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Subsystem skills to 4 or 5?

Author
Frothgar
State War Academy
Caldari State
#21 - 2012-05-16 22:34:13 UTC
When you're dealing with extremes, each increase is a very large boost.

For example, with T2 trimarks and slaves, its quite possible to have a proteus with 103,000 armor. If your skill was only level 4, it would only be in the 80s.

If you're going to be maximizing certain features, by all means go for 5s. If you say have ample/ecessive fitting, or really dont need another 2 on your sensor strength, Go for 4s.

I tend to do all 5s on everything, but the ones that tend to reward it the most are defense, mobility and offense skills. Fitting is in there too.
James Amril-Kesh
Viziam
Amarr Empire
#22 - 2012-05-16 23:35:16 UTC  |  Edited by: James Amril-Kesh
KnowUsByTheDead wrote:
Well it seems that the consensus is level 5 for my subsystem skills. After most of you said that the level 5 subs truly make a T3 shine, I will be going that direction. Thanks for the advice everyone. While I am sure it'll take some getting used to flying, I am sure it wont be too hard to eject in the event of fail-pew lol. Thanks again everyone

It depends. With a Tengu or a shield fit Loki once your shields go down you'll still have some buffer from armor and structure that should usually give you some time to eject. With a Proteus, Legion, or armor fit Loki you'll have much less margin of error for ejecting.

If you really want to refine your technique, hop onto SiSi, buy a bunch of PVP fit T3s, and join battles with the odds impossibly stacked against you. You'll get a much better feel for when you should eject without the consequences of practicing this on TQ. You'll still lose SP on SiSi but that's pretty irrelevant considering there's mirrors every month or so.


To make this potentially easier IMO there should be a keybind for ejecting, something like pressing Shift+E three times in rapid succession (borrowed from a very old DOS game I used to play).

Enjoying the rain today? ;)

drdxie
#23 - 2012-05-17 00:00:45 UTC
Train them all o 5. I fly a tengu with a few toons, some pvp and some pve. The difference is well worth the training. Also in some cases, 100mn AB PVP tengu, you only cap stable at lvl4. Lets say you have lvl4 and you popped, you can't jump back into that same fit for a day or two.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Daniel Plain
Doomheim
#24 - 2012-05-17 00:42:12 UTC
from a pve tengu pilot's pov, only offensive and defensive are mandatory. electronics and engeneering are nice to have, propulsion is fine at lvl4 unless you have ocd.

I should buy an Ishtar.

Lin-Young Borovskova
Doomheim
#25 - 2012-05-17 12:58:10 UTC
Daniel Plain wrote:
from a pve tengu pilot's pov, only offensive and defensive are mandatory. electronics and engeneering are nice to have, propulsion is fine at lvl4 unless you have ocd.


Since most of Tengu tank is it speed I strongly recommend you to train that 5th lvl, difference from one to another can be huge when you go from regular mods to dead space ones, significantly enough to make the difference.

brb

Boomhaur
#26 - 2012-05-18 06:11:07 UTC
Their quick to train, it's an expensive ship bring it all to V.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#27 - 2012-05-18 07:41:50 UTC
Train to level 1, then you only have to wait 5 minutes or so before hopping in and away you go!!!
Darius Brinn
The Scope
Gallente Federation
#28 - 2012-05-18 08:01:34 UTC
Taking one to Lvl V with average attributes and the right remap is around 3 days. Without the right remap, it's 4 days.

For ships worth billions, which tend to fit expensive faction modules in order to squeeze the last potential drop of performance out of them, I'd say taking them all to V should be the standard practice.
Unimaginative Guy
Dutch Squad
#29 - 2012-05-18 19:23:44 UTC
James Amril-Kesh wrote:
KnowUsByTheDead wrote:
Well it seems that the consensus is level 5 for my subsystem skills. After most of you said that the level 5 subs truly make a T3 shine, I will be going that direction. Thanks for the advice everyone. While I am sure it'll take some getting used to flying, I am sure it wont be too hard to eject in the event of fail-pew lol. Thanks again everyone

It depends. With a Tengu or a shield fit Loki once your shields go down you'll still have some buffer from armor and structure that should usually give you some time to eject. With a Proteus, Legion, or armor fit Loki you'll have much less margin of error for ejecting.

If you really want to refine your technique, hop onto SiSi, buy a bunch of PVP fit T3s, and join battles with the odds impossibly stacked against you. You'll get a much better feel for when you should eject without the consequences of practicing this on TQ. You'll still lose SP on SiSi but that's pretty irrelevant considering there's mirrors every month or so.


To make this potentially easier IMO there should be a keybind for ejecting, something like pressing Shift+E three times in rapid succession (borrowed from a very old DOS game I used to play).


In X-3 Universe Shift-E is eject. Did i get it right????
Ashera Yune
Doomheim
#30 - 2012-05-19 18:19:14 UTC
Just as your T3 reaches structure, eject and the ship will instantly blow up and you won't lose sp. At the same time prevent your enemy from flying away with a free t3.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

James Amril-Kesh
Viziam
Amarr Empire
#31 - 2012-05-19 18:46:52 UTC
Unimaginative Guy wrote:
James Amril-Kesh wrote:
KnowUsByTheDead wrote:
Well it seems that the consensus is level 5 for my subsystem skills. After most of you said that the level 5 subs truly make a T3 shine, I will be going that direction. Thanks for the advice everyone. While I am sure it'll take some getting used to flying, I am sure it wont be too hard to eject in the event of fail-pew lol. Thanks again everyone

It depends. With a Tengu or a shield fit Loki once your shields go down you'll still have some buffer from armor and structure that should usually give you some time to eject. With a Proteus, Legion, or armor fit Loki you'll have much less margin of error for ejecting.

If you really want to refine your technique, hop onto SiSi, buy a bunch of PVP fit T3s, and join battles with the odds impossibly stacked against you. You'll get a much better feel for when you should eject without the consequences of practicing this on TQ. You'll still lose SP on SiSi but that's pretty irrelevant considering there's mirrors every month or so.


To make this potentially easier IMO there should be a keybind for ejecting, something like pressing Shift+E three times in rapid succession (borrowed from a very old DOS game I used to play).


In X-3 Universe Shift-E is eject. Did i get it right????

USNF 94 actually.

I kind of want to play it now.

Enjoying the rain today? ;)

Drakarin
The Scope
Gallente Federation
#32 - 2012-05-20 08:13:38 UTC
They are only x1 skills, and the benefit to even just one additional level is fairly large especially for offensive and defensive systems that I feel it's most certainly worth the time if you plan to use the T3 often.
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