to fly Assault Frigates)
Frigate VII - 50
Frigate VIII - 100
Frigate IX - 200
Frigate X - 400 hours

Alternately, instead of having a single I-X skill, you would lower the curve for Frigates I-V while dramatically increasing the time for Assault Frigates I-V and Interceptors I-V:
Frigate I - .025 hours
Frigate II - .5 hours
Frigate III - 5 hours
Frigate IV - 50 hours
Frigate V - 120 hours
Assault Frigates I - 25 hours
Assault Frigates II - 75 hours
Assault Frigates III - 150 hours
Assault Frigates IV - 200 hours
Assault Frigates V - 400 hours

In theory, a smoother curve would be perceived as less onerous than the current "get the basic skill to V followed by almost no time required to get the advanced skill to III or IV."

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Fatbear
The Scope
Gallente Federation
#156 - 2012-05-22 15:52:58 UTC
This thread really does just reek of a few people obsessed with "bigger is better". New people join the game, they read about Carriers and Titans and think "ZOMG MUST FLY! BIG IST DAS BEST!", then see the training times and quit.

The only time people get dismayed with training time is when they don't learn to appreciate what they've got, and only ever look to something else. People use the "Eve isn't for you, go back to WoW!" argument, but the principle applies everywhere. You watch a raid video on youtube of someone doing a billion DPS in X spec on Y class, so you roll that class. Does that mean you can do a billion DPS the same as the guy in the video did within a week? Does it hell. You've still got to grind gear, and learn how to play the role, and find the guild that can be where they are etc.

Why should that be any different here? If you want to fly big shinies, or rare shinies, you've got to put in the god damn time. The most important part of that time is LEARNING AS YOU GO. I've known people that have actually done the research to pick and fit and shiny tech2/faction ship, EFT up a fit, make a skill list, get all the implants and so on (spending a lot of RL money in the process on plexes), background train for months to get there. Then they rock up in their strat cruiser or Macharial and announce to the world "COME AT ME!".... and then die instantly. And lose billions instantly. And unsub instantly. All because they didn't actually learn how to play.

Or better yet people that share the idiotic opinion that you can't PvP without T2 weaponry. Or better yet think that T2 weaponry = IWINlol. Again, rocking up in a ******** fitting, decked out in ACR rigs and RCUs/CoProcs just to fit a rack of T2 guns, having no navigation or tank skills and once again dying gloriously.

I'm a 2006 pilot, been a carebear, spent a year in nullsec, now a lowsec pirate. I can fly battleships, battlecruisers, can fit both tech 2 armour and tech 2 shield fits. I can fit up to medium tech 2 hybrids only, and that's it for weapons barring drones (was a gallente mission whore). Want to know what I enjoy the most right now? FRIGATES. That's right. I've got Navy issue Battleships, I could buy a Mach if I wanted, I can fly every Battlecruiser to the max with BC5 and top shelf tanking. And all I want to fly right now is Frigates. Tech 1, Assaults, Interceptors, I don't care, I just fudging love flying Frigates.

Learn to fly what you are able to. Learn to maximise what you can already fly. Work your way up gradually. The PvP'ers in this game love nothing more than yet another new guy that thinks "LULZ I HAVE BATTULSHIP, I CAN WIN UNIVERSE!" and rocks up in a Rokh mounting medium rails piloted by a 650m mixed random implants pod. Yes, we killed this just recently, one month old pilot.
Zhihatsu
Ministry of War
Amarr Empire
#157 - 2012-05-22 15:59:14 UTC
J3ssica Alba wrote:
Keeps the riff raff out. We don't need the instant gratification crowd here. There's nothing nicer to wake up one morning and think, "omg today my 32 day skill gets completed Im so excited"


What are you talking about? One look at the forums confirms that we already have the instant gratification crowd here.

People without faces have no mouths with which to speak.

Alavaria Fera
GoonWaffe
#158 - 2012-05-22 16:17:13 UTC
Zhihatsu wrote:
J3ssica Alba wrote:
Keeps the riff raff out. We don't need the instant gratification crowd here. There's nothing nicer to wake up one morning and think, "omg today my 32 day skill gets completed Im so excited"


What are you talking about? One look at the forums confirms that we already have the instant gratification crowd here.

JDC V. Once I get it, the "force projection" will be nerfed.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#159 - 2012-05-22 16:18:29 UTC
Fatbear wrote:
The PvP'ers in this game love nothing more than yet another new guy that thinks "LULZ I HAVE BATTULSHIP, I CAN WIN UNIVERSE!" and rocks up in a Rokh mounting medium rails piloted by a 650m mixed random implants pod. Yes, we killed this just recently, one month old pilot.

Silly newbie. Get a titan and then we might consider it. Of course a fleet of hurricanes might wreck your day, but those are evil blobbers.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tlat Ij
Hedion University
Amarr Empire
#160 - 2012-05-22 16:24:08 UTC
Carniferous wrote:
Would love to see a response other than "THIS IS BORING, why do I have to wait 2 months in order for training to be done?" from my friends.

Tell your friends to stop training for titans ASAP. The longest skill you should train in your first few months in WU5, the longer ones can wait until they have a better grasp of how to play.
Carniferous wrote:
No wonder this game only has like 40k people on at any given moment. I'm not saying to make the game carebear friendly. In fact make it the opposite. Make earning skills feel like you actually accomplished something.

In eve your skills aren't the accomplishments. What you DO in the game is your accomplishment, skills just help you do more things faster.
Carniferous wrote:
T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

Stop comparing frigs to battlecruisers silly.

TL;DR= Eve is not WOW, GW or whatever game you play, stop thinking it is. The endgame starts the first time you undock your ship.