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Thinking outside the box - Trading, Manufacturing and Mining (Always the last thing to improve)

Author
Roldanus
Black Anvil Industries
#1 - 2012-05-20 00:12:53 UTC  |  Edited by: Roldanus
Estimated CSM,

I understand that the majority of pilots will probably not care about the following topics Im bringing to the table.
I have been around since 2008 and haven't seen improvements in some of the areas Im interested in and which are the reasons I play EVE.

You may say that Trading, Manufacturing and Mining are just secondary aspects of this game but there is a significant number of players that enjoy it a lot and find PVP/PVE a secondary source of entertainment.

Market mechanics have not changed much since the beginning of the game and there are a lot of things that are just not right.
WAR has always been the fuel of EVE and Im happy that it remains the same and CSM has always helped to find creative ways to bring extra dynamism to the game with Hulkaggedons and other annoying herbs. BUT THE MARKET HAS ALWAYS BEEN PROTECTED AND INTERVENED BY CCP.

I really think that all Industrial Corps are somehow on the same page, it is not common sense in having higher yields by doing Incursions or Null Sec ratting than Manufacturing or Trading.

Im sure that less intervention on prices through NPC traders will also help prices go a little bit higher and improve manufacturing margins.

On a separate note: When are we having some better Mining Equipment?

Could we have a bigger ship than Hulk?...even if its more expensive and weaker versus gankers....

Imagine a module that lets you attach a Hulk to an Orca! With a reduced tanking overall to make it appealing to gankers as well. (Goons Im expecting you to support this). Or at least give better mining specs to ORE Mining Lasers not just improved distance.

Well, hope to have contributed with something different and not always the same stuff being discussed.

Rolds
Eidric
Private Shelter for Mad People
#2 - 2012-05-20 00:32:42 UTC
Since i've spent some time around mining I could tell you right now bigger mining ships will not be a solution - with bots the mineral price will crash even lower than it was before drone region nerf. resulting in about similar isk yield for top end miners while crippling new miners severely.


About other aspects I do not think the market and industry are as broken as some other aspects of eve and CCP is always trying to move more and more items to be manufactured by players and not NPC's

Roldanus
Black Anvil Industries
#3 - 2012-05-20 00:40:46 UTC  |  Edited by: Roldanus
Eidric wrote:
Since i've spent some time around mining I could tell you right now bigger mining ships will not be a solution - with bots the mineral price will crash even lower than it was before drone region nerf. resulting in about similar isk yield for top end miners while crippling new miners severely.


About other aspects I do not think the market and industry are as broken as some other aspects of eve and CCP is always trying to move more and more items to be manufactured by players and not NPC's



I agree, that is why I was suggesting to have weaker tanks for that sake, or even not being able to move the ship.
Otherwise the solution is taking out the Hulk and leaving Covs or Retrievers...which makes no sense.

If you crunch some numbers you will understand my point.
I maxed out all my trading and industrial skills + standing improvements, believe when I say that incursions and null sec ratting continues to have better yields. That is simply ridiculous.

Take for example Capital Ships manufacturing...how is it that the best margin you can get there is never beyond 15%.
The NPC item spawn is for trading as if you had high sec rats being able to kill battlecruisers in 2 volleys. As crazy as that.

Rolds
Eidric
Private Shelter for Mad People
#4 - 2012-05-20 01:06:01 UTC
problem comes not from highsec - although now it is the major source of minerals. With advent of bigger miners the 0.0 sec will regain quite a lot of botters too - there is is much easier to protect your ship no matter how weak your tank is.

Even if it wont severely crash the market price - it will substantially lower it. As such problem with new player miners still persists.

Check my submission for CSM Summit topic I know it is wordy but essentially I was trying to come up with idea of increasing yields in a different way while at same time reducing ability of bots to mine effectively - something that should increase mineral prices as well making new players more eager to mine than to mission
Roldanus
Black Anvil Industries
#5 - 2012-05-20 01:11:18 UTC
Eidric wrote:
problem comes not from highsec - although now it is the major source of minerals. With advent of bigger miners the 0.0 sec will regain quite a lot of botters too - there is is much easier to protect your ship no matter how weak your tank is.

Even if it wont severely crash the market price - it will substantially lower it. As such problem with new player miners still persists.

Check my submission for CSM Summit topic I know it is wordy but essentially I was trying to come up with idea of increasing yields in a different way while at same time reducing ability of bots to mine effectively - something that should increase mineral prices as well making new players more eager to mine than to mission


Very good approach!
Brisco County
Deep Core Mining Inc.
Caldari State
#6 - 2012-05-20 20:31:02 UTC
Roldanus wrote:

I really think that all Industrial Corps are somehow on the same page, it is not common sense in having higher yields by doing Incursions or Null Sec ratting than Manufacturing or Trading.


What do you mean by this?
Silvrsurfr
Nova Echo
#7 - 2012-05-22 23:49:38 UTC
Eidric wrote:
problem comes not from highsec - although now it is the major source of minerals. With advent of bigger miners the 0.0 sec will regain quite a lot of botters too - there is is much easier to protect your ship no matter how weak your tank is.

Even if it wont severely crash the market price - it will substantially lower it. As such problem with new player miners still persists.

Check my submission for CSM Summit topic I know it is wordy but essentially I was trying to come up with idea of increasing yields in a different way while at same time reducing ability of bots to mine effectively - something that should increase mineral prices as well making new players more eager to mine than to mission


I love all these ideas here! This would make mining more interesting and a bit more skilled as well as defeat most botting. I would probably extend the length of the site time from 1 hour to 4 hours as I believe this is the most time a miner spends on a site with or without assistance. I also like the idea of being more genuine.

~ Silvr

EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14. CSM demographics vs EVE demographics, nothing to worry about...