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Crimewatch left in the dark ?

First post
Author
MadMuppet
Critical Mass Inc
#21 - 2012-05-17 21:33:12 UTC
Isokuro wrote:


the booster alt is just easilly fixed in my eyes, just make everyone that joins fleet with someone that has a dec go red
to the agressorts or defenders.


Yeah, that won't get abused at all.

"Ok Bob, we have ten guys in this mining fleet, the gank fleet is ready. Join our fleet with your wardec and the gank fleet will warp in and kill everybody."

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

EvilweaselSA
GoonCorp
Goonswarm Federation
#22 - 2012-05-17 21:34:44 UTC
Gogela wrote:
CCP Greyscale was saying you will be able to buy back better sec status with commander and officer tags. I think we are all in the dark on timeline though. I was under the impression the new crimewatch was coming with Inferno and now I hear it's not. Who knows...

i asked that is no longer coming in inferno (the tag thing)
Gogela
Epic Ganking Time
CODE.
#23 - 2012-05-17 22:02:09 UTC
EvilweaselSA wrote:
Gogela wrote:
CCP Greyscale was saying you will be able to buy back better sec status with commander and officer tags. I think we are all in the dark on timeline though. I was under the impression the new crimewatch was coming with Inferno and now I hear it's not. Who knows...

i asked that is no longer coming in inferno (the tag thing)

That is lame

Signatures should be used responsibly...

knulla
Doomheim
#24 - 2012-05-18 02:47:00 UTC
having a neut CS boost people at war is ********...

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Tobiaz
Spacerats
#25 - 2012-05-18 09:22:55 UTC
Draydin Warsong wrote:
RubyPorto wrote:
Isokuro wrote:

Since the defenders can't step out of wars anymore




Yeah they can. Rt Click Toon -> Remove Roles -> Quit Corp.

You just won't be allowed back in for a week.



Hmmm I thought the war followed you now...IE if you jump corp to a newb corp your still attackable by your former war targets until that war ends...is this not the case?



Typical example of CCP having a good idea and then nerfing it into something 'meh'.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Isokuro
tr0pa de elite
#26 - 2012-05-18 11:33:16 UTC
MadMuppet wrote:
Isokuro wrote:


the booster alt is just easilly fixed in my eyes, just make everyone that joins fleet with someone that has a dec go red
to the agressorts or defenders.


Yeah, that won't get abused at all.

"Ok Bob, we have ten guys in this mining fleet, the gank fleet is ready. Join our fleet with your wardec and the gank fleet will warp in and kill everybody."



you allready get a message when you join a fleet that you can't shoot eachother in fleet legally
just add to that message that your about to join a fleet that is at war.

the people that are stupid enough to not read it deserve to die!
its makes no sense that people joining a fleet that is at war shouldn't get flagged themselves.

its like the dumb safety message on your guns. this will give a message about an fleet in active war.
if you wish to continue then you can be legally shot by there wartargets.

how hard can it be.

Still CCP ????? crimewatch in Inferno yes or no ?
RubyPorto
RubysRhymes
#27 - 2012-05-18 12:06:45 UTC  |  Edited by: RubyPorto
knulla wrote:
having a neut CS boost people at war is ********...


How's it different from a booster in a POS or an unscannable* one in a safe?

And who uses CS for off grid boosting? That's what T3 are for.

*assuming nobody's got a virtue set and perfect skills.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

knulla
Doomheim
#28 - 2012-05-18 12:23:19 UTC
RubyPorto wrote:
knulla wrote:
having a neut CS boost people at war is ********...


How's it different from a booster in a POS or an unscannable* one in a safe?

And who uses CS for off grid boosting? That's what T3 are for.

*assuming nobody's got a virtue set and perfect skills.



Listen Lol that is also bullshit! I welcome the day CS is better than a T3 at boosting and is needed/used on grid.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Vaal Erit
Science and Trade Institute
Caldari State
#29 - 2012-05-18 12:25:14 UTC
RubyPorto wrote:
knulla wrote:
having a neut CS boost people at war is ********...


How's it different from a booster in a POS or an unscannable* one in a safe?

And who uses CS for off grid boosting? That's what T3 are for.

*assuming nobody's got a virtue set and perfect skills.


It's a bit different. It's more like a neutral RR ship with war targets. A neutral boosting t3 alt is just as bad. It's insanely lame. If you are affecting the fight then you better gd well be on the grid as the fight and be shootable.
RubyPorto
RubysRhymes
#30 - 2012-05-18 12:52:29 UTC  |  Edited by: RubyPorto
Vaal Erit wrote:
RubyPorto wrote:
knulla wrote:
having a neut CS boost people at war is ********...


How's it different from a booster in a POS or an unscannable* one in a safe?

And who uses CS for off grid boosting? That's what T3 are for.

*assuming nobody's got a virtue set and perfect skills.


It's a bit different. It's more like a neutral RR ship with war targets. A neutral boosting t3 alt is just as bad. It's insanely lame. If you are affecting the fight then you better gd well be on the grid as the fight and be shootable.


How, exactly is fighting a fleet different if the booster is neutral vs being off grid safed (theoretically but not practically scannable) or in a POS?


And, as I pointed out, a Neutral RR is only different from a WT RR if you're fighting on a station.

If you want to require on grid boosting, I think you've got a long wait ahead of you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

knulla
Doomheim
#31 - 2012-05-18 13:02:06 UTC
RubyPorto wrote:
Vaal Erit wrote:
RubyPorto wrote:
knulla wrote:
having a neut CS boost people at war is ********...


How's it different from a booster in a POS or an unscannable* one in a safe?

And who uses CS for off grid boosting? That's what T3 are for.

*assuming nobody's got a virtue set and perfect skills.


It's a bit different. It's more like a neutral RR ship with war targets. A neutral boosting t3 alt is just as bad. It's insanely lame. If you are affecting the fight then you better gd well be on the grid as the fight and be shootable.


How, exactly is fighting a fleet different if the booster is neutral vs being off grid safed (theoretically but not practically scannable) or in a POS?


And, as I pointed out, a Neutral RR is only different from a WT RR if you're fighting on a station.

If you want to require on grid boosting, I think you've got a long wait ahead of you.



To be fair, at least you have a possible chance to kill that guy legally anywhere in EVE, you don't if he is a neut yet he is fighting your war. So in all fairness, that guy +1 you 0.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

MadMuppet
Critical Mass Inc
#32 - 2012-05-18 17:20:18 UTC  |  Edited by: MadMuppet
...

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

MadMuppet
Critical Mass Inc
#33 - 2012-05-18 17:20:47 UTC
Isokuro wrote:
MadMuppet wrote:
Isokuro wrote:


the booster alt is just easilly fixed in my eyes, just make everyone that joins fleet with someone that has a dec go red
to the agressorts or defenders.


Yeah, that won't get abused at all.

"Ok Bob, we have ten guys in this mining fleet, the gank fleet is ready. Join our fleet with your wardec and the gank fleet will warp in and kill everybody."



you allready get a message when you join a fleet that you can't shoot eachother in fleet legally
just add to that message that your about to join a fleet that is at war.

the people that are stupid enough to not read it deserve to die!
its makes no sense that people joining a fleet that is at war shouldn't get flagged themselves.

its like the dumb safety message on your guns. this will give a message about an fleet in active war.
if you wish to continue then you can be legally shot by there wartargets.

how hard can it be.

Still CCP ????? crimewatch in Inferno yes or no ?


Which is why I phrased it the way I did, the war target joins a non-war fleet. But just to be clear:

You are not in a war with anybody, and you form up a mining fleet, but nobody in the fleet is at war with anyone. Someone with a wardec joins the fleet from an invite from one of the other fleet members.

The idea that everybody in the fleet suddenly inherits the war dec means that, if planned right, a bunch of players from the opposing fleet could suddenly sweep in and kill the entire fleet without warning.

Now then, how do you propose the pop-up box be handled on that?
Does the fleet get to vote to not let the war-decced player in?
Do they get to auto drop if there is a player joining (would suck to take a bio break and miss the announcement)?
What if the fleet commander is in on the whole thing and warps the fleet TO the enemy fleet and 'joins the war' during the warp? Once in warp the whole group is screwed.

Just to be clear, if you join a war-active fleet, then I agree with you that you should be warned and you are a dumbass that should be a valid target. It is the opposite system that becomes the problem.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

CCP Greyscale
C C P
C C P Alliance
#34 - 2012-05-18 17:43:10 UTC
Yeah, sorry - the reason that you've not heard anything is that this was never going to be happening in Inferno. Team Five 0 shipped a whole bunch of under-the-hood refactoring changes in Escalation, and we're now just ramping up work on the next phase, which will include all the actual redesign. There've been a few dev posts here and there about it, but no major communications because we're not releasing anything just yet.
Isokuro
tr0pa de elite
#35 - 2012-05-18 17:56:34 UTC  |  Edited by: Isokuro
CCP Greyscale wrote:
Yeah, sorry - the reason that you've not heard anything is that this was never going to be happening in Inferno. Team Five 0 shipped a whole bunch of under-the-hood refactoring changes in Escalation, and we're now just ramping up work on the next phase, which will include all the actual redesign. There've been a few dev posts here and there about it, but no major communications because we're not releasing anything just yet.



thank you for the asnwer Greyscale. atleast now we know what to expect and to not expect.

In my point of view it was going to get in to the inferno patch since something happend in the first patch
making the pods stay red of people who GCC in empire.

In answer of the neutral CS or T3 booster. if they are in a pos or safed up atleast you can move system
or buy a virtue set and probe them. <-- ways to counter

with a neutral CS or T3 booster you just see them jump with you to the next system and all you can try to do
is all go in suicide ganking bc's and loose sec status + 15 minute GCC meaning you can't even fight
there main gang that the alt was boosting in the first place.

Since these Booster are in so called leading places in a fleet ( squad, wing or fleet commander ) its dumb there
staying neutral .

Once again Greyscale thank you for the answer and Protip on this subject keep the players informed on things your
thinking to change.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#36 - 2012-05-18 19:04:54 UTC
CCP Greyscale wrote:
Yeah, sorry - the reason that you've not heard anything is that this was never going to be happening in Inferno. Team Five 0 shipped a whole bunch of under-the-hood refactoring changes in Escalation, and we're now just ramping up work on the next phase, which will include all the actual redesign. There've been a few dev posts here and there about it, but no major communications because we're not releasing anything just yet.


Thanks man i see empire gets no more love as usual. This is something i know alot of Empire kids were wanting so i am curious what 0.0 buff you giving?
Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#37 - 2012-05-18 19:49:55 UTC
CCP Greyscale wrote:
Yeah, sorry - the reason that you've not heard anything is that this was never going to be happening in Inferno. Team Five 0 shipped a whole bunch of under-the-hood refactoring changes in Escalation, and we're now just ramping up work on the next phase, which will include all the actual redesign. There've been a few dev posts here and there about it, but no major communications because we're not releasing anything just yet.


Code for: We're going to wait until we're nearly finished, so that when all of you read about it and freak out about how messed up it is, it's too late in the development cycle to change it.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#38 - 2012-05-18 20:02:45 UTC
Adriel Malakai wrote:
CCP Greyscale wrote:
Yeah, sorry - the reason that you've not heard anything is that this was never going to be happening in Inferno. Team Five 0 shipped a whole bunch of under-the-hood refactoring changes in Escalation, and we're now just ramping up work on the next phase, which will include all the actual redesign. There've been a few dev posts here and there about it, but no major communications because we're not releasing anything just yet.


Code for: We're going to wait until we're nearly finished, so that when all of you read about it and freak out about how messed up it is, it's too late in the development cycle to change it.


sounds like they are falling back on the Standard Operating Procedures or did they placate us at some point and never changed it?
CCP Greyscale
C C P
C C P Alliance
#39 - 2012-05-18 20:51:41 UTC
To various questions:

Was this ever going to be in Inferno?
No, not even a little bit Smile Masterplan and Frellicus reimplemented the existing design pretty much from-scratch for Escalation so it's safe to work with (which is why there was sporadic Crimewatch funkiness after that patch); given that Escalation and Inferno are about about apart, and it takes about two weeks to tidy up fallout from one patch and we allow two weeks of "100% testing" before the next one, that would mean they'd have had approximately one lunch break to implement the entire redesign, which was never going to happen Smile

Why isn't this already finished - what else are you working on instead?
Nothing; see previous answer regarding all the back-end groundwork that's been keeping us busy.

Why haven't you told us what you're doing?
Here's the presentation from Fanfest that explains pretty much everything.

No, I mean apart from that
That's not a question.

Pedant.
Yes. Anyway, the reasons are that 1) we're juuust about done planning all the work for it (see above re: two weeks' tidy up after a release), so until we lock down roughly what we're expecting to deliver there's really not a lot of point talking about it, and 2) if we talk about features that are coming later on in the year in a devblog a couple of weeks before Inferno, I would expect that to cause some [british]mild confusion[/british].
Gogela
Epic Ganking Time
CODE.
#40 - 2012-05-18 21:07:29 UTC
CCP Greyscale wrote:
stuff...

Thanks for the reply CCP Greyscale. We appreciate it. Maybe I won't dump all my tags on the market just yet Big smile

Signatures should be used responsibly...

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