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EVE Online: Inferno - Issues thread

First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2012-05-22 12:55:03 UTC  |  Edited by: CCP Navigator
EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted.

This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a big expansion.

If you want to tell us what you think of Inferno, the general feedback thread can be found here.

CCP Guard | EVE Community Developer | @CCP_Guard

Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2012-05-22 12:56:55 UTC
Yay!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Mar Drakar
LDK
#3 - 2012-05-22 12:58:51 UTC  |  Edited by: Mar Drakar
CCP Guard wrote:
EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted.

This thread is for issues that you may encounter and is intended to help our devs quickly spot problems that can occur following a big expansion.

If you want to tell us what you think of Inferno, the general feedback thread can be found here.


edit: nvm he ninja fixed the link

So far I am looking forward t oblow something up in my new badass nemesis, glad yo ukept the frigate front, it's like mercedes branding on a totaly not mercedes car, still cool :)
GaiusAlexander
Starcorp Heavy Industries
#4 - 2012-05-22 12:59:02 UTC  |  Edited by: GaiusAlexander
Great ... now I just gotta make it through the work day to go home and play.

24 hours later ...

Missiles look awesome! The new inventory will take some getting used to, but I think I will like it in the end. I do love that the estimated value is in the canisters\cargo hold. Would love to have "value" as a listing under details so I can see and arrange loot by that.

That's all for now. Will play some more tonight ... just 15 minutes until work is over.
CCP Guard
C C P
C C P Alliance
#5 - 2012-05-22 13:04:47 UTC  |  Edited by: CCP Guard
I'm freezing this thread while we investigate an issue that's forcing us to reboot Tranquility. Thread will be opened again once Inferno is really up and running. We sincerely apologize for the inconvenience and thank you for your patience!

CCP Guard | EVE Community Developer | @CCP_Guard

CCP Guard
C C P
C C P Alliance
#6 - 2012-05-22 13:33:27 UTC
Thread unlocked. TQ has been online for 10 minutes again now and is looking healthy. An issue was causing node deaths so our guys took it down, skimmed the error reports, found the culprit, removed it and restarted. We should be in the clear and ready to focus on Inferno.

CCP Guard | EVE Community Developer | @CCP_Guard

Thaddaus Dieneces
Deep Core Mining Inc.
Caldari State
#7 - 2012-05-22 13:33:44 UTC  |  Edited by: Thaddaus Dieneces
Ship pictures haven't updated it seems.

Stupid people should suffer, I'm OK with that.

Steijn
Quay Industries
#8 - 2012-05-22 13:34:40 UTC  |  Edited by: Steijn
I see no way to view a corp hangar on an orca now, am i missing this feature or have you broken it?

EDIT: found you can only do it via the tree and shift-click wont open it by itself.......geez this is probably the biggest clusterf**k you could have done to the UI imo.
Melina Lin
Universal Frog
#9 - 2012-05-22 13:36:45 UTC
Thaddaus Dieneces wrote:
Ship pictures haven't updated it seems.


Clear your cache.
Highfield
Vanishing Point.
The Initiative.
#10 - 2012-05-22 13:39:05 UTC
Right clicking a carrier doesn't show the different bays and all..i know unified inventory and all but this was a very usable function..can you replace that please?

Oh and, damn those new launchers are badass!Cool
Steijn
Quay Industries
#11 - 2012-05-22 13:40:22 UTC
Highfield wrote:
Right clicking a carrier doesn't show the different bays and all..i know unified inventory and all but this was a very usable function..can you replace that please?

Oh and, damn those new launchers are badass!Cool


same with an orca hangars, this is now a backwards step imo.
CCP Guard
C C P
C C P Alliance
#12 - 2012-05-22 13:40:30 UTC  |  Edited by: CCP Guard
Thaddaus Dieneces wrote:
Ship pictures haven't updated it seems.


The way I understand it was some new logging tool that caused issues with something else as soon as it was exposed to a few thousand people online at the same time. It worked fine on SiSi for a few weeks. It's been shut off so we should be good!

p.s. The quoted post was about the server problem when I replied. I'm not crazy, I swear! :)

CCP Guard | EVE Community Developer | @CCP_Guard

Sil Nela
Special Operations Command
#13 - 2012-05-22 13:40:30 UTC
New asset window keeps appearing each time I jump through a gate - like the new window but getting tedious What?
Steijn
Quay Industries
#14 - 2012-05-22 13:43:04 UTC
Sil Nela wrote:
New asset window keeps appearing each time I jump through a gate - like the new window but getting tedious What?


yea just found that, seems to be on session changes.
Nutbolt
University of Caille
Gallente Federation
#15 - 2012-05-22 13:43:18 UTC
Apart from disliking the new inventory (I miss having multiple windows open :( ), found a bug. When talking to an agent and linking the mission location by dragging from agent convo to corp chat it links the system, but the text states NONE FOUND.
Blue Harrier
#16 - 2012-05-22 13:44:27 UTC
To those that asked, you can only open your extra hangers buy shift clicking the name in the tree view, this will open them in separate windows, but the windows will close and not re-open if you undock and re-dock.

We did tell them, many times, and asked they be left on the right click menu's, but you have the result Cry

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

bob bobert
Brutor Tribe
Minmatar Republic
#17 - 2012-05-22 13:45:02 UTC
So I gotta say, the new inventory thing is a bit janky. You can't keep it open during a session change? I hate having to go through a jump gate or leave a station and have to reopen my inventory. That also includes each 'Shift Click' window I create. Very annoying.

If that gets fixed I'll be pleased with the new ui, its much easier for searching, and we all love google!
Amarrian Priestess
Brick Water Industries Ltd.
#18 - 2012-05-22 13:46:13 UTC  |  Edited by: Amarrian Priestess
I'm far from happy with the inventory system. I'm missing my 1 click ship and module window. Beside that plating / shaders of the amarr shuttle (maybe even amarr totally) It looks dirty. (Amarr SB and the T1 version.....)

When using market it shows the nice bright shining shaders / plating as it used to be but clicking on the ship show the new graphic version amd that looks dirty.

Yeah Amarr ships look just dirty. YUK!

I still love the old shiny versions.

PS Just had a look at the Absolution.......


How could you ever do that....what a shame it shows like a Gallente ship now with these colors
Ginger Caderu
Federal Navy Academy
Gallente Federation
#19 - 2012-05-22 13:48:57 UTC
Links to items and locations in channel MoTDs are appearing as full text item/location names rather than the text they were saved as - eg Jita IV - Moon 4 - Caldari Navy Assembly Plant instead of Jita and a link to the station.
Har Harrison
Garoun Investment Bank
Gallente Federation
#20 - 2012-05-22 13:50:16 UTC
You failed to fix the frozen timer bug for FW plexes - first one we ran offensively is bugged after chasing minnies out

I SAW this happen at fan fest in the pvp torny

I discussed it with a dev at fan fest

Why hasn't this been fixed?

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