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Time dilation ... is EVE DEVS starting to listen to players ?

First post
Author
JitaPriceChecker2
Doomheim
#1 - 2011-10-02 21:23:19 UTC
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2 - 2011-10-02 21:27:38 UTC
You're really late with this one. ^^
Kewso
School of Applied Knowledge
Caldari State
#3 - 2011-10-02 22:15:23 UTC
This is still lag, time dilation is no new feature. It exists in all online servers hell Ultima Online had same feature, Dark age of camelot had the lag meter.

All they did was put a meter up that shows you the lag, you still have lag, camera is choppy, ui slows down, can barely move, and too laggy you'll still get disconnected or wait forever for client to respond.

so instead of fixing lag problems, they add a lag meter, give it the technical term, time dilation is used in second life, ultima online, everquest, etc its just CCP after all these years finally are adding a lag meter like all mmo's have had since the 90's

so they call it time dilation and make lag a feature instead of fixing it lol, love the illusion and wool they pull over your eyes.
Renan Ruivo
Forcas armadas
Brave Collective
#4 - 2011-10-02 22:24:52 UTC  |  Edited by: Renan Ruivo
Kewso wrote:
This is still lag, time dilation is no new feature. It exists in all online servers hell Ultima Online had same feature, Dark age of camelot had the lag meter.

All they did was put a meter up that shows you the lag, you still have lag, camera is choppy, ui slows down, can barely move, and too laggy you'll still get disconnected or wait forever for client to respond.

so instead of fixing lag problems, they add a lag meter, give it the technical term, time dilation is used in second life, ultima online, everquest, etc its just CCP after all these years finally are adding a lag meter like all mmo's have had since the 90's

so they call it time dilation and make lag a feature instead of fixing it lol, love the illusion and wool they pull over your eyes.


Says someone who hasnt participated in 600+ men battlefields and have no idea of what Lag truly is.

And has no idea of what time dilation is either btw... I am betting that you haven't heard about time dilation in EVE before the latest devblog?

And i also bet that you will attempt to do damage control?


AND btw? Will you use a third alt to do that?

The world is a community of idiots doing a series of things until it explodes and we all die.

Tippia
Sunshine and Lollipops
#5 - 2011-10-02 23:20:54 UTC  |  Edited by: Tippia
Kewso wrote:
This is still lag, time dilation is no new feature.
Oh really? Can you mention another game that does what TiDi does? In fact, do you even know what TiDi does? It sure doesn't sound like it.
Quote:
It exists in all online servers hell Ultima Online had same feature, Dark age of camelot had the lag meter.
…except, of course, that TiDi is not the same as a “lag meter”.
Quote:
All they did was put a meter up that shows you the lag
No, that is not all they did. In fact, that is not at all what they did. The meter does not measure lag — it measures time dilation. Granted, the difference is lost on you since you don't know that this feature actually is, but if you go and read up on it, you might understand.
Quote:
so instead of fixing lag problems, they add a lag meter
…except that, again they are fixing lag problems and that they aren't adding a lag meter.

So that's pretty much a 100% inaccurate post. Impressive.
Commander Spurty
#6 - 2011-10-02 23:38:50 UTC
/me facepalms at poster's epic failure

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Eternum Praetorian
Doomheim
#7 - 2011-10-03 00:41:38 UTC
Cake!

Damn wrong thread.



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Denidil
Cascades Mountain Operatives
#8 - 2011-10-03 01:41:22 UTC
Kewso wrote:
This is still lag, time dilation is no new feature. It exists in all online servers hell Ultima Online had same feature, Dark age of camelot had the lag meter.

All they did was put a meter up that shows you the lag, you still have lag, camera is choppy, ui slows down, can barely move, and too laggy you'll still get disconnected or wait forever for client to respond.

so instead of fixing lag problems, they add a lag meter, give it the technical term, time dilation is used in second life, ultima online, everquest, etc its just CCP after all these years finally are adding a lag meter like all mmo's have had since the 90's

so they call it time dilation and make lag a feature instead of fixing it lol, love the illusion and wool they pull over your eyes.


no.. it's not just UI. they actually implemented time stretching on the server so instead of some people being totally broken, and other people able to pop them at will everyone on the node is affected by the lag in exactly the same manner.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

CCP Spitfire
C C P
C C P Alliance
#9 - 2011-10-03 08:05:43 UTC
Offtopic and insulting posts removed.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Naran Eto
Caldari Provisions
Caldari State
#10 - 2011-10-03 08:46:16 UTC
This whole time dilation thing looks too much like a scam to me tbh.

What happens when you lag? the game slows down, you miss data etc.

What are they doing to fix lag? They're making the game slow down when it's laggy.

What? .. so they're basically giving us a lag indicator and then telling us the lag is the new time dilation feature.... riiigggghhhhhtttttt.
Tippia
Sunshine and Lollipops
#11 - 2011-10-03 08:55:18 UTC  |  Edited by: Tippia
Naran Eto wrote:
What happens when you lag? the game slows down, you miss data etc.

What are they doing to fix lag? They're making the game slow down when it's laggy.
No. When it lags, the server does not have the time to properly process all the data, so it misses things, and you don't get the response you expect. To fix this, they slow the server down (or, rather, the server-side simulation) so it does have the time to process the data, and thus you get the response you expect… only at a slower (but consistent) rate.
Quote:
What? .. so they're basically giving us a lag indicator and then telling us the lag is the new time dilation feature.
Still no. They're essentially giving themselves a way to load-balance over time, as opposed to over multiple processors, and they give us an indicator telling us how much slower the simulation is running in order to deal with all the processing.

TiDi does not “fix lag” — it fixes the negative side-effects of an overloaded server, and the unfairness of those side-effects.
baltec1
Bat Country
Pandemic Horde
#12 - 2011-10-03 09:01:14 UTC
I for one cannot wait and hopefully they will bring it out just in time for the supercap nerfBig smile
Jack bubu
Caldari Provisions
Caldari State
#13 - 2011-10-03 10:44:01 UTC
Tippia wrote:
Naran Eto wrote:
What happens when you lag? the game slows down, you miss data etc.

What are they doing to fix lag? They're making the game slow down when it's laggy.
No. When it lags, the server does not have the time to properly process all the data, so it misses things, and you don't get the response you expect. To fix this, they slow the server down (or, rather, the server-side simulation) so it does have the time to process the data, and thus you get the response you expect… only at a slower (but consistent) rate.
Quote:
What? .. so they're basically giving us a lag indicator and then telling us the lag is the new time dilation feature.
Still no. They're essentially giving themselves a way to load-balance over time, as opposed to over multiple processors, and they give us an indicator telling us how much slower the simulation is running in order to deal with all the processing.

TiDi does not “fix lag” — it fixes the negative side-effects of an overloaded server, and the unfairness of those side-effects.

Dont try to keep up with the Highsec pubbies who dont know what lag truly is tippia, its a endless struggle

Naran Eto
Caldari Provisions
Caldari State
#14 - 2011-10-03 10:45:27 UTC
Tippia wrote:
Naran Eto wrote:
What happens when you lag? the game slows down, you miss data etc.

What are they doing to fix lag? They're making the game slow down when it's laggy.
No. When it lags, the server does not have the time to properly process all the data, so it misses things, and you don't get the response you expect. To fix this, they slow the server down (or, rather, the server-side simulation) so it does have the time to process the data, and thus you get the response you expect… only at a slower (but consistent) rate.
Quote:
What? .. so they're basically giving us a lag indicator and then telling us the lag is the new time dilation feature.
Still no. They're essentially giving themselves a way to load-balance over time, as opposed to over multiple processors, and they give us an indicator telling us how much slower the simulation is running in order to deal with all the processing.

TiDi does not “fix lag” — it fixes the negative side-effects of an overloaded server, and the unfairness of those side-effects.


learn to sarcasm please. I was using sarcasm as a means to show how silly the OP was being.. but maybe that went right over your head lol.
Tippia
Sunshine and Lollipops
#15 - 2011-10-03 10:49:23 UTC  |  Edited by: Tippia
Naran Eto wrote:
I was using sarcasm as a means to show how silly the OP was being.. but maybe that went right over your head.
No, you just failed to use sarcasm to show how silly the OP was being.

Partly because you weren't sarcastic, and partly because what you said wasn't really connected to anything the OP said… but mostly because the OP wasn't all that silly.
Mara Rinn
Cosmic Goo Convertor
#16 - 2011-10-03 10:50:14 UTC
Naran Eto wrote:
learn to sarcasm please. I was using sarcasm as a means to show how silly the OP was being.. but maybe that went right over your head lol.


Sarcasm works best when you make it apparent that you are being sarcastic, as opposed to simply sounding just as clueless as the person you thought you were mocking, but everyone else thinks you're agreeing with.

Sarcastic Response wrote:
So what… to fix the game running slower they're making the game run slower and then giving that a fancy name so we don't notice that it's running slower instead of just running slower?

Tippia
Sunshine and Lollipops
#17 - 2011-10-03 10:57:57 UTC  |  Edited by: Tippia
Mara Rinn wrote:
Sarcastic Response wrote:
So what… to fix the game running slower they're making the game run slower and then giving that a fancy name so we don't notice that it's running slower instead of just running slower?
See? Much better version…

…but of course, Naran Eto, had you used that one, you would still have sounded as fundamentally clueless about what TiDi actually does, so while that kind of answer would perhaps have served your purpose better, the result and the answer would have been the same: nope.

edit: …also it's pretty counter-intuitive to quote one person to respond to someone else. Ugh
Solstice Project
Sebiestor Tribe
Minmatar Republic
#18 - 2011-10-03 11:18:49 UTC

Quote from another thread that explains it for the idiots.

And thx tippia for pointing out that they aren't slowing the server down.
Please don't call it that, it makes me go mad.

Solstice Project wrote:
O_O

Do you actually KNOW what you are talking about ?

"The server is getting slowed down."

Please read that out loud.
Please ! And now THINK for a second !

They are not slowing down the server ! How stupid would that be !?
How stupid are people writing crap like that ??


LEARN TO READ:

Physics (aka Destiny) is getting updated once every second.

When the node gets bogged too much,
time dilation changes the update frequency, for example, to two seconds.

It's actually a fluent process, depending on the load of the node,
so it's not actually jumping from one second to two ... this was just an example !

You can see quite clearly how it works, simply by looking at your overview,
which gets updated every second (at best).

Time dilation means that "the virtual physical world is getting slowed down",
which means the node has more capacity left for all the queries people are ... querrying (lol),
before it has to update physics again.

Time dilation also includes a slowing down of the cycle time of your modules, (OBVIOUSLY)
which again means that the server has more free time to do other stuff,
before he is forced to update physics and modules again.

AGAIN:

The server is NOT getting slowed down !
Think about how stupid this would be !
Please, think ! *lol*

"Destiny", the physics simulation part, is getting "called" less often,
so the node has more capacity to work on other stuff,
before physics simulation gets updated again.

TIME is getting slowed down,
so Destiny is called less often
and modules(-effects) have to get updated less often !

*slaps everybody in the face* (really hard)

Here's the source, for those WHO CAN ACTUALLY READ !
http://www.eveonline.com/devblog.asp?a=blog&bid=900




Addition:
Grid loads should be actually faster then,
because the node has more time to finish your request
of getting transfered to the new solar system.

Mara Rinn
Cosmic Goo Convertor
#19 - 2011-10-03 11:53:45 UTC
Everywhere that I've seen people talking about relativity, they talk about time "slowing down" in the ship that is moving faster. So I'm quite comfortable with people talking about "slowing the server down" because that is what is actually happening.

When the server cannot process 1 seconds worth of calculations, it just keeps going until it's done the calculations and then the 1 second mark is announced. So on the server, "one second" has passed. To the observer, it's been two seconds. Thus, the server is slowing down.

As Ben Kenobi said, it all depends on your point of view. Or as Einstein said, it all depends on your frame of reference.

My frame of reference is as a programmer, so of course "the server" to me means "the simulation". The hardware is only ever an afterthought. From my point of view, all you folks foaming at the mouth and telling people "ZOMG THEY R NOT SLOWIN SEVER DOWN" are fair dinkum raving loonies. Because they are slowing the server down, that's exactly what Time Dilation is doing. Anyone who has even a rudimentary understanding of special relativity knows this.

I count 1 second, the server hasn't quite reached 1 second, from my frame of reference, the server is slow. From the server's frame of reference, I'm clicking buttons too fast. Does Time Dilation slow the server down, or speed up the clients? Well, depends on your frame of reference I guess. But I'm an egotistic, narcissistic human (you know, the kind of person who clicks the links to see which posts people have liked, and then I sit and read my post and think, "wow, that person really has a good point!" and then wonder why I can't "like" the post) so to me the obvious frame of reference is mine.

I take the behaviourist approach to systems that I do not control. That is to say, I don't give two hoots about what's happening inside the box, I only care that I push button, receive bacon. Does it matter what hardware, operating system or programming language are used on the server? Not a dime. All that matters to me is that I launch a salvo of missiles at that frigate, and that frigate explodes.

But I digress.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#20 - 2011-10-03 12:45:36 UTC

No. *lol*

Slowing the server down would mean to lower it's frequency,
like from 3 GHz to 2 GHz.

That's a fact. It's just the way it is.
There's no sense in argueing about this.
Making a computer slower means making it slower.

No matter how much text you put into it,
it does not change the fact that the server still runs at the same speed.

And using "server" as a synonym for "simulation" is pure nonsense.
A "server" is a server and a "simulation" is a simulation !

Time Dilation doesn't slow the server down and also doesn't speed the client up.

People behave like it's some weird form of quantum physics
and giving words a new meaning doesn't change the facts.

Of course it doesn't matter "a dime" to you (obviously, because you wrote that text),
because who cares anyway about what's really happening,
it's more important that people have stupid, uninformed opinions.
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