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Safest method to ship expensive goods

Author
NoxiousPluK
Gallactic Groove Guild
#21 - 2012-05-13 20:01:19 UTC
Thanks for all the replies peeps!Big smile
Sutskop
Republic Military School
Minmatar Republic
#22 - 2012-05-14 08:29:25 UTC
Aggressive Nutmeg wrote:

I jumped to the next system and sure enough both of them were there on the gate waiting for me. They knew I had to come back this way. They immediately deployed drones but I was already aligned and applying the MWD+cloak trick.

It was a little bit of fun, but at least these guys didn't give up. They chased me over a couple of systems and used different tactics. Usually, the gate camp watches me pass by and they don't pursue or try anything else.

Anyway, just a tanked Drake with 4 warp stabs, cloak and mwd is all I use in lowsec.

Having said that, I could have been caught if they had one more ship waiting for me when I undocked. Undock bm's are a must.


Frigates at lowsec gates - what have you been smoking mate?
Also, stabs are pretty much useless since every halfway serious lowsec camp uses at least one Heavy Dictor.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#23 - 2012-05-19 23:36:29 UTC
Angry Onions wrote:
I've always used a warp stabbed Prowler with an ECM burst. Considering I got the prowler well over six months ago and I still have it should speak for itself.
Point is, have more than one way of back up.
If I'm slow on the draw and get locked, cool. I have Warp stabs. If they have more points than I have stabs, pray that the ECM module works and spam warp button.

This works almost flawlessly in low sec and pretty damn good in null.
The only way to maximize chances in survival is to go tech 3 strat cruiser.


I think the ecm burst in high sec is not allowed and using one will get you concorded. Beause it is an AoE weapon like smart bombs.
Katja Faith
Doomheim
#24 - 2012-05-20 00:16:01 UTC  |  Edited by: Katja Faith
Hammer Crendraven wrote:
I think the ecm burst in high sec is not allowed and using one will get you concorded. Beause it is an AoE weapon like smart bombs.


Smartbombs will NOT get you CONCORDed in high unless you hit an innocent. I wish people would stop spreading crap information. My main is grinding standing in Minmatar space, and two smartbombs fit on an Ash in L1 missions IN HIGH is a great way to kill ships quickly. Yes, I'm in range of structures, and no, I've never been CONCORDed.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#25 - 2012-05-20 00:38:07 UTC  |  Edited by: Hammer Crendraven
Exactly, now what are the odds that the guy using an ecm burst at a gate in high sec to break a lock from a ganker will not hit any innocents. Wait for it and this will kill you ROTFLOL! The ganker himself is an innocent until he attacks you and becomes a legal target. If you hit him with an ecm burst before he is a legal target you get concorded. But the ganker(s) only need one volley to kill you. And so it goes. And if he is using smart bombs the ecm burst is useless anyway. What else, because the gankers will most likely need a small fleet to kill you in one volley in high sec it would only make sense to use an ecm burst for protection to break target lock from multiple close range enemies at once.

The current high sec rules of engagement highly favor the gankers.
They can control every aspect of the attack before they even attack. If they are any good at it the target has no chance to avoid death in high sec.

Low sec or null sec you actually have a much better chance to defend yourself and allies can actually help defend you unlike in high sec.
Andy DelGardo
#26 - 2012-05-21 10:12:31 UTC  |  Edited by: Andy DelGardo
The key in HiSec is to simply avoid being scanned, the idea is that even pirates do there math and wont attack if the risk is not worth it. The exception is, if they know u most likely have valuable stuff anyway on this route, in a particular direction.

So like someone already stated cloaky haulers are safe because there is nearly no timeframe someone can lock u. Remember that this still can happen if they use sensor booster alts and directly manage to click u at the same 1sec server update cycle u activate your cloak. This means realistically they have around 0.5sec to find and click u!

The next part is to survive a tornado alpha of max. 11k damage, so fit your hauler for this. This is mainly critical for dock/undock, so a afterburner for docking and insta safespots for undock is also needed. Than also try fit in stabs/nanos to improve insta align time.

The last key elements are to improve your EHP simply to survive 2-5 Tornado alphas and warp stabs, if u get locked and pointed and engaged before concord comes. This can only be accomplished by a T3 ship, which can get up to 200k EHP and fit enough warp stabs.

So bottom line, atm the T3 ships are the most safe, in a cloaky config with stabs and lots of EHP to survive 3-5 tornado's.
The second are the cloaky haulers with 14k+ EHP to survive 1 tornado + maybe 1 support hurricane, frig.

Also if u carry expansive stuff put them in a container and contract them to your hauler, this way they only see the container on scan. This ofc will ring there "bling" bells, but from your perspective its still better since without they exactly see that u are worth attacking, but if they see "just" a container they may just "suspect" that u are worth it. Also its not "this" uncommon to transport this way to ensure your sorted inventory keeps in place, while contracting a hauler job.
Also add a dummy container with lots of mixed t1/t2 items and, or salvage that u don't contract, so it will show up on scans. The idea is to generate a huge list of "un-suspicous" and cheap goods that will conceal your single cargo container, since they only have a few seconds to decide to attack u or not.

The next tip is to travel with a dummy hauler, alt. This works like in the real world, u send your dummy ahead and directly behind your main hauler. The idea is that they will most likely scan and engage the first one before the second one, thats because if u undock/uncloak they cant switch to a second target a second later. This works only if u use the container, contract trick, so they cant be sure weather u have nice stuff or not. U can even scale this like in real world for added benefits, picking the right target to point in a convoy of 3-5 transporters, which all have the same loot lists is basically a gamble :p

bye Andy
Longinius Spear
Semper Ubi Sub Ubi
#27 - 2012-05-21 19:45:15 UTC
Andy DelGardo wrote:


The next tip is to travel with a dummy hauler, alt. This works like in the real world, u send your dummy ahead and directly behind your main hauler. The idea is that they will most likely scan and engage the first one before the second one


Smokie and the Bandit would be proud----

Jerry Reed
East Bound & Down

""East bound and down, loaded up and truckin'
a'we gonna do what they say can't be done
We've got a long way to go and a short time to get there
I'm east bound just watch ol'Bandit run
Keep your foot hard on the peddle...son, never mind those brakes
let it all hang out cause we've got a run to make
The boys are thirsty in Atlanta,and there's beer in Texarkana
and we'll bring it back no matter what it takes
East bound and down, loaded up and truckin'
a'we gonna do what they say can't be done""

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

Gibbo3771
AQUILA INC
Verge of Collapse
#28 - 2012-05-22 10:17:31 UTC
Dont carry all your eggs in 1 basket.

If you have 30k m3 of sleeper loot (like really, that could be worth 50bil+ or some shite) then its alot smarter and safer to do x3 trips with a cloaky hauler opposed to 1 with a regular hauler.

I always move my stuff with cloaky hauler, even if its 5-6 hauls worth with eve's current gank methods its just stupid to never be too careful.
Andy DelGardo
#29 - 2012-05-22 11:07:07 UTC  |  Edited by: Andy DelGardo
Ah i totally forget about the ORCA, since i did not yet have the skills to fly one. The orca is really a viable option for expansive stuff, since u can't scan the corp bay it has and even better if destroyed nothing will drop, from all of its "special" cargo bays. On top of that the ORCA can have up to 250k EHP, so u need a ****-load of damage to take one down. Since pirates know if u haul in an orca u put your shiny things in the corp bay, it makes "logical" absolutely no sense to attack an orca.

Ofc this does not mean that pirates are always "logical" :p, so if u **** some pirates clan off, they may decide to still attack u, but realistically they still have no way to tell if u carry shiny things or not and they will loose billions in ship's just for the try.

Even more: If u can fit this new "super" shield booster module on an orca, than u might even be able to push the EHP beyond 300k!

Ah and more more! Compared to a freighter u can use the AB/MWD+cloak trick.

So the T3 cruisers are still best for expansive stuff, but the orca might be a better option compared to a cloaky hauler, since its really hard to take one down and pirates have no incentive at all to do so.

bye Andy
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#30 - 2012-05-22 12:20:59 UTC
Andy DelGardo wrote:
Ah i totally forget about the ORCA, since i did not yet have the skills to fly one. The orca is really a viable option for expansive stuff, since u can't scan the corp bay it has and even better if destroyed nothing will drop, from all of its "special" cargo bays. On top of that the ORCA can have up to 250k EHP, so u need a ****-load of damage to take one down. Since pirates know if u haul in an orca u put your shiny things in the corp bay, it makes "logical" absolutely no sense to attack an orca.

Ofc this does not mean that pirates are always "logical" :p, so if u **** some pirates clan off, they may decide to still attack u, but realistically they still have no way to tell if u carry shiny things or not and they will loose billions in ship's just for the try.

Even more: If u can fit this new "super" shield booster module on an orca, than u might even be able to push the EHP beyond 300k!

Ah and more more! Compared to a freighter u can use the AB/MWD+cloak trick.

So the T3 cruisers are still best for expansive stuff, but the orca might be a better option compared to a cloaky hauler, since its really hard to take one down and pirates have no incentive at all to do so.

bye Andy


I am seeing more Orcas getting ganked lately just because. It is being done just because it can be done. No other reason is needed. If you have a ganker blob hanging around not finding anything to do then along comes an orca guess what happens!
Andy DelGardo
#31 - 2012-05-22 18:06:11 UTC
This might be true for lowsec, but keep in mind in high-sec u still need 13 or 25 alpha tornados, depending on sec status and if they can shoot one or 2 times. This means they will risk around 1b worth of ships and i also rarely see this many tornados in high-sec.

bye Andy
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