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What's up with stacking penalty?

Author
RubyPorto
RubysRhymes
#41 - 2012-05-18 12:34:38 UTC
Stacking Penalties weren't always here.

Back in the days of Yore with the Cavalry Raven (Torps had awesome range, too) launching Torps, warping to Target, launching again and having both volleys land at the same time.

Everything was Nano. And ridiculous. Doesn't matter how slow the base ship is with 8 lows filled with pe-nerf Nanos.

Battleships and HACs were literally faster than interceptors. And drones. And most missiles. And the ships were crazy agile.

But even before that, before RMR, there was no stacking penalty. And that was worse.

Sniping with Arty from across the grid for Dread* sized alpha? Tracking comps and lows full of gyros and you got it.
DPS of a Titan* on a small gang of battleships? Sure, why not.

Defensive mods didn't scale quite as well.

*They didn't exist yet, but...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Abel Merkabah
Caldari Provisions
Caldari State
#42 - 2012-05-18 12:46:20 UTC
Harristotle wrote:
Life is sometimes strange!

x = 0.999
10x = 9.999
10x - x = 9.999 - 0.999
9x = 9
x = 1

For my next trick I will prove that black equals white.


Eh wrong...

10x = 9.99
10x != 9.999

10x - x = 8.991

Nice troll though...lol

James315 for CSM 8!

RubyPorto
RubysRhymes
#43 - 2012-05-18 12:49:10 UTC
Abel Merkabah wrote:
Harristotle wrote:
Life is sometimes strange!

x = 0.999
10x = 9.999
10x - x = 9.999 - 0.999
9x = 9
x = 1

For my next trick I will prove that black equals white.


Eh wrong...

10x = 9.99
10x != 9.999

10x - x = 8.991

Nice troll though...lol


I assume he meant the 9s to be repeating.

x=.9999[repeating]
10x=9.99999[repeating]
10x-x=9.999[r]-.9999[r]
9x=9
x=1
1=.99999[repeating]

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Rajan Marelona
Hedion University
Amarr Empire
#44 - 2012-05-18 12:52:54 UTC
Alex Sinai wrote:
Surprise. Boeing uses 5 to 7 completely separate backup systems that backs each other in case of fault and no they dont have any "stacking" penalties.

Does the boeing fly 5 to 7 times better compared to 1 computer ?
I say it flies the same.
That means it has infinite stacking penalty.
Harristotle
Federal Navy Academy
Gallente Federation
#45 - 2012-05-18 12:53:43 UTC
RubyPorto wrote:
Abel Merkabah wrote:
Harristotle wrote:
Life is sometimes strange!

x = 0.999
10x = 9.999
10x - x = 9.999 - 0.999
9x = 9
x = 1

For my next trick I will prove that black equals white.


Eh wrong...

10x = 9.99
10x != 9.999

10x - x = 8.991

Nice troll though...lol


I assume he meant the 9s to be repeating.

x=.9999[repeating]
10x=9.99999[repeating]
10x-x=9.999[r]-.9999[r]
9x=9
x=1
1=.99999[repeating]


Correct I did mean them to be repeating, thanks for the clarification.
Pinstar Colton
Sweet Asteroid Acres
#46 - 2012-05-18 13:12:00 UTC
The stacking penalty encourages diversity.

In an old MMO I used to play (City of Heroes) they didn't have a stacking penalty, so everyone just took the same enhancements for their powers to maximize them. It got rather dull. Then they introduced a stacking penalty and builds got a lot more diverse and interesting.

Given the huge variety of modules available to us, it would be a shame if 95% of them fell by the wayside in favor of spamming and stacking the popular 5% of them on every single ship build.


In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Effect One
Caldari Provisions
Caldari State
#47 - 2012-05-18 13:24:23 UTC
Because back in the day my 2000dps 'geddon was OP :(

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

JamesCLK
#48 - 2012-05-18 13:42:08 UTC
Effect One wrote:
Because back in the day my 2000dps 'geddon was OP :(

Poor 'geddonSad

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Tippia
Sunshine and Lollipops
#49 - 2012-05-18 13:50:15 UTC
Parallelisation is always “stacking penalised” due to data sharing and synchronisation overhead.
Serialisation is always “stacking penalised” due to increased resistance and noise.

Even setting aside the balancing argument, stacking penalties are quite realistic and make sense to anyone who has actually had to build something that uses two of the same part.

So there.
Thabiso
Merchants of the Golden Goose
#50 - 2012-05-18 14:54:50 UTC
Alex Sinai wrote:
Hi there,

I was and is wondering what's up with that "bright" idea of stacking penalty? If i have 2 computers they both work at full capacity and not like stack to 1.2 or 0.4 of their full power.

Same everywhere else. Its not like 2 nuclear reactors "stack" up to 1.2 or whatever else number of their full capacity.

What's up with this nonsense and why everyone tolerates it. It simply does not make any sense.

I think its time to remove this thing from the game.


When you have two computers computing something that is embarrasingly parrallel, then yes, you (theoretically) get twice the throughput, however, most things are not embarrasingly parrallel. For a real world example, look at how well multiple GPUs are doing, generally you won't get speedups of more than 1.5, it is bloody dificult to balance the polygons between the two powerhouses that are your GPUs.

And on top of that, when you start having multiple computers working on the same problem, you start getting trouble with communication, you need all machines to be on the same page at the same time exchanging data so processors tend to spend a lot of time waiting for data; it's actually a very interesting topic for computer science geeks.

Tl;dr: Here is a bucket and a spoon, go and play in the sandbox.
Gillia Winddancer
Aliastra
Gallente Federation
#51 - 2012-05-18 15:52:32 UTC
Why there are stacking penalties?

The same reason as to why SLI/Crossfire cards have stacking penalties.

'nuff said.
Xercodo
Cruor Angelicus
#52 - 2012-05-18 16:21:52 UTC  |  Edited by: Xercodo
Btw the comparison to the several backup systems on a Boeing doesn't apply here. Being back up systems only one or two of them is ever running at one time.

The thing you probably haven't realized yet is that things kinda like the stacking penalty really does occur in real life, ESPECIALLY on computers. This is why it's actually not a very good idea to go nuts on this multi-core stuff and why AMD has created a heterogeneous mutli-core system in the form of the APU. They already know multi-core isn't gonna go anywhere.

The basic concept is that the more cores you cram into a processor the more time you have to spend in processing just to figure out which core does what. In the end your performance gains level off as you add more cores and in the end you need to add 100s to gain 1% or something.

I've also seen the same thing in a similar regard. I've been working with someone that is developing a new 8-bit processor (yes people still use those, small stuff like TV remotes and digital clocks) and this processor has better performance than most of the standard 8-bits used today. Just like with multi-core we find that the performance gain our processor has over the other levels out at a certain number of instruction cycles.

In regard to Co-processors in EVE their stacking penalties would make a LOT of sense in real life given the examples above. It can then be extrapolated to pretty much everything in EVE that has a stacking penalty. For resistance modules you can make a claim that the way resistance works in the EVE universe works on mechanics of physics that create the same curve with a falloff of efficiency. For heat sinks I would imagine the same is true in real life. You can only add so many heat sinks or change the heat sinks so much before you start dropping off heat dissipation potential they have.

Another guy in this thread had a good analogy too, 1000s people can't build a house in two minutes. CCP has even said the same thing about artists. They can't just crank out new ships or even updated versions of existing ships just by throwing more art guys at it. Having two art guys working on the same bit of concept art will not go well.

So see the concept of a stacking penalty is very much a real life thing and makes a LOT of sense for these things in EVE. It just has the added benefit of giving the game balance to ensure things don't get too overpowered. In fact I'd be willing to say that there could be a universal stacking penalty equation that we could apply to real life to give someone the %loss in efficiency based on how difficult, involved, or creatively taxing a task is and how many people or "units" you throw at it.

The Drake is a Lie

Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#53 - 2012-05-18 16:25:17 UTC
Stacking condoms doesn't mean two 99.9%'s make 199.8%
Pok Nibin
Doomheim
#54 - 2012-05-18 16:56:05 UTC
Gorki Andropov wrote:
Your first fail was drawing a comparison with real life.

So what fairy land do you drift into when you boot your computer? I want some of what he's smokin'.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Shea Valerien
House of Valerien
#55 - 2012-05-18 17:03:48 UTC
Vaal Erit wrote:
and if we get 10,000 people we can build a house in about 2 minutes.


The critical path disagrees with you. Blink
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#56 - 2012-05-18 17:42:33 UTC
Pok Nibin wrote:
Gorki Andropov wrote:
Your first fail was drawing a comparison with real life.

So what fairy land do you drift into when you boot your computer? I want some of what he's smokin'.



In a game that's so obviously out of touch with reality, trying to equate such-and-such in the real word with this-and-that in a game that exists in 'fluidic' space, where things can be and are seemingly invented, from scratch, repeatedly, where capital ships can be jumped from one point of the 'universe' to another but you can't have an in-space call with your mission agent and time-dilation affects the lowliest mission runner in Dodixie is so, utterly, bat-**** insane you shouldn't even try.

Back under your bridge, young troll-let.
Orlacc
#57 - 2012-05-18 17:46:49 UTC
If you don't get why I feel bad for you. (Not really)

"Measure Twice, Cut Once."

Abel Merkabah
Caldari Provisions
Caldari State
#58 - 2012-05-20 04:30:21 UTC
Harristotle wrote:
RubyPorto wrote:
Abel Merkabah wrote:
Harristotle wrote:
Life is sometimes strange!

x = 0.999
10x = 9.999
10x - x = 9.999 - 0.999
9x = 9
x = 1

For my next trick I will prove that black equals white.


Eh wrong...

10x = 9.99
10x != 9.999

10x - x = 8.991

Nice troll though...lol


I assume he meant the 9s to be repeating.

x=.9999[repeating]
10x=9.99999[repeating]
10x-x=9.999[r]-.9999[r]
9x=9
x=1
1=.99999[repeating]


Correct I did mean them to be repeating, thanks for the clarification.


My Apologies, I stand corrected. Whenever you work with infinite concepts Math can get screwy...

James315 for CSM 8!

I Love Boobies
All Hail Boobies
#59 - 2012-05-20 06:20:55 UTC
There are stacking penalties in real life. For instance... try stacking too many breakable objects on top of each other. Gravity will eventually take over, making the pile collapse or fall over. The penalty is something will break and you won't have as many as you began with.

Besides... would you really want to try to shoot a rookie ship that has 100% resists on everything, and alphas you with its civilian modules?
Jake Warbird
Republic Military School
Minmatar Republic
#60 - 2012-05-20 06:44:00 UTC
Next week on the myth busters....