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Training time on Wing Command V and Fleet Command V

Author
Saladinae
Pandemic Horde Inc.
Pandemic Horde
#1 - 2012-05-18 20:13:20 UTC  |  Edited by: Saladinae
Is this some sort of trolling by CCP? I could understand seven days on Wing Command V and fourteen days on FC V but seriously three months of training for just those two skills?

Winmatar > Everything else

Maximillian Dragonard
Caldari Provisions
Caldari State
#2 - 2012-05-18 20:29:21 UTC
Personally, I stopped at fleet command 3.... was usually enough at the time I used it.

Wut?!

Saladinae
Pandemic Horde Inc.
Pandemic Horde
#3 - 2012-05-18 23:33:31 UTC
46 reads, no flamers and haters. I guess CCP should take the 7 and 14 day recommendation above?

Winmatar > Everything else

Outz Xacto
Echelon Munitions
#4 - 2012-05-18 23:55:01 UTC
I've also always been perplexed by this, especially considering the attributes required to train as well. Considering the benefits as well...
RavenPaine
RaVeN Alliance
#5 - 2012-05-19 04:43:06 UTC
+1 for something that's always bugged me too.

CCP promotes 'team play' yet they make the mechanics for this training end up as a gamers nightmare. A serious fleet booster needs like, 9 million sp in leadership. 4-6 months of dedication so you can...not really have fun doing what you do.
James Amril-Kesh
Viziam
Amarr Empire
#6 - 2012-05-19 05:50:48 UTC
Unless there's something I missed I don't think there'd really be harm in reducing the ranks of these skills. They're also charisma/willpower, which is understandable but I don't know of anyone who ever remaps for charisma on a pvp toon.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#7 - 2012-05-19 10:33:28 UTC
Three months? I did mine in two…

It's not that over the top — you're going for the pinnacle of fleet composition, after all. Being able to spread significant bonuses to 250 people should cost a pretty penny (or whatever the time equivalent is). Rank 2 and 4 is definitely too cheap.
Sjugar
Science and Trade Institute
Caldari State
#8 - 2012-05-19 12:08:22 UTC
For a skill that only 1 in 250 characters needs I'd say this training time is ok.
Riedle
Brutor Tribe
Minmatar Republic
#9 - 2012-05-19 12:21:26 UTC
James Amril-Kesh wrote:
Unless there's something I missed I don't think there'd really be harm in reducing the ranks of these skills. They're also charisma/willpower, which is understandable but I don't know of anyone who ever remaps for charisma on a pvp toon.


I just did
James Amril-Kesh
Viziam
Amarr Empire
#10 - 2012-05-20 02:57:38 UTC
Riedle wrote:
James Amril-Kesh wrote:
Unless there's something I missed I don't think there'd really be harm in reducing the ranks of these skills. They're also charisma/willpower, which is understandable but I don't know of anyone who ever remaps for charisma on a pvp toon.


I just did

You get a like then, just because.

Enjoying the rain today? ;)

Mashie Saldana
V0LTA
WE FORM V0LTA
#11 - 2012-05-20 17:28:39 UTC
James Amril-Kesh wrote:
Unless there's something I missed I don't think there'd really be harm in reducing the ranks of these skills. They're also charisma/willpower, which is understandable but I don't know of anyone who ever remaps for charisma on a pvp toon.

I did when I got FC5 sorted a year or so ago.
Mars Theran
Foreign Interloper
#12 - 2012-05-20 18:21:17 UTC
I think the training times are fine. This skill is associated with significant benefit for multiple players and allows a large grouping of players in a single fleet. There is no reason the Leadership skills should be a matter of a month to train them all to five by comparison. Next you'll be asking to have drones reduced to 4 hour trainers to 5, which would make sense in comparison.
zubzubzubzubzubzubzubzub
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2012-05-20 20:55:50 UTC
very relevant:

http://www.youtube.com/watch?v=unkIVvjZc9Y

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Greg Valanti
The Scope
Gallente Federation
#14 - 2012-05-21 11:41:58 UTC
Saladinae wrote:
46 reads, no flamers and haters. I guess CCP should take the 7 and 14 day recommendation above?


Roll
Rashmika Clavain
Revelation Space
#15 - 2012-05-21 13:22:37 UTC
Riedle wrote:
James Amril-Kesh wrote:
Unless there's something I missed I don't think there'd really be harm in reducing the ranks of these skills. They're also charisma/willpower, which is understandable but I don't know of anyone who ever remaps for charisma on a pvp toon.


I just did


I respecced into Char/WP and trained up the Leadership stuff, plus some other WP based skills. No biggie... no need to change it.
Dinger
Task Force Delta-14
#16 - 2012-05-21 17:38:01 UTC
I've done this partiular grind on two characters including this one, and I would agree that 15.8m SP (Char/Will) is more than fair under the current system given the potential system-wide bonuses you can hand out with such a character.

That said if anything were to come of the calls to nerf offgrid boosting, then I would argue that the training time for the whole leadership tree would need revising.
Lili Lu
#17 - 2012-05-21 18:57:00 UTC  |  Edited by: Lili Lu
Saladinae wrote:
46 reads, no flamers and haters. I guess CCP should take the 7 and 14 day recommendation above?

Ok I'll flame you - mildly (but not hate you P)

It's not supposed to be easy. Get used to long training times. As someone pointed out these skills are the pinnacle of a whole role in the game. I think some new(er) players got spoiled with tech III subsystem skills tbh. I think that was the wrong move by CCP, even if a ship loss results in some lost sp. The game has always been about long training times. It is not a throwaway game. You commit to a skill and it makes the eventual acheivement much more satisfying.