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CSM7 Summit Topic: Industry & Mining

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Author
Two step
Aperture Harmonics
#1 - 2012-05-17 21:22:51 UTC
Industry & Mining - When the shooting is done, someone has to re-build everything. The mechanics, UI and content for this area of the game all need a look at.

Some people like mining. Should we let them pay for therapy with PLEX? Seriously, mining and industry need work, and I know players have some ideas for what they would like to see done. Lets hear them.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

John Munkeen
State War Academy
Caldari State
#2 - 2012-05-17 22:21:55 UTC  |  Edited by: John Munkeen
Exhumers don't need any change as they are great the way they are, But maybe a new Exhumer ship that is like the Hulk or Mac (different look is a must)

New Exhumer idea
*No yield bonus
*Lower Cargo then the hulks!
*Higher hit points
*More mid/low slots
Why would I suggest a new ship is that the industry needs a mining ship that can defend its self, But to have the extra defence the new ship needs to remove the bonus to yield and cargo holds to add more armour plates and room for defence mods. This will mean a miner can pick from two types of ships, one for high yield mining but no way to have a good tank and have more risk mining, the other would be low yield mining but will be able to have a good tank and defend his ship.

In doing this the Gankers will need a buff to balance thing a bit more.

Second idea

the new pilots of eve need to understand that high sec space dose not mean safe space and should have a new player mission to explain this in more detail so they don't get a shock the first time they get ganked in high sec!
Mara Rinn
Cosmic Goo Convertor
#3 - 2012-05-18 00:17:14 UTC  |  Edited by: Mara Rinn
My ideas on industry series on my blog: http://mararinn.blogspot.com/search/label/industry

Seleene has seen a lot of these already.

Executive summary:


I do not support any attempt to overhaul or rework mining. Just because mining doesn't appeal to the ADHD types who enjoy "solo" PvP in Dodixie doesn't mean mining is "broken". "Solo" PvP doesn't appeal to miners: does that mean that PvP is broken? No. EVE is a game played by many different personality types.

Also: move R&D agent RP accrual to "projects" which must be initiated, rather than endless perpetual accrual. You pay the ISK to start the project, at the end of the project you are awarded RP. You then buy data cores using those RP. The only thing that changes is that once you start an R&D agent researching, that research will stop after a few weeks. And then take the data cores away from FW LP stores. That was just a poorly conceived idea from someone obviously scraping the barrel for things to chuck into the FW LP store to make it shiny and attractive (aka: FW LP store as a monkey trap).
Killer Gandry
The Concilium Enterprises
#4 - 2012-05-18 08:23:45 UTC
John Munkeen wrote:


In doing this the Gankers will need a buff to balance thing a bit more.



And to think you want to be taken serious.
Gankers have more than enough options to gank. If there were to be a new mining ship with no yield bonus but for that more defence then why not just use a Rokh.
Snow Axe
Republic Military School
Minmatar Republic
#5 - 2012-05-18 08:35:13 UTC
Killer Gandry wrote:
And to think you want to be taken serious.
Gankers have more than enough options to gank. If there were to be a new mining ship with no yield bonus but for that more defence then why not just use a Rokh.


The combination of high laser yields and tiny cargohold not at all suited for ore makes Rokh mining an exercise in pure misery.

That said I don't think an all-tank Exhumer would be of any value to anyone outside of a small few. Look how many people are even flying untanked/poorly tanked Hulks at all during Hulkageddon and you realize one thing - yield trumps all else. You could make an Exhumer that could tank a dread fleet and it'd still never get used if its yield was less than that of a Hulk with zero tank.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Killer Gandry
The Concilium Enterprises
#6 - 2012-05-18 09:07:33 UTC
Snow Axe wrote:


The combination of high laser yields and tiny cargohold not at all suited for ore makes Rokh mining an exercise in pure misery.

That said I don't think an all-tank Exhumer would be of any value to anyone outside of a small few. Look how many people are even flying untanked/poorly tanked Hulks at all during Hulkageddon and you realize one thing - yield trumps all else. You could make an Exhumer that could tank a dread fleet and it'd still never get used if its yield was less than that of a Hulk with zero tank.


Balance wise it's just far easier to set up a gank ship than a mining ship.

Snow Axe
Republic Military School
Minmatar Republic
#7 - 2012-05-18 10:00:19 UTC
Killer Gandry wrote:
Balance wise it's just far easier to set up a gank ship than a mining ship.


The only mining ship that requires even a moment's thought is the Hulk, and even then it's pretty much down to compromising yield/cargo for tank. The fact that most people will constantly choose the former (thus making the ganker's job unbelievably easy) and then crying about it later isn't a balance thing, it's a "too many Hulk pilots are dumber than mud" thing.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Killer Gandry
The Concilium Enterprises
#8 - 2012-05-18 10:13:31 UTC
Easy to say this since PvP fits are always set up for the best result, yet if a mining ship like the Hulk fits for it it's toast.

Snow Axe
Republic Military School
Minmatar Republic
#9 - 2012-05-18 10:36:05 UTC
Killer Gandry wrote:
Easy to say this since PvP fits are always set up for the best result, yet if a mining ship like the Hulk fits for it it's toast.


Actually, they're remarkably similar if you think about it. The Catalyst goes full gank since Concord will destroy it regardless of tank, so it can afford to go 100% damage and ignore all else. It does this at the cost of being ridiculously fragile and literally useless outside of its role. A Hulk fit for 100% mining (yield/cargo) is the same principle, with the difference being the less-than-intelligent Hulk pilots are doing it in an environment where it can easily come back to haunt them, and they're doing it in a ship that's 300x as expensive as a Catalyst. That's purely their own fault, doubly so since the highly increased risk is due to an event literally called "Hulkageddon", which is happening for the fifth time.

What it comes down to at the end of the day is a problem of attitude - miners (the kind that bleat about gankers and Hulkageddon, anyway) want guarantees in a game that's entire hook is that there are none. They want to be able to do Their Favorite Thing in 100% safety, and any alternative, be it flying a cheaper ship, tanking their expensive one at the cost of their yield, putting more thought into picking systems aren't ever going to be considered since none of them is a 100% guarantee of safety. Needless to say, that's a problematic attitude, and one that shouldn't be considered when it comes to balance issues.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Aleena Doran
Squaddies
#10 - 2012-05-18 11:52:50 UTC
CSM and CCP to review need to T2 BPOs in current game. Many discussions on it in the past by miscellaneous pilots, but CSM & CCP position unclear.

Noting that CCP have recently reduced mission income, incursion income, and are about to change datacore production, most likely making T2 invention more expensive, it seems a little odd that T2 BPOs are still out there passively making isk for the established elite who have them.

If CCP feels they have a valuable role in the game perhaps CCP might balance them, such as by limiting material quality such that they are comparable with invented BPCs, particularly where BPO holders dominate the market (eg T2 mining crystals).
Ten Bulls
Sons of Olsagard
#11 - 2012-05-18 12:03:40 UTC
It would be good if you could get CCP to clarify their long term plans for T2 production, and the rationale behind their plans.

"We want to move T2 production more towards low and zero-sec." - CCP Soundwave
https://forums.eveonline.com/default.aspx?g=posts&m=1230077#post1230077
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#12 - 2012-05-18 12:54:20 UTC  |  Edited by: Unforgiven Storm
PI needs a couple of days of love from the developers to gives something to keep us busy for a full year and solve a couple of annoying problems:

I posted this idea for new simple skills that can gives us something new to train:
https://forums.eveonline.com/default.aspx?g=posts&m=798741#post798741

About the annoying problems, I have 3:

Arrow When we open the planet it always focus the command center, allows to choose another structure to focus because most of the times our mining stuff is in the other side of the planet. Or for a fee allow us to move the command center.

Arrow When a product is not routed, please show a warning message when exiting planet mode

Arrow Setting up a planet is now the most boring and time consuming thing in PI, please automate some things like:

Idea If I set up and extractor product and start a job, automatically search for the near storage/launch pad and create a route from the extractor to that structure.

Idea If I set up a basic factory and select a BPO, automatically find the product it needs from the near storage/launch pad and set up a route automatically and them make another route with the product I'm producing to the storage/launch pad I get the raw material from

Idea If I set an advanced factory and select a BPO, automatically find the products it needs from the near storages/launch pads and set up a route automatically and them make another route with the product I'm producing to the near storage/launch.

If for some reason a person do not want automatic routing just make it an option like the one to see other people structures that a person can disconnect at will. I bet that this 3 rules will avoid lot of clicking for 95% of all people that needs to set up a planet.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

VaL Iscariot
Deep Core Mining Inc.
Caldari State
#13 - 2012-05-18 14:14:27 UTC  |  Edited by: VaL Iscariot
Unforgiven Storm wrote:
Amazing ideas


Guy above me just rambled off everything I hate about PI and how to fix it.

Also, just beef up mining barges to have heavier tanks and bigger structures. You and even roleplay it off because of preasure from the insurance company on ORE to reinforce their ships against attack.
Angel Lust
Ministry of War
Amarr Empire
#14 - 2012-05-18 15:17:41 UTC
A lot of gankers posting in here i see ....
Well.... you know.. two step..
nothing good will come from this thread.
Ask the silent majority instead Blink

Or.. do mining wessels more gank proof.
Maby its time for a new ( bs size) mining ship ? P
Snow Axe
Republic Military School
Minmatar Republic
#15 - 2012-05-18 15:36:02 UTC
Angel Lust wrote:
Ask the silent majority instead Blink]


Right, the "silent majority". Maybe the "silent majority" could step up and explain exactly WHY tanking a Hulk is some impossible feat? Or perhaps they'd like to go big and tell the class why they should be invincible while mining "just because"?

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

engjin
Native Freshfood
Minmatar Republic
#16 - 2012-05-18 16:22:49 UTC
Not sure where else to put this but...

Players in NPC Corps do not share the same risk as others when it comes to industry (market) as they do not have to deal with War Dec's. NPC Corps should tax their members on all market transactions like they do for NPC Kills/ Mission rewards. During war players in real corps have increased risk in moving trade goods or incur higher cost in courier expenses. Additionally persons wanting to keep an alt out of a corporation to avoid eventual war dec's should be likewise penalized for the same behavior. If someone doesn't want to be War Dec'd then they should have to pay to opt out just like NPC mission runners currently do.
Quade Warren
Aliastra
Gallente Federation
#17 - 2012-05-18 16:32:22 UTC
I do have some questions about production.

T2 BPO's. I think that statement encapsulates just about everything. It makes no sense for me to invent a T2 BPC with the risks involved and the inability to do _something_ to get out of the -4, -4 bind. It makes much more sense for me to buy a T2 BPC created off the T2 BPO's which would have better ME than I could possibly get with invention. In the long run, I personally think it's cheaper if you at least think of the saving time by circumventing the invention process, which is hard to guarantee on the more valuable items, iirc.

What are the CSM's thoughts on this?

Some examples, if all materials required were purchased off market. This is severely boiled down, but I am just painting a picture:

Invented Void M: -4, -4 (ME, PE)

Crystalline Carbonide - 24K
Fullerides - 972000
R.A.M. Ammunition Tech - 36k

Trit - 39,480
Pyer - 74
Morphite - 5.5k
Megacyte - 26.8k
Zydrine - 90k
Mex - 600

Total Min Cost: About 162-163K
Total Cost: About 1.2 mil per batch

Rough cost is about 1194.454 isk per unit if I were to invent it myself. This does not factor in the cost of invention, just production once invention has been completed.

BPC from BPO Void M: 20, 20 (ME, PE)

Crystalline Carbonide - 16.1K
Fullerides - 652050
R.A.M. Ammunition Tech - 36k

Trit - 26.5k
Pyer - 50
Morphite - 3.6k
Mega - 18k
Zyd - 60k
Mex - 380
Total Min Cost: 108k
Total Cost: 812150

Rough cost is about 812.15 per unit if I were to purchase a BPC with 20 ME/PE. This does not factor in the cost of purchasing the BPC.

Since I rarely get the opportunity to purchase any T2 Hybrid ammo below 1K, I am assuming that the T2 producers that own BPO's are just banking, which I'm sure is more than stating the obvious. That is fine, let them bank... but I have absolutely no way to compete with them. They will ALWAYS have this edge because I cannot, iirc, get any better ME/PE than -4/-4 from invention. It'll always be easier for me to purchase BPC's because of any additional loss I have to accrue just to get the invented T2 BPC. Purchasing researched BPC's also just sends isk to their pockets, anyway, so this monopoly is total.

I remember seeing a Void L BPO in contracts along with some other rare BPC or BPO. Started at 36 billion... and I have to admit, I personally thought it would be worth the price if I had the isk.

Not worried about the guys that have done well in industry, I'm just annoyed that there is no way for me to work hard enough to compete with them.
Myxx
The Scope
#18 - 2012-05-18 17:08:42 UTC
the only buff exhumers and other mining barges needs are a buff that incentivise players working together. perhaps a bonus to remote rep amount recieved rather than a local tank buff.

there is currently a huge gap that exists between the viability of certain haulers and where the need for a freighter starts. For example, there is no question beyond any shadow of a doubt that the iteron 5, with proper rigs, skills and mods is beyond all else the best t1 industrial hauler in the game, pre-freighters. There is simply no reason to use a badger or any other industrial if you're not going to skill into a freighter.
Mechael
Tribal Liberation Distribution and Retail
#19 - 2012-05-18 18:53:57 UTC
BPCs make no sense. Licensed production runs? Gimme a break. Either I know how to build something or I do not. Get rid of them as part of a revamping of the way production and invention work as a whole.

Find a way to bring industrial pilots (both miners and manufacturers) out to null and lowsec. This should be a top priority. Empire building should consist of something more than just farming rats for bounties and shooting at other players. You should actually have to, you know, build stuff. As it stands, pretty much everything is imported from highsec and this is a problem because industrialists should be able to enjoy the heart of EVE just as much as leet PvPers.

Whether or not you win the game matters not.  It's if you bought it.

Scatim Helicon
State War Academy
Caldari State
#20 - 2012-05-18 19:14:49 UTC
Mechael wrote:
BPCs make no sense. Lic.ensed production runs? Gimme a break. Either I know how to build something or I do not.


You do not; however, with a BPC, you plug it into a factory and the production line does the knowing for you.

Every time you post a WiS thread, Hilmar strangles a kitten.

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