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New dev blog: Factional Warfare overhaul

First post First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#341 - 2012-05-14 04:37:26 UTC  |  Edited by: Soldarius
EDIT: I borked my math. HerpDerp

Ok, so I went to SISi to try out some FW content. For 6 hours I ran 1 Outpost, 4 Major Outposts, and a Major Stronghold. From a zero start, I accumulated 140k LP in about 6 hours. Major Stronghold was a ***** in an AF. The others were easy enough. I'm confident that I could do that in half the time now that I know what they're like.

LP payouts for plexes are astonishingly high. I sense an implending flood of FW items into the market. This makes level 4 missions a joke. Orbit for 20 minutes in a frigate and get 25k LP. That's 1250 LP per rminute, or 100k LP per hour. At a good LP to isk conversion rate that comes to 100M isk per hour, not including tags. Or I could buy a ****-ton of datacores.

Make cloaks nonfunctional in FW plexes or this will be abused so badly it will break the FW item marketplace.

Next, I noted with some laughter that I could still dock in Gallente controlled stations. However, I could not use any of the station facilities. Still had access to my hangers. Rather pointless if you ask me.

I then asked a level 2 agent for a mission. His offer was 8 jumps away for a measly 1200LP and some petty cash. My response was "Are you ******* kidding me?" DECLINE.

Went back to farming LP and tags in my Rocket Hawk.

http://youtu.be/YVkUvmDQ3HY

Bad Messenger
Rehabilitation Clinic
#342 - 2012-05-14 09:18:55 UTC
I did some FW plexing testing on sisi, it was bit buggy but it seems that Hans worst nightmare is coming with next expansion Pirate
Mike Whiite
Deep Core Mining Inc.
Caldari State
#343 - 2012-05-14 11:45:36 UTC
Soldarius wrote:
EDIT: I borked my math. HerpDerp

Make cloaks nonfunctional in FW plexes or this will be abused so badly it will break the FW item marketplace.

.


While cloaked the timer doesn't countdown always been that way
Roki Romani
Aliastra
Gallente Federation
#344 - 2012-05-14 11:59:23 UTC
My poorly thought out idea for implementing diminishing returns:

Each faction has a fixed number of NPCs that it has to spread over its territory. The more territory a faction holds, the more thinly spread out defending NPCs are.
CCP Ytterbium
C C P
C C P Alliance
#345 - 2012-05-14 13:33:16 UTC
Quick update:


  • Mechanical Engineering datacore offer have been added to all FW LP stores
  • Graviton Physics datacore offer has been moved from the Amarr to the Caldari FW LP store
  • Hydromagnetic Physics offer has been moved from Caldari to the Minmatar FW LP store


After listening to player feedback, main reason for such change was to keep a relatively balanced reward output for each faction, as Mechanical Engineering datacores are highly sought-after in their current form.
Scrapyard Bob
EVE University
Ivy League
#346 - 2012-05-14 14:53:16 UTC  |  Edited by: Scrapyard Bob
Which still doesn't address the issue of "WTF do the non-racial datacores have to do with Faction Warfare".

Or why the NPC research corps can't also sell datacores via their LP store.
lukozz
Sebiestor Tribe
Minmatar Republic
#347 - 2012-05-14 15:27:21 UTC
When this patch comesQuestion Which dateQuestion
Petrus Blackshell
Rifterlings
#348 - 2012-05-14 15:51:28 UTC
lukozz wrote:
When this patch comesQuestion Which dateQuestion

Inferno. May 22.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Cynthia Nezmor
Nezmor's Golden Griffins
#349 - 2012-05-14 16:53:38 UTC
Soldarius wrote:
EDIT: I borked my math. HerpDerp

Ok, so I went to SISi to try out some FW content. For 6 hours I ran 1 Outpost, 4 Major Outposts, and a Major Stronghold. From a zero start, I accumulated 140k LP in about 6 hours. Major Stronghold was a ***** in an AF. The others were easy enough. I'm confident that I could do that in half the time now that I know what they're like.

LP payouts for plexes are astonishingly high. I sense an implending flood of FW items into the market. This makes level 4 missions a joke. Orbit for 20 minutes in a frigate and get 25k LP. That's 1250 LP per rminute, or 100k LP per hour. At a good LP to isk conversion rate that comes to 100M isk per hour, not including tags. Or I could buy a ****-ton of datacores.

Make cloaks nonfunctional in FW plexes or this will be abused so badly it will break the FW item marketplace.

Next, I noted with some laughter that I could still dock in Gallente controlled stations. However, I could not use any of the station facilities. Still had access to my hangers. Rather pointless if you ask me.

I then asked a level 2 agent for a mission. His offer was 8 jumps away for a measly 1200LP and some petty cash. My response was "Are you ******* kidding me?" DECLINE.

Went back to farming LP and tags in my Rocket Hawk.


A lot of us can finish a L4 mission that pays 35k LP in less than 5minutes. (Not counting travel.)
Once I converted 1 mil LP at the rate of 7000 ISK/LP.
I would like to hear your numbers again, especially "per hour".
Cearain
Plus 10 NV
#350 - 2012-05-14 17:00:18 UTC  |  Edited by: Cearain
Cynthia Nezmor wrote:
Soldarius wrote:
EDIT: I borked my math. HerpDerp

Ok, so I went to SISi to try out some FW content. For 6 hours I ran 1 Outpost, 4 Major Outposts, and a Major Stronghold. From a zero start, I accumulated 140k LP in about 6 hours. Major Stronghold was a ***** in an AF. The others were easy enough. I'm confident that I could do that in half the time now that I know what they're like.

LP payouts for plexes are astonishingly high. I sense an implending flood of FW items into the market. This makes level 4 missions a joke. Orbit for 20 minutes in a frigate and get 25k LP. That's 1250 LP per rminute, or 100k LP per hour. At a good LP to isk conversion rate that comes to 100M isk per hour, not including tags. Or I could buy a ****-ton of datacores.

Make cloaks nonfunctional in FW plexes or this will be abused so badly it will break the FW item marketplace.

Next, I noted with some laughter that I could still dock in Gallente controlled stations. However, I could not use any of the station facilities. Still had access to my hangers. Rather pointless if you ask me.

I then asked a level 2 agent for a mission. His offer was 8 jumps away for a measly 1200LP and some petty cash. My response was "Are you ******* kidding me?" DECLINE.

Went back to farming LP and tags in my Rocket Hawk.


A lot of us can finish a L4 mission that pays 35k LP in less than 5minutes. (Not counting travel.)
Once I converted 1 mil LP at the rate of 7000 ISK/LP.
I would like to hear your numbers again, especially "per hour".



If all of the missions will go only to a hostile system the larger side can just pick a system to leave to the enemy. They will likely pick a ssytem next to their best agent so there will be no travel time.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

XOr Brasil
The Scope
Gallente Federation
#351 - 2012-05-14 17:41:48 UTC
So PVP LPs are gonna be split between the fleet members of whoever get the killing blow instead of being based on the involved parties on the KM? So, if said Machariel worth 100k LPs is being killed by 10 ppl in a fleet, but the killing blow is done by a third party who decided to whore on the KM and only took a shot at it while passing by but happenned to get a lucky killing shot, he'll be awarded all the LPs and the other players would get none, regardless of damage distribution?

I understand that dividing for fleet members has a nice touch to include logi pilots on the LP bounty prizes without requiring them to fit a non-logi module (and this is nice!), but I'd be seriously p****d if I lost the LPs for said fight just because the killing blow wasn't on my fleet. Why not do the sharing between all fleets that show on the KM, instead of only the killing blow?

I know KM whoring is gonna be a problem with LP payouts, but I'd rather lose 50% of the LPs for an "almost solo kill" than 100% of it!
Rimase
#352 - 2012-05-15 11:49:27 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=1086098#post1086098
Rimase wrote:
Let's destroy the Trade Capital!
Militia being able to discourage trade at 'trade capitals'


I suspect Militia may bring about plundering markets, changing economies where players have to relocate their goods for nominal value. Sounds oh-so cool making trade capitals fall and spreading players around the universe to different markets.
Trade capitals are well-known, and so the human mind is to interact with others. Where there's more people there is more fun: Jita 4-4 has 1000+ occupants.


How would war effect market?
Solarsystem market taxes can immediately become so high to financially support local battles. This turns station's 'civilian market' into military support, supporting resupply of war's finances and services.

Basically, when war is around the stations and planets within solarsystem become 'militarized'. an additional layer of tax is placed for each station's sovereign identity, and this credit is converted to Loyalty Points (FW) and Standings (Corp & Faction). The whole purpose to bring down 'trade capitals' and have players make either a profitable decision or a investment decision. The profitable decision is to go elsewhere. The investment decision is to support the station's faction to victory.

This questions Faction warfare gameplay (new)
For this to begin, the impending war must prompt all locals. This is done by Militia defiantly persevering a Constellation into 'peak activity', from which then a whole Constellation becomes a war siren. This tells Militia players where the battle is at to greater focus combat activity with auto-activated Military-class Cynosural Field Generators (NPC) and shake-up the local market.

Those NPC Military-class Cynosural Field Generators are well-guarded opened by your sovereignty, are hacked by the enemy Militia to use and, most interestingly, hacked by Incursion invaders. Sansha's Nation could decidedly pour-blast through a disengaged Constellation alert in attempt to resolve and punish inactivity.

How would this work, exactly? There may be a limit of active 'alerts' in Constellations like there are only a few Sansha's Nation Incursions. This denies covering the whole universe with Constellation alerts.
This Constellation-wide alert gives stations if ever managed by one single capsuleer or corporation the option to have it support local warfare ('Militarized station' where Militia are resupplied and respawn freely). However, this makes that player a Militia target until the local Constellation becomes safe.
How are Constellation war alerts triggered?? Most highest warfare activity within Constellation's solarsystems.

Station conversions (two types):
  1. Civilized Station - normal; solarsystem(s) (small) or constellation (big) do not give Militia free services.
  2. Militarized Station - applied additional heavy taxing to fund free services for Militia in Constellation.


What are the bonuses of 'militarized stations'?
  • Militia are supported with additional 'respawn locations' using Templar-grade Clones like those of DUST players & Fanfest trailer.
  • :: "Imagine the military application!"
    :: "The power they would have. They would be--" :: "Immortal."

  • Militia are supported of station's finances and services, bringing Militia-class (T1 Improved) ship-loss reimbursements and and free services, whilst funding and servicing local 'Garrison Outposts'. This keeps Militia capsuleers incentives in correspondent to the responsible risks they've chosen and accepted.

  • Any player using the station, paying the 'militia tax' will increase Standings (Corp & Faction) and Loyalty Points (FW) to them.

  • They deny enemy docking the station even sometime after local Constellation faction warfare has ended.

What are the consequences of 'militarized stations'?
  • Impose an additional, unavoidable 'militia tax' on players sub-sequently placing market orders, selling, buying, using services. This does not exempt Militia corporations.
  • This is the instigation of this post: Militia can destroy player-selected 'trade capitals'! This disproves trade hubs and spreads players across the universe particularly away from Jita 4-4.
    -

    Looking to join Caldari Faction Warfare corporation!

    Aebe Amraen
    Dreddit
    Test Alliance Please Ignore
    #353 - 2012-05-16 00:55:12 UTC  |  Edited by: Aebe Amraen
    I don't know if this has been asked already, but I read through all the Dev posts and didn't see an answer, so... can we get some details about how the market value will be calculated? Does it take all market transactions in all regions into account, or just e.g. Jita? How fast will it react to changes in market value like the recent 40% increase in battleship costs--is it a daily average (reacts instantly), weekly average, monthly average?

    Thanks!
    Ken Kyoukan
    #354 - 2012-05-16 13:56:46 UTC
    CCP Ytterbium wrote:
    Quick update:


    • Mechanical Engineering datacore offer have been added to all FW LP stores
    • Graviton Physics datacore offer has been moved from the Amarr to the Caldari FW LP store
    • Hydromagnetic Physics offer has been moved from Caldari to the Minmatar FW LP store


    After listening to player feedback, main reason for such change was to keep a relatively balanced reward output for each faction, as Mechanical Engineering datacores are highly sought-after in their current form.
    Will these datacores still require the skillbooks to be trained to collect them or will you be removing those?
    Note: The Hydromagnetic Physics skill is currently a prerequisite of the Ice Processing skill.
    Niko Lorenzio
    United Eve Directorate
    #355 - 2012-05-16 15:33:50 UTC
    CCP Ytterbium wrote:
    Hey people, here are some answers for you.


    * DO YOU CONSIDER DIMINISHING RETURNS FOR TAKING SPACE? Yes, as mentioned in the Dev Blog, we will possibly consider some ways of make it more difficult for one side to just take everything with ease - we could for example increase VPs to take additional systems, or use NPCs to assist an outmatched faction. Again, nothing is set in stone as this stage as we want to iterate on FW next release as well.

    * WHAT ARE THE IMPLICATIONS OF TAKING SOVEREIGNTY? At the moment the Sovereignty changes are quite cosmetic sadly. However in the long run, we would really like Sovereignty to actually have an implication on the solar system as a whole (police / navy NPCs, stations, sentry guns etc...). That's the whole point after all, your faction conquered enemy space, and to the victor goes the spoils.

    * NO CHANGES TO FACTION NAVY / NPCS? Not for now, we ran out of time for Inferno. But we really want to have a look at the various NPCs next release. We will start with FW complex NPCs, then possibly have a look at mission and navy NPCs as well. We would like to redirect you to this thread if you want to help us fix them.

    * COMPLEX CAPTURE AND I-HUB STORED LP: you should still get LPs from capturing a complex even if the I-hub in the solar system has none. You get no LP for defending though. The way it works is: you gain 10,000 LPs from a minor site, 5,000 are taken from the enemy I-hub, if it had any LP stored in the first place.

    * LP STORE PRICE FLUCTUATION IS HUGE, THIS IS MADNESS! We do realize a 16x multiplier to be quite high, which is why we will keep looking at this situation and change it if need be.

    * DO YOU PLAN TO TWEAK LP STORE OFFERS? Yes, although not sure when, we definitely want to tweak this, make sure each separate faction has a different and interesting LP store in the first place. That includes revamping existing offers and creating new ones.

    * WHAT ABOUT CYNO JAMMERS? The idea was postponed after the feedback we received at Fanfest / forums. It's not out though, but initial discussions showed us that if there is one feature we need to carefully tread with, it's that one as it impacts a -lot- of third party players as well.

    * ARE FW COMPLEXES GOING TO BE LOOKED AT? Yes, we want to iterate at them, by changing the NPCs, and possibly restricting pirate ships from entering the small ones (pirate as in Dramiel, Cynabal ships, not pirate players Twisted). The power gap between pirate and tech 1 hulls is just too great for a feature that is supposed to be friendly to new / casual players. However, we would still want navy ships to be able to go in, since you get them from the FW LP stores, it would promote a good incentive to spend LPs there.

    * THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the change itself, we will not actively adjust the RP amounts you have prior or after release. Which means players cashing in datacores that were worth 150 RP for 100 RP after release will get an advantage. Since the field multipliers are being removed, this change also means players will receive them slower, for 100 and 150 RP fields. But, since all of them now require 100 RP to be exchanged, it will be pretty balanced in the long run. R&D skills will unfortunately not be reimbursed as this profession is not going away - it will most likely be looked into and changed into a more active state separately in the future not to abandon players that invested time and effort into it.

    * WHO DROPS THE INFRASTRUCTURE HUB? No one; it is the nothing more than the old NPC control bunker that is being renamed, and as such, doesn't require logistic effort from anyone to be placed. There is also no need to remove all the LP out of it before it can be captured; all LP will automatically be wiped out when captured by the enemy faction.

    * ARE THERE ANY REWARDS FOR PODDING SOMEONE? Not at the moment

    * DO YOU GUYS PLAN TO ITERATE ON SYSTEM UPGRADES? Yes, as stated in the blog, we acknowledge current upgrades can be improved by a fair margin - we already received feedback and ideas coming from the CSM / community, and we would like to redirect you to this thread if you have suggestions.

    * DO YOU HAVE PLANS ON IMPROVING THE LP STORE INTERFACE? Oh yes, my precious, we do yes, we do. We absolutely despise its terrible, horrible current state.

    * WILL GALLENTE PILOTS BE REWARDED FOR CAPTURING AMARR PLEXES AND VICE-VERSA: yes, allied factions have been thought of, thus, a Gallente pilot capturing an Amarr FW complex, or a Caldari pilot capturing a Minmatar complex will get paid in their respective militia LP store for instance. Please note allied factions aren't paid for capturing Infrastructure Hubs however, as they can't shoot it in the first place.


    Hope that helps! Smile


    Thanks for the detailed and direct update, however I am left a bit confused by:
    "WHAT ARE THE IMPLICATIONS OF TAKING SOVEREIGNTY? At the moment the Sovereignty changes are quite cosmetic sadly. However in the long run, we would really like Sovereignty to actually have an implication on the solar system as a whole (police / navy NPCs, stations, sentry guns etc...). That's the whole point after all, your faction conquered enemy space, and to the victor goes the spoils."

    So.... capturing systems is NOT going to deny enemy faction from docking at stations or better yet deny using the services but allow them to dock?

    The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

    CSM matters, your voice matters, your vote matters!

    Hans Jagerblitzen
    Ice Fire Warriors
    #356 - 2012-05-16 19:20:45 UTC
    Niko Lorenzio wrote:

    So.... capturing systems is NOT going to deny enemy faction from docking at stations or better yet deny using the services but allow them to dock?


    Docking restrictions are in full effect on SiSi at the moment (Try it! It really sucks if you don't own space.) and will be implemented with Inferno on May 22.

    I'm pretty sure Ytterbium's talking about adding station fire and NPC's on top of the lockout mechanism, which is the first step they are taking to make Sov mean something.

    If it "breaks the game" somehow, they're open to adjusting it. But as of right now its something everyone will have to adapt around till we see how it affects the warzone.

    CPM0 Chairman / CSM7 Vice Secretary

    Vanessa Vansen
    Vandeo
    #357 - 2012-05-16 22:12:55 UTC
    CCP Ytterbium wrote:
    Quick update:


    • Mechanical Engineering datacore offer have been added to all FW LP stores
    • Graviton Physics datacore offer has been moved from the Amarr to the Caldari FW LP store
    • Hydromagnetic Physics offer has been moved from Caldari to the Minmatar FW LP store


    After listening to player feedback, main reason for such change was to keep a relatively balanced reward output for each faction, as Mechanical Engineering datacores are highly sought-after in their current form.



    Still crap ... why FW LP stores and not R&D corp LP stores?
    FW LP stores have nothing to do with R&D!
    Segana Tulanari
    Sebiestor Tribe
    Minmatar Republic
    #358 - 2012-05-18 11:48:22 UTC
    So, waht can we expect after this patch?

    1. Where can we buy the datacores? Only at FW LP stores? Or at RD-agent bases as it was before too? How do I pay with my research points at the FW LP store? Have I to exchange RP into LP? How?

    2. What the blog writer wanna tell us with the table (Faction, RP Points, kind of datacores)? Is there a simple way to give a table a name (what the table shows us?)? Is the table for FW LP oder R&D or what ever?

    3. What happens with the RP during the patch for 50 and 150 RP/datacores? Will they transformed to the new prices (double the 50 RPs and divide the 150 RP by 1,5) by the patch? Or do I have to get the 50 RP datacores before the patch to be fine?


    It was unusual for CCP, that a dev blog leaves so simple questions unanswered. You can it better ;)

    regards,
    Sega
    Maru Sha
    The Department of Justice
    #359 - 2012-05-18 12:18:38 UTC  |  Edited by: Maru Sha
    Vanessa Vansen wrote:
    Still crap ... why FW LP stores and not R&D corp LP stores?
    FW LP stores have nothing to do with R&D!


    Agreed. From a game master point of view
    - I understand that a passive datacore income is not what is intended to be, but
    - there is no obvious reason why datacores as part of R&D should become part of factional warfare
    - and why something belonging to the profession of R&D does not need any skill from this section to acquire it (datacore) because anybody can access it through the LP store
    - and if at all why not putting those datacores in the LP store of NPC corps with R&D activities (either they have player accessible R&D agents or a clear corp description to be R&D focused), even though I still think R&D related skills should be somehow a requirement to access them.

    CCP Ytterbium wrote:

    While our current intention is to turn datacore gathering into more of an active profession than it currently is, we will be following feedback closely to make sure players that invested time into Research corporations are not abandoned, most likely by making further changes to them in the next release.


    Why don't you wait with the whole datacore business until you have a real and overall solution for it, instead of implementing something which you "most likely" don't even know how "further changes" will look like.


    Other than that I'm looking forward to the factional warfare changes and hope we can return to the fun times we had in the first months of FW.
    Cearain
    Plus 10 NV
    #360 - 2012-05-18 14:01:15 UTC
    Hans Jagerblitzen wrote:
    Niko Lorenzio wrote:

    So.... capturing systems is NOT going to deny enemy faction from docking at stations or better yet deny using the services but allow them to dock?


    Docking restrictions are in full effect on SiSi at the moment (Try it! It really sucks if you don't own space.) and will be implemented with Inferno on May 22.

    I'm pretty sure Ytterbium's talking about adding station fire and NPC's on top of the lockout mechanism, which is the first step they are taking to make Sov mean something.

    If it "breaks the game" somehow, they're open to adjusting it. But as of right now its something everyone will have to adapt around till we see how it affects the warzone.



    Breaks the game for whom? For casual pvpers or for those who prefer null sec strategies applied to faction war?

    Also are they going to fix the plexing bug before inferno launches? Or are the minmatar going to be able to roll into inferno with a huge advantage that was due in part to exploits?

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815