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Time dilation ... is EVE DEVS starting to listen to players ?

First post
Author
Sir Substance
Sebiestor Tribe
Minmatar Republic
#21 - 2011-10-03 12:58:44 UTC
Naran Eto wrote:
This whole time dilation thing looks too much like a scam to me tbh.

What happens when you lag? the game slows down, you miss data etc.

What are they doing to fix lag? They're making the game slow down when it's laggy.

What? .. so they're basically giving us a lag indicator and then telling us the lag is the new time dilation feature.... riiigggghhhhhtttttt.

Lag is the result of players forever attempting to push the envelope to get the advantage. As soon as the devs do something that ups the practical capacity of a node, alliances start bringing 10% more people then the new refinement can handle in an attempt to win the fight by superior numbers.

The problem is that Old Lag™ was (and for the moment is) inconsistent. Its a crapshoot as to whether you'll get disconnected, get your modules stuck or indeed be more or less fine other then having to wait longer for your guns to fire.

As a result, battles often got resolved through blind luck as to who got the better side of the lag coin.

TiDi solves this by allowing lag to be applied consistently across every player. With TiDi, lag will be 100% predictable. That means that if alliances want to bring so many players that the battle takes 10x longer then it should, they can. The only downside now is that the fight will take 10x longer then it should.

That's pretty ******* amazing.

My only concern is how that will affect reenforcements. For example, a mostly American alliance being attacked during euro primetime might choose to spam missiles in an attempt to *** the server into lagging so much the battle draws out until the Americans can log on and carry the fight.

Is this ok?

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Ammzi
Dreddit
Test Alliance Please Ignore
#22 - 2011-10-03 13:07:13 UTC
Please kick all ignorant people from forums.
Please!
Voivod Rhahk'an Anstian
Doomheim
#23 - 2011-10-03 13:11:16 UTC
If you can't beat the lag, make it a feature and spread to all players equally. How ingenoius.
xxxTRUSTxxx
Galactic Rangers
#24 - 2011-10-03 13:18:13 UTC
it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ?

oh hang on that would drive the running costs up,, nope i guess not, how silly of me. Roll
Juddas Priest
Caldari Provisions
Caldari State
#25 - 2011-10-03 13:29:37 UTC  |  Edited by: Juddas Priest
Just to throw in a hand grenade into the discussion....

Do the opinions expressed in this forum represent the majority of EVE subscribers?
See I find myself reading about a different game to the one I seem to be playing. The main issues seem to be regarding a relatively narrow section of the community and mostly affect very experienced players. They are very committed to the game and make up substantial (and unrepresentative?) proportion of posts on this forum.

Fairly new players I think have a completely different view of the game but they are not yet as immersed so probably don’t make up a representative proportion of forum posters. How may players will really be effected by lag during 1000 ship fleet battles?
I think CCP has to constantly keep this in mind when listening to the very vocal minority here.

I could think of better places to target CCP's limited resources.

You can’t reason someone out of a position they didn’t reason themselves into

Sir Substance
Sebiestor Tribe
Minmatar Republic
#26 - 2011-10-03 13:30:08 UTC
xxxTRUSTxxx wrote:
it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ?

oh hang on that would drive the running costs up,, nope i guess not, how silly of me. Roll


During this years fanfest, CCP was bragging that intel had given them a pre-release core so secret they weren't allowed to tell us its name.

At the time, some of the people I was with speculated it might be based on the 3D construction Ivy Bridge core.

Its possible that there are computational constructs out there with more processing power then whatever classified monstrosity is currently at the heart of tranquility, but you can rest assured that even if you could persuade the world militaries to part with them, they'd be well into bankruptcy territory to buy.

When you balance the cost/performance ratio of more raw power against the cost/performance ratio of cleaning up their horrid codebase and implementing a few tricks while they are at it, only a financial dunce would choose to invest more money in the hardware.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#27 - 2011-10-03 13:30:36 UTC
If TiDi was all that was being done with Lag, it'd be bad.

But it's not. It's just a way to make it fairer for everyone involved. In the real world, throwing more hardware at something to make it run better isn't a viable solution. You rapidly run into diminishing returns.


Aside from that, you'll always get bigger fleets, which break bigger servers. TiDi will work on better hardware just as well as on lesser.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Malcanis
Vanishing Point.
The Initiative.
#28 - 2011-10-03 13:31:56 UTC
xxxTRUSTxxx wrote:
it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ?

oh hang on that would drive the running costs up,, nope i guess not, how silly of me. Roll


For the thousandth time, this is AS WELL AS the ongoing project to reduce lag, not INSTEAD OF.

Project A: increase the number of players who can fight before lag effects occur

Project B: reduce the gameplay effects of lag when it inevitably does occur because players always bring more. <-- this is TiDi



Let me know if you still don't understand this and I'll try and think of a way to explain it in even simpler terms.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Guy Grand
Doomheim
#29 - 2011-10-03 13:40:14 UTC
I must have been away from EVE too long, because I am finding it hard to believe that people can be this willfully dense. A few weeks back in the game ought to cure me of this disbelief.
Malcanis
Vanishing Point.
The Initiative.
#30 - 2011-10-03 13:41:35 UTC
Juddas Priest wrote:
How may players will really be effected by lag during 1000 ship fleet battles?


About 1000 or so, in the most direct sense.

But the old "what happens in nullsec has nothing to do with me" fallacy is still alive and well and as fallacious as ever.

Who do you think buys all those low-end minerals that new miners sell?

Who do you think consumes all that faction ammo and all those implants that hi-sec mission runners sell?

Where do you think the Technetium for your fancy new Marauder comes from?

And so on.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Slade Trillgon
Brutor Force Federated
#31 - 2011-10-03 14:01:53 UTC
:Content

Thank you for the excellent explanation and humour Tippia!

Sir Substance wrote:


My only concern is how that will affect reenforcements. For example, a mostly American alliance being attacked during euro primetime might choose to spam missiles in an attempt to *** the server into lagging so much the battle draws out until the Americans can log on and carry the fight.

Is this ok?


:Mildly authoritative

"Nothing is fair in love and war"

If an alliance does not have the diplomatic fortitude to acquire reliable allies from varying time zones then thhey do not win the war or hold their territory.

xxxTRUSTxxx wrote:
it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ?

oh hang on that would drive the running costs up,, nope i guess not, how silly of me. Roll


:Mild annoyance

You have not been around EVE for very long have you?


Slade

Sir Substance
Sebiestor Tribe
Minmatar Republic
#32 - 2011-10-03 14:12:39 UTC
Slade Trillgon wrote:


Sir Substance wrote:


My only concern is how that will affect reenforcements. For example, a mostly American alliance being attacked during euro primetime might choose to spam missiles in an attempt to *** the server into lagging so much the battle draws out until the Americans can log on and carry the fight.

Is this ok?


:Mildly authoritative

"Nothing is fair in love and war"

If an alliance does not have the diplomatic fortitude to acquire reliable allies from varying time zones then thhey do not win the war or hold their territory.



I don't necessarily have a problem with it. I actually think its kinda cool. I'm just wondering if its been planned for, because so far I've heard nothing about how the non-dilated part of eve is going to interact with the dilated ones. I want to avoid hamfisted fixes further down the track.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

xxxTRUSTxxx
Galactic Rangers
#33 - 2011-10-03 15:03:47 UTC
Sir Substance wrote:
xxxTRUSTxxx wrote:
it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ?

oh hang on that would drive the running costs up,, nope i guess not, how silly of me. Roll


During this years fanfest, CCP was bragging that intel had given them a pre-release core so secret they weren't allowed to tell us its name.

At the time, some of the people I was with speculated it might be based on the 3D construction Ivy Bridge core.

Its possible that there are computational constructs out there with more processing power then whatever classified monstrosity is currently at the heart of tranquility, but you can rest assured that even if you could persuade the world militaries to part with them, they'd be well into bankruptcy territory to buy.

When you balance the cost/performance ratio of more raw power against the cost/performance ratio of cleaning up their horrid codebase and implementing a few tricks while they are at it, only a financial dunce would choose to invest more money in the hardware.



i was at fanfest my friend i am well aware of what's in the pipeline.

as far as the cost/performance statement, why promise what you can't deliver ?

i'm saying TiDi is a good idea, but more servers per node would be even better, but it's not going to happen because of the costs.

you did read my post before quoting me yea ?Roll
Hroya
#34 - 2011-10-03 15:12:06 UTC
This looks like one hell of a great feature.

It might requere some time to get used to but if it works as intended you will no longer see one sided fights where the attacker jumps into a crowded system and just gets blackscreened.

A question on about that feature though.
I might have missed it but does it only effects the system or the node ?
If it's the node, would that also slow down time in other systems attached to that node ?
Would create some funny moments i bet Big smile

You go your corridor but.

xxxTRUSTxxx
Galactic Rangers
#35 - 2011-10-03 15:12:29 UTC
Malcanis wrote:
xxxTRUSTxxx wrote:
it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ?

oh hang on that would drive the running costs up,, nope i guess not, how silly of me. Roll


For the thousandth time, this is AS WELL AS the ongoing project to reduce lag, not INSTEAD OF.

Project A: increase the number of players who can fight before lag effects occur

Project B: reduce the gameplay effects of lag when it inevitably does occur because players always bring more. <-- this is TiDi



Let me know if you still don't understand this and I'll try and think of a way to explain it in even simpler terms.



i said it was a good idea, let me know when you understand what you've read. i'm sorry i can't say it any simpler than i did.
Lord Helghast
Center for Advanced Studies
Gallente Federation
#36 - 2011-10-03 16:22:09 UTC
they've already said that it would take such a large # of people actively trying to force TiDi that even without TiDi they would ahve worked lol... i mean honestly this is only for when the servers come to a crawl and cant cope we're talking when you start hitting 500v500 battles with bombing runs and drones and all kinsd of crap going on, .... its NOT there solution to lag, its there solution to overloaded battlefields and grids...

the war on lag will continue as they said before....

as for corps trying to exploit it, NO DUH, but honestly exploiting TiDi atleast everyone is one equal footing, right now you can exploit the situation just drop 500 people on grid at a gate and wait for the enemy to arrive, TADA no grid load and the first people on grid win by default....

TiDi balances things, its not 1 side thats lagged / getting things acknoleged by server... everyone gets acknoledged and everyone gets the same chances of performing there FC's orders.
Ammzi
Dreddit
Test Alliance Please Ignore
#37 - 2011-10-03 16:22:21 UTC
Hroya wrote:
This looks like one hell of a great feature.

It might requere some time to get used to but if it works as intended you will no longer see one sided fights where the attacker jumps into a crowded system and just gets blackscreened.

A question on about that feature though.
I might have missed it but does it only effects the system or the node ?
If it's the node, would that also slow down time in other systems attached to that node ?
Would create some funny moments i bet Big smile



Only people on-grid.
Malcanis
Vanishing Point.
The Initiative.
#38 - 2011-10-03 16:22:46 UTC
Ammzi wrote:
Hroya wrote:
This looks like one hell of a great feature.

It might requere some time to get used to but if it works as intended you will no longer see one sided fights where the attacker jumps into a crowded system and just gets blackscreened.

A question on about that feature though.
I might have missed it but does it only effects the system or the node ?
If it's the node, would that also slow down time in other systems attached to that node ?
Would create some funny moments i bet Big smile



Only people on-grid.


Wrong. It affects the node.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#39 - 2011-10-03 16:23:20 UTC
xxxTRUSTxxx wrote:
Malcanis wrote:
xxxTRUSTxxx wrote:
it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ?

oh hang on that would drive the running costs up,, nope i guess not, how silly of me. Roll


For the thousandth time, this is AS WELL AS the ongoing project to reduce lag, not INSTEAD OF.

Project A: increase the number of players who can fight before lag effects occur

Project B: reduce the gameplay effects of lag when it inevitably does occur because players always bring more. <-- this is TiDi



Let me know if you still don't understand this and I'll try and think of a way to explain it in even simpler terms.



i said it was a good idea, let me know when you understand what you've read. i'm sorry i can't say it any simpler than i did.


Lag is a software problem, let me know when you've understood that.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ammzi
Dreddit
Test Alliance Please Ignore
#40 - 2011-10-03 16:23:41 UTC
Malcanis wrote:
Juddas Priest wrote:
How may players will really be effected by lag during 1000 ship fleet battles?


About 1000 or so, in the most direct sense.

But the old "what happens in nullsec has nothing to do with me" fallacy is still alive and well and as fallacious as ever.

Who do you think buys all those low-end minerals that new miners sell?

Who do you think consumes all that faction ammo and all those implants that hi-sec mission runners sell?

Where do you think the Technetium for your fancy new Marauder comes from?

And so on.


Incursion runners of course?
Nothing spends ammo like a sleipnir on-shooting for 8 hours straight a day.

Ask those selling ammo in incursion areas ^^
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