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Switching from Gallente to: Amarr or Minmatar? Which racial cruiser 5?

Author
Naso Gomez
#1 - 2011-10-03 04:56:35 UTC  |  Edited by: Naso Gomez
I've known for a little while that I wanted to change from Gallente to another race. I thought about it, and deiced I wanted to go either Amarr or Minmatar. I have pretty much maxed out turret skills, so I could easily train tech II medium guns for lasers or artillery. Right now primarily fly battle ships and just do missions and what ever other else. But recently I've been wanting to explore more of this game, and decided that training racial cruiser five would be my best bet to try and explore new things. But I've been having a really hard time deciding whether I want to go Amarr or Minmatar. Looking over the tech II cruisers for both races, I'm sort of leaning towards the Amarr cruisers. They just seem to be more useful maybe? But then again I don't know much, maybe having the versatility of Minmatar and pretty well rounded ships is a huge plus for them? I don't know what to choose, and I don't want to have to train both. So any comments from experience players who have flown these would be apprenticed, thanks a lot.
Annie Anomie
Federal Navy Academy
Gallente Federation
#2 - 2011-10-03 05:42:40 UTC
Depends if you fly more armour gangs or solo / skirmish gangs.
Novah Soul
#3 - 2011-10-03 05:54:30 UTC
Naso Gomez wrote:
I've known for a little while that I wanted to change from Gallente to another race. I thought about it, and deiced I wanted to go either Amarr or Minmatar. I have pretty much maxed out turret skills, so I could easily train tech II medium guns for lasers or artillery. Right now primarily fly battle ships and just do missions and what ever other else. But recently I've been wanting to explore more of this game, and decided that training racial cruiser five would be my best bet to try and explore new things. But I've been having a really hard time deciding whether I want to go Amarr or Minmatar. Looking over the tech II cruisers for both races, I'm sort of leaning towards the Amarr cruisers. They just seem to be more useful maybe? But then again I don't know much, maybe having the versatility of Minmatar and pretty well rounded ships is a huge plus for them? I don't know what to choose, and I don't want to have to train both. So any comments from experience players who have flown these would be apprenticed, thanks a lot.


How are your shield tanking skills? This will be something to consider as well since a good portion of Minn ships highly favor a shield setup. Your armor skills would translate over well with a transition to Amarr though.

A man is known by the quality of his friends. - Lex Luthor

Wylee Coyote
Imperial Academy
Amarr Empire
#4 - 2011-10-03 06:01:58 UTC
What is it about gallente ships that makes you want to fly another race's? As you've given no real insight into your playstyle, I find that any answers you garner until you give more information will simply be an excersize in futility.
Naso Gomez
#5 - 2011-10-03 06:16:43 UTC
Annie Anomie wrote:
Depends if you fly more armour gangs or solo / skirmish gangs.

Really neither at the moment, usually do things alone and if we do group up its a good mix.

Novah Soul wrote:
How are your shield tanking skills? This will be something to consider as well since a good portion of Minn ships highly favor a shield setup. Your armor skills would translate over well with a transition to Amarr though.

My shield skills are up to somewhat up to par, I'm sure I could make slight improvements.

Wylee Coyote wrote:
What is it about gallente ships that makes you want to fly another race's? As you've given no real insight into your playstyle, I find that any answers you garner until you give more information will simply be an excersize in futility.

Well I'm more focused on using turrets as my main source of damage, drone skills need a while to get up there and so far from what I have seen and read about other races are that they are just flat out better then hybrid turrets. My "play style" hasn't really had time to forum I don't think. I just do really easy things, level 4 missions, light exploration, pi, mining. Don't really know what else to say to give more insight to my "play style". I don't think that people giving there opinions will be futile at all, it would help me make a decision.

Wylee Coyote
Imperial Academy
Amarr Empire
#6 - 2011-10-03 06:31:01 UTC
Casual/meandering gamer.

Go with Amarr. Lasers don't require time to switch crystals for range or ISK to resupply (barring faction/T2). You only have armor tanking to choose from (which you should have some skills in having flown gallente ships). Only three drone bonused boats with plenty of others not even having drones to begin with. Lasers either hit for full damage or miss, so you don't have to worry about why your doing such crap dps in game despite eft telling you your max dps potential for your fit and you scratching your head wondering why Your doin half that because you don't know what falloff is.
Naso Gomez
#7 - 2011-10-03 06:49:20 UTC  |  Edited by: Naso Gomez
Wylee Coyote wrote:
Casual/meandering gamer.

Go with Amarr. Lasers don't require time to switch crystals for range or ISK to resupply (barring faction/T2). You only have armor tanking to choose from (which you should have some skills in having flown gallente ships). Only three drone bonused boats with plenty of others not even having drones to begin with. Lasers either hit for full damage or miss, so you don't have to worry about why your doing such crap dps in game despite eft telling you your max dps potential for your fit and you scratching your head wondering why Your doin half that because you don't know what falloff is.


Well I don't only have armor skills, I started as a Caldari pilot since that's what my friend said to go when I first started playing and chucked me into a Rokh...sigh. Anyway, I can use all tech II modules for shield tanking and have sufficient support skills for that. That's why I did want to choose either Minmatar knowing they primarily shield tank or Amarr knowing they armor tank. I wouldn't have a problem with either, tanking wise.

That not thing about not reloading and switching them instantly is pretty nice... I've been used to having to use 2+ tracking computers for my Kronos to hit things pretty consistently even at close range. The main thing I think that I would be doing once I do get cruiser 5 is exploration, looking for vigils and watch outposts etc. But I think I can use all of the other tech II cruisers since I have core competency elite.

I'll wait and see what other people say about the Minmatar ships, I still have a few months before this happens tho, have a pretty hefty skill queue lined up.

Edit: PS I know what fall off is, Don't take me for a total noob. lol
Jesus Rambo
Criterion.
Minmatar Fleet Alliance
#8 - 2011-10-03 06:49:52 UTC
Wylee Coyote wrote:
Lasers either hit for full damage or miss.


That's not true.
Wylee Coyote
Imperial Academy
Amarr Empire
#9 - 2011-10-03 06:57:32 UTC
Jesus Rambo wrote:
Wylee Coyote wrote:
Lasers either hit for full damage or miss.


That's not true.


It's true enough for this guy.
Naso Gomez
#10 - 2011-10-03 06:59:53 UTC
Sir, I find that insulting. I've been flying battle ships for quite some time and do look into game mechanics to figure out what is happening under the hood.
Wylee Coyote
Imperial Academy
Amarr Empire
#11 - 2011-10-03 07:05:32 UTC  |  Edited by: Wylee Coyote
Naso Gomez wrote:
Wylee Coyote wrote:
Casual/meandering gamer.

Go with Amarr. Lasers don't require time to switch crystals for range or ISK to resupply (barring faction/T2). You only have armor tanking to choose from (which you should have some skills in having flown gallente ships). Only three drone bonused boats with plenty of others not even having drones to begin with. Lasers either hit for full damage or miss, so you don't have to worry about why your doing such crap dps in game despite eft telling you your max dps potential for your fit and you scratching your head wondering why Your doin half that because you don't know what falloff is.


Well I don't only have armor skills, I started as a Caldari pilot since that's what my friend said to go when I first started playing and chucked me into a Rokh...sigh. Anyway, I can use all tech II modules for shield tanking and have sufficient support skills for that. That's why I did want to choose either Minmatar knowing they primarily shield tank or Amarr knowing they armor tank. I wouldn't have a problem with either, tanking wise.

That not thing about not reloading and switching them instantly is pretty nice... I've been used to having to use 2+ tracking computers for my Kronos to hit things pretty consistently even at close range. The main thing I think that I would be doing once I do get cruiser 5 is exploration, looking for vigils and watch outposts etc. But I think I can use all of the other tech II cruisers since I have core competency elite.

I'll wait and see what other people say about the Minmatar ships, I still have a few months before this happens tho, have a pretty hefty skill queue lined up.

Edit: PS I know what fall off is, Don't take me for a total noob. lol


How does gallente fit into any of that again? Also, why wasn't the first paragraph mentioned before now?


See, when people have to pry information out of you, it puts them off from wanting to help you specifically and if they post anything, it'll generally be skewed towards their personal favorite of what they like or stereotypes of what you like, as opposed to answers specifically tailored for you, hence the tone of my posts.
Naso Gomez
#12 - 2011-10-03 07:15:24 UTC
Wylee Coyote wrote:
How does gallente fit into any of that again? Also, why wasn't the first paragraph mentioned before now?


See, when people have to pry information out of you, it puts them off from wanting to help you specifically and if they post anything, it'll generally be skewed towards their personal favorite of what they like or stereotypes of what you like, as opposed to answers specifically tailored for you, hence the tone of my posts.

How does Gallente fit into any of what again? your going to have to be more specific. On hindsight I should have mentioned that I did have shield skills as well, but I guess that must have crossed my mind. I guess I thought since I said I wanted to go either or that that was enough to show that I had the skills to support either one.

But If you look up in the thread I did answer Novah Soul saying I had shield skills relatively early on in this topic so I don't see how that was a problem.
Theodoric Darkwind
The Scope
Gallente Federation
#13 - 2011-10-03 07:17:32 UTC
I cross trained from gallente to minmatar and haven't regretted it a bit. Minnie cruiser 5 offers more options and all T2 minnie cruisers are very good, the vagabond and munin are 2 of the best HACs in the game, the Huginn and Rapier are both very good ships, Broadsword is probably the best hictor, Scimi is the preferred logi for shield fleets.

Amarr cruiser 5 isn't bad either, Zealot is the best HAC in the game but the sacrelige is one of the worst (the eagle and diemost are probably the only 2 that are worse), the curse is pure evil and the pilgrim is also a pretty nasty ship, Devoter is the best armor tanked hictor, and the guardian is THE armor logi.

its a tough call, as minnie/amarr are the 2 best choices for T2 cruisers. Might as well train both.

If you normally run with logi supported fleets (either for pvp or WH/Incursions) then you will want to match your tank to your logi type, so if you normally fly in armor fleets go amarr crusier 5, if you normally fly in shield fleets go minnie cruiser 5.

If your also looking at T3 options then go minnie all the way, the loki is just flat out a better ship than the legion.
Wylee Coyote
Imperial Academy
Amarr Empire
#14 - 2011-10-03 07:27:20 UTC
Naso Gomez wrote:
Wylee Coyote wrote:
How does gallente fit into any of that again? Also, why wasn't the first paragraph mentioned before now?


See, when people have to pry information out of you, it puts them off from wanting to help you specifically and if they post anything, it'll generally be skewed towards their personal favorite of what they like or stereotypes of what you like, as opposed to answers specifically tailored for you, hence the tone of my posts.

How does Gallente fit into any of what again? your going to have to be more specific. On hindsight I should have mentioned that I did have shield skills as well, but I guess that must have crossed my mind. I guess I thought since I said I wanted to go either or that that was enough to show that I had the skills to support either one.

But If you look up in the thread I did answer Novah Soul saying I had shield skills relatively early on in this topic so I don't see how that was a problem.


You started this thread off explaining your desire for some time now to no longer fly gallente ships. You gave no explanation as to why. You have narrowed down your new found desire to fly another race's ships to either minmatar or amarr ships. You briefly mentioned that you have some shield skills AFTER being prompted to provide more insite into your skills. You were then prompted to provide more information of your preferred playstyle and why and no longer wish to fly gallente ships. You provided more information as to your skills and how you used to fly caldari ships, again with no mention of why you no longer wish to fly gallente ships. It was then explained to you that when information must be pried out of you, a proper response is going to be hard to provide. You became confused.

So, for the hat trick, why do you no longer wish to fly gallente ships?
Naso Gomez
#15 - 2011-10-03 07:30:01 UTC  |  Edited by: Naso Gomez
Naso Gomez wrote:
so far from what I have seen and read about other races are that they are just flat out better then hybrid turrets.


Wylee Coyote wrote:
You started this thread off explaining your desire for some time now to no longer fly gallente ships. You gave no explanation as to why. You have narrowed down your new found desire to fly another race's ships to either minmatar or amarr ships. You briefly mentioned that you have some shield skills AFTER being prompted to provide more insite into your skills. You were then prompted to provide more information of your preferred playstyle and why and no longer wish to fly gallente ships. You provided more information as to your skills and how you used to fly caldari ships, again with no mention of why you no longer wish to fly gallente ships. It was then explained to you that when information must be pried out of you, a proper response is going to be hard to provide. You became confused.


I don't recall ever being asked to why I want to change, and I don't really think that matters. I only brought up Caldari ships to re-explain why I have shield skills.
Naso Gomez
#16 - 2011-10-03 07:34:28 UTC  |  Edited by: Naso Gomez
Naso Gomez wrote:
so far from what I have seen and read about other races are that they are just flat out better then hybrid turrets.


Wylee Coyote wrote:
You started this thread off explaining your desire for some time now to no longer fly gallente ships. You gave no explanation as to why. You have narrowed down your new found desire to fly another race's ships to either minmatar or amarr ships. You briefly mentioned that you have some shield skills AFTER being prompted to provide more insite into your skills. You were then prompted to provide more information of your preferred playstyle and why and no longer wish to fly gallente ships. You provided more information as to your skills and how you used to fly caldari ships, again with no mention of why you no longer wish to fly gallente ships. It was then explained to you that when information must be pried out of you, a proper response is going to be hard to provide. You became confused.


I don't recall ever being asked to why I want to change, and I don't really think that matters. I only brought up Caldari ships to re-explain why I have shield skills.
Wylee Coyote
Imperial Academy
Amarr Empire
#17 - 2011-10-03 07:40:19 UTC  |  Edited by: Wylee Coyote
Naso Gomez wrote:
I've known for a little while that I wanted to change from Gallente to another race. I thought about it, and deiced I wanted to go either Amarr or Minmatar. I have pretty much maxed out turret skills, so I could easily train tech II medium guns for lasers or artillery. Right now primarily fly battle ships and just do missions and what ever other else. But recently I've been wanting to explore more of this game, and decided that training racial cruiser five would be my best bet to try and explore new things. But I've been having a really hard time deciding whether I want to go Amarr or Minmatar. Looking over the tech II cruisers for both races, I'm sort of leaning towards the Amarr cruisers. They just seem to be more useful maybe? But then again I don't know much, maybe having the versatility of Minmatar and pretty well rounded ships is a huge plus for them? I don't know what to choose, and I don't want to have to train both. So any comments from experience players who have flown these would be apprenticed, thanks a lot.


First, show me where you explained what it is about gallente ships that you do not like in your OP. Second, you were asked about this in the first sentence of post number four. Third, you only mentioned having some shield skills when asked. Fourth, no other race is better with hybrid turrets than gallente (imo). Fifth, do you no longer wish to use hybrid turrets? Sixth, did you know that the vexor, myrmidon and dominix work just fine without hybrids? Seventh, did you know that you can use ships without having max skills for them and still perform well by simply doing a lower level mission?
Naso Gomez
#18 - 2011-10-03 08:03:09 UTC  |  Edited by: Naso Gomez
Wylee Coyote wrote:
First, show me where you explained what it is about gallente ships that you do not like in your OP. Second, you were asked about this in the first sentence of post number four. Third, you only mentioned having some shield skills when asked. Fourth, no other race is better with hybrid turrets than gallente (imo). Fifth, do you no longer wish to use hybrid turrets? Sixth, did you know that the vexor, myrmidon and dominix work just fine without hybrids? Seventh, did you know that you can use ships without having max skills for them and still perform well by simply doing a lower level mission?

  1. I didn't explain why because I didn't feel it was needed.
  2. Guess I must have missed that question in post number four, it is pretty late, guess I need to catch up on sleep.
  3. Yep, already said I should have said that in the OP, we aren't all perfect.
  4. Obviously, they are the only ones that get bonuses to them, but they don't amount to lasers or artillery, or so I hear.
  5. Not if there is better out there.
  6. I already explained my drone skills are sub-par, hence why I wanted to focus on turrets since my turret skills are excellent.
  7. Why would I do that?


Ps: I get the feeling you dislike the structure of this topic very much. You know you don't have to post in them if you don't want to.
Grimpak
Aliastra
Gallente Federation
#19 - 2011-10-03 08:08:29 UTC  |  Edited by: Grimpak
Jesus Rambo wrote:
Wylee Coyote wrote:
Lasers either hit for full damage or miss.


That's not true.



it's actually relative. since lasers have the shortest falloff of the game, they really do hit hard or miss lots only by having the target moving a few km away/closer.


anyways to the OP:

amarr really. matari are also good, but if you came from gallente you'll need more skill training than amarr.

from gallente to amarr, all you need is to train up racial cruiser and weapons and starting to polish missiles up to med launchers a bit (sacriledge).

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Wylee Coyote
Imperial Academy
Amarr Empire
#20 - 2011-10-03 08:14:10 UTC
Naso Gomez wrote:
Wylee Coyote wrote:
First, show me where you explained what it is about gallente ships that you do not like in your OP. Second, you were asked about this in the first sentence of post number four. Third, you only mentioned having some shield skills when asked. Fourth, no other race is better with hybrid turrets than gallente (imo). Fifth, do you no longer wish to use hybrid turrets? Sixth, did you know that the vexor, myrmidon and dominix work just fine without hybrids? Seventh, did you know that you can use ships without having max skills for them and still perform well by simply doing a lower level mission?

  1. I didn't explain why because I didn't feel it was needed.
  2. Guess I must have missed that question in post number four, it is pretty late, guess I need to catch up on sleep.
  3. Yep, already said I should have said that in the OP, we aren't all perfect.
  4. Obviously, they are the only ones that get bonuses to them, but they don't amount to lasers or artillery, or so I hear.
  5. Not if there is better out there.
  6. I already explained my drone skills are sub-par, hence why I wanted to focus on turrets since my turret skills are excellent.
  7. Why would I do that?


Ps: I get the feeling you dislike the structure of this topic very much. You know you don't have to post in them if you don't want to.


The format does not bother me at all. What I am having trouble with is trying to figure out how you are to get informed opinions for your predicament when you are unwilling to fully inform anyone unless goaded, sometimes multiple times.
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