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Going over the proposed wardec changes...

Author
Lyrrashae
Hellstar Towing and Recovery
#21 - 2012-05-06 04:03:09 UTC
Teycha wrote:


EvE University being a primary example for some, others being the 1 man corp who war decs a bunch of guys from the same corp mining in a belt and wont let the guy salvage. So he sits nearby and waits till he sees them all log on and positions his guys in the system on an off grid from the belt and has them all apply to his corp and accepts them all and they warp in and kill the guys.

Usage of the system in this manner is what needs to be stopped.

I have many ideas on how this type of thing can be stopped but it is not the main issue atm.



You do know that this is an exploit?

A character doing this must undergo a session-change--gate-jump, dock/undock, eject/re-board a ship, etc--before attacking their new war-target, otherwise it's petitionable, and possibly bannable, IIRC.

I misremember the exact source, but I think there was a dev-blog or a GM-post about it somewhere.

Ni.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#22 - 2012-05-07 13:22:10 UTC
Lyrrashae wrote:
You do know that this is an exploit?

A character doing this must undergo a session-change--gate-jump, dock/undock, eject/re-board a ship, etc--before attacking their new war-target, otherwise it's petitionable, and possibly bannable, IIRC.

I misremember the exact source, but I think there was a dev-blog or a GM-post about it somewhere.


There's a GM post by Karridor buried in his thread regarding the lifting of dec shield rule. It's buried several pages deep in a threadnaught.

Founding member of the Belligerent Undesirables movement.

Arduemont
Rotten Legion
#23 - 2012-05-07 15:12:38 UTC
I've been reading this thread over and over, and I've been thinking about the implications of the proposed changes. I have to say, I am still very excited about what is to come. People are worried that the little guys are going to get picked on, and I believe that is probably true. But you have to remember that Eve adapts and its important to try and think ahead to how people will adapt to the proposed changes before declaring them broken.

There are already "No Obligation" alliances, where you can simply join to get a common chat channel and some company in high-sec. These are going to get very common, so the little guy can be protected. A simple solution and it will become "the thing to do" for new corps. It will force interaction which I don't think is necessarily a bad thing.

As for it becoming difficult for the aggressors because of people being able to infinitely bring in support, well I think it should be difficult and risky for the aggressors. Besides, there is always room for Guerrilla warfare. You don't need to outnumber your opponent to be a problem.

Having said all the above, I am in favor of a price system that takes into account aggressors and defenders sizes and skill points in comparison to each other and scales so that the price per person goes down in the extremely high levels such as in the big sov alliances.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Dread Delgarth
Flames Of Chaos
Great Wildlands Conservation Society
#24 - 2012-05-19 23:45:39 UTC  |  Edited by: Dread Delgarth
Why make it so complicated?

I agree the present wardec costs are way to low but all this nonsense about costing more to wardec bigger Corps or Alliances is beyond stupid.

My simple version of wardec mechanics would be -

50 Million for wardeccing a Corp and 200 Million for wardeccing an Alliance.

No stacking of fees, upto 3 wardecs running at a time.

War decced Corp/alliance gets to call in two 'allies' for free, any more they pay for a wardec.

Any newly formed Corp or Alliance is immune to any wardecs for the first three months of it's existance.

Any RR become wartargets for the duration of a war.

All wars last for 1 week per payment.

Nobody can be recruited into a warring Corp until hostilities end.

Under this arrangement say for example a small griefer Corp between 3-5 members wardecs 3 'carebear' Corps for 150 million. I'm pretty sure there will be small merc corps willing to offer services on new merc contract system so said griefers have the potential of 6 merc corps hunting them down, perhaps even taking the carebears under their wing and teaching them the basics of PvP to help hunt their griefer enemy.

Small scale high sec PvP could blossom!
Reppyk
The Black Shell
#25 - 2012-05-20 12:09:23 UTC
Dread Delgarth wrote:
50 Million for wardeccing a Corp and 200 Million for wardeccing an Alliance.
Sorry, it's too much for any small scale merc/griefer action.
Paying a wardec fee that is almost the cost of a small POS ? It sounds wrong to me.

Dread Delgarth wrote:
Any newly formed Corp or Alliance is immune to any wardecs for the first three months of it's existance.
Ahahaha !
That's a ******* huge immunity to wardecs.

Dread Delgarth wrote:
Nobody can be recruited into a warring Corp until hostilities end.
Tell me how GSF (or any other big entity) is supposed to recruit.

Dread Delgarth wrote:
Under this arrangement say for example a small griefer Corp between 3-5 members wardecs 3 'carebear' Corps for 150 million. I'm pretty sure there will be small merc corps willing to offer services on new merc contract system so said griefers have the potential of 6 merc corps hunting them down, perhaps even taking the carebears under their wing and teaching them the basics of PvP to help hunt their griefer enemy.
No.
First, the real mercs are mostly the ones wardeccing people, not defending people from a wardec. It will dramatically increase their prices (and mines), reducing the numbers of contracts.
It has nothing to do with "taking carebears under their wing". And I really don't see the link between this and an increase in the wardec fees.

Dread Delgarth wrote:
Small scale high sec PvP could blossom!
I highly doubt it.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

FloppieTheBanjoClown
Arcana Imperii Ltd.
#26 - 2012-05-21 13:45:20 UTC
Dread Delgarth wrote:
Any newly formed Corp or Alliance is immune to any wardecs for the first three months of it's existance.

Yeah, because THAT wouldn't be abused.

Dread Delgarth wrote:
Any RR become wartargets for the duration of a war.

I suspect this would be a nightmare for coding AND would be very hard to balance. If I give reps to your wartarget and I'm suddenly "in" the war, then I *must* be given the rights to shoot at you. Otherwise you would get the opportunity to shoot at me for potentially weeks, while I would not have the ability to attack you until you chose to engage.

So according to your idea, if I give reps to someone I can shoot all their war targets. Imagine the hilarity when a neutral gang lands on grid, reps both sides of a battle, and then proceeds to kill all of them.

Dread Delgarth wrote:
Nobody can be recruited into a warring Corp until hostilities end.

Mercenary corporations would no longer be able to recruit.

Dread Delgarth wrote:
Small scale high sec PvP could blossom!

Just killing dec scraping will make it blossom.

Allowing infinite allies only to the defenders could make it wither. We'll see.

Founding member of the Belligerent Undesirables movement.

Meytal
Doomheim
#27 - 2012-05-21 14:39:21 UTC
1) If you are wardec'd, and you join an alliance, the alliance must accept your war before you can join. If you then leave, that alliance remains a wartarget for the rest of the week. If the war is renewed, it is renewed against you and any alliance you may happen to be in when it is renewed, not your former alliance.

2) If you are a corp in an alliance that is wardec'd, and you leave, you are still a wartarget for the rest of the week. If the war is renewed, it is renewed against the target alliance only.

3) If you are a player in a corp/alliance that is at war, and you leave the corp to join a non-NPC corp, the corp must accept your war before you can join. If you then leave, the corp remains a wartarget for the rest of the week.

4) If you are a player in a corp/alliance that is at war, and you leave the corp to join an NPC corp, you remain a war target for the rest of the week. If the war is renewed, it is renewed against your former corp, not against you, and not against your new corp.

5) If you are at war, and you invite someone to your fleet, that person must accept your war before joining. Once that person joins, he or she is a wartarget until downtime. This addresses fleet boosters.

6) You cannot invite someone to your fleet if that person is involved in a war you are not involved in. Join that person's fleet instead and agree to participate in his or her war.

7) No per-person costs if the target corp/alliance has more members than you. There is a base cost for all declarations, plus a cost for corps/alliances considered "more powerful" to declare on "lesser powerful" corps/alliance: the cost is related to the total SP costs of both parties. Mutual/accepted wardec's refund the full cost of the initial wardec, if any. Mutual wars last until both sides agree to cancel. If one side cancels but the other does not, the other side begins paying wardec fees to continue the war.

8) There is a fee, based on total SP, for each person or entity that joins the war outside of the original wardec. If you invite a non-wartarget to your fleet, you must pay for that person's entrance into the war for the day. If you join a corp, that corp must pay to enter the war. If your corp joins an alliance, that alliance must pay to enter the war. The only free ride is to join the NPC corp (and you're still a wartarget anyway). You can still conduct business as usual during wartime, but with an added cost.

9) Leave the ally system in place, but add a cost per #8.

Neutral RR: Neutral RR is a little different, in that it applies during wartime and due to various circumstances.

10a) No neutral RR. You pay wardec fees so that Concord will let you wage war, or you have been awarded kill rights exclusively. A neutral entity has not paid those fees or received any rights, so the neutral is not allowed to participate. If you want to participate, join one of the warring corps if it is wartime. If you try to participate as a "neutral", you meet the business end of Concord.

10b) Alternatively, you are neutral RR and you help one side. That other side OF THAT PARTICULAR BATTLE then receives kill rights on you. Each person present. They have 30 days (or however kill rights last now) to exact their vengeance.

This provides penalties for both sides during wars. If you try to evade the war, you're going to carry it with you for a time. This throws the hisec griefers a bone. It also ensures that everyone who participates in some way with the parties at war becomes involved in the war, at least for a time. And participating in the war is not free, beyond being the corp/alliance who is wardec'd initially, because you're paying/bribing Concord and they have doughnut fees they need to cover.

The costs also make it possible for each side to determine just how much they want to invest in the war, a little at a time. You'll probably find that the total payouts for the war are much higher than if you charged a huge up-front cost. It's the way that (true) microtransaction systems work.

Whatever solution is chosen for neutral RR, there MUST be a penalty for it, and it MUST be more than "oh, you can shoot me for the next 15 minutes". You can see how well that has worked out. Neutral RR must weigh the benefits of providing that service against the potential risks. Right now, there are no risks. Personally, I'm leaning toward 10b, as it invites more fighting and sounds easier to implement.


These are just rules for waging war in hisec. Concord polices hisec, not players. The empires rule hisec, not Nullsec alliances. When in hisec, you play by Concord and Empire rules, regardless of who you are. If it is too expensive or annoying or whatever for nullsec alliances to make a formal war declaration in hisec, then don't do it.

Also, if you are a big fish, you should expect a lot of little fish to try to nip at your fins. It's the cost of being a big fish.


Thoughts? What have I missed? Some of these things exist already, but I wanted to present a complete package.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#28 - 2012-05-21 14:51:09 UTC
Meytal wrote:
1) If you are wardec'd, and you join an alliance, the alliance must accept your war before you can join. If you then leave, that alliance remains a wartarget for the rest of the week. If the war is renewed, it is renewed against you and any alliance you may happen to be in when it is renewed, not your former alliance.

2) If you are a corp in an alliance that is wardec'd, and you leave, you are still a wartarget for the rest of the week. If the war is renewed, it is renewed against the target alliance only.

3) If you are a player in a corp/alliance that is at war, and you leave the corp to join a non-NPC corp, the corp must accept your war before you can join. If you then leave, the corp remains a wartarget for the rest of the week.

4) If you are a player in a corp/alliance that is at war, and you leave the corp to join an NPC corp, you remain a war target for the rest of the week. If the war is renewed, it is renewed against your former corp, not against you, and not against your new corp.

This is convoluted and sounds difficult to manage/track. A 24-hour cooldown with penalties for leaving while at war (like not being able to rejoin for an extended period) is sufficient. Wars should follow the original target and if they join and drop an alliance, that alliance should get the customary 24 hours of war. There's not reason to extend it and make things more complicated.

Meytal wrote:
5) If you are at war, and you invite someone to your fleet, that person must accept your war before joining. Once that person joins, he or she is a wartarget until downtime. This addresses fleet boosters.

Simply being in a fleet with someone is not aggression that should justify war. Just give fleet boosters the same aggression transfer as logi. Problem solved.

Meytal wrote:
6) You cannot invite someone to your fleet if that person is involved in a war you are not involved in. Join that person's fleet instead and agree to participate in his or her war.

This makes no sense.

Meytal wrote:
9) Leave the ally system in place, but add a cost per #8.

Infinite allies (as was suggested by the dev blog post) should NOT be implemented. It's grossly imbalanced in favor of the defender.

Meytal wrote:
10a) No neutral RR. You pay wardec fees so that Concord will let you wage war, or you have been awarded kill rights exclusively. A neutral entity has not paid those fees or received any rights, so the neutral is not allowed to participate. If you want to participate, join one of the warring corps if it is wartime. If you try to participate as a "neutral", you meet the business end of Concord.

10b) Alternatively, you are neutral RR and you help one side. That other side OF THAT PARTICULAR BATTLE then receives kill rights on you. Each person present. They have 30 days (or however kill rights last now) to exact their vengeance.

...

Whatever solution is chosen for neutral RR, there MUST be a penalty for it, and it MUST be more than "oh, you can shoot me for the next 15 minutes". You can see how well that has worked out. Neutral RR must weigh the benefits of providing that service against the potential risks. Right now, there are no risks. Personally, I'm leaning toward 10b, as it invites more fighting and sounds easier to implement.


Both terrible ideas. The current model of aggression DURING BATTLE is fine, except that logis escape too easily. This is being fixed by transferring them true aggression, preventing them from docking or jumping. Also, you aren't accounting for the use of neutral RR in situations like can flipping.

Founding member of the Belligerent Undesirables movement.

Diabolyc
Bunny Mafia
#29 - 2012-05-21 15:40:45 UTC  |  Edited by: Diabolyc
In favor with everything what op said i will like to add one more thing - the cost to open the corp is ridiculous low. Correct me if i'm wrong but i think the price is around 1.5-2m. So with new changes in war mechanics will not change most of the tactics of highsec corporation used to avoid the war.
We all know most of the macro/cheat/bot/whatever corporations and many others have a ceo and all other members with no roles. What that means - if you declare war now you will end up with 50+ mil to pay for the war with a corporation what doesnt exist the same sec war is ready to start. All what they have to do:
- members leave the corp (no roles no waiting)
- ceo resign
- open new corp
- ?????
- profit
All job done in less then a minute.

CCP seriously think they care for not be able to joinn back the same corp for 7 days? No ofc, they dont want and they dont care for the old corporation. Why should they, the new one is so cheap there is no point to go back, just make new one. Ofc on other side the guys who declare the war will remain with $hitty taste in the mouth thanks to another fail solution from fail ccp factory.

Lets be honest... the price for the alliance is 1 bil. so why not make the price for the corp 100 mil.? Frankly 100 mil. right now is not too much for the corporation and for anyone who will complain how new players will not be able to create corporations after 7 days in EvE - yeah, that is the point. Join some existing and after x amount of time if you want get out and make your own corporation.

At least the guys who will declare the war can have some sort of satisfaction - they pay 50+ mil for the war and if other one run away they must pay 100 mil. for the new one. Is not too much for people who run missions 24/7 but at least is not f@*ing 2 mil.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#30 - 2012-05-21 19:12:52 UTC
Diabolyc wrote:
In favor with everything what op said i will like to add one more thing - the cost to open the corp is ridiculous low. Correct me if i'm wrong but i think the price is around 1.5-2m. So with new changes in war mechanics will not change most of the tactics of highsec corporation used to avoid the war.
We all know most of the macro/cheat/bot/whatever corporations and many others have a ceo and all other members with no roles. What that means - if you declare war now you will end up with 50+ mil to pay for the war with a corporation what doesnt exist the same sec war is ready to start. All what they have to do:
- members leave the corp (no roles no waiting)
- ceo resign
- open new corp
- ?????
- profit
All job done in less then a minute.

CCP seriously think they care for not be able to joinn back the same corp for 7 days? No ofc, they dont want and they dont care for the old corporation. Why should they, the new one is so cheap there is no point to go back, just make new one. Ofc on other side the guys who declare the war will remain with $hitty taste in the mouth thanks to another fail solution from fail ccp factory.

Lets be honest... the price for the alliance is 1 bil. so why not make the price for the corp 100 mil.? Frankly 100 mil. right now is not too much for the corporation and for anyone who will complain how new players will not be able to create corporations after 7 days in EvE - yeah, that is the point. Join some existing and after x amount of time if you want get out and make your own corporation.

At least the guys who will declare the war can have some sort of satisfaction - they pay 50+ mil for the war and if other one run away they must pay 100 mil. for the new one. Is not too much for people who run missions 24/7 but at least is not f@*ing 2 mil.


This one hit the spot.

It costs relatively real amount of ISK to declare a war and laughable 2 mil to create a new corporation. As long as this is the case, the wardec mechanics will be broken.
Meytal
Doomheim
#31 - 2012-05-21 19:30:21 UTC
Floppie wrote:
This is convoluted and sounds difficult to manage/track. A 24-hour cooldown with penalties for leaving while at war (like not being able to rejoin for an extended period) is sufficient. Wars should follow the original target and if they join and drop an alliance, that alliance should get the customary 24 hours of war. There's not reason to extend it and make things more complicated.

No matter what solution gets picked, it's convoluted and difficult to track. You're exchanging one method to enforce wardec "victim" status for another. I'd even go so far as to say that sticking with the original war deadlines is much simpler to understand and maybe easier to implement. You are even invoking arbitrary restrictions that have little reason for existing except to satisfy some convoluted and difficult-to-track system :)

There should be no restrictions to corp membership. In no way should we tell someone they can't leave or join a corporation at any time whatsoever. Instead, there should be actions and consequences. They should be able to do so, but they should not be able to escape their "obligations" by doing so. Whoever shelters the individual/corp also assumes those obligations.

The goal is to make people consider whether it is worth accepting the new member while the war is ongoing, or to wait for the war to end. At any given time, either possibility may exist. And if you read the whole post as one unified document, you'll notice that accepting the warring member into your corp/alliance will come at a monetary cost. You will pay to enter that war; it's not a free ally.

Floppie wrote:
Simply being in a fleet with someone is not aggression that should justify war. Just give fleet boosters the same aggression transfer as logi. Problem solved.

The first part I disagree with. If you fleet up with someone, you are specifically agreeing to work in coordination with that person or group. If that group is at war, you're implicitly contributing to that war and have chosen sides. In a war with USA vs USSR, if I ran fleet "neutral" maneuvers with USSR, the USA would NOT take very kindly to it and would consider it an act of war, and vice versa.

I agree with the second part, though we disagree on just what should get transferred :)

FloppietheBanjoClown wrote:
This makes no sense.

This is in reference to the proposed group war transfer mechanics. I should not be able to add someone to my fleet and thus force a war on everyone else without their consent, nor should everyone be required to consent to a group member addition. Requiring the warring member to do the inviting changes the dynamic of the "Yes, I agree" consent to the war. If that mechanic is not chosen for implementation, this paragraph is meaningless.

Floppie wrote:
Infinite allies (as was suggested by the dev blog post) should NOT be implemented. It's grossly imbalanced in favor of the defender.

Honestly, the way CCP described it shouldn't have even made it to a dev blog. But it's not the first time they've had an idea that fell flat :)

Look back at what I wrote about costs in #8 and then read #9 about the allies. You pay for each addition to the war, much like you pay for Mercs now. It also implies the possibility for the aggressor to add allies as well; again, at a cost. This benefits both sides equally, draws more people into the war for the potential of destroyed assets, and liquidates excess ISK flooding the economy.

This is also a companion to the above points where people might want to involve others in the war (with consent) by corp/alliance hopping. Instead of forcing some obnoxious employment history dance, just let them involve others outright. For a price. Each week.

Floppie wrote:
Both terrible ideas. The current model of aggression DURING BATTLE is fine, except that logis escape too easily. This is being fixed by transferring them true aggression, preventing them from docking or jumping. Also, you aren't accounting for the use of neutral RR in situations like can flipping.

First, it absolutely does include neutral RR in non-wartime situations, if you'll re-read what I wrote. The person you are neutral-ganking will gain killrights on you. If I canflip Bob in my PvP HAC and have you as my neutral RR backup, and Bob decides to retaliate with his mining Osprey, the moment your neutral RR cycle begins, Bob gains killrights on you. I didn't include before, but you should have to agree to accept the consequences of your neutral RR actions (you should be able to toggle this warning).

We may disagree on this, but neutral RR is a stain on Hisec pvp. My personal opinion is that it is the domain of cowards to employ this when many times they don't even need it because they're attacking industrials or mission-runners anyway. It removes the risk from PvP.

If you and I have declared war against one another, we are fighting a Concord-sanctioned war. Any participating neutrals are interfering in what Concord has approved. There should be a cost, and thus a formal entry into the war, or there should be stiff penalties in order to remain neutral. I disagree that the current model is "fine" :)

But again, like everything else, neutral RR can and should be a possibility. You can spring it on your targets at any time, without warning, much like suicide ganking. If that mining Osprey does manage to get that PvP HAC into structure, neutral RR should be able to save it. But there should be a risk and there should be consequences.

Meytal
Doomheim
#32 - 2012-05-21 19:32:38 UTC
(Apologies for a second post, but "You can only quote five times in one post". Bah)


Diabolyc wrote:
(stuff)

If the war follows the member/corp/alliance no matter where they go for the duration of the original wardec, then your botters (or targets) can't retreat to a new corp, or even to NPC corps. Those bots are out of commission for the duration of the wardec period, unless they want to take a chance of dying. At the end of the wardec period, if the corp no longer exists, the war can't be renewed.
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#33 - 2012-05-21 23:17:21 UTC
Meytal wrote:
(Apologies for a second post, but "You can only quote five times in one post". Bah)


Diabolyc wrote:
(stuff)

If the war follows the member/corp/alliance no matter where they go for the duration of the original wardec, then your botters (or targets) can't retreat to a new corp, or even to NPC corps. Those bots are out of commission for the duration of the wardec period, unless they want to take a chance of dying. At the end of the wardec period, if the corp no longer exists, the war can't be renewed.


Wouldn't this create a lot of database stress if applied to some large alliance in the process of disbanding (happens all the time)? You'll definitely have a lot corp-to-player aggressions to calculate.
Diabolyc
Bunny Mafia
#34 - 2012-05-21 23:51:12 UTC
Meytal wrote:
(Apologies for a second post, but "You can only quote five times in one post". Bah)


Diabolyc wrote:
(stuff)

If the war follows the member/corp/alliance no matter where they go for the duration of the original wardec, then your botters (or targets) can't retreat to a new corp, or even to NPC corps. Those bots are out of commission for the duration of the wardec period, unless they want to take a chance of dying. At the end of the wardec period, if the corp no longer exists, the war can't be renewed.


Dont take me wrong i dont want grief tactics but at least some sort of ballance. Doesnt make sense to pay 50+ mil. for war and then have wasted all that money for nothing and in mean time the guys who were wdeced are laughing in the new corp. They lost is only 2 mil.
The fact is war mechanics are broken even with new changes. At the end i dont have any problem if the guys run away from the corp and open new one if that new one will cost 100+ mil.

Terranid Meester
Tactical Assault and Recon Unit
#35 - 2012-05-22 00:02:50 UTC
There is no griefing in eve unless specified by the devs. Declaring war on someone is not "griefing", its a legitimate pvp player interaction. Whoever came up with the term griefing needs to be shot.

Oh well theres always DUST 514, corp infilitration and killing and suicide ganking. I suggest people turn to those methods in the future instead of using the war declaration system.
Diabolyc
Bunny Mafia
#36 - 2012-05-22 00:14:31 UTC
Terranid Meester wrote:
There is no griefing in eve unless specified by the devs. Declaring war on someone is not "griefing", its a legitimate pvp player interaction. Whoever came up with the term griefing needs to be shot.

Oh well theres always DUST 514, corp infilitration and killing and suicide ganking. I suggest people turn to those methods in the future instead of using the war declaration system.



When i say grief tactics i was referring to the post of Meytal.

Maybe one of the solution can be to raise up the cost for the corp in alliance to 10 mil. and introduce the cost of 500k for the corp per member. So if someone left the corp during the war the money what corp pay for that member during the war will go to the attacker. For example if someone leave the corp after 3 weeks that corp was in war the attacker will get 1.5 mil.
Same go if the corporation left the alliance.
Prices i put are only for example but i think good way to finally bring some sort of ballance in war mechanics.

If anyone want to go for suicide ganking up to him to decide how will play EvE. If we have war mechanics why not use them in proper way.
Brisco County
Deep Core Mining Inc.
Caldari State
#37 - 2012-05-22 06:41:24 UTC  |  Edited by: Brisco County
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