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Training curve too steep. Too harsh a timesink.

Author
Conu Leonida
filcaii sus paharu
#121 - 2012-05-22 13:11:31 UTC
Tor Gungnir wrote:
I've been doing fine with T1 weapons.

Why?

Because believe it or not, other people use T1 weapons too!



Usually it's the min-maxers from other games that have a hard time in EVE since they want the very best equipment at all times and they want it now.

They feel like the game has no purpose without the top of the line equipment on their ships. Thus, they go into that cycle where they wait for skills to finish training instead of playing the game.

They start low, with looking for making a frig with T2 equip and then they want a cruiser with full T2 equipment and so on, thus entering a vicious circle.

I've had about 2 years where I did just fine with T1 turrets.
Elaine Threepwood
Republic Military School
Minmatar Republic
#122 - 2012-05-22 13:14:46 UTC
Dear Op

Hello Kitty Island Adventure is this way ------------------------------------>
Tippia
Sunshine and Lollipops
#123 - 2012-05-22 13:20:03 UTC  |  Edited by: Tippia
Pinstar Colton wrote:
Training times are legitimate barriers to entry. If you have a skill that, when all is said and done... takes 30 days to train and provides only a specific benefit, that is a benefit that not every player is going to have. As such, this gives you a benefit over players who did not take the time to train up that skill.
…and here's the real kicker: as a corollary to this decision not to go for that last level, you can instead go for five completely different skills and get them up to a serviceable level with the same expenditure of time/SP. As Pinstar goes on to say: you can do anything, but you can't do everything — that specialisation comes at a very high cost in terms of what a character has chosen not to train, and the marginal benefit he gets from the specialisation is commonly vastly smaller than the benefits he could have gotten from the alternatives. The only difference is whether or not he thinks those other benefits are interesting to begin with (in which case foregoing them might not really cost him anything) or whether he takes the long view (he'll get to them eventually anyway).

Rekon X wrote:
The only thing you will get out of this crowd is f-off, I'm leet and you never will be. The older players like there advantage and don't want anything to change that would equalize the playing field. Then they couldn't hunt down those weak little newbies and get easy KM's.
You do realise that total SP isn't worth anything right? The only “advantage” an older player has is more total SP and the only effect more total SP has is to make your clone more expensive. Advantage indeed.

The way the EVE skill system is set up, the whole notion of “catching up” or, conversely, having advantages simply does not apply because it is impossible not to catch up. EVE effectively has a level cap of 5, and everyone can and will reach it within short order. For any given task, there is a limited number of skills that are of any value whatsoever, and once you have trained them to the same level as the older player, you are now equally matched. It doesn't matter if he has 10M SP or 100M — if only 1M of those skillpoints are of any use for the ship or activity he's engage in, then a new player will be able to beat him in less than a month from character creation. I have 90M SP. A new character can be better than me in, oh, about two weeks.

Any benefit an older player has can be had by a new player or can simply be overcome by picking a completely different benefit that the older player has chosen not to make use of.
Jayrendo Karr
Caldari Provisions
Caldari State
#124 - 2012-05-22 13:20:45 UTC
T2 has much higher PG / CPU reqs making it less desireable in some situations.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#125 - 2012-05-22 13:21:00 UTC
Carniferous wrote:
So I've tried to get a few friends into the game, and it always fails as the training curve in this game is far too steep for the average player.

Heck I even stopped playing for a year because it seemed like I could never get my skills where I wanted them due to long training times.

I'm still trying to figure out the point of the training system from a balancing perspective. I get the business reason for making players wait long periods of time. I just don't get the gameplay reason.

Theoretically anyone can get access to great weapons and ships if they simply know how to click the train now button, and buy training books.

Can't really see how this is working as intended. I bet CCP could get more players if they altered the training system to make it more new player friendly.

Would love to see a response other than "THIS IS BORING, why do I have to wait 2 months in order for training to be done?" from my friends.


Eve has no content. Without the training times this would become obvious to quickly and people would leave.
Francisco Bizzaro
#126 - 2012-05-22 13:21:51 UTC
Rekon X wrote:
The only thing you will get out of this crowd is f-off, I'm leet and you never will be. The older players like there advantage and don't want anything to change that would equalize the playing field. Then they couldn't hunt down those weak little newbies and get easy KM's.

So when you hear HTFU (such a simple minded term), they are just frightened little weasels.

Fortunately, thanks to Eve's excellent skill training system, the playing field is already quite equal and weak little newbies are very quickly able to stand up to frightened little weasels such as myself.

Or would it be more fair if you had to spend 3 months leveling and 6 weeks grinding some epic dungeon to get your +4 Sword of a Thousand Truths?

In Eve, you get the elite skillz in the same timeframe - but you can spend that time doing what you want rather than jumping through hoops the devs set for you. And unlike those other games where level N-1 is useless, you can actually do quite a bit with moderate training.

But don't trust me. I'm The Man, and I'm using my "2% rate of fire bonus" from Gunnery V to keep the people down.
indig0F10w
Weed smokers HQ
#127 - 2012-05-22 13:21:52 UTC  |  Edited by: indig0F10w
Fail topic from a fail player with fail friends. Twisted

Edit: Oh yeah, they already adjusted the curve for new players when they removed learning skills...
Korsiri
Federal Navy Academy
Gallente Federation
#128 - 2012-05-22 13:22:21 UTC
dont wait for skills, play with what you got

skill up sure, but find things to do while drooling over your visions of yourself in your perfect ship, making that particular item or whatever

skill queues beat hands down any other version of skilling I've played with yet. Clicking til you have carpal tunnel, to create 1000 items to gain a point of skill, or only during the one hour a day you have extra skill gain - neither of those are really fun, long term. They can be fun short term but the bad side effects are even less time to play interactively, with other people, while turning you into essentially a drone at the keyboard.

Sometimes I don't like the real time sink, but on the other hand, there does have to be a cost associated with gaining something, or it's worth nothing. And the real benefit of the time sink is that I'm not feeling rushed I haven't made X item yet today, or done my crafting, or what have you. I can gain the skill I want, all the time. And since everyone pretty much learns at the same rate, it's fair.

It may not be a perfect system, but it's the best I've seen yet.
Serge Bastana
GWA Corp
#129 - 2012-05-22 13:26:42 UTC
Rekon X wrote:
The only thing you will get out of this crowd is f-off, I'm leet and you never will be. The older players like there advantage and don't want anything to change that would equalize the playing field. Then they couldn't hunt down those weak little newbies and get easy KM's.

So when you hear HTFU (such a simple minded term), they are just frightened little weasels.


Some people just don't get EVE so they feel the need to attack anyone else who is comfortable with the game as it is. If it makes you feel better go for it. you're only convincing yourself.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Kalpel
School of Applied Knowledge
Caldari State
#130 - 2012-05-22 13:30:24 UTC
Carniferous wrote:
So I've tried to get a few friends into the game, and it always fails as the training curve in this game is far too steep for the average player.

Heck I even stopped playing for a year because it seemed like I could never get my skills where I wanted them due to long training times.

I'm still trying to figure out the point of the training system from a balancing perspective. I get the business reason for making players wait long periods of time. I just don't get the gameplay reason.

Theoretically anyone can get access to great weapons and ships if they simply know how to click the train now button, and buy training books.

Can't really see how this is working as intended. I bet CCP could get more players if they altered the training system to make it more new player friendly.

Would love to see a response other than "THIS IS BORING, why do I have to wait 2 months in order for training to be done?" from my friends.



I'd have to agree with you on this ....... I've been playing eve off and on mostly off since 2006, why because of skill training and learning skills LOL what a joke that was and I'm glad they got rid of learning skills or else I wouldn't be playing now on my second character, we would no doubt see more players IF it wasn't for learning skills back in 2003 at the start of the game, but what is done is done.

What CCP can do now to help draw in new players is cut training skills in half and or use plex to buy training time ..... now I know a lot of people ( bitter vets) would disagree on this, but let's face it, EVE is on life support and the plug is about to be pulled soon if something isn't done

Most people and myself use eve as a secondary mmo when the FoTM mmo is out because of skill training and lack of things to do in eve other than spins in the station ........ they really need to add more DED sites, new Missions since I've done every one 1000x over ..... new ships need to be added every 3 months or so even if they don't have a roll to play, trust me eve players are smart and will find a roll for any ship you give them!

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

Drumar Rotineque
Norfolk N Wayman
#131 - 2012-05-22 13:34:27 UTC  |  Edited by: Drumar Rotineque
As a new player myself, I understand the OP's plight. While I love EVE, it is discouraging sometimes. My friend has played for years, and while he's admitted to me that I already know the game pretty well, I will never be on an equal playing field with him because of the SP difference. That doesn't mean that eventually I can't go toe to toe with him in a specified ship, but it does mean that he will ALWAYS be "X" steps ahead of me as a rounded player.

Also, a message to the OP....don't bother complaining on an EVE board about it. While some are genuine in their defending of the current SP method...even I appreciate the fact that I don't have to grind my butt off not really playing the game the way I would like until I reach a certain lvl....there are many older players with the elitest mentality of "This is my game and you should never be as good as me", which is sad really because some of them don't know jack. I've been playing for 2 months now and have already taught players of 3+ years several things.

Bottom line is, you're best bet is to do some reading online or some carebear mission running. Or get into a Null-Sec noobie friendly corp.....even goon swarm was smart enough to figure out that 100 noobies with minimal SP flying frigates with some direction from seasoned players can be a lot more advantageous than than a couple high sp players in expensive ships...and therefore more cost effective as well....
MeestaPenni
Mercantile and Stuff
#132 - 2012-05-22 13:34:42 UTC
Tippia wrote:
A new character can be better than me in, oh, about two weeks.


Even quicker with a thesaurus and a dictionary.

Big smile

I am not Prencleeve Grothsmore.

Tippia
Sunshine and Lollipops
#133 - 2012-05-22 13:42:42 UTC
Korsiri wrote:
dont wait for skills, play with what you got
…and if anyone says anything along the lines of “don't do X before you have Y”, punch them in the mouth, pod them repeatedly, and report them for griefing. Korsiri's suggestion is what should be repeated every 10 seconds in the newbie chats, rather than the opposite as is often the case. Cry

MeestaPenni wrote:
Tippia wrote:
A new character can be better than me in, oh, about two weeks.
Even quicker with a thesaurus and a dictionary.

Big smile
Lol Yes well… that would be cheating! So there! Oops
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#134 - 2012-05-22 13:43:17 UTC
I started playing and enjoy this game because of the challenge learning it presents. If I wanted a simple pointy-clickly space shooter I'd go play one.

Lrn2Eve dood!

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Serge Bastana
GWA Corp
#135 - 2012-05-22 13:49:14 UTC
Tippia wrote:
Korsiri wrote:
dont wait for skills, play with what you got
…and if anyone says anything along the lines of “don't do X before you have Y”, punch them in the mouth, pod them repeatedly, and report them for griefing. Korsiri's suggestion is what should be repeated every 10 seconds in the newbie chats, rather than the opposite as is often the case. Cry


The only thing I've told my the new players I'm helping to do is learn to use d-scan before you head into low sec or wormholes and pointed them at some online resources and given a few a quick class in putting it to use to keep themselves safe.

As far as skills go I suggest they use the Core and Defence certificates as a rough guideline to get an idea where they might start training a few useful skills and mix those in with other things that they're interested in training up.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Tippia
Sunshine and Lollipops
#136 - 2012-05-22 13:54:35 UTC
Serge Bastana wrote:
The only thing I've told my the new players I'm helping to do is learn to use d-scan before you head into low sec or wormholes and pointed them at some online resources and given a few a quick class in putting it to use to keep themselves safe.
Ok, fair enough… categorical statements are categorically false and all that. I should probably rephrase it as “…before you have trained X” (where X is some silly and marginal high-rank skill).
Malcanis
Vanishing Point.
The Initiative.
#137 - 2012-05-22 14:12:05 UTC
Rekon X wrote:
The only thing you will get out of this crowd is f-off, I'm leet and you never will be. The older players like there advantage and don't want anything to change that would equalize the playing field. Then they couldn't hunt down those weak little newbies and get easy KM's.

So when you hear HTFU (such a simple minded term), they are just frightened little weasels.


I started with over 50M SP and 5 billion ISK you should lrn2use the character creator nooblet


Wait no I started with <100k SP and an Ibis, also let me tell you about having to train basic learning skills to 5 before you can train the advanced

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Serge Bastana
GWA Corp
#138 - 2012-05-22 14:15:21 UTC
Tippia wrote:
Serge Bastana wrote:
The only thing I've told my the new players I'm helping to do is learn to use d-scan before you head into low sec or wormholes and pointed them at some online resources and given a few a quick class in putting it to use to keep themselves safe.
Ok, fair enough… categorical statements are categorically false and all that. I should probably rephrase it as “…before you have trained X” (where X is some silly and marginal high-rank skill).


I got what you meant, was just adding to it. I think that new players get told that sort of thing a lot in the starter corps by the evernoobs which is doing them a real disservice, though I imagine there are plenty of players corps that give that kind of fail advice too, usually those that advertise in local and start their ads with 'newbie friendly corp that missions and mines...'

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Fatbear
The Scope
Gallente Federation
#139 - 2012-05-22 14:18:32 UTC
Carniferous wrote:

You CANNOT pvp with t1 weapons. Don't be ridiculous.


This is where it became obvious you're just trolling.
Drumar Rotineque
Norfolk N Wayman
#140 - 2012-05-22 14:19:52 UTC  |  Edited by: Drumar Rotineque
Fatbear wrote:
Carniferous wrote:

You CANNOT pvp with t1 weapons. Don't be ridiculous.


This is where it became obvious you're just trolling.


Don't most PVP'ers use tech 1 for cost effectiveness? lol

EDIT: well, maybe not most...but a lot