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Skill Discussions

 
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Longer skill queus CCP please read!!

Author
Unius Elgen
The Scope
Gallente Federation
#1 - 2012-05-16 14:33:13 UTC
I've been playing another mmo very closely based off eve called Perpetuum. Now its quite clear the 11 or so devs for that game were inspired by eve as nearly the entire game is like this only on the ground. One improvement i've seen though in that game is the skill system. You accrue 1 point every minute just for having an active account and can spend those points whenever you want on your skills.

The skill system in eve is nice but i'd like a longer term skill queu for times when I'm away from town for more than 24 hours. I deploy at times for up to 5 months and obviously cant log in down range and put up my next skill so i'm basically going to lose out on 5 months of skills. In the game I mentioned above that problem wouldnt exist as I would have 5 months of skills accrued when i get back to spend.

I'm not suggesting you change your system, just add longer queu times. Like up to a month at a time would be awesome.
Immortis Vexx
Onyx Moon Industries
#2 - 2012-05-16 16:14:24 UTC
Hey Unius,

The reason that they have it like this is to actually require SOME interaction to play the game. Yes, skills train while you are offline and this is good. However, once you get to some higher tier skills you will find that they will take quite a long time to finish. I sympathize with you being deployed but with skills taking up to a month it really shouldn't be a large problem down the road. Besides, I am sure that you can have your own laptop and have access to internet where ever you will be. Do you really think that it is a lot to ask to log in for 5 minutes to set a new skill each month? We had to fight pretty hard to get a 24 hour skill queue and I don't think CCP will indulge the crowd any more than that Smile

Vexx
Tazarak theDeceiver
United Mining and Hauling Inc
The Initiative.
#3 - 2012-05-16 19:44:34 UTC
I wish we could set our queue via Evemon or something, which I can get to while at work.
Jack Miton
School of Applied Knowledge
Caldari State
#4 - 2012-05-16 20:37:33 UTC
Tazarak theDeceiver wrote:
I wish we could set our queue via Evemon or something, which I can get to while at work.


^this.
24 hour queue is fine but it should be adjustable via evegate so that all you need in internet.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Mashie Saldana
V0LTA
WE FORM V0LTA
#5 - 2012-05-16 20:39:52 UTC
Jack Miton wrote:
Tazarak theDeceiver wrote:
I wish we could set our queue via Evemon or something, which I can get to while at work.


^this.
24 hour queue is fine but it should be adjustable via evegate so that all you need in internet.

It would be easy to do using the new CREST interface if only CCP enabled it.
James Amril-Kesh
Viziam
Amarr Empire
#6 - 2012-05-17 02:02:39 UTC
Immortis Vexx wrote:
Hey Unius,

The reason that they have it like this is to actually require SOME interaction to play the game. Yes, skills train while you are offline and this is good. However, once you get to some higher tier skills you will find that they will take quite a long time to finish. I sympathize with you being deployed but with skills taking up to a month it really shouldn't be a large problem down the road. Besides, I am sure that you can have your own laptop and have access to internet where ever you will be. Do you really think that it is a lot to ask to log in for 5 minutes to set a new skill each month? We had to fight pretty hard to get a 24 hour skill queue and I don't think CCP will indulge the crowd any more than that Smile

Vexx

Some EVE players don't even have to log in (much, if at all) to play the game, and making skill queues longer or shorter won't change that.

Enjoying the rain today? ;)

yumike
Doomheim
#7 - 2012-05-17 02:33:07 UTC
Maybe keep the same functionality as now (24hours) but then add (if its above 24hours) it lets you append a single skill?

Quote:
Some EVE players don't even have to log in (much, if at all) to play the game, and making skill queues longer or shorter won't change that.


This is true, Judging by my login information i've logged in to one of my accounts 5 times this year...
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2012-05-17 03:30:26 UTC
Why would CCP care if people log in?
They get the same amount of money either way...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tippia
Sunshine and Lollipops
#9 - 2012-05-17 05:05:09 UTC  |  Edited by: Tippia
Jack Miton wrote:
Why would CCP care if people log in?
They get the same amount of money either way...
Because people logged in is what creates the content of the game.

Also, the skill queue is there to make sure you don't have to get up at 3am to change skills or to say on constantly to switch between umpty-eleven 5-minute skills. It's not there to make you not log in for months on end. Unless the Earth changes to have a 36h rotational cycle, there's very little reason to change the queue.
Revman Zim
Infinite Point
Pandemic Horde
#10 - 2012-05-17 05:47:54 UTC  |  Edited by: Revman Zim
I like the current skill queue. Much improved over the previous "set your alarm clock" days.

I am active duty Navy and am currently deployed, so I understand the "challenges" of keeping your skills going. I have an understanding wife and kids that have been helping me out, but I usually have a port call where I can log on and put in a long skill.

Bottom line, I don't think it needs to be changed. You need to log into the game to change skills. This game would not be much of a game without PLAYERS.
knulla
Doomheim
#11 - 2012-05-17 06:54:16 UTC
I support this, I agree with CCP not allowing people to unsub and train skills at the same time but if you pay for it... what is the point? need to interact with the game? I am, I would hardly call changing skills to be the big part of eve gameplay.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Vito Antonio
Doomheim
#12 - 2012-05-17 18:54:00 UTC
I'd like a 3 month long training queue.
IIshira
School of Applied Knowledge
Caldari State
#13 - 2012-05-18 01:16:25 UTC
Immortis Vexx wrote:
Hey Unius,

The reason that they have it like this is to actually require SOME interaction to play the game.

Vexx


What is this crazy talk? I want the game to play itself. I shouldn't have to actually log on to the game. In fact I think every new player should start with all skills at level 5. That way I won't have to set up all this training.
Aggressive Nutmeg
#14 - 2012-05-18 02:05:27 UTC
I haven't played all week. Been too busy (and too drunk). Probably won't play next week either due to a number of engagements.

And I'm travelling interstate next month and won't have access to the Eve client. I'll need to make sure I put a couple of LOOONG skills in my queues to avoid losing time. Why isn't there an Android app for that?

It's annoying having to switch on the PC and log in to Eve just to add skills. Why can't I queue them up for a month or six? Even extending the queue by only a week would probably solve all of my problems.

Forcing players to regularly turn on PC, log in to Eve, add skills, log out is not creating content.

Never make eye contact with someone while eating a banana.

mxzf
Shovel Bros
#15 - 2012-05-18 05:30:24 UTC
Aggressive Nutmeg wrote:
Forcing players to regularly turn on PC, log in to Eve, add skills, log out is not creating content.

It is when the player logs in, sees an op or a roam starting, and decides to join in on it.
James Amril-Kesh
Viziam
Amarr Empire
#16 - 2012-05-18 05:46:08 UTC
mxzf wrote:
Aggressive Nutmeg wrote:
Forcing players to regularly turn on PC, log in to Eve, add skills, log out is not creating content.

It is when the player logs in, sees an op or a roam starting, and decides to join in on it.

Some days I don't log in unless I get a jabber alert for an op. Don't need to log in for that.

Enjoying the rain today? ;)

IIshira
School of Applied Knowledge
Caldari State
#17 - 2012-05-18 12:46:45 UTC
In all seriousness the way it's set up now is fine. By making the skill queue longer or allowing skills to be set without logging on is a bad idea. If you're going on vacation there are skills that last from two weeks to over a month so this is not an issue. As for deployments I feel that pain because I deploy. Just have someone you trust set your training. Other than that if you don't want to log in once in a while for five minutes to set training why would you pay for Eve when you're not even playing the game. The one group that I would see this being popular with is groups that create multiple accounts to sell characters. I'm not talking about the guy who has five pilots, decides it's too much to handle then sells one for ISK. I mean people who sell accounts for real money.
Grohl Dovah
Science and Trade Institute
Caldari State
#18 - 2012-05-18 19:47:17 UTC
Aggressive Nutmeg wrote:
I haven't played all week. Been too busy (and too drunk). Probably won't play next week either due to a number of engagements.

And I'm travelling interstate next month and won't have access to the Eve client. I'll need to make sure I put a couple of LOOONG skills in my queues to avoid losing time. Why isn't there an Android app for that?

It's annoying having to switch on the PC and log in to Eve just to add skills. Why can't I queue them up for a month or six? Even extending the queue by only a week would probably solve all of my problems.

Forcing players to regularly turn on PC, log in to Eve, add skills, log out is not creating content.



Stop being lazy. It sounds like you want to play a game without actually playing it.
Canabi
Destructive Influence
Northern Coalition.
#19 - 2012-05-19 05:25:46 UTC  |  Edited by: Canabi
Maybe set it to where you can add as many skills as you want to up to 24 hours (eg: adding industry processing skills to train up to level 2), and once the skill queue passes that 24 hour mark, you can add a set amount of skills, maybe like 2 or 3 skills after the 24 hour mark. On my alt, I did just that with the industry skills, and then had about 30 minutes at the end of the queue and added Hemorphite Processing level 4. After that I could add, say, 2 more skills to total up to 2 months of training time. You could only add 2 skills, even if they last a total of 3 weeks between them, or if they total 2 months. That might alleviate some problems for people like Tippia.

TL/DR: Keep current system, give ability to add set number of skills past 24 mark, totaling up to 2 months training time.
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#20 - 2012-05-19 16:31:08 UTC  |  Edited by: Lucy Ferrr
In the not too distant past there was no skill que so be happy with what you have. If you know you are going to be unable to log on for awhile you put a long skill at the end of your que. If you are unable to do that, well that's your fault.

Edit: I have my smartphone set up to remote access my desktop. If I need to swap a skill I can (slowly) do it via my android phone. You can always do that.
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