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Greifers vs CCP, Hulkageddon is winning. Time for CCP to code changes.

Author
Zer'Adul
Impetuous Industrialism
Manifesto.
#81 - 2012-05-15 19:52:49 UTC
Ok, here's an option to protect the new players:

Supershield v1
Expands defenses of trial qualified ships to be more in line with the defenses enjoyed by capitals.
Very short term use, only available to accounts under 2 weeks in age.
Can't be traded, nor can it be used on another account. In other words, it's a complete account lock.
It would work down to 0.4 sec status, but doesn't work any deeper then that. This would give the new pilot a chance to get back to 0.5+ space without the sudden and violent end of their ship due to a very simple to make mistake. Do feel free to shoot, they will take damage. Just don't expect to kill it.

This shield would burn out by the end of a normal trial period and would start warning the pilot that it's about to expire and that they will become vulnerable to normal attack mechanics within 72 hours.

This would protect the new players looking to get a taste of what Eve is about, but would also leave them vulnerable to a well executed trap to catch them.

This would effectively end the grief aimed towards the new players, while letting them get used to how the actual mechanics work.


Call it the New Player Protection Act.
Drake Draconis
Brutor Tribe
Minmatar Republic
#82 - 2012-05-15 21:07:20 UTC  |  Edited by: Drake Draconis
Zer'Adul wrote:
Ok, here's an option to protect the new players:

Supershield v1
Expands defenses of trial qualified ships to be more in line with the defenses enjoyed by capitals.
Very short term use, only available to accounts under 2 weeks in age.
Can't be traded, nor can it be used on another account. In other words, it's a complete account lock.
It would work down to 0.4 sec status, but doesn't work any deeper then that. This would give the new pilot a chance to get back to 0.5+ space without the sudden and violent end of their ship due to a very simple to make mistake. Do feel free to shoot, they will take damage. Just don't expect to kill it.

This shield would burn out by the end of a normal trial period and would start warning the pilot that it's about to expire and that they will become vulnerable to normal attack mechanics within 72 hours.

This would protect the new players looking to get a taste of what Eve is about, but would also leave them vulnerable to a well executed trap to catch them.

This would effectively end the grief aimed towards the new players, while letting them get used to how the actual mechanics work.


Call it the New Player Protection Act.


Hell No....EVE's biggest thing is how quickly it seperates the kiddies from the men. (This has nothing to do with being a PVP'er...its how you deal with EVE's nastier sides.)

Sorry..if you can't handle the heat...you have no business being here.

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Gallion
Malevelon Roe Industries
Convocation of Empyreans
#83 - 2012-05-15 22:14:32 UTC
-suicide ganking is part of the game except when it become harrasment.
-new players get to learn from these Experiances at an early stage is very much a good and for them probly a bad thing
-people that take Serious Spaceship Bizniz to a new low should be shot by Concord asap
-and Im in agreement for Insurance changes see another post topic in Assembly hall, As Its officially not to of any one use.

This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal)

Duchess Starbuckington
Doomheim
#84 - 2012-05-15 22:34:45 UTC
Quote:
Call it the New Player Protection Act.

For some people, ragequitting is just an inevitability. Doesn't matter if it comes after 2 days or 2 weeks, some people just can't stomach EVE.
Drake Draconis
Brutor Tribe
Minmatar Republic
#85 - 2012-05-15 23:15:11 UTC
Gallion wrote:
-suicide ganking is part of the game except when it become harrasment.
-new players get to learn from these Experiances at an early stage is very much a good and for them probly a bad thing
-people that take Serious Spaceship Bizniz to a new low should be shot by Concord asap
-and Im in agreement for Insurance changes see another post topic in Assembly hall, As Its officially not to of any one use.




Suicide Ganking is a legiitmate form of playing....its only harassment if it is something done without purpose or motivation. In this case its to get a kill. Prue and Simple.

Don't like it...then walk away.


People that take serious "spaceship bizniz" to a new low are no different than you "raping" an entire asteroid field in a PVP'ers eyes or overcharning for equipment in the name of profit. Beuaty is in the eye of the beholder. In other words...get over yourself.

Insurance has already been changed and no longer given CONCORD'd.

Not that it did a damn thing..used to be in that camp myself...but then I realized PVP'ers don't care about ISK.


Truth be told...I'm sorry....and while I don't like ganking..I have yet to be a victim of such a thing...I've witntessed it..come close...and truth be told...you have to be pretty damn stupid to get suicide ganked unless your just a "random" target in Jita...but those are the "tards" flying shuttles.


The solution to your problem.


Common Sense.

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Raging YarrX
Coven Of Witches
C0VEN
#86 - 2012-05-15 23:20:13 UTC
Well, any ship is gankable in high sec. 29 billion ship to your rookie ship. I remember losing my rookie ship transporting a few true sansha amps. Life in eve is hard can't deal just quit. Evidently a lot of people are still here. Its just the few who ***** and ***** about it.
Drake Draconis
Brutor Tribe
Minmatar Republic
#87 - 2012-05-16 00:59:10 UTC
Raging YarrX wrote:
Well, any ship is gankable in high sec. 29 billion ship to your rookie ship. I remember losing my rookie ship transporting a few true sansha amps. Life in eve is hard can't deal just quit. Evidently a lot of people are still here. Its just the few who ***** and ***** about it.


Aren't you referring to the guy who lost his shuttle full of plexs? Lol

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Asheru
Perkone
Caldari State
#88 - 2012-05-16 03:01:17 UTC
Your incessant whining gave us Incarna, carebears. YOU almost killed Eve.


@ OP: F*CK OFF AND DIE.
Valerie Tessel
Center for Advanced Studies
Gallente Federation
#89 - 2012-05-16 03:07:39 UTC
Rather than enabling solo play, how about we did something about hi-sec ganking that encourages cooperation (multiplayer) like, say, Aegis destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610

Tactical destroyers... I'll take a dozen Gallente, please.

John Munkeen
State War Academy
Caldari State
#90 - 2012-05-17 23:05:34 UTC
I Agree with T2 ships been insured better. As a miner I think we need a ship to have a tank but can mine too like hulks but that's not going to work as it will be to easy to make ISK! and the market will be out of whack , So if we need to have more tank then we need a cost to yield and cargo space to balance things out.


Mallak Azaria
Caldari Provisions
Caldari State
#91 - 2012-05-18 13:23:43 UTC
John Munkeen wrote:
I Agree with T2 ships been insured better. As a miner I think we need a ship to have a tank but can mine too like hulks but that's not going to work as it will be to easy to make ISK! and the market will be out of whack , So if we need to have more tank then we need a cost to yield and cargo space to balance things out.




I also agree with T2 insurance, but only to a degree.

The rest of the OP really does seem to lean towards wanting the game to be more of a Terraria, where you can't be killed unless PvP is switched on.

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Zer'Adul
Impetuous Industrialism
Manifesto.
#92 - 2012-05-18 17:15:55 UTC
Drake Draconis wrote:


*snip* to keep things short...

Hell No....EVE's biggest thing is how quickly it seperates the kiddies from the men. (This has nothing to do with being a PVP'er...its how you deal with EVE's nastier sides.)

Sorry..if you can't handle the heat...you have no business being here.



And yet, without the kiddies this game won't grow. Have you seen what happens to new players one jump outside of the starter systems? I have, and was a victim of a notorious corp that gets it's kicks off killing newbs. Unless you've got a solid background in PvP in other games, it's a very nasty surprise and has caused more then one very capable person I know IRL to quit Eve and never look back. Just about every MMO out there has a protection feature for the new player. Usually it's aimed at the trials, sometimes it's a level restricted benefit.

You came back with how it separates the wheat from the chaff. You don't address the real issue. "I had to deal with newb grief, so you should too" doesn't hold water with me. It's the majority of the reason why I babysit the new players my corp picks up from the starter systems. That way the greifers don't get the easy kills they seem to be looking to get. Quite frankly, it gets *BORING* having to do that.

I'm sorry that you think others just arriving should go through the hell we did. I'd rather explain to them that their first two weeks in game had massive protection and that people can and will kill them just for kicks now that it's expired. At least then we can properly educate them in how to defend themselves against a potential newb killer.

That said, make a suggestion on how to bring something like the supershield in line with protecting the new player, while not being able to be abused horribly.

Don't know if you actually read what I'd posted or not, but there were some very strict restrictions placed on that protection module. I.e. it can't be used in low/null at all with the exception of 0.4 space as a precaution. We want to keep the new players, not drive them into oblivion.
Zer'Adul
Impetuous Industrialism
Manifesto.
#93 - 2012-05-18 17:23:23 UTC
Duchess Starbuckington wrote:
Quote:
Call it the New Player Protection Act.

For some people, ragequitting is just an inevitability. Doesn't matter if it comes after 2 days or 2 weeks, some people just can't stomach EVE.



You're completely correct on this, however let's at least give them the chance to make a full decision on their own. Not force the decision on them by letting them get killed all the time. A ragequit seems to be the ultimate goal of most high-end players. Go ahead, try to get someone to do so. Just don't do to the people who are still just learning the dynamics of this game.

People are taking this game *WAY* too seriously, that they're becoming short-sighted to the ultimate goal of keeping new blood in this game. Without the new players that some people take great pleasure in killing on sight, this game will die.

If you don't like the idea as I've laid it out, please feel free to make suggestions to modifying it to bring it in line with the rest of the game without completely gutting it.
Lord Zim
Gallente Federation
#94 - 2012-05-18 17:32:28 UTC
Zer'Adul wrote:
Call it the New Player Protection Act.

I'm going to call it by its real name: I'm a giant pussy and I need extra coddling act.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zer'Adul
Impetuous Industrialism
Manifesto.
#95 - 2012-05-18 17:37:26 UTC
Lord Zim wrote:
Zer'Adul wrote:
Call it the New Player Protection Act.

I'm going to call it by its real name: I'm a giant ***** and I need extra coddling act.



Wow, a troll, how cute.

Where exactly did I state that it couldn't be modified?
Naga Tokiba
Tokiba Industries
#96 - 2012-05-19 11:15:31 UTC  |  Edited by: Naga Tokiba
It is totally unaccetable that hulkageddon lasts a month, and there are more than one hulkageddon pr. year.

Events like this must not be allowed to last more than a week, pr. year, and there must not be more than one event that targets "same targets / in-game profession".

It is dissatisfactory to pay but not being able to play !

Maybe it is time to make hisec bigger - a lot bigger, since it is here some 70% of the playerbase lives.
Lord Zim
Gallente Federation
#97 - 2012-05-19 11:18:08 UTC
Zer'Adul wrote:
Lord Zim wrote:
Zer'Adul wrote:
Call it the New Player Protection Act.

I'm going to call it by its real name: I'm a giant ***** and I need extra coddling act.



Wow, a troll, how cute.

Where exactly did I state that it couldn't be modified?

At best, all you'd do is postpone the shock of losing a ship by a few weeks. It's a non-solution, in fact it's an anti-solution because it'll give newbies the sense that they are, indeed, invincible in hisec, which'll make the shock of getting ganked even worse..

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Roldanus
Black Anvil Industries
#98 - 2012-05-20 00:34:31 UTC
Davon Mandra'thin wrote:
Hi there,

I would like to say, I too understand your frustration but I cant support your thread, because you clearly dont understand the way Eve works, and what Eve IS.

((I'd like to say the people who are saying "buffer tank your hulk", "tank your hulk better" are idiots and have obviously never been suicide ganked in a hulk. Even with the best possible buffer or active tank with max skills (except officer fit that is), you will never survive a suicide gank against 3 well fit destroyers))

I also agree that this situation is a problem for new players and potentially stunts CCPs and Eve Online's growth as a company.

Instead, I would sugest that Suicide Ganking should be mentioned in the mining tutorial missions or something of the sort. I think players expectations of highsec are that it should be "safe", at least when you start playing Eve. I dont think we need to change the fact that it isn't safe, we need to change new players expectations so that they are more in line with the reality.

I also agree that tech 2 ship insurance payouts are terrible and need looking at.

Otherwise though, the rest of your post is rediculous.

If you let this thread die (like you should) and start a new proposal to give new players a more realistic impression of their relative safety in high sec, I will support it.

Ps;

Lady Lupiah wrote:

This is not happening in remote places, it happens where new players are.


It is against the EULA (or whatever the hell its called) to pick on players in newb entry systems. You can get them banned for that.


Guys,

Why don't you stop pretending you made this game yourselves.
Taking out all stupid and bot miners you still have a big number of pilots that are just new or are simply enjoying other parts of the game and don't want to pvp/pve.

WHO EXACTLY ARE YOU TO SAY THAT THE GAME IS ONLY FOR PVPEERS? WHERE DID YOU READ THAT?

If some aspects of the game were stopped or even changed thanks to the intervention of the CSM there is no reason to believe that if a portion of EVE is requesting something to be modified that the CSM will simply not consider it. Even if its about changes that help miners or industrialist to have a different gaming experience.

YOU SIMPLY ARE NOT IN CONTROL. SO IF ONE DAY CCP ENDS UP WITH CHANGES IN THIS DIRECTION...LIVE WITH IT.

And please don't stop trying to kill bot miners, they are the real distortion here...not newbies running missions.

Rolds
Grace Ishukone
Ishukone Advanced Research
#99 - 2012-05-20 00:48:45 UTC
Duchess Starbuckington wrote:
Quote:
That's the point, dumb ass. Removing suicide ganking in highsec *is* what is next.


You're a ******* idiot.
Then again as an utterly ignorant newbie...


So tell me oh brilliant EVElopediapoddie psychophant the answer to this:

1. EVE used to be one world with no differential in what you could do, where.
2. A selection of actions that are fine in most of EVE are now bannable under the EULA if done in new player starting systems.

Guess what, since I last played, and now, CCP has introduced safe zones into EVE. I didn't, they did. Logically the next thing is for those to get bigger, if the subscriptions targets are not met.

To those who attack the poster not the ideas: you pitiful creatures. Use your brain, God did give you one too. I don't know you, you don't know me, you can't possibly know how much I know about this game, this industry, or simple business reality from the age of the toon.

Oh and to the nice poster who said PLEX is money in the bank. No, it's money that was in the bank. CCP had to let some people go last year due to the financial downturn, you can infer they have no huge pile of cash from past PLEX sitting about. What they have is a debt to players on thier financials. Times have been hard, they need new players to join, pay, and stay, paying with real money. CCP have already "carebeared it up" in various areas of the game over the past few years. Guess what the cold, hard business reality is likely to push them to do next. So give CCP better ideas to achieve the goal of increasing new player retention past the 3 month point, or bite your fingers rather than type.Big smile

For my part: Add Highsec ganker 24 hour cooldown flag, which makes them attackable by anyone, and poddable by anyone, and which pays bounties on them 50% to someone who kills thier ship (where the ship must be value >20% of the bountry to be a qualifying kill), and 50% to whoever kills thier pod. Ganking should also have higher security and NPC faction hits.

As drawn out by the discussion above, the real issue is not that hulks are unsafe, but that the Concord mechanics mean that people with bounties on them ARE safe. Spaceship Barbie with her huge bounty, horrible security status, can and does undock in her Navy Megathron, complete with superb tank. And CONCORD protect her from all random attacks, in a 1.0 system, even though she is one of the highest bounty players most players will ever actually see in the same system. Gankers should not be safer than miners in Highsec: that is simply broken.
Roldanus
Black Anvil Industries
#100 - 2012-05-20 00:51:36 UTC
Grace Ishukone wrote:
Duchess Starbuckington wrote:
Quote:
That's the point, dumb ass. Removing suicide ganking in highsec *is* what is next.


You're a ******* idiot.
Then again as an utterly ignorant newbie...


So tell me oh brilliant EVElopediapoddie psychophant the answer to this:

1. EVE used to be one world with no differential in what you could do, where.
2. A selection of actions that are fine in most of EVE are now bannable under the EULA if done in new player starting systems.

Guess what, since I last played, and now, CCP has introduced safe zones into EVE. I didn't, they did. Logically the next thing is for those to get bigger, if the subscriptions targets are not met.

To those who attack the poster not the ideas: you pitiful creatures. Use your brain, God did give you one too. I don't know you, you don't know me, you can't possibly know how much I know about this game, this industry, or simple business reality from the age of the toon.

Oh and to the nice poster who said PLEX is money in the bank. No, it's money that was in the bank. CCP had to let some people go last year due to the financial downturn, you can infer they have no huge pile of cash from past PLEX sitting about. What they have is a debt to players on thier financials. Times have been hard, they need new players to join, pay, and stay, paying with real money. CCP have already "carebeared it up" in various areas of the game over the past few years. Guess what the cold, hard business reality is likely to push them to do next. So give CCP better ideas to achieve the goal of increasing new player retention past the 3 month point, or bite your fingers rather than type.Big smile

For my part: Add Highsec ganker 24 hour cooldown flag, which makes them attackable by anyone, and poddable by anyone, and which pays bounties on them 50% to someone who kills thier ship (where the ship must be value >20% of the bountry to be a qualifying kill), and 50% to whoever kills thier pod. Ganking should also have higher security and NPC faction hits.

As drawn out by the discussion above, the real issue is not that hulks are unsafe, but that the Concord mechanics mean that people with bounties on them ARE safe. Spaceship Barbie with her huge bounty, horrible security status, can and does undock in her Navy Megathron, complete with superb tank. And CONCORD protect her from all random attacks, in a 1.0 system, even though she is one of the highest bounty players most players will ever actually see in the same system. Gankers should not be safer than miners in Highsec: that is simply broken.


Touche!
Great post.