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Player Features and Ideas Discussion

 
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So there's Dust... what about...

First post
Author
Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#1 - 2012-05-18 16:03:14 UTC
THIS IS NOT A REPLACEMENT OR MODIFICATION OF FIGHTERS OR FIGHTER BOMBERS!
just fyi

Raven's
Or Hawk's. Or Eagles.

hell, if they suck, call them Do-Do's.


Capsuleers in space, fighting for the heavens.
Dust marines on the ground, fighting for the islands in the sea of space.

Now what if, ON PC, and possibly other things that play games (nintendo DS) we introduce a space fighter game, where you fly the fighters that race through the thick of battles.

The dust marines get the war-barge.

The Ravens get the *name pending* but i personally like the ultra creative and never before used monicker of
"Mothership."

A few key points on how the minigame will work...

-the mothership can launch fighters from anywhere in system sans inside a POS, the commander (not the pilot), has a tactical view of the grid where any fight is taking place, direct vision if on grid, if off grid, the mothership will need designated target seeker ships to assist it. (like the ECM burst disables target locks, the Target Designator Module I will allow the proper ships to burst a selected target, therefor lighting up ships within 30km sphere of the targeted ship on the Motherships tactical viewer.) no support means targets cannot be primaried(therefor no bonuses to attacking targets), any launched fighters receive no telemetry, IE, no UI for the fighter pilots except ammo counters/shields/armor/hull. No 'radar' basically.

-Introduce new Anti-Fighter ship classes to eve(Low-level flak gunboat, chance to harm fighters, no damage to ships)

-Fighters can launch from the mothership directly into combat, or warp into the fray on a launched 'spawn probe.'

-pilots receive double rewards for dealing damage to primaried targets (as called by the mothership commander)

-dogfights between opposing fighter pilots if the opposing sides both have Motherships

- the pilots can 'clone' back to the mothership( when they die), swap out for different 'classes' of fighters like anti-ship or anti-fighter platforms such as

(Gallente) *railgun (anti-ship/ powerful /slow firing) or blaster (fast firing/ moderate to upper-lower/ anti-fighter)

(Minmatar) *Autocannon and rocket pods(anti-fighter/ ultra fast firing/ low damage/ fast strike), Artillery(extreme range) or
torpedoes (heavy anti-ship/very slow firing/ high damage)

(Amarr) * Pulse laser (anti-fighter/moderate fire rate/ moderate damage), Beam laser(anti-ship/high damage/ slow to
moderate firing/ long range but reduced damage over extreme distances)

(Caldari) * Homing rockets(near guaranteed hit,outfly incoming missiles? countermeasures?) & rocket pods (low to
moderate damage/low-mid rate of fire,anti-fighter and fast strike), Torpedoes(short range/high damage/slow
recharge/no homing/anti-ship) or Cruise Missiles (high range and homing/ mid-high damage/ slightly faster than
slow recharge/anti-ship)

***Caldari and Minmatar have better shield stats, Amarr and Gallente have better armor stats ** Damage is uniform, no resistances to block incoming damage to keep it simple. Damage should be based on and balanced with rate of fire/accuracy of weapons. For Example, an ultra-fast autocannon, shooting thousands of rounds, do barely any damage individually, but their spread of fire and sheer amount of rounds make up for very low damage, in an anti-fighter sense (anti-ship fighters should be useless in fighter on fighter combat except for the occasional lucky hit) whereas the blaster on a gallente fighter may have slightly better range, more focus, and slightly higher damage than the autocannon rounds, they fire quite slower. ***


-fighters do not deal with rolls on transversal/velocities/falloffs like ships in EVE. Being a pilot grants you first person view and control (joystick compatible) any damage translated to enemy fighters or enemy ships is a set damage based on the amount of pain a particular weapons hits with, and whether or not that weapon hits due to the pilots aiming. A fighter control scheme akin to freelancer/ X series / ace combat. Not exact copies, just the first person scheme, and having to actually aim on your own to hit and fly.

-bad piloting kills, these fighters should be weaker than your typical fighter or fighter bomber, these fighters are meant for numbers and air-supremacy, collisions in space should instantly kill both fighters, or just the fighter if they collide with a ship. collisions with ships should not damage the ship in question barely, if at all. cruisers on up you would think can repel asteroids when they collide, so a measly little fighter shouldn't hurt them.

-with the experience you gain, you can purchase skills, which you can apply to the existing fighter designs to improve rate of fire/ shield amount/ armor amount/ speed/ agility

-the mothership has a set number of fighters available, you cannot simply spawn in any random fighter you want, to use the fighter, there must be one in the mothership, if the mothership runs out of fighters, the enemy will have superiority and can focus on ships in the fleet.

Pro's:
-new immersive element to the EVE experience
-new tactical and strategic element to fleet engagements, if air superiority is held swarms of fighters can overwhelm defenses on ships, and if they're balanced right, potentially even hurt capitals.

Con's:
-potentially stress the servers to hell and back (although minimal rendering on EVE-side, letting consoles handle most the work could alleviate this. all EVE-side would need to do is communicate)
-time dilation screws with the whole idea


Feel free to:
-troll
-share ideas
-derail the thread
-tell me I should avoid the forums when I'm bored.
TheButcherPete
KarmaFleet
Goonswarm Federation
#2 - 2012-05-18 16:14:12 UTC
This would be absolute hell to program.

No.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Nova Fox
Novafox Shipyards
#3 - 2012-05-18 16:14:51 UTC
<- Featuers and Ideas that way.

Ill let you on a little secret, Eve secretly does not let you input movement commands more than once a second a few testers who've seen the error on sisi can attest to this.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#4 - 2012-05-18 16:15:30 UTC
TheButcherPete wrote:
This would be absolute hell to program.

No.


Until it was finished Big smile
Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#5 - 2012-05-18 16:17:23 UTC  |  Edited by: Knot'Kul Sun
Nova Fox wrote:
<- Featuers and Ideas that way.

Ill let you on a little secret, Eve secretly does not let you input movement commands more than once a second a few testers who've seen the error on sisi can attest to this.


I thought about posting there, but i heard it was a black hole, and it sucked up my willpower to post there.

well that's fine, because the game wouldn't be using Eve client, its be using its own, where you can use more than one per second Big smile
TheButcherPete
KarmaFleet
Goonswarm Federation
#6 - 2012-05-18 16:21:06 UTC  |  Edited by: TheButcherPete
Knot'Kul Sun wrote:
Nova Fox wrote:
<- Featuers and Ideas that way.

Ill let you on a little secret, Eve secretly does not let you input movement commands more than once a second a few testers who've seen the error on sisi can attest to this.


I thought about posting there, but i heard it was a black hole, and it sucked up my willpower to post there.

well that's fine, because the game wouldn't be using Eve client, its be using its own, where you can use more than one per second Big smile


o.O you want CCP to make a brand new client that only has one fuction?

Edit: if you wanna play with multiple destructive toys at once, go join the armed forces or something.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#7 - 2012-05-18 16:23:02 UTC
TheButcherPete wrote:
Knot'Kul Sun wrote:
Nova Fox wrote:
<- Featuers and Ideas that way.

Ill let you on a little secret, Eve secretly does not let you input movement commands more than once a second a few testers who've seen the error on sisi can attest to this.


I thought about posting there, but i heard it was a black hole, and it sucked up my willpower to post there.

well that's fine, because the game wouldn't be using Eve client, its be using its own, where you can use more than one per second Big smile


o.O you want CCP to make a brand new client that only has one fuction?


The idea was inspired by DUST, I'm pretty sure if a link between DUST and EVE is doable, then there might be a small ray of hope i can fly a rustbucket with UZI's blazing into a fleet of warships.
Katja Faith
Doomheim
#8 - 2012-05-18 16:26:32 UTC
tl;dr

Stopped reading at "Do-do's"... Are you asking about extinct bird species, or do you want to get rid of Eagles and Hawks, or...

WTF are you asking?
Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#9 - 2012-05-18 16:28:54 UTC  |  Edited by: Knot'Kul Sun
Katja Faith wrote:
tl;dr

Stopped reading at "Do-do's"... Are you asking about extinct bird species, or do you want to get rid of Eagles and Hawks, or...

WTF are you asking?


a game along the lines of DUST, but instead of fighting on planets, you fly a fighter in space, engage other fighters, and even warships piloted by eve players.

and again, I'm NOT advocating changing fighters or fighter bombers in any way, those are perfectly fine where they've been screwed around with.

just adds a new element to the game, an autonomous drone horde that can harass the enemy

nothing too fancy
Pok Nibin
Doomheim
#10 - 2012-05-18 17:16:24 UTC
So there's DUST, what about EVE? Hmm...thought this thread might have to do with using EVE as a mule to fuel CCP's new relationship with their good buddies at SONY and the resultant discontinuation of effort in EVE.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Augustus Savoy
Deep Core Mining Inc.
Caldari State
#11 - 2012-05-18 18:35:57 UTC
I actually had a similar idea the other day while bored at the DMV. Ya it would be a ***** to program but it would certainly add something new to the game. As far as inputs go, I can't see how you could not add a mode where instead of click and drag meaning "turn camera" it means "turn ship." Or use the WASD keys as they have already done in stations and use the mouse to aim and fire weapons. If you want bonuses to the fighters attacking a primary target, just use add a warfare link to the mother ship and add a new mod similar to a target painter but specific to the role.

It is a novel idea however I could really only see it come to fruition some 3-5 years from now as it seems CCP has a bit on its plate right now.
Petrus Blackshell
Rifterlings
#12 - 2012-05-18 19:12:11 UTC
Reported for blatantly posting in the wrong section.

While the idea of combining a space sim for Eve sounds "cool", it is fundamentally incapable of fitting into the Eve universe, for several reasons.

The first is the niche it would fill. Between drones and fighters(+fighterbombers) there isn't much of a role that a space fighter jockey can fill. What would fighters add to a battle that drones do not, other than more satisfaction killing them?

The second is mechanics. As was mentioned, the Eve mechanics function on a "cycle"-based system with long polls -- which is necessary to keep server and bandwidth sanity when player counts in one location can be so high and the amount of calculations needed to keep everything running is colossal. Requiring constant polling as a more realtime game like you propose is technically unfeasible. Maybe in some years when technology develops more it will be possible, but as of right now it is not.

Another mechanics perspective is the way ships are simulated in Eve. They do not have any space they take up, or a direction they are facing. They are merely X, Y, Z coordinates with a certain collision radius, and with a velocity vector. When ship guns auto-target one another, that is fine, but when you are trying to shoot a speeding frigate with your fighter, far more info is needed. Plus, how would collisions work? The current system is completely inadequate for handling that.

The third is balancing. What weapons could fighter jockeys use to harm capsuleer ships that make any amount of sense, given the context? How will you keep a Rifter from blowing you out of the sky? How would things like stasis webifiers work? Warp scramblers vs disruptors? ECM? Bombs? Smartbombs? How would they be deployed, or pick sides in a battle?

And lastly, lore and common sense. Water jet bikes are not used in modern naval warfare for a reason: they are too expensive and prone to die for their role. People cost a lot, and dead people cost more. When drone technology is so prevalent, why would anyone stick actual pilots in any small ship? It does not follow the philosophy of any of the races. Plus, if the pilots have the same ability to avoid death via cloning that DUST soldiers have... why would they not be capsuleers instead?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Nova Fox
Novafox Shipyards
#13 - 2012-05-18 19:51:27 UTC
I rather have fighter to fighter combat on gas planets.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Corina Jarr
en Welle Shipping Inc.
#14 - 2012-05-18 19:58:01 UTC
So if I get what you are asking, you want a game using a separate server (since the EVE server would not work with stick controls) that directly interfaces with EVE somehow so that you can fly fighters in fleet battles?

If I am right, how the hell woudl that even work?What?
Petrus Blackshell
Rifterlings
#15 - 2012-05-18 20:14:12 UTC
Wait, wait.
Knot'Kul Sun wrote:
Raven's
Or Hawk's. Or Eagles.

I think OP doesn't know these are already names for existing things in the Eve universe.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Serge Bastana
GWA Corp
#16 - 2012-05-18 20:18:24 UTC
Knot'Kul Sun wrote:
Nova Fox wrote:
<- Featuers and Ideas that way.

Ill let you on a little secret, Eve secretly does not let you input movement commands more than once a second a few testers who've seen the error on sisi can attest to this.


I thought about posting there, but i heard it was a black hole, and it sucked up my willpower to post there.

well that's fine, because the game wouldn't be using Eve client, its be using its own, where you can use more than one per second Big smile


It's the server that ticks once a second, not the client. You'd need a different server that would end up having to be sharded like other games. The reason CCP can have so many people in one server is because of the reduced load from slower server ticks.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

ISD Eshtir
ISD Community Communications Liaisons
ISD Alliance
#17 - 2012-05-20 08:22:11 UTC
Thread moved to F&I section.

ISD Eshtir

Captain

Community Communication Liaisons

Interstellar Services Department

DitchDigger
Hibi Proletariat
#18 - 2012-06-18 16:30:32 UTC
There are enormous technical obstacles to implementing something like this (and most other similar suggestions)
Even if CCP managed to get over those, this would not be fun. Console game players want to get on and play, pretty much on demand. The mechanics you suggest would involve a great deal of waiting around until there was some sort of conflict which would require the use of carriers. Most console players would not want to wait around and your carrier would be left with no pilot.