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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Morwen Lagann
Tyrathlion Interstellar
#281 - 2012-05-17 15:42:34 UTC
DJ P0N-3 wrote:
Di Mulle wrote:
Strange Shadow wrote:


Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.




This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach.


To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar.


I for one disabled that popup because it was showing up on hangars that I have full read/take access for, and I'm pretty sure I'm not the only one who did it for that same reason.

If it only popped up on hangars you didn't have take access for, that might be another story entirely. Lol

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

MadMuppet
Critical Mass Inc
#282 - 2012-05-17 19:26:46 UTC  |  Edited by: MadMuppet
DJ P0N-3 wrote:

To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar.


Yeah, anybody that owns an Orca has turned this off because, even though it is YOUR ship and you have full control of it you have to deal with that stupid message.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

DJ P0N-3
Table Flippendeavors
#283 - 2012-05-17 20:10:36 UTC
Morwen Lagann wrote:
DJ P0N-3 wrote:
Di Mulle wrote:
Strange Shadow wrote:


Yes i know, you can drop to those tiny rows on the left, and if you screw a few pixels down/up, you end up in some places you could never expected your stuff to be in, like corp hanger division you dont have access to.




This particular scenario ALONE is more than enough to scrap the upcoming inventory UI approach.


To be fair, there is a pop-up that will tell you that you're putting something in a restricted access hangar. Which, to be fair to the other side, one might reasonably disable because you routinely put things in said hangar.


I for one disabled that popup because it was showing up on hangars that I have full read/take access for, and I'm pretty sure I'm not the only one who did it for that same reason.

If it only popped up on hangars you didn't have take access for, that might be another story entirely. Lol


Yeah, that's why I disabled it too. I'd almost forgotten the pop-up existed.
Mekhana
The Scope
Gallente Federation
#284 - 2012-05-17 20:28:44 UTC
Had to browse my ships through the assets the first few times.

So annoying.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Talon SilverHawk
Patria o Muerte
#285 - 2012-05-17 22:59:03 UTC  |  Edited by: Talon SilverHawk
Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.

Tal
Strange Shadow
Hedion University
Amarr Empire
#286 - 2012-05-18 02:49:15 UTC  |  Edited by: Strange Shadow
Its just unfinished.
We used to have many 'objects' as means to access the inventory. 'Ship cargo', 'Drone Bay', 'Corp hanger', 'Jet Can' was all different objects, each with their own properties, position on screen, hotkey etc. You open any of that, you knew where exactly it would appear, so you could arrange jetcan's window next to your cargo and it would remain like this until your hardrive goes to the moon.

Now its all gets demolished, and the same functionality pressed on a single window with huge 'tree' thing with million rows. Obviously, ppl start complaining, and it only will go bigger once it hits the TQ.

Again, the simple solution is to get back old functionality with the power of new interface.
Just allow binding of new windows as "old style" objects. Make it customizable, the new system holds the power to do just that, and much more. All it needs is ability to spawn the branches of tree as SEPARATE OBJECTS and REMEMBER them and they properties/positions. Assign them to neocom buttons, new hotkeys etc., can you feel the power already? Feel like creating your very unique, responsive interface?

Until then, the new system is just destructive step back (woe to all lost objects), with a single window (and its clones) as quick hack allowing us means for basic inventory operation.

This is a small step, from failure to success, and it NEED to be taken.
Gorr Kedesh
Icing Iced
#287 - 2012-05-18 06:28:05 UTC
Often said in this thread and i hope u read it ! Pls let the ships and the cargo / drone windows intact..
The new inventory only makes sense for the assets!
Tiger's Spirit
Templars of the Shadows
#288 - 2012-05-18 10:56:55 UTC
Strange Shadow wrote:
Its just unfinished


Its just crap.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#289 - 2012-05-18 11:00:01 UTC
Tiger's Spirit wrote:
Strange Shadow wrote:
Its just unfinished


Its just crap.

Did the new build fix anything?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rommiee
Mercury Inc.
#290 - 2012-05-18 11:54:09 UTC
Talon SilverHawk wrote:
Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.

Tal


Easy solution for the poor Devs that are bringing this crap in. Don't.

Sorted
Exodus 4D
Ministry of War
Amarr Empire
#291 - 2012-05-18 12:25:31 UTC
I love the new inventory system. Much cleaner/faster than the old structure.

Keep it up! N1 change. At least a beginning of a few windows less.

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Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#292 - 2012-05-18 12:28:07 UTC
Quick test revealed that actually with today's build it starts to look much better. "Extra" windows now seem to remember their size and position in station when you undock and dock back in. Only thing they don't remember is their previous state and still won't reappear when you dock back in. However there definitely has been huge improvement.

Just one more step to something I could actually be using. Starting to have some real faith again.

Good work.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Talon SilverHawk
Patria o Muerte
#293 - 2012-05-18 12:44:02 UTC
Rommiee wrote:
Talon SilverHawk wrote:
Although I dislike this new system, (I really hate the tree view, and the added clicks and key presses to carry out the same tasks) I feel sorry for the devs, must be tough knowing your going to be responsible for a really unpopular change.

Tal


Easy solution for the poor Devs that are bringing this crap in. Don't.

Sorted



Apparently they can't roll back for this "minor change" (according to their earlier posts) Sad

Tal

Talon SilverHawk
Patria o Muerte
#294 - 2012-05-18 12:46:53 UTC
Exodus 4D wrote:
I love the new inventory system. Much cleaner/faster than the old structure.

Keep it up! N1 change. At least a beginning of a few windows less.


Glad you like it but some of us like multiple windows. should be an option, not forced on players.

Tal


Dirch Passer
State War Academy
Caldari State
#295 - 2012-05-19 04:00:42 UTC  |  Edited by: Dirch Passer
Listen to Zagdul and Tippia!

Also, if posts just disappear, then how will you ever get anything right?
Tiger's Spirit
Templars of the Shadows
#296 - 2012-05-19 08:35:32 UTC
Salpun wrote:
Tiger's Spirit wrote:
Strange Shadow wrote:
Its just unfinished


Its just crap.

Did the new build fix anything?



Nothing.

"The windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc.
The shiphangar still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system."
Bloph
Lamarr Industries
Rock Ridge Alliance
#297 - 2012-05-19 13:24:04 UTC
It's still a mess.

A quick five minutes testing:
Docked - right click on ship 'open cargo bay' - it doesn't - it open the unified inventory screen in its last known state.

Docked - right click ship - no options to open Ore bay, Ship bay, corp hangers...

Docked - open and position windows for cargo, ore & corp hangers; then undock, leaving only a single cargo bay open; redock & still only cargo bay open. Setup with multiple windows is always lost.

Docked - open ship maintenance bay; undock, ship bay closes and is replaced with drone bay!!!

Inspace - open cargo, ore & corp hangers; dock, only a single window open - the others are closed and lost.

Docked - Open multiple corp hangers, tab then together; undock - all windows close, re-open & tabbing lost.

Docked - open cargo bay, ship bay & hanger; undock & redock - only cargo bay remains open others are lost.

Only three days left to fix it - good luck with that!
Seismic Stan
Freebooted Junkworks
#298 - 2012-05-19 17:52:36 UTC  |  Edited by: Seismic Stan
I posed the following question in the live CSM Town Hall meeting today on EVE Radio:

"There is concern from some quarters about how the Inferno release of the Unified Inventory will be received by the playerbase. There are some well-reasoned arguments that the feature is incomplete and reduces functionality. Have the CSM been consulted on this matter at any point, what are your thoughts and do you think there will be a player backlash after patch day?"

The CSM representatives who addressed this (sorry, didn't catch who) gave a succinct "everything is fine, Inferno is meant to upset players" response (this echoes sentiments recently voiced by CCP Unifex). Those CSMers who had tried it out on SiSi seemed to experience no problems and gave the impression they were perfectly happy with the system as it stands and see it as a great experience. I suspect they have only given it a cursory look and like the idea in principle, but haven't had time to notice its shortcomings.
Bloph
Lamarr Industries
Rock Ridge Alliance
#299 - 2012-05-19 18:04:25 UTC
Seismic Stan wrote:
I posed the following question in the live CSM Town Hall meeting today on EVE Radio:

"There is concern from some quarters about how the Inferno release of the Unified Inventory will be received by the playerbase. There are some well-reasoned arguments that the feature is incomplete and reduces functionality. Have the CSM been consulted on this matter at any point, what are your thoughts and do you think there will be a player backlash after patch day?"

The CSM representatives who addressed this (sorry, didn't catch who) gave a succinct "everything is fine, Inferno is meant to upset players" response (this echoes the sentiments recently voiced by CCP Unifex). Those CSMers who had tried it out on SiSi seemed to experience no problems and gave the impression they were perfectly happy with the system as it stands and see it as a great experience. I suspect they have only given it a cursory look and like the idea in principle, but haven't had time to notice its shortcomings.



What! Inferno is "meant to upset players" - wtf. How about we upset CCP! I guess we can best measure the rage on 22nd.

Pffff.
Seismic Stan
Freebooted Junkworks
#300 - 2012-05-19 18:14:02 UTC  |  Edited by: Seismic Stan
Bloph wrote:


What! Inferno is "meant to upset players" - wtf. How about we upset CCP! I guess we can best measure the rage on 22nd.

Pffff.


To qualify this, I think the context is that they accept that change and rebalancing will cause a certain amount of adjustment trauma. Kind of a 'you can't make an omelette without breaking some eggs'.

That said, I was a little disappointed with the CSM's dismissive attitude toward the problem. But perhaps they're right and there will be a perfectly acceptable period of adjustment and then we'll all wonder what all the pre-Inferno tub-thumping was about...

I wait with interest to see.