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High sec plexes need entry keys

Author
Fr00b Snap
Sebiestor Tribe
Minmatar Republic
#61 - 2012-05-21 13:24:37 UTC
Put a container at the first accel gate, make key respawn every minute and reward for being first to find complex, make container yellow to everyone else after you loot it for first time.
Vaju Enki
Secular Wisdom
#62 - 2012-05-21 13:27:05 UTC
Tel Airuta, you just don't understand the nature of EvE Online.

If you don't like sandbox games, you shouldn't play them.

The Tears Must Flow

Tippia
Sunshine and Lollipops
#63 - 2012-05-21 13:27:05 UTC  |  Edited by: Tippia
Tel Airuta wrote:
It was you who first intiated the whole business about fittings and skills and construed that SP was a matter of "skill"
No, that's something entirely of your invention. That's why it's a strawman. I'm saying that there is a distinct separation between the two: that, those who get to the end first have a good combination of both player skill and SP. They're not wasting their time on the unnecessary stuff and are keeping their eyes on the goal — something they have to do regardless of how much SP they have.

Quote:
All this ofcourse neatly circles around my original point, having found the site and HAVING worked my way through it - here comes a guy in a T3 to happliy take away the loot I was working towards
How did he do that? Why didn't you get it before him? What were you doing while he was getting the loot? Oh, and if he denies you “even a chance at a pittance of reward”, then you haven't worked particularly hard anyway…

Quote:
Completely irrelevant.
No, it actually matters quite a lot, because it just means that the race shifts from the very end to the very beginning, and if you lose the former you will lose the latter. The thing is, complexes is about the competition for that end so ending it early just because you don't want to compete makes no sense.

The simple fact remains: you're engaging in a competitive activity. Others are doing the same, with better tactics and equipment. There are a number of things you can do to still try to be competitive — improving your tactics being the most immediately available one. Asking for the game to compensate for your inability or unwillingness to do either is just silly. If you don't want to or can't compete, pick an activity where you don't have to or where you can.

Quote:
Rubbish. I have been warp scrambed and jammed, and it takes time to take down the elite rats, I saw the damn tengu brun away the exact same rats in a matter of seconds.
…and guess what, he had to deal with the same things as he built up the skills to blast through the whole thing. He has already paid the cost of doing business, and you have to do the same to compete with him. What's so strange about that?
Tippia
Sunshine and Lollipops
#64 - 2012-05-21 13:27:15 UTC  |  Edited by: Tippia
Quote:
Please. I ran all the way between forge and citadel looking for sites.. every SINGLE DED complex was squatted in by peeps in t2 frigs, interdictors and ofcourse the DED3 plex - T3s.
So? That doesn't really relate to what I just said: apparently, you're having problems getting to the end of the sites you find — something that you should be able to if you have actually done your homework.

Quote:
Looking for explo sites and having found them only to be denied the CHANCE of completetion because some jackass can simply swoop in without a care in the world is exactly the opposite of Risk =- Rewards.
No, it's not. It's an integral part of the risk vs. reward. The problem is that you're not apparently able to compensate for the risks properly for some reason — the risk of someone else swooping in and getting the stuff is part of that risk, and he's risking it as well. Again the question comes back to why didn't you get the final loot before he did? What did he do to get it? Why can't you do the same? What is the actual problem you're encountering here?

Quote:
I am sorry?
I was saying “[Restricting the ships that can be used in a plex] won't really change anything. Those with the right tools and tactics (i.e. not the newbies) will still get the prize.”
To this, you answered “Bull.”, suggesting that what I just said wasn't true.

I then pointed out that in doing so, you're essentially saying that tools and tactics won't matter (which is odd, since you then go on to claim that tools and tactics do matter), but if that's the case, then you've just denied that there is a problem to begin because that's what they're using right now to beat you.

Quote:
And how exactly am I to do that in high sec pray tell?
By shooting him, obviously. He explodes. You take his nice modules. You've now earned more than the complex was worth.
Vaju Enki
Secular Wisdom
#65 - 2012-05-21 13:28:45 UTC
Being able to ninja a complex is part of EvE, just like ninja salaving, ninja looting, can fliping, ganking, corp infiltration, all of this is part of the game.

The Tears Must Flow

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#66 - 2012-05-21 13:34:44 UTC
To the OP:
First of all, welcome to EvE. The term you talking about is called "instancing". This is a dirty word in most circles. Having said that, I actually agree with you in a couple of areas, mainly based upon the PvE fun factor.

The "competition" for high sec sites is a serious joke. One of the quotes I remember from the exploration channel is "Hi sec is sooo over farmed", which is on the mark. Newer games (for the most part) are designed such that farming is not possible, or pointless, or even better, that actually playing the PvE content obviates the need to farm. So in this case, "farming" should be the dirty word, and "instancing", not so much. But instancing bucks the founding principle in EvE of freedom to grief, scam, trash talk, commit cannibalism and infanticide, and if it was possible, to urinate on your victims' frozen corpses. The underlying point is that competing against players with vastly better skills and gear is just not fun (unless you are a masochist). Many would say (and have said) HTFU. Personally, I'm not into the ant vs boot relationship as a function of having fun.

The sad part is that exploration is some really cool PVE content, rendered pointless in high sec due to over-competition. And hi sec is where the PvE should be (IMHO). I personally don't even care about the loot - there are plenty of ways to get the shiny stuff. I simply enjoy working the sites as it is fun PvE content. I am positive that CCP would attract many new accounts if they simply instanced the PvE content in hi sec. But is that gonna happen? Never. Never, even though it would greatly improve the fun factor for devout PvEers and simultaneously increase CCP's profits.

I don't know what to tell you, dude. I hope you find a way to have fun inside the sandbox, as your current PvE activities don't seem to cut it for you...
Signal11th
#67 - 2012-05-21 13:36:03 UTC  |  Edited by: Signal11th
Tippia wrote:
Cross-posting is bad.
Tel Airuta wrote:
Let me give you a reality check. T3 and DS fitted pilots have turned 1-3/10 plexes into THIER PRIVATE Playground.
No they haven't. What you're suggesting is that they should do that, though, because guess who's going to get all those keys — the newbies or the guys with the tools and experience to do things quickly?

The fact that you are there with them proves that it's not their private playground — it just proves that they're better at doing them than you are. If you don't want to compete, there is (semi)non-competitive ways of making ISK. If you're going to engage in an inherently competitive activity, expect to compete and don't expect the other guy to do it on equal terms.

Quote:
That is the reality.
No. The reality is that you're making assumptions about how things should work that are directly contradicted by reality. 1-3 complexes are not for new players — they're for small ships. While there is some correlation between the two, they aren't actually connected. The reality is that they're not freebooters — you are just being inefficient. They're already first-come, first-serve… and you're not quick enough to be the first in line.



Usually you write with sense but can't really agree with you on this one. They are basically better at it because there have better skills more of an understanding of gameplay and usually better ships etc etc

The easiest solution would be for a newish player in High-Sec (preferably 0.9/1.0 systems only) to be able to lock the gate behind him.
This enables new players to learn the rope of site running but with this the loot should be severely downgraded so to speak to stop and kind of farming by older players.

If the new player wants then get better loot he should then move to low-sec / 0.0 where they run the risk like the rest of us.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

knulla
Doomheim
#68 - 2012-05-21 13:36:58 UTC  |  Edited by: knulla
There should come a big disclaimer at login screen. Remind people that EVE is EVE, one universe and all activity is subject to PVP at all times.

First PLEX, next level 4's then what? instances for asteroid belts...


This game is not for you OP.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Implying Implications
Sebiestor Tribe
Minmatar Republic
#69 - 2012-05-21 13:38:39 UTC
I think it's time for CCP to consider instanced content and maybe add raids like in world of warcraft.
Tippia
Sunshine and Lollipops
#70 - 2012-05-21 13:43:40 UTC  |  Edited by: Tippia
Signal11th wrote:
They are basically better at it because there have better skills more of an understanding of gameplay and usually better ships etc etc
In other words, they've set themselves up to compete better. What I'm asking is why is it so horrid that someone who has done this to gain a competitive advantage can out-compete someone who hasn't? Also, the point is that it's not just a matter of SP and equipment — it's a matter of putting both of them to good use, which requires player skill.

Quote:
The easiest solution would be for a player in High-Sec (preferably 0.9/1.0 systems only) to be able to lock the gate behind him.
But that's just it: the solution to what? What is the problem? So what if new players can't compete until they've built up a stock of good equipment and handling skills and a bit of familiarity with the game? He can still use the same sites to hone his skills and to try to eke out an increasingly large slice of the pie. One day, he'll be able to keep it all to himself — he is now able to compete fully (or maybe he just got lucky…).

Implying Implications wrote:
I think it's time for CCP to consider instanced content and maybe add raids like in world of warcraft.
No. It really, really isn't.
Plentath
Sparkle Motion.
#71 - 2012-05-21 13:50:42 UTC
Tel Airuta wrote:
Plentath wrote:
Also, your "key" idea is completely stupid as it will have the OPPOSITE effect.

The more skilled players will be able to scan the site faster than you and get to the key first, preventing you from even scavenging the wrecks.

You'll not be in EvE in 3 months time, I can tell you that right now for a fact. No one who is this mad~ about being beaten to a wreck will go very far.



As opposed to having started the plex and running through it, only to have a t3er come charging through the back door which you cleared and then happily proceed to **** everything in site therefore denying any chance the newbie complete the high sec plex?

Yeah sure.


I can stop you here friend.

You're asking for the content to sit behind an instance.

This will never ever ever ever happen in EvE as long as the servers are running, whether it is by some magical "key" or by another mechanic.

OK, so you can stay here and rage and rage and spit all over your keys as much as you want, but I will tell you this:

You have completely failed to grasp what Eve Online is, at the very core, and unless you stop ranting and raving and start listening you never will.
Plentath
Sparkle Motion.
#72 - 2012-05-21 13:52:15 UTC
Tel Airuta wrote:
Plentath wrote:
OP:

After reading your posts more thoroughly I would like to suggest that at one month of playtime, you start listening to what people who have been playing the game for years have to say, and stop raging and sticking your fingers in your ears.

I now rate your EvE lifespan at 2months.

Tel Airuta wrote:
Concord protects them from any aggression


At least learn the basics of the game before you come here and ask for it to be changed, OK?



Slow clap. Good to know that so many carebears are concerned about access to 1-3/10 sites - probably because thats all they ever do.


And the problem?

It's a sandbox. They get to chose to do it.

You get to chose ways of stopping them.

Stop ******* crying about it and LEARN.
knulla
Doomheim
#73 - 2012-05-21 13:55:42 UTC
OP shall now be forever remembered as another fail at EVE crybaby, only thing missing is the Hulk loss and there would not be a debate about this to begin with.

/the end

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Signal11th
#74 - 2012-05-21 14:06:01 UTC  |  Edited by: Signal11th
Tippia wrote:
Signal11th wrote:
They are basically better at it because there have better skills more of an understanding of gameplay and usually better ships etc etc
In other words, they've set themselves up to compete better. What I'm asking is why is it so horrid that someone who has done this to gain a competitive advantage can out-compete someone who hasn't? Also, the point is that it's not just a matter of SP and equipment — it's a matter of putting both of them to good use, which requires player skill.



Well I really wouldn't class someone who just sits at the end of a site waiting for the loot to drop as competing better. Competing means doing the same thing as someone else e.g running the actual site. You can't compete when the dice are loaded.

I've done it myself many times and I'm definately not competing .. I would say I'm running the site in an alternative way. :-)

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Roime
Mea Culpa.
Shadow Cartel
#75 - 2012-05-21 14:10:29 UTC  |  Edited by: Roime
Tippia wrote:
But that's just it: the solution to what? What is the problem? So what if new players can't compete until they've built up a stock of good equipment and handling skills and a bit of familiarity with the game? He can still use the same sites to hone his skills and to try to eke out an increasingly large slice of the pie. One day, he'll be able to keep it all to himself — he is now able to compete fully (or maybe he just got lucky…).


The problem is old players robbing new players of their income in entry level sites, in EVE's starter area.

Winning a DED 4/10 requires 0 player skill, all you need to have is either a pimped Ishtar or a T3, and you win it every time against every newer player that does not have access to those ships due to skills.

SP wins the plex for you, not your player skills. (Carebears always read site walk-throughs anyway so they can't die or experience anything unexpected)

This creates a situation where newer players are forced to lowsec where competition is not so bad (like I did), but older player can choose high sec and be competitive there.

Same thing happened to Incursions. Safety & high rewards turn high sec into a carebear farming paradise, that caters to high SP players with already substantial resources- instead of serving it's true purpose as th enew player training area.

But tell, Tippia, what was your argument against locking T3s from hisec plexes? As you know, plexes already have ship limits. Should these be removed?

Why are those already existing limits there?

.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#76 - 2012-05-21 14:13:52 UTC
They shot the faction spawn?

Loot it anyway.

Founding member of the Belligerent Undesirables movement.

Calisto Thellere
#77 - 2012-05-21 14:14:51 UTC
Tel Airuta wrote:
get thier rocks off at the chance of popping new players when they attempt to defend their claim


I bolded the important part.

Nothing is your until it's in your hold, no if's and no but's, period.

The easiest way of stopping people permenently milking those 1/2/3/10's is to make them like the 4/10's too. Scannable.

If you want to run them, fine go ahead, but you have to find them first, this is the only way i can see that would put off the perma campers of thsoe sites, you know, due to them not wanting to put any actual work into their isk earning.
Plentath
Sparkle Motion.
#78 - 2012-05-21 14:16:44 UTC  |  Edited by: Plentath
Roime wrote:
Tippia wrote:
But that's just it: the solution to what? What is the problem? So what if new players can't compete until they've built up a stock of good equipment and handling skills and a bit of familiarity with the game? He can still use the same sites to hone his skills and to try to eke out an increasingly large slice of the pie. One day, he'll be able to keep it all to himself — he is now able to compete fully (or maybe he just got lucky…).


The problem is old players robbing new players of their income in entry level sites, in EVE's starter area.

Winning a DED 4/10 requires 0 player skill, all you need to have is either a pimped Ishtar or a T3, and you win it every time against every newer player that does not have access to those ships due to skills.

SP wins the plex for you, not your player skills. (Carebears always read site walk-throughs anyway so they can't die or experience anything unexpected)

This creates a situation where newer players are forced to lowsec where competition is not so bad (like I did), but older player can choose high sec and be competitive there.

Same thing happened to Incursions. Safety & high rewards turn high sec into a carebear farming paradise, that caters to high SP players with already substantial resources- instead of serving it's true purpose as th enew player training area.

But tell, Tippia, what was your argument against locking T3s from hisec plexes? As you know, plexes already have ship limits. Should these be removed?

Why are those already existing limits there?


Your post is well intentioned, and in a large part I can't really disagree. What I can say is Eve isn't fair, and competition in this manner will always favour those with an edge, whether this is fitting, ship or SP.

What will locking T3s out do? Make the superbear use a Drake? What if he doesn't always win on those terms ... you don't think he'll use faction mods to restore his competition?

The logical solution to this is to STOP COMPETING if you have no chance to win on the terms as given. You don't need to go to lowsec to find 3/10 or 4/10 sites - they often sit around in quiet highsec for hours untouched.
knulla
Doomheim
#79 - 2012-05-21 14:17:16 UTC
Roime wrote:
Tippia wrote:
But that's just it: the solution to what? What is the problem? So what if new players can't compete until they've built up a stock of good equipment and handling skills and a bit of familiarity with the game? He can still use the same sites to hone his skills and to try to eke out an increasingly large slice of the pie. One day, he'll be able to keep it all to himself — he is now able to compete fully (or maybe he just got lucky…).


The problem is old players robbing new players of their income in entry level sites, in EVE's starter area.

Winning a DED 4/10 requires 0 player skill, all you need to have is either a pimped Ishtar or a T3, and you win it every time against every newer player that does not have access to those ships due to skills.

SP wins the plex for you, not your player skills. (Carebears always read site walk-throughs anyway so they can't die or experience anything unexpected)

This creates a situation where newer players are forced to lowsec where competition is not so bad (like I did), but older player can choose high sec and be competitive there.

Same thing happened to Incursions. Safety & high rewards turn high sec into a carebear farming paradise, that caters to high SP players with already substantial resources- instead of serving it's true purpose as th enew player training area.

But tell, Tippia, what was your argument against locking T3s from hisec plexes? As you know, plexes already have ship limits. Should these be removed?

Why are those already existing limits there?


I can use your argument VS anything in EVE including fleet fights, alliances and CORP wars, in fact, if we followed your argument we might as well shut down EVE today.

why are there limits? because of the player vs NPC balance, not because of PVP stealing someones PLEX. Newbies can also fly t3's oh and newbies do not have to do PLEX sites etc. Or we can all ask CCP to move all sites, plex and level 4's into lowsec that I asked for, that is better right?

I see when EVE strikes where it hurts then all of the sudden you people show your true colors. You guys need to find a new game, it is too hard for you I see. Because if PVE competition is unfair, what isn't?

Anyway, time to leave the troll OP thread.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Tippia
Sunshine and Lollipops
#80 - 2012-05-21 14:35:26 UTC  |  Edited by: Tippia
Roime wrote:
The problem is old players robbing new players of their income in entry level sites, in EVE's starter area.
…except that none of that is what's happening. They're not really entry-level sites — they're sites tuned for smaller ships. They're not in EVE's starter area — they're in highsec. They're not particularly made for new players — they're made for people who want to fly those smaller ships. What you're describing isn't a problem. It's just the PvP nature of EVE as applied to highsec exploration.

Quote:
Winning a DED 4/10 requires 0 player skill
Not to finish them, no. To do them efficiently and to win against competitors trying to do the same, they certainly do. SP doesn't win you anything because you are still the one who have to apply them intelligently and who then have to make those applications count.

Quote:
This creates a situation where newer players are forced to lowsec where competition is not so bad (like I did), but older player can choose high sec and be competitive there.
Great. That means there's no problem and that, in fact, the current situation provides a solution to a different problem.

Quote:
But tell, Tippia, what was your argument against locking T3s from hisec plexes?
Because there's no need to do so and because it doesn't actually solve anything. The limits are there to provide content for different-size ships so you can compete in a frigate-level arena if you feel like it. T3s are a cruiser, and thus are popular in cruiser sites. Contrary to popular belief, they're not necessarily the best choice from a competitive standpoint — they're just the easiest ones to get into and they provide a nice balance of the different abilities you might need for the different sites.