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Skin tones - CCP, this is not how ethnicity works

First post
Author
Copine Callmeknau
Callmeknau Holdings
#81 - 2012-05-20 05:56:08 UTC
RavenTesio wrote:
CCP karkur wrote:
RavenTesio wrote:
Still I would strongly argue here that it should not be possible to make a White Guy with Black Features or a Black Guy with White Features ... this is not out of any silly racist perspective, but simply that it is not possible in real-life.

It is possible that we will restrict it a little bit (for example, Amarr might not have the darkest color, and Brutor not the lightest).
The world we live in is so diverse that I'm pretty sure you can find dark skinned people with "white" features, and light skinned people with "black" features.
I think the skintypes we have now work pretty well... my favorite test character, who is Civire, now has dark skin, and another favorite is a white Brutor. I think both look very good, and I'm pretty sure we see people similar to them all the time in real life Smile


While I will agree that skin tones are diverse, it is the types that dictate how they will be.
Adding artificial limitations on how White / Black someone can be, would still produce edge-cases that don't look right and fall hard and deep into the Uncanny Valley.

http://en.wikipedia.org/wiki/Human_skin_color
http://en.wikipedia.org/wiki/Albinos

Those are some good reads, if you guys haven't check them out already.
I have had a chance to study the Shader system employed for the Character system, which unfortunately doesn't really have the capability (due to how things are calculated) to achieve something that isn't pre-made. This said I would highly recommend that this changed as really the base skin-colour is generally down to the Sub-Surface Scatter, Reflection and Specular; the blend of these contribute to the final colour.

If you do simply stick with the current system though:
http://en.wikipedia.org/wiki/File:Felix_von_Luschan_Skin_Color_Chart.JPG

That is probably the most important chart, those are base adjusted skin colours. What you want (generally speaking) is to make a Hue Palette with a larger range than that; but use it as the extremes... then Clamp to +/- 25% of the base value. This would prevent any weirdness.

I mean that is basically the least complicated solution that shouldn't take long to impliment as it would literally be a colour blend with a greyscale skin diffuse. Still I'd suggest looking in to creating the 6 Architypes (which really at 2, Cold and Warm climate variants for 3 base types) as this would provide a much larger range of diversity that wouldn't lead to edge-case weirdness.

Not to mention it would be easier to have the skin blend for colder, warmer evironments or being burnt. Should you want to expand on Incarna gameplay at a later date without having to make a work around for such things.


+1 on this
I generally agree with Inda's posts in this thread

Not a fan of the homogenization approach that's being taken, I mean it's great you guys are adding a greater range for many avatars, but it's a big stretch that I could have a brutor, amarr, deteis, and intaki all looking like they're related because of identical skin tones

At the very least, could we have a few sliders so we can tweak the skin tones given? At least then we can mess around with it for some more variety.

And for the record, while it is entirely possible to have albino negroids, why you would add them to the game before skin tones similar to native american or eskimo is totally beyond me.

There should be a rather awesome pic here

Bayushi Akemi
Brutor Tribe
Minmatar Republic
#82 - 2012-05-21 12:29:32 UTC  |  Edited by: Bayushi Akemi
I just checked out the new skin colors on SiSi.

They aren't horrendously terrible, however, the same thing that happened when this CC went live has happened again. People are unhappy with aspects of the changes because diversity is being removed and they are having to reimagine their character, breaking their RP or immersion because the art department can't be arsed to listen to players.

My old main will never be able to look like she did pre-carbon, which is 10x better than how she looks now. I understand the art department has a vision, but would it really hurt to go and look at what they had and add 'retro' options for things like skin color, hair color and clothing? I miss my gallente space helmets and minmatar face masks still. I miss my corn row crown and see through shirts.

Edit: I would also like to be able to give this char green dreadlocks so she looks like Jade from Shadow Raiders.

https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941

Fundamental Problems with New UI. Also, see Tippia's post