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Using a tier 1 carrier for solo low sec pve

Author
Drakarin
The Scope
Gallente Federation
#1 - 2012-05-21 06:42:55 UTC
Hello,

I am basically a carebear, although I don't shy away from risk and danger. In fact, I love it. I will gladly take more risk for more reward or just more fun, although I don't actively seek out PvP, or very rarely do. I just love the adrenaline rush of trying to avoid or escape potential danger.

So, this said, I've been considering training up to fly a tier 1 carrier (not super carriers which are way beyond my budget) and I was wondering if anyone has tried to use them in low sec space alone, without alts, for pve? I was thinking of scouting out a few regions to find a nice quiet pocket of space, setup a station there, and do plex's and level 5 missions in a carrier.

Keep in mind this is just a little idea for the hell of it, and it's months away anyhow in training time, but I think it could be cool. I'm more of a solo or small gang type of player so this really interests me a lot. A capital class carrier is really the only ship one can fly solo that truly has the dps and tank to withstand more than one sub cap ship in pvp indefinitely. I only need to worry about HICs and cynosaural fields.

So the questions are,

What would be the best carrier (or dread if you think it could be good in pve) to run level 5s and some plex's in low sec with?

And just to be sure, normal carriers can use stargates and dock in stations, right?

Thanks.
Apolyon I
Shadow of ISW
#2 - 2012-05-21 06:53:24 UTC
you still dont know yet what can carrier do, dont even think about it
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#3 - 2012-05-21 07:03:12 UTC  |  Edited by: Tor Gungnir
Aim smaller.

Much smaller.

And less expensive.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Markius TheShed
T.R.I.A.D
Ushra'Khan
#4 - 2012-05-21 07:54:44 UTC  |  Edited by: Markius TheShed
Your PVE experience would probably go like this.

1.OMG solo carrier missioning in...........system

2.Ive got him probed out / hes aggressed on station / hes trying to jump through a gate!!!!! LOL

3.Cyno up Cyno up JUMP JUMP

4.Dread bomb lands

5.?????

6.WTB new carrier

If you want to mission in low sec get yourself a cloaky tengu

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

Drakarin
The Scope
Gallente Federation
#5 - 2012-05-21 07:59:29 UTC
If I see probes on the D scan I'll aligning instantly. I know it takes a few seconds in a carrier, but I doubt they'd have time to probe me out and get a fleet in before I could escape.

I don;t know, part of me just wants to try and see if I can do it. I mean, a couple billion isk for a carrier is a lot, but it's not unrecoverable. It's worth it for the excitement.

So really, which carrier or dread would be best suited for this sort of venture?
Merin Ryskin
Peregrine Industries
#6 - 2012-05-21 08:20:53 UTC
Drakarin wrote:
If I see probes on the D scan I'll aligning instantly. I know it takes a few seconds in a carrier, but I doubt they'd have time to probe me out and get a fleet in before I could escape.


Just hope they don't bookmark your mission/plex and have a HIC waiting for you when you undock again. Or just stay in system and let you ship spin for a few hours.

(PS: saying carriers take "a few seconds" is probably the understatement of the year.)

Quote:
So really, which carrier or dread would be best suited for this sort of venture?


Let's see...

Carrier:
+ Cheaper, so you when you inevitably die you lose less.
+ Can actually hit targets smaller than a POS.
+ Neuts and ECM drones to give you a chance of escaping when you inevitably screw up and get tackled.
- Fighters are expensive to replace when an NPC decides to kill them.
- Larger cargo and ship bay mean that you will probably forget to unload all of your stuff before dying in pvp, making your lolmail even more shameful.

Dread:
+ More EFT dps, which is all that matters since you will never be able to undock this ship.
+ More EFT tank.
- Can't hit anything smaller than another capital ship, so you die as soon as you find a mission with a scrambling frigate.
- Costs more.

If I were you, I'd go with the dread. Since you can just fit battleship guns you can save quite a bit of training time over the carrier and its fighters, which means less time wasted when you finally realize that "lowsec solo PvE in a capital ship" is a bad idea.
Markius TheShed
T.R.I.A.D
Ushra'Khan
#7 - 2012-05-21 08:25:25 UTC
Ok you have seen probes so you warp out, Prober scans out your mission site then sits cloaked inside waiting for you to come back.

I have no idea which carrier would be good for this and good luck if you decide to still do it.

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

Denuo Secus
#8 - 2012-05-21 08:29:46 UTC  |  Edited by: Denuo Secus
I didn't try this self but I read people do lvl5 missions (those without gate) and anoms with carriers. Thanatos is considered as "PvE carrier" because of its slot layout + damage bonus to fighters. Most important, capitals cannot use stargates! You'd need to find missions/plexes in the system you're in or you need a cyno mate/alt.

Check 'Missions & Complexes' forum. Some good advice there.
Drakarin
The Scope
Gallente Federation
#9 - 2012-05-21 08:34:13 UTC
Wait a second, I thought non super capitals could use stargates? Just dreads and tier 1 carriers.

Even basic relatively cheap and small tier 1 carriers can't use stargates? Are you kidding?

Damn that's a bummer.
Denuo Secus
#10 - 2012-05-21 08:36:22 UTC
Drakarin wrote:
Wait a second, I thought non super capitals could use stargates? Just dreads and tier 1 carriers.

Even basic relatively cheap and small tier 1 carriers can't use stargates? Are you kidding?

Damn that's a bummer.


Freighters and Jump freighters are the only capitals which can use gates.
Drakarin
The Scope
Gallente Federation
#11 - 2012-05-21 08:39:51 UTC
I don't understand why CCP decided not to let basic carriers use a Stargate.

Do they just despise solo players or something?

If I want to risk an expensive ship and go about it alone why should I be restricted from doing so alone?
Denuo Secus
#12 - 2012-05-21 08:43:34 UTC  |  Edited by: Denuo Secus
Drakarin wrote:
I don't understand why CCP decided not to let basic carriers use a Stargate.

Do they just despise solo players or something?

If I want to risk an expensive ship and go about it alone why should I be restricted from doing so alone?


Use a marauder or T3-cruiser instead. Nearly the same price tag (800mio+) and they are made for PVE (marauders).

EDIT: also faction BS. Navy Raven, Rattlesnake, Machariel, ...expensive but very efficient in PvE.
Markius TheShed
T.R.I.A.D
Ushra'Khan
#13 - 2012-05-21 08:44:02 UTC  |  Edited by: Markius TheShed
Also you only need a HIC to tackle a Super Cap a carrier can be tackled by a Rupture

point

**Murientor Tribe** a capsuleer organization composed of radical Minmatar. Since YC107

c4 t
Cosmic Psychedelics
#14 - 2012-05-21 08:53:07 UTC
Drakarin wrote:
I don't understand why CCP decided not to let basic carriers use a Stargate.

Do they just despise solo players or something?

If I want to risk an expensive ship and go about it alone why should I be restricted from doing so alone?


Bro. You need to chillax.

I don't know why carriers cant use stargates. There are probably multiple answers, one of which is that it is to prevent powerful ships from getting into sovereign space in 0.0. Sure you could just make gates going into highsec or sov 0.0 not allow capitals through them, but eh.
Drakarin
The Scope
Gallente Federation
#15 - 2012-05-21 09:14:46 UTC  |  Edited by: Drakarin
Sorry, I don't want to come across as angry. I am just shocked and rather very disappointed. I had an idea of something cool and risky to do, and I truly did not believe it would be stopped because of an arbritrary game mechanic. That's not very sandboxy. Sad

Also I thought carriers were immune to being tackled besides bubbles and HICs. That's surprising too, although far from a deal breaker, just means I'd need to be more cautious.

I don't see why capital ships jumping into sov space is much of a factor. If you want to limit huge cap fleets from blobbing in through the gates, just make it limit capital ship travel through gates leading into sov space to 1 every 5 or 10 minutes, or something like that. That'd be acceptable to me and would allow me the ability to use a basic carrier without having to rely on friends or an alt.

Oh and by the way, for the suggestion to use a T3, I am. I'm using a Tengu right now, and I love it. Currently training towards a Nightmare actually, will have that soon enough. I just wanted to gravitate towards large ships to see how I would like them. I love the idea of having extreme defenses.
Ashimat
Clandestine Services
#16 - 2012-05-21 09:58:41 UTC
Drakarin wrote:
I am basically a carebear, although I don't shy away from risk and danger. In fact, I love it. I will gladly take more risk for more reward or just more fun, although I don't actively seek out PvP, or very rarely do. I just love the adrenaline rush of trying to avoid or escape potential danger.

Oh and by the way, for the suggestion to use a T3, I am. I'm using a Tengu right now, and I love it. Currently training towards a Nightmare actually, will have that soon enough. I just wanted to gravitate towards large ships to see how I would like them. I love the idea of having extreme defenses.

Check w-space out, looks like it could be a good fit for you.

To bad SPLU is not around anymore, doing what you say you love was basically what they excelled at... Should be a lot of other fine w-space corps out there that do it thou.

Got blog: http://thecloakedones.blogspot.com

Sup B1tches
Sebiestor Tribe
Minmatar Republic
#17 - 2012-05-21 10:26:13 UTC
Risk Vs reward is good, and usually it pays out well. One of the greatest examples of this is doing L5's in a nyx :)

In terms of normal low sec solo stuff though (each out of 10, where 10 is the greatest): Risk = 10, reward = 2.

Nul sec sov space: Risk = 7, reward = 8

Gangs working L5's in low sec with carriers: Risk = 9, Rewards = 10.

You will need a pretty awesome gang to work like a well oiled machine though. But if you do, you could rip through L5's like there is no tomorrow!
Kasutra
No Vacancies
No Vacancies.
#18 - 2012-05-21 10:36:50 UTC
Denuo Secus wrote:
I didn't try this self but I read people do lvl5 missions (those without gate) and anoms with carriers. Thanatos is considered as "PvE carrier" because of its slot layout + damage bonus to fighters. Most important, capitals cannot use stargates! You'd need to find missions/plexes in the system you're in or you need a cyno mate/alt.

People PvE in carriers. But I doubt they really solo PvE. A green/blue local makes all the difference in the world.

Drakarin wrote:
Sorry, I don't want to come across as angry. I am just shocked and rather very disappointed. I had an idea of something cool and risky to do, and I truly did not believe it would be stopped because of an arbritrary game mechanic. That's not very sandboxy. Sad

Would it be less blasphemous if "capital ships" were renamed "bigass alliance/corporation teamwork ships"? Because that would probably be a more accurate name for them. What?

If what you want is to solo in lowspace in a boat that's too big and too expensive to do the job right, you can do that. "Too big" and "too expensive" just means "pirate or T2 battleship", not "capital ship".
Lunkwill Khashour
Ministry of War
Amarr Empire
#19 - 2012-05-21 12:40:33 UTC
If you're heading off to low-sec in something mildly expensive you'ld better learn low-sec in something cheap first. Do some PVE in an AF, than a HAC. A carrier shouldn't even be on the menu atm.

You seem to be under the impression the carrier is merely 'the next step up' after a BS. This isn't true. A carrier is a fleet support ship. That it can be used to effectively PvE doens't change its role nor the need for a corporation with intel, logistics, safe space, ...

If any half decent pirate in low sec finds a carrier on D-scan (no probes needed) and that it's not on a station, you'll be hunted down. At some point some combat probes will warp to your location from out of scan range, do one scan and warp away. If you don't D-scan within this 10s window, you'll be surprised when a stealthbomber decloaks to point you. If you're unaligned, you're always dead.

If you manage to get out, your PVE spot will be watched.
If you dock up too late when a hunter shows up in local (i.e. after he notices a carrier PvEing and he has mates), he probe down you spot and trap it.

TL,DR: carrier PvE works, but it's not a 1-man job.
TL,DR2: start loosing some ships in low sec again first.
Drakarin
The Scope
Gallente Federation
#20 - 2012-05-21 14:46:10 UTC
I think you people are missing the point.

I don't truly care if I end up losing the Carrier.

I mean, that is to say I don't want to lose it, it's still a pretty sizeable chunk of isk, but if it happens it happens. It's part of the excitement. I guess now knowing that I cannot use a stargate even with the smallest carrier, I'll have to setup camp in the system with the level 5 agent.

Do level 5 agents usually give missions that are done in the same system, or are they normally done 1 jump away like level 4s?

If it's the latter, I don't get it. Why would CCP intentionally cripple a solo player just trying to have fun. If I want to risk this much isk just for the hell of it to try something new I should be able to. Sigh, I'm just quite disappointed in that.
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