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Slot Rebalance Change for Arbitrator

Author
Saladinae
State War Academy
Caldari State
#1 - 2012-05-20 06:36:05 UTC
-1 high slot

+1 medium slot

A unique snowflake among Amarr boats, as it is already.

Winmatar > Everything else

Dato Koppla
Spaghetti Militia
#2 - 2012-05-20 07:00:32 UTC
I haven't heard about this? Is it a suggestion? Would make the Arbi alot better though.
Saladinae
State War Academy
Caldari State
#3 - 2012-05-20 07:02:05 UTC
Dato Koppla wrote:
I haven't heard about this? Is it a suggestion? Would make the Arbi alot better though.

Yes it's a suggestion I'm making. I like the Arby now, but this would really make it special.

Winmatar > Everything else

Lunkwill Khashour
Ministry of War
Amarr Empire
#4 - 2012-05-20 14:52:08 UTC
While I don't disagree, Maller, Omen and Augoror need more attention.
Dato Koppla
Spaghetti Militia
#5 - 2012-05-20 14:53:26 UTC
Which according to those dev pictures they consider the Maller, Omen and Augoror 'broken' and need some love, when we get it however is a different question.
Jorma Morkkis
State War Academy
Caldari State
#6 - 2012-05-20 15:11:14 UTC  |  Edited by: Jorma Morkkis
Would 2-7-3 be better for those who can't armor tank it?

While we are at it, why not completely remove few high/low slot from Curse/Pilgrim.
Luba Cibre
Global Song Setup
#7 - 2012-05-20 15:14:57 UTC
I like the 4-4-4 Layout.

"Nothing essential happens in the absence of noise." 

sabre906
The Scope
Gallente Federation
#8 - 2012-05-20 17:51:22 UTC
Luba Cibre wrote:
I like the 4-4-4 Layout.


4-4-4... I didn't realize it before, but it actually sounds quite fail now that you put it this way.What?
Saladinae
State War Academy
Caldari State
#9 - 2012-05-20 18:05:42 UTC
sabre906 wrote:
Luba Cibre wrote:
I like the 4-4-4 Layout.


4-4-4... I didn't realize it before, but it actually sounds quite fail now that you put it this way.What?


Be happy I didn't suggest 2 highs, 6 meds, 4 lows or 1 high, 6 meds and 5 lows

Winmatar > Everything else

Alara IonStorm
#10 - 2012-05-20 18:32:49 UTC
Luba Cibre wrote:
I like the 4-4-4 Layout.

I hope when the Tier System for Cruisers gets the shaft it gets a 4-4-5 Layout. 4 Mids is enough for up to 3 Tracking Disruptors and a MWD. A slot for more tank or a drone damage mod would be cooler.
Saladinae
State War Academy
Caldari State
#11 - 2012-05-20 18:56:05 UTC
Alara IonStorm wrote:
Luba Cibre wrote:
I like the 4-4-4 Layout.

I hope when the Tier System for Cruisers gets the shaft it gets a 4-4-5 Layout. 4 Mids is enough for up to 3 Tracking Disruptors and a MWD. A slot for more tank or a drone damage mod would be cooler.


Right now I fit MWD, target painter, omni directional, tracking dis

Winmatar > Everything else

Colonel Xaven
Perkone
Caldari State
#12 - 2012-05-21 11:57:43 UTC
Your Arbi doesnt get a change before I got my Rapier boosted.

www.facebook.com/RazorAlliance

Azshann
Imperial Academy
Amarr Empire
#13 - 2012-05-22 06:00:29 UTC
Colonel Xaven wrote:
Your Arbi doesnt get a change before I got my Rapier boosted.


This guy has to be trolling. The Rapier is designed for killing small ships and excels the best of any other ship for killing smaller hulls than itself.
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#14 - 2012-05-22 07:29:55 UTC
Azshann wrote:
Colonel Xaven wrote:
Your Arbi doesnt get a change before I got my Rapier boosted.


This guy has to be trolling. The Rapier is designed for killing small ships and excels the best of any other ship for killing smaller hulls than itself.


It actually doesn't. The rapier is good at webbing for a fleet (with interdiction links and faction webs) but is actually hilariously bad at fighting anything itself. I've seen plenty of guys slap a rapier around in a wolf or dual prop taranis.

The webs mean that the rapier can hit its target, but it still does practical no dps and has very minimal tank. It is a gang ship only, and its only used there because its basically the only tool for the job. They die a LOT.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#15 - 2012-05-22 07:32:37 UTC  |  Edited by: Tor Gungnir
Doesn't the fact that it is an Amarr droneboat make it pretty much a unique snowflake already?

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Solovej
Parental Control
Didn't want that Sov anyway.
#16 - 2012-05-22 11:29:05 UTC
Valea Silpha wrote:
Azshann wrote:
Colonel Xaven wrote:
Your Arbi doesnt get a change before I got my Rapier boosted.


This guy has to be trolling. The Rapier is designed for killing small ships and excels the best of any other ship for killing smaller hulls than itself.


It actually doesn't. The rapier is good at webbing for a fleet (with interdiction links and faction webs) but is actually hilariously bad at fighting anything itself. I've seen plenty of guys slap a rapier around in a wolf or dual prop taranis.

The webs mean that the rapier can hit its target, but it still does practical no dps and has very minimal tank. It is a gang ship only, and its only used there because its basically the only tool for the job. They die a LOT.


Bring your frig of choice and I bring my Rapier? Big smile

Seriously don't take this personally but shield buffer or armor buffer , any Rapier with a/cs will ****slap any frig. Only exception is a dedicated fleet fit without point (frig escapes maybee) or with artilleries (frig might win if it outlives the drones). Out of blobfitted Rapier caught with his pants down, forget about it.
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#17 - 2012-05-22 13:20:37 UTC
Solovej wrote:
Valea Silpha wrote:
Azshann wrote:
Colonel Xaven wrote:
Your Arbi doesnt get a change before I got my Rapier boosted.


This guy has to be trolling. The Rapier is designed for killing small ships and excels the best of any other ship for killing smaller hulls than itself.


It actually doesn't. The rapier is good at webbing for a fleet (with interdiction links and faction webs) but is actually hilariously bad at fighting anything itself. I've seen plenty of guys slap a rapier around in a wolf or dual prop taranis.

The webs mean that the rapier can hit its target, but it still does practical no dps and has very minimal tank. It is a gang ship only, and its only used there because its basically the only tool for the job. They die a LOT.


Bring your frig of choice and I bring my Rapier? Big smile

Seriously don't take this personally but shield buffer or armor buffer , any Rapier with a/cs will ****slap any frig. Only exception is a dedicated fleet fit without point (frig escapes maybee) or with artilleries (frig might win if it outlives the drones). Out of blobfitted Rapier caught with his pants down, forget about it.


I thought that too. Then a corpie of mine came back with a mail for a rapier he nailed in his wolf. And another one he got in his jag. And another one. And I said, wow, you have balls dude. And he said 'Nah man, they just die'. Seriously. Remember, those drones die basically instantly to small guns, and while ACs may hit, you have frigate level dps, which gets dropped further by sig.

If you start out 40km away, then the frig doesn't win, of course but then he just warps out. If you land JUST within long point range, your guns can hit but will likely be past falloff and so achieving nothing fast, pretty much ending in stalemate. If you land within scram range, then a fast frig will wreck your ****. Fun fact: With two navy webs on it, a jag or a taranis is faster than you without your mwd. And either of them can get in real close where you can't track a damn thing a pull you apart.

It takes a skilled frig pilot to genuinely hunt rapiers, but honestly all the advantages are on his side. You'll find it near impossible to hold a frig solo if he doesn't want to fight, and he can just duck and weave warping in and out until he lands where he wants and you can't do a damn thing about it.