These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Using a tier 1 carrier for solo low sec pve

Author
Apolyon I
Shadow of ISW
#61 - 2012-05-22 01:44:14 UTC
I feel dumb to return and actually reply, really!!

noone ever intend to do as your idea because they know it's dumb, so you're the first

and carrier can't kill the tackle ship, since forever, and nothing is wrong about that.

once again, you do not yet know the cons, pros of the carrier, you shouldn't fly it.

people use it to rat in null because it's their space, not some random empire space

LS isn't deadly but also not somewhere you can derp around in anything expensive if you dont know what you're doing.

it's not risk, it's suicide!!!!!
Drakarin
The Scope
Gallente Federation
#62 - 2012-05-22 01:58:05 UTC
Yep, makes sense that a multi billion isk ship can't kill one small tackle ship eventually.

Or.. not.

I don't expect to kill them fast, but the notion that they can tank the damage of a carrier permanently is ridiculous.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#63 - 2012-05-22 03:29:09 UTC  |  Edited by: Copine Callmeknau
It's entirely possible to solo lvl 5's in a carrier. I'd advise either a thanny or an archon (archon is more forgiving)

You'll have to work at finding a place to run them though, you'll need to get a cyno alt, and you'll have to be aligned out at all times so you can instawarp the second you see probes on scan.
Remember fighters follow you if you warp out

But yeh, you will make billions, carrier will pay for itself in a few days.

For the record you don't try and kill the tackle ship
You pop out like 12 heavy ECM drones, lol, and warp out.

Not that it will be much of an issue, I've been running l5's in an archon for like 18 months now and never had to warp out of a mission. Fact of the matter is the typical l5 takes like 4 minutes to blitz, so by the time you even see the probes you're halfway through the mish. I usually just finish the mish if I see probes out, I know I can finish it faster than they can find me.

There should be a rather awesome pic here

Siksak
Viziam
Amarr Empire
#64 - 2012-05-22 04:09:01 UTC
Since you don't seem to want to heed other peoples' warning or advice, I'll try to list the options, that are available to you.

Thanatos is probably the most effective carrier for this purpose because of its damage bonus, if you want more survivability/tank, go with Chimera or Archon, pay no mind to Nidhoggur. Then try to purchase the carrier in the system your agent is located in or setup a buy order for one or have someone move it there for you (since you play solo and don't use cynoalts).

Then you would be good to go, except in my experience the mission is rarely in the same system as the agent, more likely 1-2 jumps away. Now I have a friend who does lvl5-s in a carrier and has one in each system the agent sends him to, so no need to use cynos. However, not all the systems the agent sends you to have stations to keep a carrier in. You could set up a POS in these systems and keep a carrier floating inside, but as mentioned before, you'd be providing an extra target for the local hostiles as well. And that about covers it I believe.

Oh, and you do know, that you can do only missions without acceleration gates in a carrier? I'm not sure what the ratio for an agent is for gated/non-gated missions, probably around 50/50.

Anyway, best of luck to you and may you find the thrills you are looking for.
Octoven
Stellar Production
#65 - 2012-05-22 04:21:06 UTC  |  Edited by: Octoven
One thing to say to this, Im a carrier pilot and you sir are a **** tard, using a carrier this way makes me sick. Carriers help the fleet and the fleet help the carrier. I have never seen a ******* US Navy Aircraft carrier run solo. By all means run your sites and please let me know the system, Ill be sure to bring a carrier and whoop your carrier's ass, know why? Because my carrier will have a ******* fleet like it should be used.

Do yourself a favor, just selfdestruct the ******, you will be saving your carrier missery.
Merin Ryskin
Peregrine Industries
#66 - 2012-05-22 04:40:10 UTC
Drakarin wrote:
I don't expect to kill them fast, but the notion that they can tank the damage of a carrier permanently is ridiculous.


Sure you can probably kill it eventually (though with your poor skills I doubt you're getting maximum drone damage) unless it's a high-end interceptor that can outrun even Warrior IIs and point you from outside neut range, but who cares? Either that small tackler is armed with a cyno, and you have just a few seconds before the incoming capital blob locks and points you and you die shortly after, or it has a subcapital fleet in warp already and you die shortly after.

PS: once again you demonstrate your complete ignorance of the game mechanics. Good luck keeping that carrier alive for more than a day.
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#67 - 2012-05-22 05:13:33 UTC  |  Edited by: Copine Callmeknau
Octoven wrote:
One thing to say to this, Im a carrier pilot and you sir are a **** tard, using a carrier this way makes me sick. Carriers help the fleet and the fleet help the carrier. I have never seen a ******* US Navy Aircraft carrier run solo. By all means run your sites and please let me know the system, Ill be sure to bring a carrier and whoop your carrier's ass, know why? Because my carrier will have a ******* fleet like it should be used.

Do yourself a favor, just selfdestruct the ******, you will be saving your carrier missery.

I use a carrier this way
You'll be able to find me in either Iges, covryn, uphallant, or dastryns

Send your tanks, I got frags! I got frags!


---

Merin Ryskin wrote:
Either that small tackler is armed with a cyno, and you have just a few seconds before the incoming capital blob locks and points you and you die shortly after [...]

PS: once again you demonstrate your complete ignorance of the game mechanics.

You should probably know that you can't cyno inside deadspace before trolling people over game mechanics knowledge.

There should be a rather awesome pic here

Merin Ryskin
Peregrine Industries
#68 - 2012-05-22 05:31:22 UTC
Copine Callmeknau wrote:
You should probably know that you can't cyno inside deadspace before trolling people over game mechanics knowledge.


There's a reason I said "either cyno or in warp", not "100% cyno". Given his lack of understanding, I would not be surprised if he gets tackled on a station and decides to try to kill the tackler instead of docking, for example.
Drakarin
The Scope
Gallente Federation
#69 - 2012-05-22 05:52:35 UTC  |  Edited by: Drakarin
Siksak wrote:
Since you don't seem to want to heed other peoples' warning or advice, I'll try to list the options, that are available to you.

Thanatos is probably the most effective carrier for this purpose because of its damage bonus, if you want more survivability/tank, go with Chimera or Archon, pay no mind to Nidhoggur. Then try to purchase the carrier in the system your agent is located in or setup a buy order for one or have someone move it there for you (since you play solo and don't use cynoalts).

Then you would be good to go, except in my experience the mission is rarely in the same system as the agent, more likely 1-2 jumps away. Now I have a friend who does lvl5-s in a carrier and has one in each system the agent sends him to, so no need to use cynos. However, not all the systems the agent sends you to have stations to keep a carrier in. You could set up a POS in these systems and keep a carrier floating inside, but as mentioned before, you'd be providing an extra target for the local hostiles as well. And that about covers it I believe.

Oh, and you do know, that you can do only missions without acceleration gates in a carrier? I'm not sure what the ratio for an agent is for gated/non-gated missions, probably around 50/50.

Anyway, best of luck to you and may you find the thrills you are looking for.


Thanks for the advice.

Merin Ryskin wrote:
Copine Callmeknau wrote:
You should probably know that you can't cyno inside deadspace before trolling people over game mechanics knowledge.


There's a reason I said "either cyno or in warp", not "100% cyno". Given his lack of understanding, I would not be surprised if he gets tackled on a station and decides to try to kill the tackler instead of docking, for example.


I am not 100% familiar with capital class ships, but I know basic game knowledge. I wouldn't trigger an aggression timer so I can't dock.

Octoven wrote:
One thing to say to this, Im a carrier pilot and you sir are a **** tard, using a carrier this way makes me sick. Carriers help the fleet and the fleet help the carrier. I have never seen a ******* US Navy Aircraft carrier run solo. By all means run your sites and please let me know the system, Ill be sure to bring a carrier and whoop your carrier's ass, know why? Because my carrier will have a ******* fleet like it should be used.

Do yourself a favor, just selfdestruct the ******, you will be saving your carrier missery.


Why does it bother you that I want to use a carrier solo in a video game?
James Amril-Kesh
Viziam
Amarr Empire
#70 - 2012-05-22 06:51:30 UTC
Only place I can see solo ratting in a carrier as viable is sov null, with a very close eye on local

Enjoying the rain today? ;)

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#71 - 2012-05-22 06:52:05 UTC
Just to clarify you are arguing that you should be able to jump your carrier UNSCOUTED though a low sec gate to a mission system because you think thats a good idea.


I can't even begin to tell you how stupid this idea is, the reason capital ships have jump drives (their strongest asset) is because they would be neigh on impossible to move if they had to go through gates.


You would get tackled at a gate before you even got to your first mission in all probabilities. You can run missions in a carrier when the mission spawns in the same system as your carrier (fairly common). I did this once, before the first mission was done I saw an cyno onyx in local with a killboard showing repeated supercap drops.


Yes its doable, have a go if you want. It is far from a clever idea, expect to lose your ship. Do not complain that the game caters to using a corporation asset to solo missions in low security space.
Baneken
Arctic Light Inc.
Arctic Light
#72 - 2012-05-22 08:02:14 UTC  |  Edited by: Baneken
Drakarin wrote:
Wait a second, I thought non super capitals could use stargates? Just dreads and tier 1 carriers.

Even basic relatively cheap and small tier 1 carriers can't use stargates? Are you kidding?

Damn that's a bummer.


Is this a troll thread ?

If it is 7/10 for some bites.

To clarify
a) carrier has a signature size of a mountain range
b) warp disruptor is enough to stop you from using a jump drive
c) you are immune to e-war while in triage but unable to move or use any drones what so ever and you can still be neuted to death.
d) Capital is faster to align then a freighter but it still take almost a full minute to align and warp.
e) you need a cyno alt to move from system to system
f) everyone and I mean everyone can see your cyno
g) everyone's always in for a capital killmail

Edit:
h) bumping, read all about it. Lol
Dervinus
LowKey Ops
Snuffed Out
#73 - 2012-05-22 10:26:04 UTC
This thread is great. I think the obvious question for you is: How were you planning on moving your carrier around at all without a cyno alt? Were you hoping to just buy your carrier and have it magically appear in your mission system? Having a cyno alt is not a suggestion, its a basic requirement for any capital pilot unless you have a large group of friends who you trust with your ship to light cynos for you. I think you need to join a corporation and get some exposure to capital ships in action before you consider actually flying one yourself.

o7 toonies

Drakarin
The Scope
Gallente Federation
#74 - 2012-05-22 15:44:31 UTC
I like the fact no one has yet to provide a valid reason why my alternative suggestion wouldn't work for capital stargate travel.

If I want to take the risk, so be it. The worse that can happen is that I die and you guys get a capital kill mail, why the hell are you fighting against that?
Lunkwill Khashour
Ministry of War
Amarr Empire
#75 - 2012-05-22 16:06:23 UTC
Drakarin wrote:
I like the fact no one has yet to provide a valid reason why my alternative suggestion wouldn't work for capital stargate travel.

If I want to take the risk, so be it. The worse that can happen is that I die and you guys get a capital kill mail, why the hell are you fighting against that?

That was too obvious. You were on a roll for a minute there.
Death Toll007
Perkone
Caldari State
#76 - 2012-05-22 16:10:50 UTC
OP: I like where your head's at... you looking for a new corp? We could use some more people with balls for hotdrops.

-DT
Lady Ayeipsia
BlueWaffe
#77 - 2012-05-22 16:14:49 UTC
Drakarin wrote:
I like the fact no one has yet to provide a valid reason why my alternative suggestion wouldn't work for capital stargate travel.

If I want to take the risk, so be it. The worse that can happen is that I die and you guys get a capital kill mail, why the hell are you fighting against that?


What's the point of providing a "valid" reason if you won't listen to the advice already posted. Most probably don't feel like providing such reasons because they doubt you will read it or view it as valid. You have your mind set, go get your carrier and try it. And well, if you show similar stubbornness, you will argue against any "valid" reason by simply being stubborn and saying it isn't valid.

Also, this is not the forum for discussing new features or changes to mechanics. If you wish to put forth a suggestion for how.carriers could travel through a stargate, try the new features forum.

We've all told you that in the least you need a cyno to move the ship from system to system. Either get a cyno alt or friends who will help. Of that displeased you, go to the new features board and try to get the rules changed.

If all you want is the risk of losing an expensive ship, go try a pirate faction battleship. Anything else is just wasting time at this point.
Istvaan Shogaatsu
Guiding Hand Social Club
#78 - 2012-05-22 16:38:21 UTC
Drakarin wrote:
If you can explain to me what reason there is that would validate complete denial of stargate use for capitals, I'm perfectly open to hearing it. As long as there is a timer on each stargate preventing more than one capital from jumping through every 5 to 10 minutes, I can't think of a good reason.

I am genuinely curious to know if there is one. I am not saying the game should be broken or severely changed to suit my needs. I merely pointing out an effective solution that would allow for both parties to be satisfied without penalty.


Have you ever taken a really large poop? The kind that strains your rubbery ring-piece to the snapping point, and makes you feel like you're giving birth to an adult Shaquille O'Neal who's punching his way out of your bowels?

That's why carriers can't fit through stargates.
Orlacc
#79 - 2012-05-22 16:55:46 UTC
Your repeated use of the phrase "I want" kind of tells the tale for me...


As in: "I want to rat with a Titan."

"Measure Twice, Cut Once."

Drakarin
The Scope
Gallente Federation
#80 - 2012-05-22 17:39:58 UTC  |  Edited by: Drakarin
Lady Ayeipsia wrote:
Drakarin wrote:
I like the fact no one has yet to provide a valid reason why my alternative suggestion wouldn't work for capital stargate travel.

If I want to take the risk, so be it. The worse that can happen is that I die and you guys get a capital kill mail, why the hell are you fighting against that?


What's the point of providing a "valid" reason if you won't listen to the advice already posted. Most probably don't feel like providing such reasons because they doubt you will read it or view it as valid. You have your mind set, go get your carrier and try it. And well, if you show similar stubbornness, you will argue against any "valid" reason by simply being stubborn and saying it isn't valid.

Also, this is not the forum for discussing new features or changes to mechanics. If you wish to put forth a suggestion for how.carriers could travel through a stargate, try the new features forum.

We've all told you that in the least you need a cyno to move the ship from system to system. Either get a cyno alt or friends who will help. Of that displeased you, go to the new features board and try to get the rules changed.

If all you want is the risk of losing an expensive ship, go try a pirate faction battleship. Anything else is just wasting time at this point.


Faction ships are weak. Low effective HP, compared to a capital carrier. Ya, a carrier is slower, but it's far more menacing and I imagine more fun to use. It's just a guess, since I haven't flown one yet, but this is only a game. I don't care about taking a risk and I certainly am not trying to win anything or become a god of killmails. That's not fun for me.

I think I will make another thread in revelation of this absurd stargate mechanic though.

Orlacc wrote:
Your repeated use of the phrase "I want" kind of tells the tale for me...


As in: "I want to rat with a Titan."


When you provide a solution so that it does not affect anyone else but you still get what you want, I see nothing wrong.