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Player Features and Ideas Discussion

 
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Ideas for new modules

First post
Author
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#961 - 2012-05-20 22:26:45 UTC  |  Edited by: Grenn Putubi
It's been a while since Drones have been a serious force in EVE. They're usually considered a backup weapon or a weaker main weapon that's only viable with backup from normal weapons like turrets and missiles. I'd like to recommend that we remedy this by introducing new Drone Control Units or a module that will provide a 99% reduction in CPU and Powergrid usage of Drone Control Units that could be fit in low or mid slots to allow ships to equip the Control Units in the hi slots.

I'd much prefer to see a new collection of Drone Control Units rated small, medium, large and Capital class to make increased drone deployment a viable option for more than just Carriers, rather than a module that provides the 99% reduction since that would only reduce the fitting requirements of the current Drone Control Unit to a point where Battleships could make use of them to any worthwhile extent.

If adding small, medium, large control units it may be nice to have them add drone bay m3 and bandwidth as well as increasing the number of drones you can control. Small control units could add 5m3/5bandwidth, mediums could add 10m3/10bandwidth, and large units could add 25m3/25bandwidth. That way ships that normally aren't 'drone boats' could make good use of them as well.
Andy Landen
Deep Core Mining Inc.
Caldari State
#962 - 2012-05-20 23:02:33 UTC
Grenn Putubi wrote:
It's been a while since Drones have been a serious force in EVE. They're usually considered a backup weapon or a weaker main weapon that's only viable with backup from normal weapons like turrets and missiles. I'd like to recommend that we remedy this by introducing new Drone Control Units or a module that will provide a 99% reduction in CPU and Powergrid usage of Drone Control Units that could be fit in low or mid slots to allow ships to equip the Control Units in the hi slots.

I'd much prefer to see a new collection of Drone Control Units rated small, medium, large and Capital class to make increased drone deployment a viable option for more than just Carriers, rather than a module that provides the 99% reduction since that would only reduce the fitting requirements of the current Drone Control Unit to a point where Battleships could make use of them to any worthwhile extent.

If adding small, medium, large control units it may be nice to have them add drone bay m3 and bandwidth as well as increasing the number of drones you can control. Small control units could add 5m3/5bandwidth, mediums could add 10m3/10bandwidth, and large units could add 25m3/25bandwidth. That way ships that normally aren't 'drone boats' could make good use of them as well.


Please like my post. It was basically this idea.

Also, the another poster, why would anyone want to fly your "secretive module?" I only saw big penalties to using it.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#963 - 2012-05-20 23:40:10 UTC
Andy Landen wrote:
Carrier Docking Module
Sm/Med/Lg Drone Enhancer
High slot
25% bonus to drone hp
+5/+10/+25 bandwidth and m3 to the drone bay, respectively
+1 active drones
Fitting requirements vary to scale with ship sizes for frig, cruiser, and battleship hulls respectively.


Pretty much exactly what I posted, but the bonus to drone HP is pretty OP when you consider you're going to be fitting more than 1 of these at a time so I can't really support that part of it.
Andy Landen
Deep Core Mining Inc.
Caldari State
#964 - 2012-05-21 00:00:58 UTC  |  Edited by: Andy Landen
Grenn Putubi wrote:
Andy Landen wrote:
Carrier Docking Module
Sm/Med/Lg Drone Enhancer
High slot
25% bonus to drone hp
+5/+10/+25 bandwidth and m3 to the drone bay, respectively
+1 active drones
Fitting requirements vary to scale with ship sizes for frig, cruiser, and battleship hulls respectively.


Pretty much exactly what I posted, but the bonus to drone HP is pretty OP when you consider you're going to be fitting more than 1 of these at a time so I can't really support that part of it.


If you fit multiple Drone Enhancers, then you are obviously sacrificing traditional weapons systems to be a drone boat. The HP bonus merely helps your drones survive a little longer, being your primary weapon system anyway. Even with that bonus, I imagine that sleepers or players can still chew through them fairly quickly.

Of course, if you disagree then let's just allow the players turrets and launcher to be directly targeted. That way all weapons systems are balanced in their ability to be destroyed. There goes another CN HM launcher! What does a full rack of 6 CN HM launchers cost these days? Might as well level the playing field in this way to keep things from getting OP, wouldn't you agree?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Euphorbia
Faultcurrent
#965 - 2012-05-21 00:28:44 UTC
Something I would like to see is an enhanced survey scanner. It seems strange to me that races capable of building titans and dreadnoughts can't improve on a asteroid scanner with a range greater then 22.5 km. A rig or a sensor booster to extend this range would be welcome.
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#966 - 2012-05-21 01:16:41 UTC  |  Edited by: Grenn Putubi
Andy Landen wrote:

If you fit multiple Drone Enhancers, then you are obviously sacrificing traditional weapons systems to be a drone boat. The HP bonus merely helps your drones survive a little longer, being your primary weapon system anyway. Even with that bonus, I imagine that sleepers or players can still chew through them fairly quickly.

Of course, if you disagree then let's just allow the players turrets and launcher to be directly targeted. That way all weapons systems are balanced in their ability to be destroyed. There goes another CN HM launcher! What does a full rack of 6 CN HM launchers cost these days? Might as well level the playing field in this way to keep things from getting OP, wouldn't you agree?


I see you're point, but 25% per unit is just way too much. You'd end up wtih drones having more hp than some ships.

I'd consider a 5% bonus far more reasonable, you could even roll in damage/mining/repair amounts at 5% as well and keep it at a good spot.

To make it more interesting I'd recommend making the bonuses linked to the Advanced Drone Interfacing skill so the modules would look more like this:

Small Drone Control Unit:
Gives you one extra drone. You need Advanced Drone Interfacing to use this module. It gives you the ability to fit one drone control unit per level.
+1% to Drone Hitpoints and Damage, Mining, and Repair amounts per level of Advance Drone Interfacing.
Provides +5m3 Drone Capacity and +5 Mbit/sec Drone Bandwidth to the equipped ship.

The Medium and Large Drone Control Units would be the same except for the Drone Capacity and Drone Bandwidth which would be 10m3/10MBit/sec and 25m3/25MBit/sec respectively.
Andy Landen
Deep Core Mining Inc.
Caldari State
#967 - 2012-05-21 01:25:36 UTC
Grenn Putubi wrote:

I see you're point, but 25% per unit is just way too much. You'd end up wtih drones having more hp than some ships.

I'd consider a 5% bonus far more reasonable, you could even roll in damage/mining/repair amounts at 5% as well and keep it at a good spot.

To make it more interesting I'd recommend making the bonuses linked to the Advanced Drone Interfacing skill so the modules would look more like this:

Small Drone Control Unit:
Gives you one extra drone. You need Advanced Drone Interfacing to use this module. It gives you the ability to fit one drone control unit per level.
+1% to Drone Hitpoints and Damage, Mining, and Repair amounts per level of Advance Drone Interfacing.
Provides +5m3 Drone Capacity and 5 Mbit/sec Drone Bandwidth to the equipped ship.

The Medium and Large Drone Control Units would be the same except for the Drone Capacity and Drone Bandwidth which would be 10m3/10MBit/sec and 25m3/25MBit/sec respectively.

Great idea! I must admit that I like the way Advanced drone skill was integrated into the DCU hp/dmg bonus. You should keep in mind that when asking for what you want, the tradition is to ask for more so that what is agreed upon is closer to what you originally want. I would change your 1% to at least 4%. I would also remove the dmg bonus, as dmg modules are usually found in the low slots, and it gives more room for the other bonuses and agrees more with the original capital DCU, which I think should also give hp, m3, and MB/s bonuses.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#968 - 2012-05-21 01:55:21 UTC  |  Edited by: Grenn Putubi
Andy Landen wrote:

Great idea! I must admit that I like the way Advanced drone skill was integrated into the DCU hp/dmg bonus. You should keep in mind that when asking for what you want, the tradition is to ask for more so that what is agreed upon is closer to what you originally want. I would change your 1% to at least 4%. I would also remove the dmg bonus, as dmg modules are usually found in the low slots, and it gives more room for the other bonuses and agrees more with the original capital DCU, which I think should also give hp, m3, and MB/s bonuses.


As much as I understand the whole 'ask for more than you want' schtick I don't really like doing things that way. I'd rather be completely reasonable in my first request and see what the argument is for why it isn't reasonable rather than be unreasonable to start and expect to be talked down. It's just far more polite imo :)

As for the damage bonuses, remember that these modules are replacing your normal weapons in favor of drones that can be shot down. Giving them a small boost per module isn't totally unwarranted, even considering the new low slot drone damage modules that are being released soon. An extra 25% drone damage after investing a lot of time in a 8x skill is very understandable, a 20% bonus at level4 of that skill isn't too much to ask either. Remember that these modules won't just have fitting requirements, but very heavy skill requirements as well. Drone Interfacing is a 5x skill that you need to take to level 5 before you can even train Advanced Drone Interfacing to level 1. And they both use Memory and Perception as their attributes which aren't used for many other skills, so remapping to those skills isn't something most people would do. So the training time to get through Drone Interfacing is usually 30+ days and taking Advanced Drone Interfacing to level 5 usually takes about 2 months. That's more time than you need to invest to get access to most T2 weapons.

And the Carrier Drone Control Units I wouldn't expect them to change at all. Carriers are already extremely powerful and have the ability to use Fighters and Fighter Bombers and the original Drone Control Units and Carrier ship bonuses were designed with this in mind. I'd probably restrict the use of the new Small, Medium, and Large Drone Control Units to non-capital class ships, or at the very least non-carrier class ships. I'm not sure how much use you'd get out of them fitted to a Dreadnaught but I'd rather not find out :)
midmaster mini-man
FLEETCOM Sector One
PURPLE HELMETED WARRIORS
#969 - 2012-05-21 04:20:07 UTC  |  Edited by: midmaster mini-man
Protective Ambiance Expanse

Very similar to a POS force field, this bubble can/will :

Uses a Medium Slot requiring 20 power grid and 90 Cpu
Can be fitted to any ship
Active Mod using 80GJ per 10 sec cycle
A cooldown of 30 seconds is required
A charge that can be reused unless destroyed will be required...at 2m3
Disables Weapons and Drones(except when out of bubble) from being able to fire when inside the bubble
Will have a 8km radius
Ships outside the bubble will beable to lock ships in the bubble, but unable to fire any type of weapon except for the atachment on the ship which will disable the bubble if destroyed
Bubble attachment has 6k shields at 40/50/60/60 resists...2k armor at 70/60/50/50 resists..500 structure at 20/20/20/20


A Tier2 Version should be made availiable with the following exceptions :

Mod requiring 90 > 110 Cpu
85GJ a cycle
12km radius
Bubble attachment with 10k shields...3k armor...2k structure
Can decloak ships

Miners will still beable to activate strippers from within the bubble
The bubble must be decycle for encased ships to warp or jump
Decloaks ships within 2km of bubble(unless interferes with balancing)

Feel free to add ideas or comments
Andy Landen
Deep Core Mining Inc.
Caldari State
#970 - 2012-05-21 04:58:05 UTC
Grenn Putubi wrote:
As for the damage bonuses, remember that these modules are replacing your normal weapons in favor of drones that can be shot down.
...
And the Carrier Drone Control Units I wouldn't expect them to change at all. Carriers are already extremely powerful and have the ability to use Fighters and Fighter Bombers and the original Drone Control Units and Carrier ship bonuses were designed with this in mind. I'd probably restrict the use of the new Small, Medium, and Large Drone Control Units to non-capital class ships, or at the very least non-carrier class ships. I'm not sure how much use you'd get out of them fitted to a Dreadnaught but I'd rather not find out :)


Firstly, you forget that the drone hp bonus was aimed at slowing the process of them getting shot down. I say drone hp over dps, and you say the opposite.

Then you say the carrier is OP, and I disagree. Your dps bonus would make them more powerful, I agree, but my hp bonus would not make them much more powerful. Do not fear the capital ship merely because it is bigger than the toys you are used to playing with.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#971 - 2012-05-21 05:41:44 UTC  |  Edited by: Grenn Putubi
Andy Landen wrote:

Firstly, you forget that the drone hp bonus was aimed at slowing the process of them getting shot down. I say drone hp over dps, and you say the opposite.

Then you say the carrier is OP, and I disagree. Your dps bonus would make them more powerful, I agree, but my hp bonus would not make them much more powerful. Do not fear the capital ship merely because it is bigger than the toys you are used to playing with.


Nope, didn't forget at all. But giving Drones 125% bonus HP and then putting 10 of them on the field is a ridiculous amount of extra damage that can be absorbed by your drones before you're out of them. That's an extra 12.5 drones worth of hp to chew through, at 5% per module it's only a 25% total bonus and so only 2.5 drones worth of extra hp that needs to be dealt with. You give drones an extra 125% hp and it won't even be a tactical decision about whether to shoot the drones or not to shoot the drones....it'd be stupid to shoot the drones, just focus down the pilot instead unless you've got some sort of aoe to burn the drones down. At 25% bonus hp it still leaves the option of focusing the drones instead of the pilot's ship, it won't be a clear cut decision. Also, I never said 'drone dps over drone hp' I want a little of both. I want to make using drones as a primary weapon viable while not making them invincible or removing all strategy from a fight they're involved in. Tactical decisions are important, and making something unbalanced only removes those decisions from the mix because one option is so vastly superior to the other that it's not only the obvious choice, but also the only viable one.

Remember also that drones are the only weapon system that is not vulnerable to neuts, nos, or ECM. Once they're on a target they stay on that target and pretty much never stop unless you pick them off one at a time. Give a Dominix the ability to fly 10 large drones at once and the extra 125m3 to its dronebay and it'd be a extremely versatile juggernaut. It'd have the drone capacity to carry a full complement of heavy drones, sentinels, and ewar drones and be able to swap them out pretty much on the fly to tear anything it came across apart. Give those drones even 25% bonus hp and damage on top of the bonuses to drones the ship already gets and it's going to cause some real havok out there. The Myrmidon would become exceptionally powerful as well, consider what would happen if you could forgo fitting weapon on the Myrm in favor of 2 Large Drone Control Units. You'd expand it's drone bay to 200m3 and give it 125MBit/sec bandwidth. It wouldn't be able to fly 10 large drones, but it'd be able to fly 5 heavies or sentinels, and the DCU bonuses would again stack with the ship's innate bonuses to drones. Slap a couple Small DCUs on it just for the extra drones and it'd be able to easily field 10 medium drones and swap them out on the fly and get it the rest of the 15% bonus it'd be missing from having only 2 Large DCUs. So it'd be a BC with 10 medium drones that did the same dps and had the same amount of health as 17.5 drones in any other ship that didn't have drone bonuses. Or it'd be able to fly 5 large drones and just keep pushing more out as they die. Heck, with just 2 Small DCUs you could have the Myrm flying 5 heavies cause it's already got a large enough dronebay to carry 7 of them. Even the Vexor would be getting a huge boost...heck....the Vexor would end up being able to field the same 5 Heavies or 10 Mediums with the same bonuses that the Myrm could....and it'd move faster and be smaller...

I also never said the carrier was 'OP'. I said it was extremely powerful, and when compared to other current drone based ships it is. Pit a carrier 1v1 against any other drone boat and it'll win, no contest. It'll have more drone capacity, more bandwidth, be able to put more drones on the field, it'll use Fighters or Fighter Bombers, and get bonuses to remote repair so it'll can keep drones on the field longer than any other drone boat. Pit a carrier against 3 or 4 other drone boats and it'll still come out on top. Even if we gave the 3 or 4 drone boats these new Drone Control Units we're asking for it'd probably still win or at least drive them off, it's supposed to, it's a Carrier. This is not to say they're unkillable, they're incredibly vulnerable if you know their weaknesses and exploit them. My point was that carriers are already very powerful drone boats and giving them even more of an edge in combat isn't something I'd ask for at this time. If these new Drone Control Units were added and worked out well, then I'd certainly be willing to revisit a buff to Capital Drone Control Units. But I think buffing them now would be a mistake.

Seriously....Fighters and Fighter Bombers with 125% bonus health? NO THANK YOU!
ArcDragon
State War Academy
Caldari State
#972 - 2012-05-21 07:22:57 UTC  |  Edited by: ArcDragon
Script

Make a script loadable to perhaps your probe launcher that will increase the effectiveness of the D-scan, to include increased range, better distance detection, heading, speed of target or other useful information. Call it a Improved Scanning Script.

I can also see this as a high slot module for sub capital ships and perhaps a capital class high slot module.

Possibly a new class of command module?
ArcDragon
State War Academy
Caldari State
#973 - 2012-05-21 07:26:54 UTC
Module

Have "once removed" version of cloaking. Call it a stealth module. It would "dampen" a ships ability to be detected by D-scan, NOT eliminate it, just make it detectable only at a closer range. This would be a counter to the script I proposed above for increased D-scan ability.
ArcDragon
State War Academy
Caldari State
#974 - 2012-05-21 07:31:41 UTC
Module

Able to be used only in a wormhole or null sec.

Mobile Warp Dilatation Bubble. This does not stop you from going to warp, but significantly slows your warp speed. Intended to give players more time to react to incoming ships if they can spot them via D-scan.

Can't be used within a certain radius of a Warp Disruption Bubble.

ArcDragon
State War Academy
Caldari State
#975 - 2012-05-21 07:39:33 UTC
Module

Capital class module only.

Electronics suit. Provides +1 warp strength without the normal penalties applied to sub capital ships. Provides a small percentage increase to sensor strength. Provides small percentage increase to scan resolution.

Think of it as the "Power Diagnostic Unit" of the midslot for your electronics woes.

ArcDragon
State War Academy
Caldari State
#976 - 2012-05-21 07:48:27 UTC
Module

Custom interface modules.

This would be a huge rework/addition and would probably be very popular.

This would do well as a module, or even possibly a rig instead. Maybe you can doc your ship and "upgrade" just that ship at a station to get this advantage. It would be a nice money sink and I don't think it would upset combat too much.

The addition of this module/rig/upgrade (whatever version CCP pics) would change the entire interface of the ship.

for example:

Miner's custom interface would remove the default interface and replace it with a better more organized HUD/overview alternative that would make mining easier and more efficient. Perhaps it would be more asteroid information on the targeting picture, or an active display of bonuses from the rorqual. Maybe it will allow you to input mining patterns so your mining vessel would automatically switch to another roid when one popped. Maybe allow the user to input a mining fleet "mining map" that would be transmitted automatically to other upgraded mining vessels to show which roids to mine next etc...

Ewar custom interface, display the targets default sensor strength, your chances of jamming that target, or show you a list of targets your FC wants you to jam?


The basic idea here is to replace the "one size fits all ships" interface with one that makes using your ship as that ship was intended to be used a lot easier to do.
ArcDragon
State War Academy
Caldari State
#977 - 2012-05-21 08:01:37 UTC
Ship class with new modules

Call this class of ship the CEO's Command Post

This ship would be sub capital and have very few defenses or weapons. it is intended to be a ship that aids in administrative activities that a typical CEO might want.

The module would be new in Eve and would do some of the following:

*Boost your ability to place buy/sell orders over greater distances, perhaps across entire regions.

*Allow you to instantly update member locations. this would be at a faster rate than the corporation window currently has.

*Allow you to REMOTELY view a battle from another player's capital class ship fitted with same module from another system or at a range greater than 100km

*Allow a portable location for members to join your corp in space

*can use a clone vat bay
ArcDragon
State War Academy
Caldari State
#978 - 2012-05-21 08:05:41 UTC
Capital modules

Weapons tracking disruption, area of effect, used in same manner as the projected ECM module for super caps.

Low grade pulse ECM. Low strength area of effect ECM with great range. Designed to annoy ships with weak sensor strength by periodically succeeding in jamming.

Lodocran
Aliastra
Gallente Federation
#979 - 2012-05-21 10:12:48 UTC  |  Edited by: Lodocran
New module concept


Distortion Field
A module based on the technology behind the cloaking device. Upon activation it surounds the ship with a visualy distorted field, making it harder for hostile ships to score accurate (critical) hits with turrets and missiles.

However, due to the sensor disruption caused by the distortion field, it lowers the sensor strenght of the ship.


Specs
Activated Module
High slot. Only one module can be fittet at a time.
Intensive CPU demand. Scales with ship size.
Requires Electronics skill lvl 3. Affected by Electronic Uppgrades

"The most persistent principles of the universe are accident and error."

Andy Landen
Deep Core Mining Inc.
Caldari State
#980 - 2012-05-21 13:10:57 UTC  |  Edited by: Andy Landen
Grenn Putubi wrote:
it'd be stupid to shoot the drones, just focus down the pilot instead unless you've got some sort of aoe to burn the drones down

Focusing on the pilot is the standard tactic against drone boats anyways. The only time that drones are targeted is with a smartbombing BS, typically against carriers and only if your logistics can't tank the dps of the drones.

Hobgoblin
...................shield..armor..structure
base........... 67.......144.....355
skills+Domi..126.....270......666
+125%........284.....608......1465 *
Domi still has same EHP and dps.

* With Adv Drone Interface maxed to 5

Time dilation module
High slot
30 km bubble slows time within the bubble so that time inside the bubble progresses at 100 times slower than the speed outside the bubble.

I almost half kidding with this last proposal, but it could be VERY interesting. LOL.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein