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Is there a shortage off Low- and Nullsec players?

Author
Tobiaz
Spacerats
#61 - 2012-05-15 09:10:24 UTC  |  Edited by: Tobiaz
Vaerah Vahrokha wrote:
Ituhata Saken wrote:
IMO, the problem with nullsec is it takes too long for anything fun or meaningful to happen. Roams , Gate Camps, Fleet Ops, it doesn't matter. Almost every time its hours of waiting for 5 minutes of actual combat.


I have the same feeling. When I was in 0.0 it was boring to tears for most of the day.

If the 0.0 players had so much fun in 0.0 they would not spend all this time posting on the forum but would pew pew.


It's party the alliances own fault for napping all their neighbors, having to jump&bridge over with all their bestest buddies to the neighbors of their neighbors or even further to find someone not yet blue they can curbstomp.

But it's CCP's fault for enabling this behavior by making jump and bridge mechanics way to cheap. If they were so expensive that they could only be afforded for high priority alliance-level ops or dire emergencies, null players would stick a lot closer at home, keeping it well-defended and fighting their neighbors, neither being part of a mega coalition able to simply steamroll the other.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Vaerah Vahrokha
Vahrokh Consulting
#62 - 2012-05-15 09:51:49 UTC  |  Edited by: Vaerah Vahrokha
Tao Zazen wrote:
Roime wrote:

Furthermore, and this is more important- I think EVE Online, the game, only really begins when you step out of the comfort zone. If the system would encourage more people to leave the cradle, and the attitude in NPC corps and the forums would not be so damn rigidly divided in "hisec carebears" and "null zealots", more people could find out how deep and rewarding this game can be.



Going into null-sec the first time feels like one is jumping off a cliff. The stars are still there, but there are no laws, no police, and no consequences for sociopathic behavior. Piracy and extortion become acceptable and NBSI becomes the rule for survival. Listening to corporate chat, watching local for reds, and paying close attention to regional surveillance advisory channels all become keys to personal survival and general alertness becomes much more important than it was in high-sec.

For the high-sec player, the level of stress is sharply increased and (assuming one can avoid getting ganked by a gate camp at the null-sec access gate) one can feel trapped by the inability to leave null-sec when desired (without a clone jump).


Your plan covers the "scared like a monkey" bears (worthless to even convince to get there, they will drown in a lake of pee at the very idea of undocking) but imo it does not cover the main topic: the reasons to go there.
IE you want to build an highway connecting to a desert. Who cares to comfortably go in a desert?

It's not even just a "risk vs reward", because this is a PvP game and risk should always be present.

The "nerf hi sec income" crowd also seem to just not get the issue.

I and many others will NOT return to 0.0 because 0.0 is just a vastly lesser experience, reward or not.

If you are a "want to most PvP" player who likes 0.0 warfare (some roams, many blobs) and you are lucky enough to find a good 0.0 corp then indeed you are set.

But if you want to experience a lot of stuff (including less blobby warfare) 0.0 is pointless. NPC 0.0 is still passable, there's some decent population, there are some basic trade hubs, L1-L4 agents are nearby and greatly smooth the transition.

But sov 0.0 is another beast. You'll be in the middle of nowhere (and if you are in a renter alliance you won't even have a station at all, just a cruddy POS attached to an atmospheric gas moon (lol!)). Markets will suck, as in you will miss many items expecially those not strictly PvP related.
Industry WILL suck because with the current crappy game mechanics you newcomer won't be given any access to corp / alliance labs. There is nowhere to refine if you mine and you have to wait for the rare Rorqual guy to be online.
As industrialist, all your capital BPOs etc. will have to get there, and it's not exactly easy to carry 30-80B worth of BPOs as "average alliance grunt".
You set up your PI planets but wait, where will you store the much stuff? Once again you will rely on others, you will have to bend over to the corporation "be online times" and those times are usually dedicated to PvP. You'll have to ask some director to kindly not go to bed after the corp op and help you with your industry / market needs.

Basically regardless of ISK per hour, you have to live on hard mode and will still have much more inconvenience than in any hi sec place.

For what? For PvP? Well there's NPC 0.0 for that, and there you get actual (camped) stations, refineries, mission hubs etc.

If I had no supercap production BPOs I would not think for a second EVER to go sov 0.0. It's just pointless, unless you indeed are part of some network (like Goons) that uses out of game social structures to make in game 0.0 sov life bearable.

Until CCP won't create a way to have a BETTER life in 0.0 than in hi sec, most people won't bother.
BETTER life beats RICHER life any time of the day. Expecially in a game where being richer does not buy you a better life.
Roime
Mea Culpa.
Shadow Cartel
#63 - 2012-05-15 10:12:03 UTC
I don't understand, it's almost like some people think the world is black & white, binary system consisting only of 0.0 and 1.0.

Luckily Tranquility has shades of grey, and you certainly don't have to go to null when you leave hisec. I'm not interested in null, but live in -1.0. How is it possible?

Also Vaerah, if you have so many problems with corporate structures and other people, why not do things your own way?

.

Vaerah Vahrokha
Vahrokh Consulting
#64 - 2012-05-15 16:08:42 UTC
Roime wrote:
I don't understand, it's almost like some people think the world is black & white, binary system consisting only of 0.0 and 1.0.

Luckily Tranquility has shades of grey, and you certainly don't have to go to null when you leave hisec. I'm not interested in null, but live in -1.0. How is it possible?

Also Vaerah, if you have so many problems with corporate structures and other people, why not do things your own way?


I know there are shades of grey, but the threads these days are almost exclusively a Mexican standoff between hi sec and sov 0.0 players that's why posts focus on that.

As for me, I have my 2 little corners in 0.3 and 0.2 sec (don't have time to return to WHs life any more, but I liked it). People talk so bad of low sec, while it has its little perks including being very casual friendly.
Tao Zazen
Virtual Space Monkeys Inc.
#65 - 2012-05-15 18:15:26 UTC
Vaerah Vahrokha wrote:


Your plan covers the "scared like a monkey" bears (worthless to even convince to get there, they will drown in a lake of pee at the very idea of undocking) but imo it does not cover the main topic: the reasons to go there.
IE you want to build an highway connecting to a desert. Who cares to comfortably go in a desert?




You're correct in pointing out that there are actually two separate issues.
The suggestion I made is mainly about improving access to null-sec, but one of the secondary benefits is that making it easier for more people to get to a place, actually creates other opportunities.

Las Vegas was a sleepy town in the middle of the desert. In the 1950s the US federal government built a system of super-highways interconnecting all of the major cities. This improved commerce dramatically, but it also facilitated the development of Las Vegas as an entertainment center.

The first thing is to provide better access. This, in turn, facilitates easier migration and serves to de-centralize the game.
With more people, new opportunities will always present themselves.

I believe that your point is "What is the entertainment?"

There are already many attractions in Eve. Making ISKs, the challenge and competition of combat, strategy, building things, meeting new people, mining, piracy, working with others in a team effort. Null-sec offers all of the above. You just need to figure out a way to get more people involved.

In parallel with the development of high-sec access corridors, the game could move all of the incursions into null-sec.
Level 5 PvE missions involving pirate factions (instead of other empire factions), could be created for those who don't want to join the larger incursion teams. .







Khadann
Deep Core Mining Inc.
Caldari State
#66 - 2012-05-15 19:20:54 UTC
IHaveCandyGetInTheVan69 wrote:
Economy stagnating, not enough ships blown up etc etc..

People seems to think its miners and industrialists that are essential to the eve economy, and while true they are in no short supply its the people blowing and getting blown up that are.



Or is that because of the current 'quiet 0.0' environment?
Niko Takahashi
Yoshitomi Group
#67 - 2012-05-15 19:36:15 UTC
Lexmana wrote:
Romar Agent wrote:
Do too many players "get stuck" in High?

Every game benefits from players progressing from the n00b area. EVE is no different. In fact, it is even more important in EVE because of the persistent world and player driven economy that forms the backbone of EVE. Without gathering, manufacturing AND destruction the economy will collapse. Highsec brings too much of the former and way too little of the latter. That is why we really need Hulkageddon.

Yes eve benefits from people moving out of high sec .
No you do not need the Hulkageddon since it is targetting people that are not likely to ever leave high sec
Fredfredbug4
The Scope
Gallente Federation
#68 - 2012-05-15 19:39:00 UTC
Low sec and null sec are far from depopulated. Because people tend to work together more in low and null, player groups are spread out but heavily condensed once you find a pocket of them.

Hi-sec is the opposite, most people in hi-sec are working by themselves and as a result, each person is going in a different direction and thus the population is more evenly spread out.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Skydell
Bad Girl Posse
#69 - 2012-05-15 19:41:31 UTC
Fredfredbug4 wrote:
Low sec and null sec are far from depopulated. Because people tend to work together more in low and null, player groups are spread out but heavily condensed once you find a pocket of them.

Hi-sec is the opposite, most people in hi-sec are working by themselves and as a result, each person is going in a different direction and thus the population is more evenly spread out.


Forced grouping doesn't work in any other MMO either. No matter how many times people try and convince others it's anti-social or not in the spiriit of MMOs to not want to to LFG to take a dump.
Tao Zazen
Virtual Space Monkeys Inc.
#70 - 2012-05-18 07:20:11 UTC
Fredfredbug4 wrote:
Low sec and null sec are far from depopulated. Because people tend to work together more in low and null, player groups are spread out but heavily condensed once you find a pocket of them.

Hi-sec is the opposite, most people in hi-sec are working by themselves and as a result, each person is going in a different direction and thus the population is more evenly spread out.



The influence of market hubs like Jita on population distributions is arguably pretty significant.

Market hubs effectively serve to incentivize players to remain in high-sec areas where transportation of goods for re-sale is relatively quick and less risky.
This factor has a strong appeal to players whose main goal is to make ISKs.
Although, it's often asserted that one can make really good ISKs in null-sec, a lot of null-sec players clone jump into high-sec to make ISKs so that they can replenish their inventory of ships (or make major new purchases) in null-sec.

Would improving access to markets address this issue?
knulla
Doomheim
#71 - 2012-05-18 07:39:13 UTC  |  Edited by: knulla
Roime wrote:
Problem with EVE is that CCP has failed to remove high-level income from the noob starter areas. Missions and Incursions are detached, alien content in the sandbox.

This has lead to an influx of raid & grind -oriented players from simpler MMOs, who speak with terms like "playstyle", "PVE", "opting out of PVP". They are not attracted to EVE because of it's unique, persistent virtual universe, but are only after a space-themed game where they can achieve a naive sense of success by gathering imaginary space kredits, or certificates, the next shiny ship and module.

I understand that these people also bring money for CCP, but aren't exactly the kind of people that I'd love to play with. They are especially bad problem on the forums, where they keep posting stinking whine threads every single day, always the same theme- CHANGE THE RULES BECAUSE I DON'T ACCEPT SANDBOX.



I meet more "hardcore" pvp players from 0.0 corps/alliances doing incursions than those you speak of. Incursions need to be lowsec and 0.0 exclusive, R&R nerf/removed and nerf mission loot in highsec also, only bounties, LP and mission ISK. I think all ice needs to go and some of the ORE/moon goo also needs to go and all forms of plexes and sites should be gone from highsec.

Then buff gate guns and station guns in lowsec and move most of that **** into there and even convert a few highsec regions into lowsec. People should only be in highsec to start eve, sell, travel/haul and make enough ISK to get back on their feet if forced or to make their first needed amount to move out. I want to see majority of players in low and 0.0/wormholes as their home that is or in the very least travel to lowsec for making ISK once they are no longer newbies. I also think they need to build a few more 0.0 regions in eve while they are at it or make it more difficult to hold vast regions but make each system more valuable. Highsec ganking should still be possible but risk vs reward needs adjusting, it is too cheap to highsec gank.

Then make it easier and cheaper to declare wars in eve. Also add more stuff to build and do for carebears in 0.0 and lowsec to motivate them and make mining a more fun experience than it is today, that way less people will bot also, make it more active and rewarding but not in highsec. Highsec mining should have only cruisers and not mining barges and exhumers in them and they wont be if you do all these changes.

Last thing needed after all that has been implemented?

Remove Local Chat or make it be the same as in WHs.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Caliph Muhammed
Perkone
Caldari State
#72 - 2012-05-18 07:49:05 UTC  |  Edited by: Caliph Muhammed
knulla wrote:
Roime wrote:
Problem with EVE is that CCP has failed to remove high-level income from the noob starter areas. Missions and Incursions are detached, alien content in the sandbox.

This has lead to an influx of raid & grind -oriented players from simpler MMOs, who speak with terms like "playstyle", "PVE", "opting out of PVP". They are not attracted to EVE because of it's unique, persistent virtual universe, but are only after a space-themed game where they can achieve a naive sense of success by gathering imaginary space kredits, or certificates, the next shiny ship and module.

I understand that these people also bring money for CCP, but aren't exactly the kind of people that I'd love to play with. They are especially bad problem on the forums, where they keep posting stinking whine threads every single day, always the same theme- CHANGE THE RULES BECAUSE I DON'T ACCEPT SANDBOX.



I meet more "hardcore" pvp players from 0.0 corps/alliances doing incursions than those you speak of. Incursions need to be lowsec and 0.0 exclusive, R&R nerf/removed and nerf mission loot in highsec also, only bounties, LP and mission ISK. I think all ice needs to go and some of the ORE/moon goo also needs to go and all forms of plexes and sites should be gone from highsec.

Then buff gate guns and station guns in lowsec and move most of that **** into there and even convert a few highsec regions into lowsec. People should only be in highsec to start eve, sell, travel/haul and make enough ISK to get back on their feet if forced or to make their first needed amount to move out. I want to see majority of players in low and 0.0/wormholes as their home that is or in the very least travel to lowsec for making ISK once they are no longer newbies. I also think they need to build a few more 0.0 regions in eve while they are at it or make it more difficult to hold vast regions but make each system more valuable. Highsec ganking should still be possible but risk vs reward needs adjusting, it is too cheap to highsec gank.

Then make it easier and cheaper to declare wars in eve. Also add more stuff to build and do for carebears in 0.0 and lowsec to motivate them and make mining a more fun experience than it is today, that way less people will bot also, make it more active and rewarding but not in highsec. Highsec mining should have only cruisers and not mining barges and exhumers in them and they wont be if you do all these changes.

Last thing needed after all that has been implemented?

Remove Local Chat or make it be the same as in WHs.



Nevermind.
knulla
Doomheim
#73 - 2012-05-18 07:59:02 UTC  |  Edited by: knulla
Caliph Muhammed wrote:
knulla wrote:
Roime wrote:
Problem with EVE is that CCP has failed to remove high-level income from the noob starter areas. Missions and Incursions are detached, alien content in the sandbox.

This has lead to an influx of raid & grind -oriented players from simpler MMOs, who speak with terms like "playstyle", "PVE", "opting out of PVP". They are not attracted to EVE because of it's unique, persistent virtual universe, but are only after a space-themed game where they can achieve a naive sense of success by gathering imaginary space kredits, or certificates, the next shiny ship and module.

I understand that these people also bring money for CCP, but aren't exactly the kind of people that I'd love to play with. They are especially bad problem on the forums, where they keep posting stinking whine threads every single day, always the same theme- CHANGE THE RULES BECAUSE I DON'T ACCEPT SANDBOX.



I meet more "hardcore" pvp players from 0.0 corps/alliances doing incursions than those you speak of. Incursions need to be lowsec and 0.0 exclusive, R&R nerf/removed and nerf mission loot in highsec also, only bounties, LP and mission ISK. I think all ice needs to go and some of the ORE/moon goo also needs to go and all forms of plexes and sites should be gone from highsec.

Then buff gate guns and station guns in lowsec and move most of that **** into there and even convert a few highsec regions into lowsec. People should only be in highsec to start eve, sell, travel/haul and make enough ISK to get back on their feet if forced or to make their first needed amount to move out. I want to see majority of players in low and 0.0/wormholes as their home that is or in the very least travel to lowsec for making ISK once they are no longer newbies. I also think they need to build a few more 0.0 regions in eve while they are at it or make it more difficult to hold vast regions but make each system more valuable. Highsec ganking should still be possible but risk vs reward needs adjusting, it is too cheap to highsec gank.

Then make it easier and cheaper to declare wars in eve. Also add more stuff to build and do for carebears in 0.0 and lowsec to motivate them and make mining a more fun experience than it is today, that way less people will bot also, make it more active and rewarding but not in highsec. Highsec mining should have only cruisers and not mining barges and exhumers in them and they wont be if you do all these changes.

Last thing needed after all that has been implemented?

Remove Local Chat or make it be the same as in WHs.



Hahahahahahahaah. Sh.it in one hand and wish in another. See which gets filled first. People aren't going to pay 15 bucks a month to be your blob victim. And look I love pvp as much as the next but your pipedream is absolutely crack induced. The only reason you even type this rubbish is because you havent fell victim to a truly determined foe in which has numbers your side can't match. And when you do and realize there is no strategy for dealing with it, no plausible means of living with it youll be back here on the boards singing a different tune.


I tried my best mohammed.

Oh and you are wrong, I do more solo pvp and gang pvp, last time I was in a blob was A LONG time ago.

If you take all those changes into account, I would enjoy soloing and small gang more. Did you know you can plex in lowsec? It is not that bad either!!

And I have met determined foes before and lost everything I had, I just do not cry about it like you do.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Caliph Muhammed
Perkone
Caldari State
#74 - 2012-05-18 08:01:21 UTC
knulla wrote:
Caliph Muhammed wrote:
knulla wrote:
Roime wrote:
Problem with EVE is that CCP has failed to remove high-level income from the noob starter areas. Missions and Incursions are detached, alien content in the sandbox.

This has lead to an influx of raid & grind -oriented players from simpler MMOs, who speak with terms like "playstyle", "PVE", "opting out of PVP". They are not attracted to EVE because of it's unique, persistent virtual universe, but are only after a space-themed game where they can achieve a naive sense of success by gathering imaginary space kredits, or certificates, the next shiny ship and module.

I understand that these people also bring money for CCP, but aren't exactly the kind of people that I'd love to play with. They are especially bad problem on the forums, where they keep posting stinking whine threads every single day, always the same theme- CHANGE THE RULES BECAUSE I DON'T ACCEPT SANDBOX.



I meet more "hardcore" pvp players from 0.0 corps/alliances doing incursions than those you speak of. Incursions need to be lowsec and 0.0 exclusive, R&R nerf/removed and nerf mission loot in highsec also, only bounties, LP and mission ISK. I think all ice needs to go and some of the ORE/moon goo also needs to go and all forms of plexes and sites should be gone from highsec.

Then buff gate guns and station guns in lowsec and move most of that **** into there and even convert a few highsec regions into lowsec. People should only be in highsec to start eve, sell, travel/haul and make enough ISK to get back on their feet if forced or to make their first needed amount to move out. I want to see majority of players in low and 0.0/wormholes as their home that is or in the very least travel to lowsec for making ISK once they are no longer newbies. I also think they need to build a few more 0.0 regions in eve while they are at it or make it more difficult to hold vast regions but make each system more valuable. Highsec ganking should still be possible but risk vs reward needs adjusting, it is too cheap to highsec gank.

Then make it easier and cheaper to declare wars in eve. Also add more stuff to build and do for carebears in 0.0 and lowsec to motivate them and make mining a more fun experience than it is today, that way less people will bot also, make it more active and rewarding but not in highsec. Highsec mining should have only cruisers and not mining barges and exhumers in them and they wont be if you do all these changes.

Last thing needed after all that has been implemented?

Remove Local Chat or make it be the same as in WHs.



Hahahahahahahaah. Sh.it in one hand and wish in another. See which gets filled first. People aren't going to pay 15 bucks a month to be your blob victim. And look I love pvp as much as the next but your pipedream is absolutely crack induced. The only reason you even type this rubbish is because you havent fell victim to a truly determined foe in which has numbers your side can't match. And when you do and realize there is no strategy for dealing with it, no plausible means of living with it youll be back here on the boards singing a different tune.


I tried my best mohammed.


I tried to edit it because I realized I bit on that like a chump.
knulla
Doomheim
#75 - 2012-05-18 08:05:08 UTC  |  Edited by: knulla
Caliph Muhammed wrote:
knulla wrote:
Caliph Muhammed wrote:
knulla wrote:
Roime wrote:
Problem with EVE is that CCP has failed to remove high-level income from the noob starter areas. Missions and Incursions are detached, alien content in the sandbox.

This has lead to an influx of raid & grind -oriented players from simpler MMOs, who speak with terms like "playstyle", "PVE", "opting out of PVP". They are not attracted to EVE because of it's unique, persistent virtual universe, but are only after a space-themed game where they can achieve a naive sense of success by gathering imaginary space kredits, or certificates, the next shiny ship and module.

I understand that these people also bring money for CCP, but aren't exactly the kind of people that I'd love to play with. They are especially bad problem on the forums, where they keep posting stinking whine threads every single day, always the same theme- CHANGE THE RULES BECAUSE I DON'T ACCEPT SANDBOX.



I meet more "hardcore" pvp players from 0.0 corps/alliances doing incursions than those you speak of. Incursions need to be lowsec and 0.0 exclusive, R&R nerf/removed and nerf mission loot in highsec also, only bounties, LP and mission ISK. I think all ice needs to go and some of the ORE/moon goo also needs to go and all forms of plexes and sites should be gone from highsec.

Then buff gate guns and station guns in lowsec and move most of that **** into there and even convert a few highsec regions into lowsec. People should only be in highsec to start eve, sell, travel/haul and make enough ISK to get back on their feet if forced or to make their first needed amount to move out. I want to see majority of players in low and 0.0/wormholes as their home that is or in the very least travel to lowsec for making ISK once they are no longer newbies. I also think they need to build a few more 0.0 regions in eve while they are at it or make it more difficult to hold vast regions but make each system more valuable. Highsec ganking should still be possible but risk vs reward needs adjusting, it is too cheap to highsec gank.

Then make it easier and cheaper to declare wars in eve. Also add more stuff to build and do for carebears in 0.0 and lowsec to motivate them and make mining a more fun experience than it is today, that way less people will bot also, make it more active and rewarding but not in highsec. Highsec mining should have only cruisers and not mining barges and exhumers in them and they wont be if you do all these changes.

Last thing needed after all that has been implemented?

Remove Local Chat or make it be the same as in WHs.



Hahahahahahahaah. Sh.it in one hand and wish in another. See which gets filled first. People aren't going to pay 15 bucks a month to be your blob victim. And look I love pvp as much as the next but your pipedream is absolutely crack induced. The only reason you even type this rubbish is because you havent fell victim to a truly determined foe in which has numbers your side can't match. And when you do and realize there is no strategy for dealing with it, no plausible means of living with it youll be back here on the boards singing a different tune.



I tried my best mohammed.

Oh and you are wrong, I do more solo pvp and gang pvp, last time I was in a blob was A LONG time ago.

If you take all those changes into account, I would enjoy soloing and small gang more. Did you know you can plex in lowsec? It is not that bad either!!

And I have met determined foes before and lost everything I had, I just do not cry about it like you do..


I tried to edit it because I realized I bit on that like a chump.


Guess where I am now? alone in a lowsec system first on a pipe and killing rats, not a soul around.

Just want to add that before you keep accusing me and others with similar ideas that we are 0.0 blobbers, look at all changes I proposed and tell me that was just for the benefit of a blobber and I will eat cake instead of pie tonight!


edit: I have also been a miner, stopped for obvious reasons and an industrialist doing all from research agents to inventing to building caps. I have been a pirate, 0.0 dweller/blobber and mission/incursion player and more.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Caliph Muhammed
Perkone
Caldari State
#76 - 2012-05-18 08:18:50 UTC  |  Edited by: Caliph Muhammed
You might not blob indiscriminate targets, most will. Making high sec a snooze fest isn't going to turn low or null sec into a fertile hunting ground of oblivious victims bending over for you with cheeks spread wide. They'll be in another game. You have to lure them there and provide reasonable chance at success. And by reasonable I don't mean pointing to those of extraordinary IQ having accomplished it and then saying, you do it.

Listen man i'm not anti pvp, anti null, pro carebear or anything of the sorts. I love nothing more than hunting down an oblivious nitwit and ruining their day. Its fun. But i'm not naive either. The people I hunt in high sec have a reasonable chance of success and the ability to avoid or escape me.

People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.
knulla
Doomheim
#77 - 2012-05-18 08:24:36 UTC  |  Edited by: knulla
Caliph Muhammed wrote:
You might not blob indiscriminate targets, most will. Making high sec a snooze fest isn't going to turn low or null sec into a fertile hunting ground of oblivious victims bending over for you with cheeks spread wide. They'll be in another game. You have to lure them there and provide reasonable chance at success. And by reasonable I don't mean pointing to those of extraordinary IQ having accomplished it and then saying, you do it.

Listen man i'm not anti pvp, anti null, pro carebear or anything of the sorts. I love nothing more than hunting down an oblivious nitwit and ruining their day. Its fun. But i'm not naive either. The people I hunt in High sec have a reasonable chance of success and the ability to avoid or escape me.



I did, I made highsec less profitable, lowsec more profitable, I also buffed lowsec gates and stations, added more of the systems, removed local showing that you are there, made it more fun and exciting to play and many more things... what else do you want?

You can't hunt in highsec unless at war which is something I also already addressed in mind that CCP goes forward with crimewatch changes and deccing changes.

What do you hunt in highsec? suicide ganking? I want that gone with my changes, read them again. Can they still happen? yes but not like now.

I also do not want NPC corps gone, but while we are at it, I think taxes needs to be increased.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Caliph Muhammed
Perkone
Caldari State
#78 - 2012-05-18 08:26:40 UTC  |  Edited by: Caliph Muhammed
knulla wrote:
Caliph Muhammed wrote:
You might not blob indiscriminate targets, most will. Making high sec a snooze fest isn't going to turn low or null sec into a fertile hunting ground of oblivious victims bending over for you with cheeks spread wide. They'll be in another game. You have to lure them there and provide reasonable chance at success. And by reasonable I don't mean pointing to those of extraordinary IQ having accomplished it and then saying, you do it.

Listen man i'm not anti pvp, anti null, pro carebear or anything of the sorts. I love nothing more than hunting down an oblivious nitwit and ruining their day. Its fun. But i'm not naive either. The people I hunt in High sec have a reasonable chance of success and the ability to avoid or escape me.



I did, I made highsec less profitable, lowsec more profitable, I also buffed lowsec gates and stations, added more of the systems, removed local showing that you are there, made it more fun and exciting to play and many more things... what else do you want?

You can't hunt in highsec unless at war which is something I also already addressed in mind that CCP goes forward with crimewatch changes and deccing changes.

What do you hunt in highsec? suicide ganking? I want that gone with my changes, read them again. Can they still happen? yes but not like now.


People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.

I can't speak for everyone , I can do just fine in null. Not everyone is up to the task. The majority are not up to the task. Diminishing events or profit in high sec isn't going to move the population of null or low one bit, some can hack it most can't. Many characters couldn't survive at a entertaining level in null to begin with. Tell me where does the industrial research charatcer fit out there? Is he going to transport billions of isk in blueprints back and forth all day to give pirates a chance at a good time? What is said character going to do when a escort isn't available? Its a great concept, null and low, but its impractical for most people.
knulla
Doomheim
#79 - 2012-05-18 08:27:56 UTC  |  Edited by: knulla
Caliph Muhammed wrote:
knulla wrote:
Caliph Muhammed wrote:
You might not blob indiscriminate targets, most will. Making high sec a snooze fest isn't going to turn low or null sec into a fertile hunting ground of oblivious victims bending over for you with cheeks spread wide. They'll be in another game. You have to lure them there and provide reasonable chance at success. And by reasonable I don't mean pointing to those of extraordinary IQ having accomplished it and then saying, you do it.

Listen man i'm not anti pvp, anti null, pro carebear or anything of the sorts. I love nothing more than hunting down an oblivious nitwit and ruining their day. Its fun. But i'm not naive either. The people I hunt in High sec have a reasonable chance of success and the ability to avoid or escape me.



I did, I made highsec less profitable, lowsec more profitable, I also buffed lowsec gates and stations, added more of the systems, removed local showing that you are there, made it more fun and exciting to play and many more things... what else do you want?

You can't hunt in highsec unless at war which is something I also already addressed in mind that CCP goes forward with crimewatch changes and deccing changes.

What do you hunt in highsec? suicide ganking? I want that gone with my changes, read them again. Can they still happen? yes but not like now.

I also do not want NPC corps gone, but while we are at it, I think taxes needs to be increased.


People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.



You can still fight wars in highsec, people declare wars on 0.0 alliances and shoot them in highsec all the time. Read my changes again, they do not remove that. If anything it makes it better.

edit: if you fight a worthy opponent in highsec now you need to check neutrals also.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Caliph Muhammed
Perkone
Caldari State
#80 - 2012-05-18 08:32:30 UTC  |  Edited by: Caliph Muhammed
I can't speak for everyone , I can do just fine in null. Not everyone is up to the task. The majority are not up to the task. Diminishing events or profit in high sec isn't going to move the population of null or low one bit, some can hack it most can't. Many characters couldn't survive at an entertaining level in null to begin with. Tell me where does the industrial research character fit out there? Is he going to transport billions of isk in blueprints back and forth all day to give pirates a chance at a good time? What is said character going to do when an escort isn't available? Its a great concept, null and low, but its impractical for most people.