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(Proposal) Make rats in 0.0 interesting.

Author
Vinata
Garoun Investment Bank
Gallente Federation
#1 - 2012-05-11 04:12:17 UTC  |  Edited by: Vinata
Rats like to chill out in belts right now, and that's cool and all. It is sometimes fun to shoot rats who are waiting to get shot, I get that. But maybe if we make them more interesting it'll be more fun for the game?

We're talking null sec here. No security. Why would a bunch of ruthless pirates just sit around chilling when they could be wrecking people? All I'm asking for is some changes to make pirates act a bit more interesting.

1) Small roaming pirate gangs. They travel from system to system, checking out belts and when they find something they tackle and kill it. Defense fleets can form up to destroy them, and it'll also kill bots. Who doesn't love it when a bot dies?

2) Mining ops. Pirates need to mine too I guess. Have them have mining ops, complete with defense fleets. After a certain amount of mining done, they all warp off. It gives roaming gangs something to kill when they can't find any players, and can probably be lucrative. You've already got hauler spawns - maybe there should be a reason those haulers are chilling out in a belt.

3) Let rats in the belts warp to fights that are happening in their system. They're pirates! Pirates love blowing things up, right?

4) Give most frigate and cruiser rats the ability to tackle. This is something that some rats already have, but not all. It is another thing that'll kill bots, and it'll also give roaming gangs (the player kind) chances to kill players who aren't catching on to the tackling thing. Such as bots!

Please CCP, think of the NPCs. They deserve to have fun too. The worst that happens is a ton of bots die, the best that happens is PvE in 0.0 becomes more entertaining and bots die.
Klendaxor
Improved Logistics
#2 - 2012-05-11 04:29:55 UTC
This is a stupid idea.

Not supported.
Vilan Turrik
The Arctic Factory
#3 - 2012-05-11 04:30:59 UTC
Excellent idea, waste time with stupid suggestions for stuff that no-one but you want.

Not supported.
Grogoth Drem
Imperial Academy
Amarr Empire
#4 - 2012-05-11 04:31:44 UTC
Posting in a terrible idea thread by Vinata

Not supported etc.
Liitar
Doomheim
#5 - 2012-05-11 04:32:24 UTC
ahahahahahah what is this stupidity, gb2 hisec

not supported
StevieTopSiders
Deep Core Mining Inc.
Caldari State
#6 - 2012-05-11 05:43:28 UTC
3/10

Would support again.
Securitas Protector
Horde Vanguard.
Pandemic Horde
#7 - 2012-05-11 06:16:20 UTC
A decent idea. Has it's flaws and it's definitely not the first thing I would want changed with the game, but I wouldn't actually mind if this happened...at all.
Prince Kobol
#8 - 2012-05-11 07:13:35 UTC
Personally would make all rats tank and fight like sleepers Twisted
Xutech
Brutor Tribe
Minmatar Republic
#9 - 2012-05-11 07:27:03 UTC
This is a good idea - I think they should also sneak in to salvage during fights.
Richter Enderas
Kaesong Kosmonauts
#10 - 2012-05-13 03:45:15 UTC
Running the belts in Fountain one day. Suddenly Cormack. Oh ****, an officer spawn.

You're duking it out, he gets to half armor, then a lone Guardian Guard warps 10km off you, lights a cyno, gg.

Hotdropped by npc battleships.

+1
Foghail
Sons of Chaos and Anarchy
#11 - 2012-05-13 07:29:07 UTC
Richter Enderas wrote:
Running the belts in Fountain one day. Suddenly Cormack. Oh ****, an officer spawn.

You're duking it out, he gets to half armor, then a lone Guardian Guard warps 10km off you, lights a cyno, gg.

Hotdropped by npc battleships.

+1



+1
Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#12 - 2012-05-13 08:43:49 UTC
support, why not. Nullsec is a bit too safe and easy when it comes to rats.

more stuff in nulll with bigger risk and rewards that is not so rare to find.
Richter Enderas
Kaesong Kosmonauts
#13 - 2012-05-16 07:47:44 UTC
Seriously though, ratting is too unintuitive and too repetitive.

I'd like some more fun with my grind, please.
Swearte Widfarend
Ever Vigilant Fountain Defenders
#14 - 2012-05-16 16:01:07 UTC
It's a bit too far, I think.

The core idea is solid though - make rats more interesting. I think rats that move between belts or systems are a cool idea. I think that the Sleeper AI needs to be applied to ALL rats, even if they don't have the same offensive/defensive power as Sleepers and Sansha Incursion rats.

I would laugh at finding a Serpentis mining op in Fountain though. If you added T2 ships for rats, you expand the possibility of T2 salvage and change the price matrix for T2 rigs.

Democracy is only as good as the despot managing the voting booth.

Jovan Geldon
The Scope
Gallente Federation
#15 - 2012-05-16 23:31:57 UTC
Ban riverini please

Over and out
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#16 - 2012-05-19 13:10:45 UTC
Supported. Rats are boring.

I also want to cloaky camp NPCs so they can't mine. :)
Prisoner 002929
Wulgun Wing
#17 - 2012-05-21 14:33:12 UTC
I would really like to see more cruiser, bc, and frig rats scramming. Hell, while we at it...rat dictors.
Lady Flute
Ilmarinen Group
#18 - 2012-05-22 01:25:13 UTC
Yes, supported.

Null sec / low sec players are bored. So spice things up - and if you don't like the OP's suggestions, offer better ones. Saying "I don't like it" with no ~because added gives the CSM and CCP nothing to go on at all. If you think the changes should not happen, why not? I think they ought to as they would add to the game.

The longer rats are left unattended, the more mischief they should get up to ... inculding building thier own PoS complete with guns, attacking soviergnty structures, and claiming soverignty if no-one defends. Smile
Paintchk
Facepunch Industries
#19 - 2012-05-22 11:33:23 UTC
This would be a cool thing too add.

+1 :>
sabre906
The Scope
Gallente Federation
#20 - 2012-05-22 16:39:21 UTC
This thread is a sting by CCP to identify bot herders flocking in to object to horrible idea.Bear
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