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CSM7 Summit Topic: Null Sec

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Author
Two step
Aperture Harmonics
#1 - 2012-05-17 21:25:09 UTC
Null Sec - Will Winter be the TotalHellDeath patch? What is 'The Ultimate Plan' for where CCP sees 0.0 heading?

Farms and Fields? Ultracaps? Supertitans? What should CCP do to "fix" 0.0? Or is 0.0 just fine as is?

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Scatim Helicon
State War Academy
Caldari State
#2 - 2012-05-17 22:20:32 UTC
Adjustments to 0.0 are irrelevant as long as highsec continues to provide everything anybody could possibly want in an environment of near-total safety.

Will CSM7 be prepared to discuss that elephant in the room with CCP?

Every time you post a WiS thread, Hilmar strangles a kitten.

Two step
Aperture Harmonics
#3 - 2012-05-17 22:26:45 UTC
Scatim Helicon wrote:
Adjustments to 0.0 are irrelevant as long as highsec continues to provide everything anybody could possibly want in an environment of near-total safety.

Will CSM7 be prepared to discuss that elephant in the room with CCP?


I think the current risk-reward balance is very very wrong for most of the game, so yeah, I don't think *anything* is off the table right now.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Xorv
Questionable Acquisitions
#4 - 2012-05-17 22:28:55 UTC
Scatim Helicon wrote:
Adjustments to 0.0 are irrelevant as long as highsec continues to provide everything anybody could possibly want in an environment of near-total safety.

Will CSM7 be prepared to discuss that elephant in the room with CCP?


Yes this is pretty critical (also applies to WH and Low Sec Space). Good Farms and Fields should be outside of NPC protection. That said there's a second elephant in this particular room, It's called Local Chat, and the automatic Intel and consequential safety it provides weakens any argument that Null should be getting way better Farms and Fields than High Sec.
Lord Zim
Gallente Federation
#5 - 2012-05-17 22:41:04 UTC
Xorv wrote:
Yes this is pretty critical (also applies to WH and Low Sec Space). Good Farms and Fields should be outside of NPC protection. That said there's a second elephant in this particular room, It's called Local Chat, and the automatic Intel and consequential safety it provides weakens any argument that Null should be getting way better Farms and Fields than High Sec.

Make local chat regional, and/or optional.

And let's not forget the third elephant in the room, which is rampant power projection and ease of logistics. In this regard, remove JBs and jumpdrives of all ships.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Xorv
Questionable Acquisitions
#6 - 2012-05-17 22:51:36 UTC
Lord Zim wrote:

And let's not forget the third elephant in the room, which is rampant power projection and ease of logistics. In this regard, remove JBs and jumpdrives of all ships.


Good point.

We'll have a whole herd of Elephants in the room at this rate. Shocked
Richard Desturned
Royal Amarr Institute
Amarr Empire
#7 - 2012-05-18 06:24:29 UTC
Xorv wrote:
It's called Local Chat, and the automatic Intel and consequential safety it provides


This is completely untrue and saying that local is anything more than a part of a greater intel apparatus is an unfounded argument. Changing local without balancing other aspects of the game would break the game in favor of one niche playstyle which would become immensely overpowered.

npc alts have no opinions worth consideration

Mara Rinn
Cosmic Goo Convertor
#8 - 2012-05-18 07:06:50 UTC
Scatim Helicon wrote:
Adjustments to 0.0 are irrelevant as long as highsec continues to provide everything anybody could possibly want in an environment of near-total safety.


Hisec is safe folks, you heard it here first! Helicity & Mittani's Hulkageddon is a sham!

Most ships lost in PvP? Hisec. Where does Morphite come from? Not hisec. So hisec is simultaneously neither the safest place to be, nor a cornucopia of resources.

Now if you were to adjust your statement to something more like, "POSes and outposts do not provide sufficient capacity for nullsec industry, to the point that we cannot even supply our own ammunition" it might be easier to take you seriously.
Lord Zim
Gallente Federation
#9 - 2012-05-18 08:18:47 UTC
Mara Rinn wrote:
Hisec is safe folks

It's not safe, it's safer.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#10 - 2012-05-18 08:27:12 UTC
Mara Rinn wrote:
Most ships lost in PvP? Hisec.


now if you were to adjust these numbers based on the population of the areas, we'd arrive to the conclusion that

npc alts have no opinions worth consideration

Wolodymyr
Breaking Ambitions
#11 - 2012-05-18 13:42:43 UTC  |  Edited by: Wolodymyr
I think the biggest problem with power projection are the incredibly long timers (dominion sov)

From the moment when you drop SBUs to the final station shoot the defenders have about a week before you need to deal with it.

Imagine your alliance leaders playing a big game of Civ 5 in space. Now imagine that it takes 20 turns to take over a city. You could leave your entire empire undefended and stomp around the map with one giant army that could come home and put out any fires. That's pretty much blob warfare there.

Now look at people setting up PoCos in lowsec. Those things have a 1-2 day timer so any lowsec alliances with planets keep their empires close together because they are always having to run around swatting away people all the time.


Oh yeah and whatever dev decided to put all the tech moons up north is the one responsible for OTEC, not the people who live there. If you put one unique resource where I live then you'd better believe that I'd make it cost way more than it should too.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Lord Rahvin
Star Frontiers
Brotherhood of Spacers
#12 - 2012-05-18 13:52:40 UTC
FIX TECH!!! this has been an blatant rigged part of the game for over 2 years now and CCP still has not fixed the reactions, locations of moons, and the quantities and ratio's needed in building things using tech. 2 Years is long enough for a completely broken game aspect.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#13 - 2012-05-18 14:05:26 UTC
At what point did we stop talking about null sec and start talking about elephants?

Do you wanna know why more people don't flock to null-sec? Its not because they can make more ISK in high sec or even that its safer. That's a joke. Anyone keen on any kind of exploration (beyond 100% scan sites) knows Incursions are chump change compared to the real ISK to be made in null-sec. Hell, I out ISK Incursions every single time I'm short on cash in low-sec. (deal with it) Let me make this point clear: ISK is not the factor that keeps people away.

The truth of the matter is, people stay away because of... the people. Just because you don't know how to make ISK, is not my problem. I'd rather die fighting in a small gang of friends, then achieve victory in a blob of people that I don't even care about. Want to "fix" null sec? Make it so that the accomplishments of the little guy mean more then the accomplishments of the blob.
Krom Thomson
Jumpbridg
#14 - 2012-05-18 14:43:01 UTC
Scatim Helicon wrote:
Adjustments to 0.0 are irrelevant as long as highsec continues to provide everything anybody could possibly want in an environment of near-total safety.

Will CSM7 be prepared to discuss that elephant in the room with CCP?



Hi-sec safe? when did this happen? did i miss this change well losing my ships to hi-sec ganking teams?
lets do some math here 4 to 1
every 4 hulks iv lost in hi-sec to every 1 hulk iv lost to null-sec
that's not even adding ships iv lost to gankers on other accounts
rob3r
Dreddit
Test Alliance Please Ignore
#15 - 2012-05-18 14:46:05 UTC
Lord Rahvin wrote:
FIX TECH!!! this has been an blatant rigged part of the game for over 2 years now and CCP still has not fixed the reactions, locations of moons, and the quantities and ratio's needed in building things using tech. 2 Years is long enough for a completely broken game aspect.


Agreed, tech needs to be nerfed. CCP has been talking about ring mining, very interested to see what that is going to actually mean in practice. I'd love for the whole moon mining thing to go away, would be much more fun and social to need to get a bunch of space ship nerds together at an alliance level to mine the equivalent of tech.

0.0 Industry needs some serious love. if CCP touches our logistics capability without FIRST making 0.0 a place to actually mine/build stuff I'll punch Elise in the ****.

Power projection is a non-issue in my opinion. Jumpbridges are one of the few things that actually makes owning sov worthwhile, take it away and Test (and many others) will drop sov.

Make more/better system upgrades, but allow them to be targeted like a station service and with the EHP that a 30-40 man gang could disable it if they shoot it for say 30 minutes. Having Local be a upgrade would be pretty cool.

We need a way to punish nerds that live in NPC null while not being able to completely evict them. We should be able to shoot NPC station services just like any other station.

Alliance hangars/roles would be AMAZING and would make life so much easier. It would allow more people to get involved in the day to day running of a alliance.

Lord Zim
Gallente Federation
#16 - 2012-05-18 15:16:56 UTC
Krom Thomson wrote:
Hi-sec safe? when did this happen? did i miss this change well losing my ships to hi-sec ganking teams?
lets do some math here 4 to 1
every 4 hulks iv lost in hi-sec to every 1 hulk iv lost to null-sec
that's not even adding ships iv lost to gankers on other accounts

I've yet to lose a single ship in hisec to a player, on any char I've got, but then again I'm not a dumbass flying around with several billions of stuff in a hauler or a freighter, or a faction-pimped ratting ship.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Snow Axe
Republic Military School
Minmatar Republic
#17 - 2012-05-18 15:58:47 UTC
Lord Rahvin wrote:
FIX TECH!!! this has been an blatant rigged part of the game for over 2 years now and CCP still has not fixed the reactions, locations of moons, and the quantities and ratio's needed in building things using tech. 2 Years is long enough for a completely broken game aspect.


A lot of things have been broken for 2+ years, you have Incarna to thank for that.

As for Tech, obviously it needs fixed, but CCP need to be careful how they do it. Tech having the value it does already is an accident, and if they rush in and halfass a "fix", they'll just create a whole new Tech with a different name.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Spikeflach
Perkone
Caldari State
#18 - 2012-05-18 16:48:09 UTC
A lot of the problems with Null comes from the groups that control it. The groups, for whatever reason, control vast amounts of systems and only really use around less than half the systems. Any small, or even somewhat large groups looking for even one single system to own has to get in bed with the large groups or risk being completely obliterated from the system that the large group is never going to use anyways.

From a game mechanics standpoint, its probably impossible to fix that issue.

More PvE content in Null may be nice. Perhaps the possibility to "install" mission agents in player stations.
Veshta Yoshida
PIE Inc.
Khimi Harar
#19 - 2012-05-18 17:19:59 UTC
"Small" has to be able to make a difference. We have moved from a multitude of 'players/contenders' to a handful (if that) .. blocs have always existed but the extreme it has been allowed to de-evolve into is doing more harm than good.

Revisit the original plans for Dominion, you know the ones where mechanics would spread out fighting and make active patrolling of space a necessity .. all the lovely high-flung ideas they threw around when presenting their concept for that expansion.

In short: Anything that confronts the "More is better" paradigm. We still need/want the big blow-outs, but they shouldn't be the only thing.
Wolodymyr
Breaking Ambitions
#20 - 2012-05-18 19:17:28 UTC
Spikeflach wrote:
From a game mechanics standpoint, its probably impossible to fix that issue.

Naw dude, just make it really easy to flip sov. Maybe not faction warfare easy, where you can take a system and then wake up the next day in someone else's space

Have you ever been called out on deployment by your masters in null before? Basically one big coalition calls up all their pets, "Hey dudes pack all your CTA stuff and move it to the other side of eve. You'll be staying there for a few weeks while you are shooting people we want you to shoot at."

This sort of thing used to happen in the middle ages all the time. Kings would call up all their dukes, and baron, and landed gentry and tell them all to arm all their peasants and send them off to war. Or on a larger scale the Pope would call a crusade and everyone would have to road trip to the middle east. The one drawback to doing this is that they would leave their crops unattended and their families unprotected. If rumors of anything nasty happening back at home came up people would start deserting and the nobility would call their armies back.

But in eve the week long station shoot timers make home defense something you can ignore for a while.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

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