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UI Iteration isn't enough - We need to start from scratch

Author
Hicksimus
Torgue
#61 - 2012-05-07 22:15:42 UTC
Step 1: Let us put the overview, chat, fleet window etc. on one screen and the unobstructed beauty of space on another screen. (yes it has been said often, I forget why we can't but we'd never ever get the ship hangar back, it was impossible.... yet here it is!) This lets us see all of that hard work you guys put into the art direction and lets you put in larger interface items with the extra screen space. People with one monitor can always deal with the same clutter as before, you can even give them a small buttons option.

Step 2: Condense windows and remove silly clicks. Like combining the wallet with the market screen. I always have both open when trading but you could combine all of the things I need to see into one window. Put my orders in a tab like the quick tab, put my wallet balance in an empty space, add the journal and transactions tab and we have already killed some clutter!

Not a step but an observation: Somebody decided all windows in EvE should be tall and super skinny. I can't think of any interfaces lauded for usability that rely on very tiny buttons and huge amounts of scrolling. A prime example is looking at info for a ship. Take the Nyx for example. The window for it only needs to be about 300 pixels wide but about 2000-2500 pixels long. Sure this makes adding things very easy, just add more rows! But that's not a professional solution and it isn't going to retain new players.

It's not particularly hard to do, you just can't constantly choose the easy route and come out with a quality product.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Geoscape
Imperial Academy
Amarr Empire
#62 - 2012-05-07 22:32:29 UTC
Giving us the tools to define our own overview logic would be a start.
Miss Whippy
Native Freshfood
Minmatar Republic
#63 - 2012-05-08 10:54:14 UTC  |  Edited by: Miss Whippy
Miilla wrote:
Henry Haphorn wrote:
Creating a new UI from scratch will take too much time and resources.


Well, wasn't part of the purpose of Carbon to make it easier to change the UI and reduce the "entanglement" :)

This is also where the OP can step in, and give a UI proposal, maybe they can have a design a UI competition or something.

I done that a few times, go to the person who wanted a UI, hand them some paper a pen, and ask them to show me what they wanted, and they got exactly that :) Never heard a single rant after :)



You seem to be under the impression that I have several months spare to come up with an entirely new UI. Go through my post history and you will see I have made MANY MANY UI proposals.

The fact that I have made so many led me to a conclusion, THE WHOLE THING NEEDS DOING! I believe I expressed the main goals that need to be achieved with a new UI. I am not a UI designer, and am not creative enough to come up with ideas that will truly revolutionise EvE. That is CCP's job, as a paying customer it is my job to say whether I think they're good changes or not.

I am also aware that a lot of the UI's limitations are possibly due to the language it was written in. To reiterate, I know it's no small thing I am suggesting. But every year that passes we're going to see more and more games come out to rival EvE, and they WILL have modern and far more functional/intuative/scalable/speedy/better looking UI's.

PS: I just want to state again, I think the team are working very hard on the UI, and some of the changes being talked about are brilliant. The Estimated mineral price is ON PAR with the sort of intuitive UI I think we should be getting, and is something I thought was just too much to ask for. So that was a very pleasant surprise. Ultimately though, I still stand by the title of this thread; the changes to the market for instance are very good, but STILL nowhere near enough.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

MotherMoon
Tribal Liberation Force
Minmatar Republic
#64 - 2012-05-08 18:46:53 UTC
Josef Djugashvilis wrote:
For pity's sake do something to improve the drone UI

Does this whole thread consist of nothing but people who live in bizzaro world? The new UI your asking for is already coming. Stop telling people if they think they can do a better job that they should make the UI.

THE NEW UI IS COMING, IT"S REBUILT FROM SCRATCH, everyone back here in normal land already knows this.

every time someone says "I wish they would plan out a better drone UI" needs to get with the times. they allready showed it off at fanfest, there is a new UI coming, keep your ****ing pants on.

http://dl.eve-files.com/media/1206/scimi.jpg

Miss Whippy
Native Freshfood
Minmatar Republic
#65 - 2012-05-09 03:30:51 UTC
MotherMoon wrote:
Josef Djugashvilis wrote:
For pity's sake do something to improve the drone UI

Does this whole thread consist of nothing but people who live in bizzaro world? The new UI your asking for is already coming. Stop telling people if they think they can do a better job that they should make the UI.

THE NEW UI IS COMING, IT"S REBUILT FROM SCRATCH, everyone back here in normal land already knows this.

every time someone says "I wish they would plan out a better drone UI" needs to get with the times. they allready showed it off at fanfest, there is a new UI coming, keep your ****ing pants on.


Unfortunately I think you're wrong, the video they have shown has a few new design concepts, mixed with a few minor upcoming changes (which are good changes), mixed with a load of old design concepts which were never implemented. It certainly doesn't amount to a new UI. If a new UI was imminent they wouldn't be wasting so much time on UI iteration. All the hints dropped on these forums don't point to a new UI either, only that they're making changes to the existing UI.

I'd like to believe you, but I'm just not convinced at this stage. Perhaps in the far distant future, but CCP most certainly haven't announced a UI overhaul, not on this forum nor at the fanfest.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

MotherMoon
Tribal Liberation Force
Minmatar Republic
#66 - 2012-05-09 05:14:57 UTC  |  Edited by: MotherMoon
Miss Whippy wrote:
MotherMoon wrote:
Josef Djugashvilis wrote:
For pity's sake do something to improve the drone UI

Does this whole thread consist of nothing but people who live in bizzaro world? The new UI your asking for is already coming. Stop telling people if they think they can do a better job that they should make the UI.

THE NEW UI IS COMING, IT"S REBUILT FROM SCRATCH, everyone back here in normal land already knows this.

every time someone says "I wish they would plan out a better drone UI" needs to get with the times. they allready showed it off at fanfest, there is a new UI coming, keep your ****ing pants on.


Unfortunately I think you're wrong, the video they have shown has a few new design concepts, mixed with a few minor upcoming changes (which are good changes), mixed with a load of old design concepts which were never implemented. It certainly doesn't amount to a new UI. If a new UI was imminent they wouldn't be wasting so much time on UI iteration. All the hints dropped on these forums don't point to a new UI either, only that they're making changes to the existing UI.

I'd like to believe you, but I'm just not convinced at this stage. Perhaps in the far distant future, but CCP most certainly haven't announced a UI overhaul, not on this forum nor at the fanfest.


Carbon UI is real and alive. They promised a UI with 3d pop ups in space like in the trailers. I'll expect said UI in a year since Carbon UI is pretty much done now and in CQ.

The new drone UI is awesome

The new UI that shows a video of your target, the new overview looks interesting. The tactical UI should be the 1st carbon 3d UI

http://dl.eve-files.com/media/1206/scimi.jpg

Tobias Sjodin
Caldari Provisions
Caldari State
#67 - 2012-05-09 05:16:58 UTC
Famble wrote:
Obsidian Hawk wrote:
Remember this isnt wow where everyone can script down their entire ui to pressing 3 keys.


No this is Eve where you just download a bot to do it for you in zero.


WoW-player detected.

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

Mars Theran
Foreign Interloper
#68 - 2012-05-09 05:17:22 UTC
..you are aware that the UI is actually completely new aren't you? Uses old stuff, but is all new code, at least so far as I know. Carbon UI anyone?
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Sarah Schneider
Native Freshfood
Minmatar Republic
#69 - 2012-05-11 23:14:39 UTC
For me at least, it's not about "pretty UI" or something like "ooh, fancy 3D popups...". It's about ergonomic design, a 'smart' UI in a sense that an interface shouldn't have two or three of four panels that could have been displayed in one. The display presented to user should take as little space on our screen as possible and at the same time displays them in the most effective and informative way possible.

It seems to me that the way Eve interface designed is by slapping everything or every new feature on a new window or a panel of it's own, rather than using a more user friendly and ergonomic approach. To me, it seems that they're taking the easy way, at least on this aspect (i'm no UI design expert, so i might be wrong). Take for instance, a couple the most common windows that took most of our screen space. The overview, a spreadsheet in space, then there's the "selected object" window, the fleet window, watchlist window, targetted objects, 5 (more if you count each target separately) different window which basically represent the same functionality group. Why is this? it seems like they way the Eve UI designed were like :

feature developer : "hey, we need to present our new watchlist feature to users, this is cool"
UI developer : "ok, let's just code a new window for that and let the users DWI"
feature dev. : "oh hey, how about the fleet window? should we think about how to efficiently display the feature?"
UI dev. : "Nah, we'll just code another window for that, no hassle..."

There are no doubt CCP have been doing all they could to improve the UI, for that, you guys at CCP have my gratitude, but is it/will it be enough? i'm not sure at this point, perhaps it's the basecodes that's preventing them from building a user-centric interface, perhaps it's just how they want to do it, or perhaps (the worst case scenario) is that they don't know what to do with it, which i pray to God this is not the issue.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Miss Whippy
Native Freshfood
Minmatar Republic
#70 - 2012-05-12 04:28:32 UTC
Sarah Schneider wrote:
For me at least, it's not about "pretty UI" or something like "ooh, fancy 3D popups...". It's about ergonomic design, a 'smart' UI in a sense that an interface shouldn't have two or three of four panels that could have been displayed in one. The display presented to user should take as little space on our screen as possible and at the same time displays them in the most effective and informative way possible.

It seems to me that the way Eve interface designed is by slapping everything or every new feature on a new window or a panel of it's own, rather than using a more user friendly and ergonomic approach. To me, it seems that they're taking the easy way, at least on this aspect (i'm no UI design expert, so i might be wrong). Take for instance, a couple the most common windows that took most of our screen space. The overview, a spreadsheet in space, then there's the "selected object" window, the fleet window, watchlist window, targetted objects, 5 (more if you count each target separately) different window which basically represent the same functionality group. Why is this? it seems like they way the Eve UI designed were like :

feature developer : "hey, we need to present our new watchlist feature to users, this is cool"
UI developer : "ok, let's just code a new window for that and let the users DWI"
feature dev. : "oh hey, how about the fleet window? should we think about how to efficiently display the feature?"
UI dev. : "Nah, we'll just code another window for that, no hassle..."

There are no doubt CCP have been doing all they could to improve the UI, for that, you guys at CCP have my gratitude, but is it/will it be enough? i'm not sure at this point, perhaps it's the basecodes that's preventing them from building a user-centric interface, perhaps it's just how they want to do it, or perhaps (the worst case scenario) is that they don't know what to do with it, which i pray to God this is not the issue.



Pretty much my sentiments exactly. Do us proud CCP!

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Malice Redeemer
Kenshin.
Fraternity.
#71 - 2012-05-20 06:01:37 UTC
Miss Whippy wrote:
Sarah Schneider wrote:
For me at least, it's not about "pretty UI" or something like "ooh, fancy 3D popups...". It's about ergonomic design, a 'smart' UI in a sense that an interface shouldn't have two or three of four panels that could have been displayed in one. The display presented to user should take as little space on our screen as possible and at the same time displays them in the most effective and informative way possible.

It seems to me that the way Eve interface designed is by slapping everything or every new feature on a new window or a panel of it's own, rather than using a more user friendly and ergonomic approach. To me, it seems that they're taking the easy way, at least on this aspect (i'm no UI design expert, so i might be wrong). Take for instance, a couple the most common windows that took most of our screen space. The overview, a spreadsheet in space, then there's the "selected object" window, the fleet window, watchlist window, targetted objects, 5 (more if you count each target separately) different window which basically represent the same functionality group. Why is this? it seems like they way the Eve UI designed were like :

feature developer : "hey, we need to present our new watchlist feature to users, this is cool"
UI developer : "ok, let's just code a new window for that and let the users DWI"
feature dev. : "oh hey, how about the fleet window? should we think about how to efficiently display the feature?"
UI dev. : "Nah, we'll just code another window for that, no hassle..."

There are no doubt CCP have been doing all they could to improve the UI, for that, you guys at CCP have my gratitude, but is it/will it be enough? i'm not sure at this point, perhaps it's the basecodes that's preventing them from building a user-centric interface, perhaps it's just how they want to do it, or perhaps (the worst case scenario) is that they don't know what to do with it, which i pray to God this is not the issue.



Pretty much my sentiments exactly. Do us proud CCP!


All this complaining about a system because it looks old, with not one real problem pointed out.

Well CPP is ready to fix the problem no one had, enjoy taking 3 times the time to put missiles in a ship, or god forbid drones that takes even more clicks and tiny mouse movements to tiny targets, that if you hover over for too long switch the windows suddenly, so if you had say another kind of ammo you want to add, there a few more clicks for ya.
Nova Fox
Novafox Shipyards
#72 - 2012-05-20 06:45:57 UTC
I used to remember when eve used to look like this http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Dyner
Brutor Tribe
Minmatar Republic
#73 - 2012-05-20 08:01:08 UTC
Meh, I'll just sum it up for what needs to be done.

Watch "Dominion" trailer

That is how the UI should look.
Josef Djugashvilis
#74 - 2012-05-20 14:23:35 UTC
Miilla wrote:
ok instead of ranting and complaining in the forum, go design a better UI and propose it to us. Show us the wireframes and interaction graphs.

Complaining is not productive unless it is backed up by a proposal.



Pointing out that the UI is slightly less than user friendly, (drones)Sad is not complaining.

CCP will be even more aware of the limitations of the current UI than us players, and will, I am sure, address the issue in time.

This is not a signature.

Khadann
Deep Core Mining Inc.
Caldari State
#75 - 2012-05-20 15:15:00 UTC
What about starting a new server with brand new gameplay and interface?
Di Mulle
#76 - 2012-05-20 16:05:44 UTC
Khadann wrote:
What about starting a new server with brand new gameplay and interface?

Check for the upcoming new games on any review site ??

<<Insert some waste of screen space here>>
ivar R'dhak
Deus est Mechanicus
#77 - 2012-05-22 21:41:04 UTC
Just a friendly bump for this thread and another reminder to be careful what you wish for. Twisted

I´m almost sorry for CCP again concentrating on "EVE-Space".

Please CCP, give us "Strolling in Station !!!!"

I´m sure it will be OZOM!
As long as you leave the buttan in, you know which one. P