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Training curve too steep. Too harsh a timesink.

Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#41 - 2012-05-22 09:52:21 UTC  |  Edited by: Eugene Kerner
Carniferous wrote:
So I've tried to get a few friends into the game, and it always fails as the training curve in this game is far too steep for the average player.

Heck I even stopped playing for a year because it seemed like I could never get my skills where I wanted them due to long training times.

I'm still trying to figure out the point of the training system from a balancing perspective. I get the business reason for making players wait long periods of time. I just don't get the gameplay reason.

Theoretically anyone can get access to great weapons and ships if they simply know how to click the train now button, and buy training books.

Can't really see how this is working as intended. I bet CCP could get more players if they altered the training system to make it more new player friendly.

Would love to see a response other than "THIS IS BORING, why do I have to wait 2 months in order for training to be done?" from my friends.


Implying Implications wrote:
shut up

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Vaju Enki
Secular Wisdom
#42 - 2012-05-22 09:52:55 UTC
Carniferous is just a ****** "theme parker".

The Tears Must Flow

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#43 - 2012-05-22 09:53:27 UTC
I totally agree with the OP. I think CCP absolutely should sell skillpoints directly for money. But through direct transaction only, no PLEX; we don't want the poors to be able to elevate themselves to the same capability that the nobles possess.

PS: I made a new character a few months ago. Scored a 5b faction BS carebear kill when I had like 3 million skillpoints. He was the one coming to me too, because he though his two years of mission grinding and deadspace mods meant certain victory.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Roime
Mea Culpa.
Shadow Cartel
#44 - 2012-05-22 09:57:28 UTC
Carniferous wrote:
Roime wrote:
Carniferous wrote:
Dude anyone with more than 3 braincells would find waiting 35 days for a skill to finish training to be mind numbingly boring. Especially when they can only use t1 ships, weapons, and mining equipment.

Also what do you expect the newbie player to do while waiting for these skills to finish? They can't pvp at all, can't really do anything actually.

Playing the game with T1 weapons is not playing the game. Slamming your head against the wall would be more exciting.


You are so wrong, I played first 8 months without any T2 turrets.

There's not a single 30-day skill a new player needs.

If you think you can't PVP at all without skill or module X, you can just as well quit now because you'll never be ready. You'll just make a new excuse for being a *****.




And what did you do exactly for those 8 months? Sit in trade chat? Kill low level npc rats in high sec?

You CANNOT pvp with t1 weapons. Don't be ridiculous.


I moved to lowsec after my first month, then to wormholes a bit later. Any other questions?

Anyway you smell like a hairy troll now.

.

Lipbite
Express Hauler
#45 - 2012-05-22 10:00:34 UTC
Who would return to the game if players could train perfect carrier in 2 months? It could be as boring as SWTOR or Rift after couple of months.

This skill learning system is successful business model (you have to pay for couple of accounts for a year or more to get not-too-sucky pilots) + reason to return to EVE after a year or two. Because after a year(s) of training / subscription you barely can drive single nation's battleship (i.e. you suck and still have much to learn and to see).
Malcanis
Vanishing Point.
The Initiative.
#46 - 2012-05-22 10:00:41 UTC
The plain fact is that there are plenty of recorded examples of very low SP characters in cheap ships scoring PvP kills. No-one is saying that T2 ships with T2 mods & weapons aren't nice and don't give an advantage, but those advantages aren't insurmountable.

What makes the difference is player skill, experience and attitude.

None of which will be improved by designing a 50M SP skillplan in EFT then not playing the game while it completes - that's the aspect that the OP is missing out on here: he's trying to play chracter sheets online and it won't work. It just means that when he is "finally ready" for PvP, he'll undock his Abso or Navy Raven or whatever, assume that his 50M SP and 500M ISK ship mean he's entitled to win, and get gang-banged by 3 guys in cheap Drakes plus a noob in a Blackbird hanging 20Km outside of Scorch range.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Singoth
Federal Navy Academy
Gallente Federation
#47 - 2012-05-22 10:00:46 UTC
You don't want to train up to any level 5s, and even avoid training up to level 4 in the first few weeks of your account. Get as much relevant skills and train them to level 3.
When you want to specialise and you figure out which skills are important to you, THEN you start training up those skills even higher.

Saying that it's a timesink is untrue. This game, unlike other MMOGs out there, are not all about "kill this and that monster for that much xp and skills" and thus requires you to grind and stay online all the time to improve your character.
In EVE, you can do whatever the heck you want, even stay offline for a week, and your skills will continue to improve. (as long as you've got a skill that takes 1 week to train)

So no, those other games that require you to grind, those are a timesink. EVE is nothing like that.

Less yappin', more zappin'!

Serge Bastana
GWA Corp
#48 - 2012-05-22 10:01:36 UTC  |  Edited by: Serge Bastana
Carniferous wrote:

And what did you do exactly for those 8 months? Sit in trade chat? Kill low level npc rats in high sec?

You CANNOT pvp with t1 weapons. Don't be ridiculous.


In the first few months of my game I was in a large pvp corp involved in several war decs pvping in tech 1 ships and weapons. Imagine that!

A couple of new players that joined the game via buddy invite and joined my corp strapped some tech 1 guns onto their riftters and had some fun in low sec, even getting a few kills. Imagine that!

A couple of those new players kill mails using tech 1 ships and weapons

Killmail 1

Killmail 2

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Samillian
Angry Mustellid
#49 - 2012-05-22 10:02:02 UTC  |  Edited by: Samillian
Carniferous wrote:
Dude anyone with more than 3 braincells would find waiting 35 days for a skill to finish training to be mind numbingly boring. Especially when they can only use t1 ships, weapons, and mining equipment.


But you CAN use them. You can play while training as training happens all the time.

Just because the equipment is T1 does not make it crap and it tends to be cheaper allowing you to recover from mistakes and mishaps easier. You sound like you do nothing but sit and watch the skill training timer tick instead of going out and doing stuff.

Carniferous wrote:
what do you expect the newbie player to do while waiting for these skills to finish? They can't pvp at all, can't really do anything actually.


Absolute rubbish, they can mission or mine they can jump into a cheap frigate and test the waters in LowSec or 0.0. Hell one of the best pilots I ever flew with was in 0.0 within three days of creating their first account flying tackle fit rifters in fleets and getting kills (and killed its true but its only pixels after all). There are a lot of corps out there that welcome and help new players.

Carniferous wrote:
Playing the game with T1 weapons is not playing the game. Slamming your head against the wall would be more exciting.


T1 weapons and modules have lower fitting costs than T2 are more durable when over heated and especially when used with Faction ammo are very effective.

If you haven't the patience to deal with a game that takes thought, planning and consideration but would rather dumb it down to feed a need for instant gratification I would suggest you find yourself a nice FPS and play that.

NBSI shall be the whole of the Law

Stirko Hek
New Home Industries
#50 - 2012-05-22 10:04:25 UTC  |  Edited by: Stirko Hek
Carniferous wrote:
To those saying "just buy a character".

You are missing the point. I don't want anything given to players on a silver platter.

I want to actually EARN things, and feel a sense of accomplishment. Clicking a train now button and then logging back on in a month is not my idea of earning anything. In fact it's the opposite.


If you want to grind endlessly to be able to use items, go play WoW or something. As someone who works full time and often has out of work commitments that limit my playing time, I find the training system in EVE to be rather useful. It isn't a timesink when I don't have to actually spend time doing it.

But seriously, you really sound like the sort of person who'd loathe EVE and very much enjoy wasting endless hours grinding away because it gives some sense of "achievement".

Yes, you just killed your 1000th NPC pirate, now you too have the skills to venture forth into low sec and take on the pirate scum single handed! See how silly that sounds?
JitaPriceChecker2
Doomheim
#51 - 2012-05-22 10:05:06 UTC
Carniferous wrote:


You CANNOT pvp with t1 weapons. Don't be ridiculous.


Really ? t1 guns are unable too shoot other players ??
Carniferous
ATLANTIS MINING AND TRADING INC.
#52 - 2012-05-22 10:08:02 UTC
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.
Carniferous
ATLANTIS MINING AND TRADING INC.
#53 - 2012-05-22 10:09:35 UTC
Stirko Hek wrote:
Carniferous wrote:
To those saying "just buy a character".

You are missing the point. I don't want anything given to players on a silver platter.

I want to actually EARN things, and feel a sense of accomplishment. Clicking a train now button and then logging back on in a month is not my idea of earning anything. In fact it's the opposite.


If you want to grind endlessly to be able to use items, go play WoW or something. As someone who works full time and often has out of work commitments that limit my playing time, I find the training system in EVE to be rather useful. It isn't a timesink when I don't have to actually spend time doing it.

But seriously, you really sound like the sort of person who'd loathe EVE and very much enjoy wasting endless hours grinding away because it gives some sense of "achievement".

Yes, you just killed your 1000th NPC pirate, now you too have the skills to venture forth into low sec and take on the pirate scum single handed! See how silly that sounds?


It's as silly as saying you earning points while working, or doing other engagements is at all fulfilling. Just means you have a credit card on file. Atleast the player who grinds is required to have a pulse.
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#54 - 2012-05-22 10:11:13 UTC  |  Edited by: Nirnias Stirrum
Carniferous wrote:
So I've tried to get a few friends into the game, and it always fails as the training curve in this game is far too steep for the average player.

Heck I even stopped playing for a year because it seemed like I could never get my skills where I wanted them due to long training times.

I'm still trying to figure out the point of the training system from a balancing perspective. I get the business reason for making players wait long periods of time. I just don't get the gameplay reason.

Theoretically anyone can get access to great weapons and ships if they simply know how to click the train now button, and buy training books.

Can't really see how this is working as intended. I bet CCP could get more players if they altered the training system to make it more new player friendly.

Would love to see a response other than "THIS IS BORING, why do I have to wait 2 months in order for training to be done?" from my friends.


Difference between Eve and WoW, Wow u grind your experiance, equip a weapon, click a bajillion times to attack... In eve when you train for a weapon, just because you can now fit it doesnt mean you know how to use it. Each weapon has its own way of being used.

There is nothing theoretical about everything getting access to a weapon, everyone can. But everyone has different skill plans.
Take that new star wars game for example my friend played it for a month or 2, maxed out his character got all skills experianced the entire story. in 1 or 2 months. Dunno how many characters there are, lets assume there are 6 or 7. Game can be done and dusted between 7 and 14 months.

Iv been playing Eve on and off for nearly 8 years now. Still no end game in sight. Also i dont pay 30 euro for every silly expansion that comes out.

If Eve became a grind game, mass exodus would not be a surprise to anyone. As stated before Eve is not for everyone, it is a niche market game, and might be "to hardcore" or to "complex" for the average gamer. Not saying your dumb, just saying you seem to want a quick satisfactory result in a short time rather than putting in the effort and isk to get where you want... As annoying as it is spending weeks and months to get enough ISK and the skills together to train that ship you owe so want. When you loose that ship all your effort is wiped. No other game does that, other games hold your hand.

WoW/Aion/SW
You died? Aww you poor thing, let me respawn you and dont worry about loosing that XP of yours you spent hours grinding, were not going to take that away from you. Just take my hand and ill take care of you.

Eve online
You died? hahaha you noob, i hope you spent a few million isk on a good clone, otherwise SP, LETS BE HAVING THAT BACK KTHANKS, and i hope you didnt have expensive implants in. Dont touch me with your filthy paws!

P.S i dont know why but i wrote "Women" instead of "weapon" every time O_o
Presidente Gallente
Best Kept Dunked
#55 - 2012-05-22 10:12:00 UTC  |  Edited by: Presidente Gallente
The steep and brutal learning curve, the sandbox concept, the fact that losing stuff hurts, the fact that EVE is a time-killer (70% boredom for 30% awesomeness) makes the game special, great and totally different. EVE wasn't meant for casual players without patience and passion to learn and master complex stuff. I started with EVE 2006 and cared about skills and was frustrated in PvP against the bigger fish. Today at 90m SP I don't care about skills anymore because the game has become totally different for me. Yes, it took years. Yes, it's madness but I tried SWTOR for exactly one month. I was excited and loved the athmosphere and great storyline. But fact is: the game became boring very fast because it's just an Arcade game with save and load. Boring. Boring. Boring. For me.

Pro tip: don't give up because the butterfly effect is around the low-sec corner. You just need balls to find it. Once you joined the right corp or FW you are riding the first perfect wave. And the waves are going to be bigger and bigger...
Naburi NasNaburi
Doomheim
#56 - 2012-05-22 10:12:03 UTC
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.


As I said my alt is outlaw and lives in low..and she does pretty well with her 1.2mil sp.

And yep meanwhile I also think that you are a downtime troll.
Cannibal Kane
Viziam
Amarr Empire
#57 - 2012-05-22 10:13:45 UTC
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.


What...?

You seriously know nothing about .... well nothing hey.

Mind elaborating your thinking there... or how you come to that conclusion since now you just look like a troll, which I probly fell for.

"Kane is the End Boss of Highsec." -Psychotic Monk

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#58 - 2012-05-22 10:14:19 UTC  |  Edited by: Destiny Corrupted
On a relative note, I would like to mention that in my extensive pvp experience, T2 weapons are actually very important. That is not to say that you shouldn't pvp if you don't have them; if you do pvp, you should prioritize getting them over other things. On a new character, aside from some minor detours (skills to use MWDs, ABs, tackle), it's pretty much engineering/electronics/shield upgrades (if planning on passive shield ships) 4, hull upgrades (if planning on armor boats) 5, and then straight off to T2 weapons. Obviously this is only for frigate/cruiser sizes, since you shouldn't be flying battleships before 6-8 million skillpoints at all. Also you obviously need the ship skill itself at 4, but that's only a few days at most.

Once again, this is my personal opinion. And like I said before, you should definitely not skip pvp if you don't have T2 weapons. Just make sure to prioritize them in your training plan.

You can be effective in a cruiser as early as 2 million skillpoints, adding another million for T2 weapons. Until then, you should scout/tackle, and generally learn the game. If you're an experienced player, you can pvp in a frigate with half a million skillpoints.

Carniferous wrote:
However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.

Do you actually have any idea what you're talking about?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

LittleTerror
Stygian Systems
#59 - 2012-05-22 10:15:15 UTC
just pick a skill to train and leave it till its done, it takes some getting use to but eventually you will be able do lots of things.
Carniferous
ATLANTIS MINING AND TRADING INC.
#60 - 2012-05-22 10:16:06 UTC  |  Edited by: Carniferous
Cannibal Kane wrote:
Carniferous wrote:
I appreciate the replies.

However saying that a player with T1 weaps stands a chance in low/nullsec is absurd.

T1 weaps with the best faction ammo do maybe 50 dmg.

T2 cannons do 450 dmg

How the hell is the T1 going to survive? They aren't.


What...?

You seriously know nothing about .... well nothing hey.

Mind elaborating your thinking there... or how you come to that conclusion since now you just look like a troll, which I probly fell for.


Well let's see genius. Do the math.

Whats 450 MINUS 50?

That's the amount of damage a T2 eclipses a T1 weapon by.

Care to guess who wins the fight?

--Here grab your twig and let's fight. Don't worry I only have a machine gun. I'm sure you'll win.--