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Question/s to null and low sec players.

Author
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#341 - 2012-05-19 23:10:28 UTC  |  Edited by: Jessie-A Tassik
Doctor Ungabungas wrote:
Saia Tae Arragosa wrote:
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?


The main reason players are afraid of low and null sec is because they never go and it slowly grows over time to be some monstrous death zone where only the most skilled players could ever go. Players start thinking 'maybe when I finish another 6 months of skills I'll go there' and they never feel comfortable with the idea of going.

GSF tries to make sure that newbees get out to 0.0 within hours of joining the alliance to avoid this from happening.

Players will get more involved in 0.0 and low sec when they realise it's not an instakill death fortress, I'd recommend that everyone who is afraid of 0.0 to create a trial account, train it up for a day (at most) and then go into low sec and realise how only a handful of systems are dangerous.

PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.


Or maybe you are forced to join a blob or be blobbed and insta-killed with no hope of victory.

Oh, and gate camping.

And maybe Low Sec should have more shinies seeing as how it is even more dangerous... by a huge amount... than Null Sec.
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#342 - 2012-05-19 23:16:50 UTC
Lord Zim wrote:
adam smash wrote:
Turn all of eve into HS...
70% live in HS so... welcome to the few... who cares about null and low? Most people live in high...

**** with high and have NO game at all...

And a vast majority of nullsec players have 1 or more alts living permanently in hisec.


Why is that?

You harp on this, and I don't necessarily believe it, but why is that true?

Null is AWESOME, High Sec is BORING, why go to High Sec ever?
Shian Yang
#343 - 2012-05-19 23:28:41 UTC
Jessie-A Tassik wrote:
Why is that?


Greetings capsuleer Tassik,

This has been explained to you several times before in previous discussions.

If you recall there was talk of trade hubs, couriers, movement across New Eden and so forth. I have a number of co-pilots located in systems of strategic value where they can monitor the movement of markets and report back to Lan in Jita.

It was also explained to you about the nature of capsuleers that identify in different regions and the likelyhood of crossing over to different regions. For example, a pilot that embraces CONCORD is more unlikely to ever travel to the lower security reaches of New Eden. Whereas a capsuleer that lives by D-scan and knowing their surroundings and being prepared are much more adept and likely to travel across CONCORD held space.

Of course, at the time you were embroiled in a **** flinging match with capsuleer Tippia amongst others and screeching like a madman so I am not entirely surprised none of the information presented to you sunk in. This was around the time you were claiming the capsuleer population of New Eden was not growing, despite evidence that it was if that helps jog your memory.

Time to invest in a +4 memory implant perhaps? Or maybe get a full set for Charisma, Intelligence and Memory?

Regards,

Shian Yang


Lord Zim
Gallente Federation
#344 - 2012-05-19 23:31:38 UTC
That's what I call getting dumpstered.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#345 - 2012-05-19 23:47:29 UTC
Shian Yang wrote:
Jessie-A Tassik wrote:
Why is that?


Greetings capsuleer Tassik,

......

Time to invest in a +4 memory implant perhaps? Or maybe get a full set for Charisma, Intelligence and Memory?

Regards,

Shian Yang

Dear promoter in +4 implants,

Using +5s is very safe in highsec. Unironically, losing your pod is pretty damn difficult if you are able to spam warp to a celestial.


Not going to use +5s for the opposite reason in nullsec,

~Ala

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nick Bete
Highsec Haulers Inc.
#346 - 2012-05-20 08:32:57 UTC
Lord Zim wrote:

It certainly isn't just the fact that "many players" are deathly afraid of losing even a single ship. No sirree.



You're the guy making this claim. Prove it. I think everyone who's in Eve understands that it's a game and that the animated explosions onscreen are just that. Losing pixels and play money isn't a big deal in the grand scheme of things. Annoying? Yes, because people have invested a valuable resource (time) into obtaining their ships. Making people quake with the same sort of fear as dying? Hardly.

You bittervets do understand that this is a game right? Eve isn't an IQ test, an indicator of bravery or manliness. It's a sandbox-style MMORPG and unless CCP says otherwise that means all playstyles are equally viable and valued.

You low/null sec PvP bigots really need to get over yourselves.
Lord Zim
Gallente Federation
#347 - 2012-05-20 10:47:24 UTC
Nick Bete wrote:
Lord Zim wrote:

It certainly isn't just the fact that "many players" are deathly afraid of losing even a single ship. No sirree.

You're the guy making this claim. Prove it. I think everyone who's in Eve understands that it's a game and that the animated explosions onscreen are just that. Losing pixels and play money isn't a big deal in the grand scheme of things. Annoying? Yes, because people have invested a valuable resource (time) into obtaining their ships. Making people quake with the same sort of fear as dying? Hardly.

You bittervets do understand that this is a game right? Eve isn't an IQ test, an indicator of bravery or manliness. It's a sandbox-style MMORPG and unless CCP says otherwise that means all playstyles are equally viable and valued.

You low/null sec PvP bigots really need to get over yourselves.

Heh, you're funny. You obviously haven't seen how angry people get when they get ganked. These aren't the reactions of people who understand "this is only a game", these are reactions of people who used to be like me before I decided to get over my fear of losing ships, i.e. they're deathly afraid of getting popped, and when they do get popped they react with violent anger and hilarious sperg.

Prove it, you say. I say it's proven every single time we pop someone. I say it's proven every single time someone whines about how hisec isn't "safe enough".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

voxile
Center for Advanced Studies
Gallente Federation
#348 - 2012-05-20 11:32:23 UTC
Used to be, you could move supplies into 0.0 and store all your things at a POS. everything would be pretty safe. there was risk but not like today....

Today if you try and even set up a POS out there, it will be lost to Dragon Fire in a matter of hours, everyone has super capitals now... POS defences are stupid and so is sovereignty... no room for small corps or alliances. period.

So not by choice, people are forced to live in hisec cause the big alliances control all the real estate.

End of story.
Drakarin
The Scope
Gallente Federation
#349 - 2012-05-20 11:32:34 UTC  |  Edited by: Drakarin
The problem with an artificial sandbox (a true sandbox is like real life without any underlying rules ingrained into the laws of physics) that keeps the wolves and sheep apart is that the wolves tend to get bored and kill themselves off while the sheep get comfortable and fat.

The wolves are hungry and envious.

The only way to make the game fair for both the wolves and the sheep is to remove or severely reduce the means with which the sheep can get fat in the safety and secure pen.

I admit, I would love to play EvE where there are more than just other wolves to fight in the dangerous areas of space. I'd also love to play EvE where you could see someone in low sec that doesn't immediately attack you or run away from you, although I guess the last one is probably impossible.

Bane Necran wrote:
I'm getting a bit tired of repeating myself, but the reason hisec people stay in hisec isn't because they fear PvP. They fear gatecamps. They die to impossible odds right at the door to the full PvP areas, without having a chance to even explore them.

If they could get in and out of full PvP areas relatively safely, then only have to worry about someone hunting them while they are there, many, many, more people would be outside of hisec.

Gates need to go, or be changed so they can't be camped. They are the core problem here. I know many people hate the idea of losing their easymode gatecamp PvP, and having to actively search for targets instead of them landing in their lap, but it's really what's best for the game.


I would LOVE to see gates removed, and simply warp between the stars, that would be extremely interesting. Gates are boring, and warping around feels far more engaging than instantly moving between systems. It would also open the possibility of true deep space exploration. I mean really, if you had a space ship would you honestly be content to stay confined to solar systems 24/7? Hell no!

Doctor Ungabungas wrote:
Perramas wrote:
Im not an o.o player, Im one of those who CCP Soundwave wishes to push by brute force into o.o space. The way to get me to stay in the game and move to o.o space would be to let me respec all the millions and millions of skillpoints I have in science, industry mining barges and exhumers into gunnery and spaceship skills. Otherwise I am nothing but a red plus or asteroid to be farmed or harvested. I do not wish to be farmed because I invested my training time into noncombat skills.


There's no reason why you couldn't be a 0.0 player though. There are minerals and missions and complexes in 0.0 and they are all more profitable than in empire.

The main reason you don't go is that you think that the second you enter you'll be ganked by 50 dudes, when the reality is that miners are more likely to be ganked in highsec these days.


The danger of it is not worthy of the marginally increased rewards. Seriously. A bit more mission reward payout (which is utterly inconsequential next to bounties) and slightly more loyalty points which are constantly decreasing in isk to LP value does not justify it.

Not to mention the hurdle of logistics. You have to have ammunition, extra ships, extra modules, etc.. unless you have the BPOs, mining skills and ships and bother to bring it all out there, there's no way.

The incentive has to be greater. A lot greater.

Doctor Ungabungas wrote:
Saia Tae Arragosa wrote:
1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?


The main reason players are afraid of low and null sec is because they never go and it slowly grows over time to be some monstrous death zone where only the most skilled players could ever go. Players start thinking 'maybe when I finish another 6 months of skills I'll go there' and they never feel comfortable with the idea of going.

GSF tries to make sure that newbees get out to 0.0 within hours of joining the alliance to avoid this from happening.

Players will get more involved in 0.0 and low sec when they realise it's not an instakill death fortress, I'd recommend that everyone who is afraid of 0.0 to create a trial account, train it up for a day (at most) and then go into low sec and realise how only a handful of systems are dangerous.

PS: Moving content won't force people to leave because the issue isn't one of risk vs reward at all, it's 'fear of the unknown'. High sec players will just start grinding the less profitable activities instead.


To the last part, I disagree somewhat. I think you are right that there are some players truly so afraid of low secuirty space that they'd still be content with grinding boring missions or asteroids in high security space even if it made them significantly less money than in low sec.

However, I don't think everyone is like this. I am not. I like the idea of venturing into dangerous areas, I just have no motivation to now because the rewards, while better, are only marginally so unless you get extremely lucky with a faction spawn dropping something good. I don't mind the idea of rare events and drops, I just think the rewards should be consistently higher. Remove rare minerals from high sec space, and increase mission payout in low sec areas, perhaps with new more challenging missions (epic arc level difficulty) but again with better possibly unique rewards.

It can't hurt to try. The worst case scenario is low sec is more profitable for the few who decide to take the risk. That's not a bad thing.
Maximus Hashur
Federal Defense Union
Gallente Federation
#350 - 2012-05-23 02:00:04 UTC
A number of posts in this thread refer to "The real game of EvE" being played out in null sec and suggest that noobs are not playing correctly or are not getting the most out of the game because of a fear of nullsec that is around.

What is this real game being referred to?

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!