These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page12
 

Making the move to Null from Hi.. any suggestions?

Author
Kisuke Riva
Imperial Academy
Amarr Empire
#21 - 2012-04-23 21:04:41 UTC
If you have the time along side of CTAs and roaming ganks, so in the end it's always possible ISK/hour * Time to do it.
Unless you're a null bear that is... :P
Fredfredbug4
The Scope
Gallente Federation
#22 - 2012-04-24 01:36:09 UTC
You never really explained what you will be doing in nullsec, at least in a nutshell. I’ll try to provide as much information as I can.

First and probably the hardest part of moving into nullsec is getting all of your stuff there in one piece. For best results you will have access to a jump freighter or carrier. Either your own or someone in your corp/alliance. Start in lowsec and then quickly jump into nullsec. If all is smooth you shouldn’t have too many issues.

You might have to fly your ships into nullsec manually. Try to get a scout, either your own or someone else to peek ahead of whatever will be transporting your assets. If you can’t get a scout then you will face some problems as the gates bordering low and null are heavily camped. If you must fly blindly do so during hours where the server isn’t so busy if this is possible. Always plan your route ahead of time and have several detours planned in case you start getting chased. You should also use a fast ship to make safespots, tacticals, and other useful bookmarks beforehand.

As to making money, the options in null are generally more profitable than that in hi-sec. However while you are making money, people will be hunting you down.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Daniel Plain
Doomheim
#23 - 2012-04-24 14:56:51 UTC  |  Edited by: Daniel Plain
Sjugar wrote:

-Missionrunning : more profitable in 0.0
-Mining : more profitable in 0.0
-PI :more profitable in 0.0
-Plexes : more profitable in 0.0
-Incursions : more profitable in 0.0


not a single one of these statements is true if you factor in time loss for hauling stuff to jita and back, losing ships and cargo, CTAs and running for your life from gank fleets.

I should buy an Ishtar.

Sjugar
Science and Trade Institute
Caldari State
#24 - 2012-04-24 18:20:23 UTC
Daniel Plain wrote:
Sjugar wrote:

-Missionrunning : more profitable in 0.0
-Mining : more profitable in 0.0
-PI :more profitable in 0.0
-Plexes : more profitable in 0.0
-Incursions : more profitable in 0.0


not a single one of these statements is true if you factor in time loss for hauling stuff to jita and back, losing ships and cargo, CTAs and running for your life from gank fleets.

Deep 0.0 a very quiet place:

The volume of high-end minerals is very low.
-Mining : more profitable in 0.0
You only bring the finished product better planets and no taxes.
-PI :more profitable in 0.0
Again, faction mods are small enough and mostly sold to local wholesaler (did I say there are trade opportunities?
-Plexes : more profitable in 0.0

Npc 0.0 machariel blueprints: they don't take much space. And really get the hang of it and the thrill of 0.0 missionrunning and the rewards will be well beyond your expectations.
-Missionrunning : more profitable in 0.0



Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#25 - 2012-04-27 16:37:48 UTC
Sjugar wrote:
Daniel Plain wrote:
DelBoy Trades wrote:
The replies in this thread made me vomit. I honestly don't see how people can live in Hisec, if the blokes actually found some stones and decided to leave World of Concordecraft don't try and persuade him otherwise.

i like making money. i don't like PvP (in EVE). sue me.
So, what are you doing in high-sec then? 0.0 is more profitable and much easier to avoid your dreaded PvP.
Sure, you will lose a ship once in a while, but the massive isk-potential makes up for that big time.


So first you say null sec is much easier to avoid PvP then you say sure you'll loose a ship every now and then. Which is it? Making enough isk to compensate for the losses is not the same as avoiding PvP. Some of us just don't like PvP and it has less to do with the lost isk than just not liking that play style.

In null you have to live paranoid and watch local like an OCD paranoid schizoid. For some of us that incessant looking over your shoulder to see who is trying to stick things in your posterior is just not a fun way to spend our free time and all the isk in null won't change that.

I just don't see how you could say null sec is easier to avoid PvP especially when you consider the fact that trying to stay out of combat with other players is still PvP. I've argued that sitting in a wormhole all by yourself spamming D scan every 5 seconds because you have no way of knowing you are alone is still PvP. Even though there may be no one else in system you have no way of knowing that and are therefore playing as if there is.
Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#26 - 2012-04-27 16:59:30 UTC
Sjugar wrote:

Deep 0.0 a very quiet place:

The volume of high-end minerals is very low.
-Mining : more profitable in 0.0
You only bring the finished product better planets and no taxes.
-PI :more profitable in 0.0
Again, faction mods are small enough and mostly sold to local wholesaler (did I say there are trade opportunities?
-Plexes : more profitable in 0.0

Npc 0.0 machariel blueprints: they don't take much space. And really get the hang of it and the thrill of 0.0 missionrunning and the rewards will be well beyond your expectations.
-Missionrunning : more profitable in 0.0




While what you said here is or can be true it is also not always true in all cases. Mission running in null does pay better per mission than in high sec and the LP is worth more for example. But the time spent avoiding reds and neuts cuts into your isk/hour. Also you can't fly the faction fit Marauders or deadspace fit T3's in null that you would fly in high sec which also cuts into the speed at which you finish missions and therefore isk/hour. On top of that time spent on mandatory CTAs could be spent making isk which further cuts into your isk/hour. Most stuff costs more in null and you will have more losses which both cut into net profits.

Also some of us do not find running missions in 0.0 as thrilling as much as we find it stressful. I'm not sure about you but I don't pay money every month to spend my free time in a game that is stressing me out.

So bottom line if you like PvP then yes null is probably for you but don't go telling people that null is the place to make isk when if you are PvP averse that is most likely not the case. Sure if you like PvP then maybe you are better off living in null than you would be having a JC in high sec for isk making and a JC in null for PvPing. But if you do not like PvP don't go to null as you will have more of it and most likely will wind up worse off financially.

Granted we have just had some major changes to the game which could make it so that the large Alliance will have to make some space in 0.0 safer for miners than high sec so this could all change but speaking historically I would only recommend going to null if you like PvP and are looking for more of it.
Apolyon I
Shadow of ISW
#27 - 2012-04-27 17:21:35 UTC  |  Edited by: Apolyon I
Korbin Dallaz wrote:
Sjugar wrote:
Daniel Plain wrote:
DelBoy Trades wrote:
The replies in this thread made me vomit. I honestly don't see how people can live in Hisec, if the blokes actually found some stones and decided to leave World of Concordecraft don't try and persuade him otherwise.

i like making money. i don't like PvP (in EVE). sue me.
So, what are you doing in high-sec then? 0.0 is more profitable and much easier to avoid your dreaded PvP.
Sure, you will lose a ship once in a while, but the massive isk-potential makes up for that big time.


So first you say null sec is much easier to avoid PvP then you say sure you'll loose a ship every now and then. Which is it? Making enough isk to compensate for the losses is not the same as avoiding PvP. Some of us just don't like PvP and it has less to do with the lost isk than just not liking that play style.

In null you have to live paranoid and watch local like an OCD paranoid schizoid. For some of us that incessant looking over your shoulder to see who is trying to stick things in your posterior is just not a fun way to spend our free time and all the isk in null won't change that.

I just don't see how you could say null sec is easier to avoid PvP especially when you consider the fact that trying to stay out of combat with other players is still PvP. I've argued that sitting in a wormhole all by yourself spamming D scan every 5 seconds because you have no way of knowing you are alone is still PvP. Even though there may be no one else in system you have no way of knowing that and are therefore playing as if there is.

cant believe these bears

and they claim NS is safer than HS. bears can say anything that flavor them

edit: sorry english is my 4353498th language

basically bears will whine about just anything
Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#28 - 2012-04-27 18:48:41 UTC
Apolyon I wrote:
. bears can say anything that favor them


What does that mean?
Sjugar
Science and Trade Institute
Caldari State
#29 - 2012-04-30 09:36:42 UTC
Korbin Dallaz wrote:
In null you have to live paranoid and watch local like an OCD paranoid schizoid. For some of us that incessant looking over your shoulder to see who is trying to stick things in your posterior is just not a fun way to spend our free time and all the isk in null won't change that.
I 0.0 you have intel channels. Especially in deep 0.0 hostile traffic is very rare and you will hear about them 5 jumps before they reach your system.

When they actually do reach your system, you will be in the safety of your pos-shields or station. They might stick around for 15 minutes but then they will get bored. PVP-ers don't often go to deep 0.0 because it's boring.

So in the end you spend 95% of your time mining or doing havens and sanctums and 5% in station or pos.

In high-sec however, you can lose your hulk just for ***** and giggles.
Zirm
Aliastra
Gallente Federation
#30 - 2012-05-17 13:11:44 UTC
I am a mega nullbear, I was a high sec bear but I like nullsec more, the anom grinding, Ore prospector belts (which have too much high end ratio) are a great way to make isk. The nullbear is nothing without empire, and having a jump capable ship makes your null sec life as easy as living in high sec (the only thing you are afraid of are tornados at hi sec gates), also being deep in null sec "pipes" makes it so that you barely ever see anything but blues :)
Naes Mlahrend
Devil's Horsemen
#31 - 2012-05-17 13:25:29 UTC
Korbin Dallaz wrote:
I did think of one other option which is CVA space which is NRDS (Not Red Don't Shoot) space. It is in Providence and directly connected to high sec. I know there are docking fees out there, that's how the help pay for costs. Also you'll have to look into it on your own how you find out who's red and who isn't. But that has the potential to be a nice way to transition into null sec life.



I live in this area and am part of the NRDS "police force." We let neuts come and go as they please but if you decide you want to run and gun random folks you'll be red in no time and will be taken out at our leisure. It's a laid back space and all are welcome.
Kirith Vespira
Deep Core Mining Inc.
Caldari State
#32 - 2012-05-17 20:33:14 UTC  |  Edited by: Kirith Vespira
Tristen Michaels wrote:
Currently making the move from hisec to nullsec- anybody got any recommendations?


Edit Again: Ignore what I said before; I apparently can't read. Moving from high to null, have a good time! :)
Welsige
The Scope
Gallente Federation
#33 - 2012-05-18 16:31:02 UTC
So, moving to null sec.

Will just leave a piece of advice, wich is, really, a good gideline for living in EVE.

Liquid isk is gold. Keep liquid. Travel light. Dont trust all your stuff to another unknown party.

The isk you have in your wallet cant be hijaked or stollen or destroyed at a gate (unless you are really an idiot).

You may ammount some loss of selling your stuff before moving, and paying a little extra for local goods, but the bulk of your wealth will be with you, within your wallet.

Sure, try moving some of your stuff, like nullified cloacky T3 strategic bc's, small and fast ships like frigates and cloaky bombers.

tl;dr;

Keep light. Isk is the only asset that maters.

[b]~ 10.058 ~

Free The Mittani[/b]

Longinius Spear
Semper Ubi Sub Ubi
#34 - 2012-05-18 17:35:05 UTC
DelBoy Trades wrote:
The replies in this thread made me vomit. I honestly don't see how people can live in Hisec, if the blokes actually found some stones and decided to leave World of Concordecraft don't try and persuade him otherwise.

Find a good 0.0 corp (there are many awful ones) and they'll talk you through everything you should know.



LOL null sec tuff guy talk. Would you be in null if you didn't have "Local"?

Hot dropping blob warfare is what you find in 0.0, and null bear alliance drama.

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

Drakarin
The Scope
Gallente Federation
#35 - 2012-06-02 10:47:35 UTC
Korbin Dallaz wrote:
Sjugar wrote:

Deep 0.0 a very quiet place:

The volume of high-end minerals is very low.
-Mining : more profitable in 0.0
You only bring the finished product better planets and no taxes.
-PI :more profitable in 0.0
Again, faction mods are small enough and mostly sold to local wholesaler (did I say there are trade opportunities?
-Plexes : more profitable in 0.0

Npc 0.0 machariel blueprints: they don't take much space. And really get the hang of it and the thrill of 0.0 missionrunning and the rewards will be well beyond your expectations.
-Missionrunning : more profitable in 0.0




While what you said here is or can be true it is also not always true in all cases. Mission running in null does pay better per mission than in high sec and the LP is worth more for example. But the time spent avoiding reds and neuts cuts into your isk/hour. Also you can't fly the faction fit Marauders or deadspace fit T3's in null that you would fly in high sec which also cuts into the speed at which you finish missions and therefore isk/hour. On top of that time spent on mandatory CTAs could be spent making isk which further cuts into your isk/hour. Most stuff costs more in null and you will have more losses which both cut into net profits.

Also some of us do not find running missions in 0.0 as thrilling as much as we find it stressful. I'm not sure about you but I don't pay money every month to spend my free time in a game that is stressing me out.

So bottom line if you like PvP then yes null is probably for you but don't go telling people that null is the place to make isk when if you are PvP averse that is most likely not the case. Sure if you like PvP then maybe you are better off living in null than you would be having a JC in high sec for isk making and a JC in null for PvPing. But if you do not like PvP don't go to null as you will have more of it and most likely will wind up worse off financially.

Granted we have just had some major changes to the game which could make it so that the large Alliance will have to make some space in 0.0 safer for miners than high sec so this could all change but speaking historically I would only recommend going to null if you like PvP and are looking for more of it.


I always laugh a bit inside when people say you cannot fly expensive ships in null-sec. I've flown 2 billion isk Tengus in Null. Rarely do I ever get attacked. I've only died once in a costly ship above a billion isk, and you know what? Who cares.. it's just a game. It's worth the fun of top tier performance and the added risk makes it more exciting.

People in EvE are like pussy-cats, terrified of everything. I find this amusing.
Kara Books
Deal with IT.
#36 - 2012-06-03 04:50:19 UTC
Yhe blow someones hauler up and pod them before you go.
Previous page12