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Switching from Gallente to: Amarr or Minmatar? Which racial cruiser 5?

Author
Naso Gomez
#21 - 2011-10-03 08:32:46 UTC
Grimpak wrote:
amarr really. matari are also good, but if you came from gallente you'll need more skill training than amarr.

from gallente to amarr, all you need is to train up racial cruiser and weapons and starting to polish missiles up to med launchers a bit (sacriledge).

Does seem like the easier path.

Wylee Coyote wrote:
The format does not bother me at all. What I am having trouble with is trying to figure out how you are to get informed opinions for your predicament when you are unwilling to fully inform anyone unless goaded, sometimes multiple times.

Well isn't that what forums are about, discussion, asking questions. I'm sorry that I failed to report all the essential information the first time I posted this before asking my questions.
Brutorr
Republic Military School
Minmatar Republic
#22 - 2011-10-03 08:37:16 UTC
Well,

I have both to Lvl 5, and I've always had a preference for Amarr ships but Minnie also are very stron in the cruiser line, as said before they are the two best cruiser races.

However, what would possibly make me lean towards Minnie is the fact that getting Minnie cruiser to lvl 5 will mean when you have the guns trained you will have a maxed out Cynabal pilot as well which is worth factoring into the equation.
Lugalzagezi666
#23 - 2011-10-03 08:58:21 UTC
Minmatar.
Get machariel for l4 missions, cane for general pvp. After you get more familiar with kiting you could start flying recons or hacs /or even better - cynabal/. Shield pest if you like soloing in battleship, mach if you are really rich.

Gallente + amarr frig/cruiser/bs skills dont offer any pirate ships, while minmatar + gallente offer 6 new pirate ships - and all of them are great.

From what i experienced in game, i wouldnt spend any sp into amarr ships atm, unless id decide to go specifically after guardian, abaddon, nightmare or caps. And there is good chance that winter expension will make amarr sub bs bricks even worse than they are now.
Koniss
Advanced Technology
#24 - 2011-10-03 09:47:35 UTC
both races have their perks:
minmatar are more suited for fast gang/solo vagabond rapier and cynabal (since you already have gall cruiser at least at 4)
amarr are more suited for gangs zealot can push awesome dps at range plus you have 2 very good recons curse is very good for gangs and pilgrim is good for solo.

a good thing about the minmatar is they have a decent Tech1 cruiser, the rupture, wich can serve you well as a trainer for the T2 vessel.
mama guru
Yazatas.
#25 - 2011-10-03 11:49:03 UTC
Minmatar. They have the most useful recons and hacs/logistic for solo and your average roaming gang. The T1 lineup is quite good to.


Amarr cruiser V only if your gangs regularly fly Ahax Zealots or brawler Sac's. Their recons are good with recon V but cap warfare is a bit of a one trick pony in my opinion.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

1-Up Mushroom
Doomheim
#26 - 2011-10-03 12:01:16 UTC  |  Edited by: 1-Up Mushroom
Theodoric Darkwind wrote:
but the sacrelige is one of the worst (the eagle and diemost are probably the only 2 that are worse)


How dare you
5 Days In A Week... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Hemispheres On The Earth... ONLY 1-UP MUSHROOM!!!
Naso Gomez
#27 - 2011-10-03 21:13:00 UTC
Thanks for your comments guys, I decided that I will be training both cruisers to 5, but I will start of with Minmatar first.
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