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Drone boat for missionning

Author
Malcolm Slayton
Viziam
Amarr Empire
#21 - 2012-05-21 13:32:50 UTC
Projectiles then to make damage and not only to get aggro, right? As projectiles are a bit expensive if it is just to get aggro ^^ Lasers cost less ;)

Will have to check if I can find long range projectile weapons which deals a fair amount of damage...

This also means I'll have to train projectile for the Myrmidon, then hybrid for the Ishtar.
Roime
Mea Culpa.
Shadow Cartel
#22 - 2012-05-21 13:39:38 UTC
Malcolm Slayton wrote:
Projectiles then to make damage and not only to get aggro, right? As projectiles are a bit expensive if it is just to get aggro ^^ Lasers cost less ;)

Will have to check if I can find long range projectile weapons which deals a fair amount of damage...

This also means I'll have to train projectile for the Myrmidon, then hybrid for the Ishtar.


You don't have to, railgun Myrm is perfectly viable choice, and even superior in Serpentis space due to the hybrid damage type & rat resists. Rails also have decent tracking and dps for a long range gun. PVE Myrm works better with long range guns as it's a rather slow ship.

Projectiles don't use cap, which is an advantage on an active tanking ship, but hybrids don't use so much cap since Crucible and you'll be just fine using hybrids.

.

Malcolm Slayton
Viziam
Amarr Empire
#23 - 2012-05-21 13:58:56 UTC
In fact I wonder... what use are hybrid weapons? I mean, they use ammo, like projectile ones, and they use capacitor as well. So why bother with hybrid weapons? Do they have any advantage in comparison with projectile?

Thanks
FT Diomedes
The Graduates
#24 - 2012-05-21 14:01:01 UTC  |  Edited by: FT Diomedes
If you decide to stick with drone boats, then the Myrmidon is a fine investment for Level 3 missions. Depending on your skills, you can fit any turrets you want to fit on it. Eventually, you will want to move up to an Ishtar or Dominix for Level 4 missions and get T2 sentry drones ASAP. This is my basic fit:

[Myrmidon, Myrmidon copy 2]
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Damage Control II
Medium Armor Repairer II

10MN Afterburner II
Stasis Webifier II
Cap Recharger II
Cap Recharger II
Cap Recharger II

250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Valkyrie II x5
Hammerhead II x5
Warrior II x5
Hobgoblin II x5

Obviously, once the new drone damage module comes out, that will probably be better than the MFS II. Since I have the skills, I have used every kind of turret on this base hull. I am partial to my 425mm AC fit in Angels space.

For Level 4s, you definitely want a ship that has better damage application. That means something like this:

[Dominix, Dominix]
Capacitor Power Relay II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Damage Control II
Large Armor Repairer II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Cap Recharger II
Cap Recharger II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
Drone Link Augmentor II

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5
Hobgoblin II x5
Hornet II x5
Hammerhead II x5
Warrior II x5
Bouncer II x5

Obviously, for the time being, you will have to fit Meta 4 mods until you can fit T2. Still, the design behind these ships is easy, relaxed missioning in high sec. Eventually you can try to squeeze that last 2% DPS advantage out of your ships, but hopefully you are PvPing in 0.0 or low sec before you get to that point.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Malcolm Slayton
Viziam
Amarr Empire
#25 - 2012-05-21 14:10:14 UTC  |  Edited by: Malcolm Slayton
I prefer the Ishtar over the Dominix, just personal choice ;) The look, the fact the Ishtar is a bit more agile.

About sentry drones, those are still drones, right? I mean, we should run and aggro all the pirates, launch the sentries and they will take care of the enemy?

They deal a lot of damage? And do they have a good tracking for frigates? Or are they more for bigger ships? So, why sentries over other kind of drone?

Sentries in the Myrmidon? Or once I am in an Ishtar/Dominix?

For PvP I'll have to think about it, I do not feel ready yet ;)
Roime
Mea Culpa.
Shadow Cartel
#26 - 2012-05-21 14:32:17 UTC
Malcolm Slayton wrote:
In fact I wonder... what use are hybrid weapons? I mean, they use ammo, like projectile ones, and they use capacitor as well. So why bother with hybrid weapons? Do they have any advantage in comparison with projectile?

Thanks


Higher dps, better tracking, faster ammo switching. Rails vs arties have also better rate of fire and more range.

Quote:
About sentry drones, those are still drones, right? I mean, we should run and aggro all the pirates, launch the sentries and they will take care of the enemy?

They deal a lot of damage? And do they have a good tracking for frigates? Or are they more for bigger ships? So, why sentries over other kind of drone?

Sentries in the Myrmidon? Or once I am in an Ishtar/Dominix?


Sentries are like battleship-size guns, so yes, they are better against bigger ships.

With sentries you don't have to grab aggro first, you drop them immediately after exiting warp and start orbiting them at 500m, one-shot the frigates first and move up to bigger ships until your sentries start taking damage. Then you just scoop them, grab aggro and redeploy sentries. If small ships get under them and your guns, scoop and deploy light drones.

Sentries do instant damage unlike heavy drones that need to travel to target, have great range and good tracking for guns of their size.

You can also play with the new Connect to lost drones -feature, so you don't have to be close to them all time anymore and deploy other drones when needed, then just reconnect to them.

Don't rely on drone AI, it's notoriously terrible, use key shortcuts for commanding them to attack targets in the optimal order.

.

Malcolm Slayton
Viziam
Amarr Empire
#27 - 2012-05-21 14:47:16 UTC  |  Edited by: Malcolm Slayton
Yup that's what I did before I stopped playing, I used shortcuts ;) I'll have to find the good shortcuts again now, and now I have some good mouse and a nostromo I'll put the shortcuts to special keys there ;)

I have to tweak my overlay as well. I noticed it is good when I have to deal against pirate NPC, but when I have to fight faction NPC in missions, like Minmatarrs yesterday, they do not appear in my "hostile" tab ;)
Ilkahn
Ideal Mechanisms
#28 - 2012-05-21 20:55:41 UTC
I personally love the mrym. It's perhaps the most versatile ship in the game and extremely utilitarian. However, due to this "can-do attitude" it falsl short at being able to deliver "smack em down DPS" till your drone and gun skills are properly skilled.

For a beginning player, it's a must have ship. Get your defensive skills up and you have an absolute BEAST of survivability.

I used to do lvl 4 missions in my mrym, it just took awhile. But tank with 2x reps, one adaptive nano, and 2 mission specific harderners with a DC.

For lvl 3s, i used to pack 1 gun, 3 tractor beams and 2 salvagers. I'd use 1 gun to draw aggro, deploy drones. and move around and salvage as i went. This was great for brining in the isk without swapping ships to salvage. You can pick through the valuables and toss the junk.

When it comes to guns, you need to worry about what your opponent is. Serpentis KIN / TH for example where rail guns do well. Hybrid weapons only do KIN / TH damage in varied degrees. The reason Projectiles are so favored is that they deal multiple types of damage covering all 4 catagories. Lasers i believe deal EM / TH (im no expert on laser). But you get my drift.

My typical myrm for PVE

Hi
6x 200mm Rail II (Thorium Ammo)

Med
10mn Afterburner II
4x Cap Recharger II

Low
Damage Control II
Energized Adaptive Nano II
2x Damage Specific Hardeners ( like Kinetic and Thermal)
2x Medium Armor Repair

Rigs
Drone Range Augmentor
2x Control Capacitor Circuit

Just play around with the fits and the tactics for any ship till you find what works for you Smile
Lili Lu
#29 - 2012-05-22 02:46:44 UTC
OP, congrats on liking drone boats. For missions they are quite nice. You are doing the right thing to cross-train to Gallente. It is actually best to have two races to fly anyway. Gallente and Amarr are fine as a pair. There will be some synergy with Gallente and Amarr for instance their logistics cruisers will draw on the same support skills. You won't get any pirate ship options but Gallente can shield tank if need be so you may use that option in the future. In fact you can passive shield the myrm since the BC shield regen stat is so out of whack and get possibly a better tank than using the ship bonus for armor repping.

FT above posted some decent fits for the Myrm and Domi. They might be slightly overtanked but better to do that at first til you get more experience with the level 3 and 4 missions. Sentry Domi, or Sentry Navy Domi are what you should be aiming for. Most rats will orbit far enough out to oblige the use of sentrys as long as you have a couple omnidirectional tracking links fit in your mids. For those rats that don't, particularly most Angel ships you can use lights, mediums or heavys.

What I do is try to establish a position at range on the rats. Drop bouncers, curators, or wardens and target the frigs in a group. Work upward on ship class from there. By the time the BSs are all that's left you should be able to kill them as well with your range sentrys or deploy gardes if within about 40-30km. If anything gets around 15km or closer use scout drones of whatever size.

James Cadelan
University of Caille
Gallente Federation
#30 - 2012-05-22 05:30:05 UTC
Remember the Navy Vexor, nice with 100m/bit.
Malcolm Slayton
Viziam
Amarr Empire
#31 - 2012-05-22 07:19:23 UTC  |  Edited by: Malcolm Slayton
Ilkahn wrote:
For lvl 3s, i used to pack 1 gun, 3 tractor beams and 2 salvagers. I'd use 1 gun to draw aggro, deploy drones. and move around and salvage as i went. This was great for brining in the isk without swapping ships to salvage. You can pick through the valuables and toss the junk.

I think I'll start like that ;) What kind of gun? The longest range railgun I can find, damage is not important? Like for instance a 250mm scout accelerator cannon? (about 26 km base range)

(I can only take tech 1 guns for now)

I have seen there that we can fit the myrmidon as either an active armor tanking or passive shield tanking, what do you think about both options?
http://www.eve-wiki.net/index.php?title=Myrmidon

Thanks
Lojak 2501
Unitum Investigationis et Progressus
#32 - 2012-05-22 07:49:32 UTC
well a for L4 i normally use a tengu but when i need a change of pace i wipe the dust off a rattlesnake

its a shield tanker unlike a domi or myr but its a beast
i spent prolly alot more on it than i should have but this was b4 tengus were available and i couldnt bring myself to sell it
cant quite remember the fit but ran L4 like a wet dream. and the new low slot drone mods should give it more of an edge as u can put 3 on w/o sacrificing the tank like the domi
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#33 - 2012-05-22 07:51:30 UTC
Malcolm Slayton wrote:
Ilkahn wrote:
For lvl 3s, i used to pack 1 gun, 3 tractor beams and 2 salvagers. I'd use 1 gun to draw aggro, deploy drones. and move around and salvage as i went. This was great for brining in the isk without swapping ships to salvage. You can pick through the valuables and toss the junk.

I think I'll start like that ;) What kind of gun? The longest range railgun I can find, damage is not important? Like for instance a 250mm scout accelerator cannon? (about 26 km base range)

(I can only take tech 1 guns for now)

I have seen there that we can fit the myrmidon as either an active armor tanking or passive shield tanking, what do you think about both options?
http://www.eve-wiki.net/index.php?title=Myrmidon

Thanks


Keep in mind what ammo you use, as certain types will increase your range by 50-60%.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Lojak 2501
Unitum Investigationis et Progressus
#34 - 2012-05-22 07:56:11 UTC
Tor Gungnir wrote:
Malcolm Slayton wrote:
Ilkahn wrote:
For lvl 3s, i used to pack 1 gun, 3 tractor beams and 2 salvagers. I'd use 1 gun to draw aggro, deploy drones. and move around and salvage as i went. This was great for brining in the isk without swapping ships to salvage. You can pick through the valuables and toss the junk.

I think I'll start like that ;) What kind of gun? The longest range railgun I can find, damage is not important? Like for instance a 250mm scout accelerator cannon? (about 26 km base range)

(I can only take tech 1 guns for now)

I have seen there that we can fit the myrmidon as either an active armor tanking or passive shield tanking, what do you think about both options?
http://www.eve-wiki.net/index.php?title=Myrmidon

Thanks


Keep in mind what ammo you use, as certain types will increase your range by 50-60%.


im assuming he is useing a ishtar but ive heard the favorite is actually civilian galting gun from the mimnatar noobie ship

reason being is it takes no cap no ammo and it only purpose is pulling aggro and its the act that gets the rats attention not wether you hit them or not
Malcolm Slayton
Viziam
Amarr Empire
#35 - 2012-05-22 07:59:31 UTC
I'm in a Myrmidon currently. But the civilian gatling gun has a very low range no? Do we get aggro if we fire on a NPC even if we are out of range?
Lojak 2501
Unitum Investigationis et Progressus
#36 - 2012-05-22 08:05:56 UTC
Malcolm Slayton wrote:
I'm in a Myrmidon currently. But the civilian gatling gun has a very low range no? Do we get aggro if we fire on a NPC even if we are out of range?



because its the actual act of opening fire that gets the attention

even if u shoot at a player with a autocannon with short range ammo when he is 100km out is still gonna get you concorded

same concept
Malcolm Slayton
Viziam
Amarr Empire
#37 - 2012-05-22 08:34:08 UTC
Will try this ;) If I can find one, funny no civilian turret to buy there ;) Cannot find it on the market ^^ I found other civilian modules, but not turrets ;)
Julia Allrian
Federal Navy Academy
Gallente Federation
#38 - 2012-05-22 08:48:48 UTC  |  Edited by: Julia Allrian
As someone already said, i would also recommend the Dominix (also for L3s).

This ship is cheap, has 125 MBit bandwidth and you can proceed to L4s without the need of buying a new ship.

For L3s nearly every fit is fine and for L4s just dual tank (2x large armor repper) it first then proceed to 1 repper + guns.

Ishtar is a very aweseome ship but costs way more than a regular dominix which makes even more damage. But the myrmidon looks best of all :)

But in any case you REALLY want T2 sentries and omnidirectional tracking links ( take 2).

Edit:
To your question: Yes the Myrmidon really is an impovement, tanks like hell and has a bigger dronebay. (but i'd still recommend the dominix since the difference in price is not really big.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#39 - 2012-05-22 09:01:21 UTC
Real shame about the Myrmidon bandwidth though.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Roime
Mea Culpa.
Shadow Cartel
#40 - 2012-05-22 09:12:06 UTC
Julia Allrian wrote:
As someone already said, i would also recommend the Dominix (also for L3s).

This ship is cheap, has 125 MBit bandwidth and you can proceed to L4s without the need of buying a new ship.

For L3s nearly every fit is fine and for L4s just dual tank (2x large armor repper) it first then proceed to 1 repper + guns.

Ishtar is a very aweseome ship but costs way more than a regular dominix which makes even more damage. But the myrmidon looks best of all :)

But in any case you REALLY want T2 sentries and omnidirectional tracking links ( take 2).

Edit:
To your question: Yes the Myrmidon really is an impovement, tanks like hell and has a bigger dronebay. (but i'd still recommend the dominix since the difference in price is not really big.


You'll want to have several ships later anyway and T1 ship cost shouldn't really be an issue. If it is, stick to smaller ships until you can replace your losses without blinking.

Battleships are pretty skill-intensive ships, and also slow and relatively limited in small gang PVP applications, so I'd recommend maxing out the Myrmidon first.

And CCP, gief da Myrm 100mbit/s bandwidth already thanks :)

.