These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Missile trails kill my framerate and what is that sound???

First post
Author
Lfod Shi
Lfod's Ratting and Salvage
#1 - 2012-05-22 13:52:44 UTC
GPU particles off = 60fps (give or take)
GPU particles on = 15fps (ditto)

So, particles off. I do like the launchers spitting fire, but that noise they make sounds more like a sonar ping than rocket tipped space death.

So be it. Just glad to have some launchers finally.

♪ They'll always be bloodclaws to me ♫

CCP Choloepus
C C P
C C P Alliance
#2 - 2012-05-22 14:02:55 UTC
Ouch, that's a fairly nasty hit. Could you post a quick breakdown of your hardware specs?
Lfod Shi
Lfod's Ratting and Salvage
#3 - 2012-05-22 14:09:48 UTC
Win 7
Alienware M17xR3
Intel Core i7 2.00GHz
8 GB RAM DDR3 @ 664MHz
AMD Radeon HD 6870M

Hope that helps!

♪ They'll always be bloodclaws to me ♫

CCP Choloepus
C C P
C C P Alliance
#4 - 2012-05-22 14:14:49 UTC
Great, thanks! GPU particles really shouldn't be eating ~50ms of frame time, we'll check this out.
Lfod Shi
Lfod's Ratting and Salvage
#5 - 2012-05-22 14:16:23 UTC
Thanks! Glad I posted.

I can live with the sounds. :)

♪ They'll always be bloodclaws to me ♫

Sobaan Tali
Caldari Quick Reaction Force
#6 - 2012-05-22 14:31:41 UTC  |  Edited by: Sobaan Tali
I'm getting similar fps drops running (admitidly not so new) nvidia card as well. Hope it's just the card's age as I'm waiting for a 550ti to show up in tha mail.

ASUS Intel i5 650 @ 3.2 GHz
Win7 64bit Home Premium
Nvidia Geforce 9500 GT 1GB (550Ti wont be here for a few days)
8gig RAM (I forget the model and whatnot)

Forgot to mention, all drivers are up-to-date

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Matthew97
#7 - 2012-05-22 14:41:40 UTC
Lfod Shi wrote:
Win 7
Alienware M17xR3
Intel Core i7 2.00GHz
8 GB RAM DDR3 @ 664MHz
AMD Radeon HD 6870M

Hope that helps!



I've got the Same setup as you almost only with 4GB ram and the i7 at 2.40GHz.

Using an AMD Radeon HD 6990m i Haven't had any issues either on the Test Server or on Tranquility. So i'm guessing its either the Video card or the Drivers that are causing the issue
Gallinari
PJ Ind.
#8 - 2012-05-22 14:47:48 UTC  |  Edited by: Gallinari
alienware M11x R1 here which is a 335GT 1gb vid card runs it perfectly. Its a constant 60 fps with most settings on high, same performance as before the update occured.

edit: just realized you're running ATI, ouch. ATI cards/drivers have always been finicky with stuff like this. I remember ES: Oblivion came to a crawl (like 5 fps) when you went near oblivion gates because of some shader. Since then ive always went with Nvidia.
Sellendis
The Ares project
#9 - 2012-05-22 14:48:11 UTC
Performance hit was reported on SiSi long ago, and ignored as usual. I have 60fps rock solid, with new missile effects i hover around 40fps now.
Problem is the smoke and cloud effects that kills frame rate in certain missions to hell. Now you get that effect every time you launch a salvo. Solution would be to remove dust clouds and stupid smoke trails.
Zowie Brennan
Forsaken Enigma
#10 - 2012-05-22 14:51:15 UTC
I have to agree with the OP

GPU Particals on : 60-80 ( All settings on high )
GPU Paticals off: 150-160 ( All settings on high )

AMD Bulldozer 8 Core 3.1GHZ
ATI Radeon HD 6950 2gb
16 GB DDR3 @ 1600
Win 7 64
Rrama Ratamnim
Republic University
Minmatar Republic
#11 - 2012-05-22 14:59:20 UTC
gpu-z ... export your info send it to devs in a bug report
Franz7657
DreddNaut
#12 - 2012-05-22 15:10:44 UTC
same problem for me, 50-60% fps drop
Lfod Shi
Lfod's Ratting and Salvage
#13 - 2012-05-22 15:24:42 UTC
Heh... would you believe that updating my drivers solved the problem. Operator error once again.

60fps with gpu particles on... and very cool, btw.

♪ They'll always be bloodclaws to me ♫

CCP Choloepus
C C P
C C P Alliance
#14 - 2012-05-22 15:36:34 UTC
Lfod Shi wrote:
Heh... would you believe that updating my drivers solved the problem. Operator error once again.

60fps with gpu particles on... and very cool, btw.


Glad to hear that improved matters!

The particles do have a bit of overhead and rely on fairly chunky texture formats. This may cause problems with older hardware or mobile chipsets, so please do continue to report performance issues.
Ituhata Saken
Killboard Padding Services
#15 - 2012-05-22 15:40:36 UTC  |  Edited by: Ituhata Saken
I noticed some people complaining about a drop from 150fps down to 60. I find it amazing people can even notice these things (unless they are watching an fps monitor), it wasn't long ago we were watching movies at 24fps. I'm pretty sure either the eye or the brain can't really comprehend it.

EDIT: come to think of it, aren't most monitors running on 60Hz anyway, so anything over is a waste?

So close...

Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2012-05-22 15:40:57 UTC
I average about 60 FPS until I start spamming missiles, it then drops to about 40 FPS but it does depend on the viewing angle of the ship you're flying.



In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sellendis
The Ares project
#17 - 2012-05-22 16:33:09 UTC
Ituhata Saken wrote:
I noticed some people complaining about a drop from 150fps down to 60. I find it amazing people can even notice these things (unless they are watching an fps monitor), it wasn't long ago we were watching movies at 24fps. I'm pretty sure either the eye or the brain can't really comprehend it.

EDIT: come to think of it, aren't most monitors running on 60Hz anyway, so anything over is a waste?


That big performance hit wasn't in fleet battles, that was mostly in small scale testing.

On my rig:
Missile effects on - cpu 80% - gpu 90+%.
Missile effects off - cpu 40% - gpu 40%

That isn't a small performance hit. Its damn noticeable.

If you turn missile effects off, you dont even see who is shooting at you, or if you are being shot at in the first place.
If you turn GPU particles off, there are no missile trails, just hit effect, and unless you are zoomed in to the ship you are not likely to notice them.

So as always visibility suffers and we get a big performance hit. Even with full effects if you zoom out your ship, you cant see the missiles flying at anything at all.
So we trade bad visibility, big performance hits and crappy missile hit sound (more like a fart really) for a upgrade that most of us will turn off...sadly.
Zyress
Caldari Provisions
Caldari State
#18 - 2012-05-22 16:54:55 UTC
Ituhata Saken wrote:
I noticed some people complaining about a drop from 150fps down to 60. I find it amazing people can even notice these things (unless they are watching an fps monitor), it wasn't long ago we were watching movies at 24fps. I'm pretty sure either the eye or the brain can't really comprehend it.

EDIT: come to think of it, aren't most monitors running on 60Hz anyway, so anything over is a waste?


Yeah I don't think the human eye can discern any difference once the frame rate is 30 or more per second, but I suppose in a large fleet battle it may get slower
CCP Choloepus
C C P
C C P Alliance
#19 - 2012-05-22 17:02:39 UTC
Sellendis wrote:
If you turn missile effects off, you dont even see who is shooting at you, or if you are being shot at in the first place.
If you turn GPU particles off, there are no missile trails, just hit effect, and unless you are zoomed in to the ship you are not likely to notice them.

So as always visibility suffers and we get a big performance hit. Even with full effects if you zoom out your ship, you cant see the missiles flying at anything at all.
So we trade bad visibility, big performance hits and crappy missile hit sound (more like a fart really) for a upgrade that most of us will turn off...sadly.


On this point, we'll be adding a cheap booster/flare effect to missiles to increase visibility when missile trails are disabled.

In terms of performance, the GPU particles themselves incur a fairly constant GPU overhead while any of them are alive, irrespective of number of missiles in flight etc. CPU-side, that does seem like a larger hit than we've seen internally, so we'll look into that.

Thanks for the feedback, all.
Morganta
The Greater Goon
#20 - 2012-05-22 17:17:27 UTC
Ituhata Saken wrote:
I noticed some people complaining about a drop from 150fps down to 60. I find it amazing people can even notice these things (unless they are watching an fps monitor), it wasn't long ago we were watching movies at 24fps. I'm pretty sure either the eye or the brain can't really comprehend it.

EDIT: come to think of it, aren't most monitors running on 60Hz anyway, so anything over is a waste?


refresh rate and fps are different animals, although somewhat related
refresh typically mirrors local power frequencies

US (based on NTSC standard)
60hz AC power
60Hz refresh
30 fps progressive
60 fps interlaced

UK (based on PAL standard)
50hz AC power
50Hz refresh rate
25fps progressive
50 fps interlaced
123Next pageLast page