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Is it just my imagination, or are exploration sites relatively rare compared to high and low sec?

Author
Iria Ahrens
Space Perverts and Forum Pirates
#1 - 2012-05-18 11:03:55 UTC
Been playing in null, and having trouble finding sites period. Not trouble finding good sites, trouble finding sites. Then in in this dearth of sites, I will find a system with 3 or more sigs, that are all grav. It's too inconvenient to be coincidence. Why do specific systems spawn a disproportionate number of grav sites? Is it a sov upgrade option or something?

Thank you,

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Tomcio FromFarAway
Singularity's Edge
#2 - 2012-05-18 11:30:20 UTC  |  Edited by: Tomcio FromFarAway
More people doing sites ==> more respawns ==> higher chance that the site will respawn in systems scanned by you.

Not many people doing sites in null-sec and that leads to small respawn rate ( when compared to low or high ). I remember many sites in Guristas null that were not finished by anyone and they lingered for ~3 days before they were respawned somewhere else.
You can find systems with accumulated sites but most of the time the systems are empty.Sad

The only way to increase you chances of finding new sites is to widen your scanning area. The more systems you scan the better the odds of finding more sites. ( quite obvious but I say it for the sake of completeness Lol ).


EDIT : Some sov upgrades can also increase chances of those sites spawning.
RubyPorto
RubysRhymes
#3 - 2012-05-18 12:40:40 UTC
Tomcio FromFarAway wrote:

EDIT : Some sov upgrades can also increase chances of those sites spawning.


But they don't work. (Well, the Anom one does, the Plex one doesn't, the WH one is still debated).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tomcio FromFarAway
Singularity's Edge
#4 - 2012-05-18 12:56:58 UTC
RubyPorto wrote:

But they don't work. (Well, the Anom one does, the Plex one doesn't, the WH one is still debated).


Never seen those in practice but somehow I'm not surprised that they are not workingLol
Caldari Citizen 786478786
#5 - 2012-05-18 13:27:52 UTC
RubyPorto wrote:
Tomcio FromFarAway wrote:

EDIT : Some sov upgrades can also increase chances of those sites spawning.


But they don't work. (Well, the Anom one does, the Plex one doesn't, the WH one is still debated).


Proven or anectodal? Wait, lemme guess, you read it somewhere in some forum post by some guy with no evidence?
Traska Gannel
Deep Core Mining Inc.
Caldari State
#6 - 2012-05-18 13:50:38 UTC
Caldari Citizen 786478786 wrote:
RubyPorto wrote:
Tomcio FromFarAway wrote:

EDIT : Some sov upgrades can also increase chances of those sites spawning.


But they don't work. (Well, the Anom one does, the Plex one doesn't, the WH one is still debated).


Proven or anectodal? Wait, lemme guess, you read it somewhere in some forum post by some guy with no evidence?


I suspect that it is anecdotal since there is no reasonable way to prove the contention with the current spawn mechanics for plexes and wormholes.

What is known is that the plex sov upgrades do not result in a statistically noticeable increase in plexes spawning in the system in which it is installed. One system is too small a statistical sample and plexes spawn infrequently enough that any change in spawn rate caused by this sovreignty upgrade is indistinguishable from random noise. (Unlike the anomaly upgrade which literally spawns additional anomalies).

It is speculated that the plex upgrade increases the probability of a plex spawning in the system where it is installed (as the description states) ... however, plex spawning mechanics are not changed by this increase and the increase in the probability is not noted. As a result, if you consider that plexes could spawn in any system in a "region" which may contain some unknown but fairly large number of systems ... then changes in spawn probability would likely go unnoticed.

For example, lets say an upgrade gives a 100% increase in spawn probability for a plex ... doubles it. Then if this system was in a group of 50 systems then it would get double weight for a plex to spawn. This means the upgrade would change the chance for a plex to spawn in this system from 1/50 to 2/51. The chance goes from 2% to 3.9%. Unless you collect statistics for a long time comparing upgraded and non-upgraded systems ... it will be difficult to identify such a small difference. In addition, this assumes that no other systems are upgraded. If the upgrades affect probability but there are no more plex spawns generated then a set of 50 all upgraded systems would each get 2/100 chances and the overall probability is back to the state where none of the systems were upgraded.

All of that is speculation but it fits the observed facts assuming that the upgrades actually do anything. The problem is really that the mechanic is broken and upgraded systems do not seem to generate an increase in the number of plexes spawned in a given region.

An alternative possibility is that an upgraded system gets a small additional chance to spawn an extra plex. However, if this is the case the chance is so small as to be difficult to distinguish from randomly occurring plexes.

Since WH spawn mechanics are similar - the same issues exist in assessing the efficacy of the WH sov upgrade as well.

Moroccan Tourist
Blood Raider Cleaning Crew
#7 - 2012-05-18 16:32:32 UTC
RubyPorto wrote:
Tomcio FromFarAway wrote:

EDIT : Some sov upgrades can also increase chances of those sites spawning.


But they don't work. (Well, the Anom one does, the Plex one doesn't, the WH one is still debated).


Heh from personal experience plexes spawn only atfer DT or midnight i guess , if they spawned each time it is finished i'll be scanning my region all day long ! , but of course they dont !
Tomcio FromFarAway
Singularity's Edge
#8 - 2012-05-18 20:34:42 UTC
Moroccan Tourist wrote:
RubyPorto wrote:
Tomcio FromFarAway wrote:

EDIT : Some sov upgrades can also increase chances of those sites spawning.


But they don't work. (Well, the Anom one does, the Plex one doesn't, the WH one is still debated).


Heh from personal experience plexes spawn only atfer DT or midnight i guess , if they spawned each time it is finished i'll be scanning my region all day long ! , but of course they dont !


Hmm, so how would you explain the following :
1. Hop in Guristas hisec during peak hours ( it is the mostly contested area in game )
2. Scan some systems
3. Note spawned sites
4. Wait for 1 - 2 hours
5. Scan the same systems again
6. A lot of new sitesShocked

Regional respawning theory is probably wrong ( tested on SISI by St Mio, too lazy to look for the thread ). And I say "probably" only because it was on SISI. It is possible that spawning mechanics are different there ( highly unlikely ).
It is much more probable that sites respawn in any system belonging to specific pirate faction ( sec level rules still apply of course ).
For instance :
You do Serpentis Annex --> it respawns in ANY Serpentis low-sec system.

From my own experience : I find much more sites 6 - 10 hours after DT ( peak hours == higher respawn rate ) than right after DT.
Sometimes I do some backtracking and I find new sites in systems scanned before.